Beast Mastery: Difference between revisions
AustinSmith (talk | contribs) |
AustinSmith (talk | contribs) |
||
Line 147: | Line 147: | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge| | {{PowerBlock_Recharge|Moderate}} | ||
{{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 12 (Mastermind)}} | {{PowerBlock_Level|[[File:V_archetypeicon_mastermind.png|18px]] 12 (Mastermind)}} | ||
{{PowerBlock_Effects|Summon Lions}} | {{PowerBlock_Effects|Summon Lions}} | ||
{{PowerBlock_Other|Header=Basic Powers|Text=[[File:BeastMastery_PetViciousBite.png|18px]] Claw Rake (Melee, Light DMG(Lethal), Minor DoT(Lethal))}} | |||
{{PowerBlock_Blank|[[File:BeastMastery_PetViciousBiteCat.png|18px]] Vicious Bite (Melee, Moderate DMG(Lethal), Minor DoT(Lethal))}} | |||
{{PowerBlock_Blank|[[File:BeastMastery_PetWildCharge.png|18px]] Wild Charge (Self +DMG, +SPD, +Res(Slow, Immobilize))}} | |||
{{PowerBlock_Blank|[[File:BeastMastery_PetResistance.png|18px]] Resistance (Auto: Self +Res(Smash, Lethal, Cold, Confuse, Placate, Slow), +DEF(Melee, Ranged, AoE), +SPD)}} | |||
{{PowerBlock_Other|Header=Train Powers|Text= [[File:BeastMastery_PetLionsRoar.png|18px]] Lion's Roar (PBAoE, Henchman +DEF(All))}} | |||
{{PowerBlock_Blank|[[File:BeastMastery_PetLickWounds.png|18px]] Lick Wounds (Self Heal, +Regeneration)}} | |||
{{PowerBlock_Other|Header=Tame Powers|Text=[[File:BeastMastery_PetClawSwipe.png|18px]] Claw Swipe (Melee (Cone), Moderate DMG(Lethal), Minor DoT(Lethal))}} | |||
{{PowerBlock_Blank|[[File:BeastMastery_PetFerociousGrowl.png|18px]] Ferocious Growl (PBAoE, Foe Disorient)}} | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} |
Revision as of 21:34, 4 August 2023
Overview
Beast Mastery is a primary power set for Masterminds.
"Command wild animals to aid you in battle. These beastly allies lack ranged attacks, but make up for it with a specialized focus in melee combat. Call forth wolves, lions, dire wolves, hawks and insects to harass your foes. Additionally, you have a chance to gain a stack of Pack Mentality when you and your pets land a hit on an enemy. Each stack of Pack Mentality will boost the damage of all of your nearby beast henchmen. Pack Mentality can stack up to 10 times and will fade after a short time."
Power Table
The Beast Mastery power set is available as a primary set for Masterminds. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Call Swarm | 1 | Ranged, Light DoT(Lethal), Foe -DEF, -SPD |
Summon Wolves | 1 | Summon Wolves |
Call Hawk | 2 | Ranged, High DMG (Lethal), Foe -To Hit, Knockdown, -Fly |
Train Beasts | 6 | Ranged, Train Beast Henchmen |
Call Ravens | 8 | Ranged (Cone), Moderate DoT(Lethal), Foe -SPD, -DEF, -Fly |
Summon Lions | 12 | Summon Lions |
Fortify Pack | 18 | PBAoE, Pets +DEF, +Regen, consumes all charges of Pack Mentality |
Summon Dire Wolf | 22 | Summon Dire Wolf |
Tame Beasts | 26 | Ranged, Upgrade Beast Henchmen |
Powers
Call Hawk
You call forth a hawk ally to swoop in and viciously peck at your target causing High Lethal damage. The attack often catches foes off their guard and can knock them down as well as reducing their chance to hit. This power has a good chance at granting your pets a stack of Pack Mentality.
Damage | High DoT(Lethal) |
Recharge | Moderate |
Minimum Level | 2 (Mastermind) |
Effects | Ranged |
Foe Knockdown, -ToHit, -Fly | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Ranged Damage |
Knockback | |
Accurate ToHit Debuff | |
ToHit Debuff | |
Universal Damage |
Call Ravens
You command an unkindness of ravens to quickly assault and harass your foes. Your foes will suffer Moderate Lethal damage over time and have their speed and defense reduced. This power has a high chance at granting your pets a stack of Pack Mentality.
Damage | High DoT(Lethal) |
Recharge | Slow |
Minimum Level | 8 (Mastermind) |
Effects | Ranged (Cone) |
Foe -Speed, -Defense, -Fly | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Ranged AoE Damage |
Accurate Defense Debuff | |
Defense Debuff | |
Slow Movement | |
Universal Damage |
Call Swarm
You summon a swarm of stinging insects to harass your foe causing Light Lethal damage over time and reducing both their movement speed and defense. This power has a moderate chance at granting your pets a stack of Pack Mentality.
Damage | Moderate DoT(Lethal) |
Recharge | Very Fast |
Minimum Level | 1 (Mastermind) |
Effects | Ranged |
Foe -Defense, -Speed | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Ranged Damage |
Accurate Defense Debuff | |
Defense Debuff | |
Slow Movement | |
Universal Damage |
Fortify Pack
You command your beasts to fight more defensively. Using Fortify Pack will prevent your pets from benefiting from Pack Mentality for 60 seconds. The number of charges of Pack Mentality you own when activating this power will determine the potency of the Defense and Regeneration buff that will be granted to your pack. Additionally, simply owning this power grants your beast pets attacks a chance to critically hit that scales with the amount of Pack Mentality owned by the Mastermind.
Recharge | Very Long |
Minimum Level | 18 (Mastermind) |
Effects | Point Blank Area of Effect |
Pets +Defense, +Regeneration, Consumes all charges of Pack Mentality | |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Defense |
Healing/Absorb |
Summon Dire Wolf
You call upon the aid of the fabled Dire Wolf. It has powerful bite and breath attacks. Unlike wolves and lions, the Dire Wolf has some limited ranged attacks. The Dire Wolf has good defense to Melee, Ranged and AoE attacks and good resistance to Cold damage. You may only have 1 Dire Wolf under your control at any given time. If you attempt to summon another Dire Wolf the power will fail. Dire Wolf attacks have a chance to build a charge of Pack Mentality. Pack Mentality is a Damage buff aura that radiates from the Mastermind and can stack up to 10 times.
Recharge | Slow |
Minimum Level | 22 (Mastermind) |
Effects | Summon Dire Wolf |
Basic Powers | Vicious Bite (Melee, Light DMG(Lethal), Minor DoT(Lethal)) |
Chilling Howl (Ranged (Cone), Heavy DMG(Cold), Minor DoT(Cold), Foe -Recharge, -SPD, -Fly) | |
Wild Charge (Self +DMG, +SPD, +Res(Slow, Immobilize)) | |
Resistance (Auto: Self +Res(Smash, Lethal, Cold, Confuse, Placate, Slow), +DEF(Melee, Ranged, AoE), +SPD) | |
Train Powers | Maiming Bite (Melee, Heavy DMG(Lethal), Foe -SPD, -DEF) |
Freezing Roar (Ranged (Cone), Moderate DMG(Cold), Minor DoT(Cold), Foe -Recharge, -SPD, -Fly) | |
Tame Powers | Terrible Howl (PBAoE Melee, High DMG(Cold), Light DoT(Cold), Foe Fear, -Recharge, -SPD, -Fly) |
Will of the Wild (Self Heal, +MaxHP, +Res(Smash, Lethal, Fire, Cold)) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Fear Duration | |
Enhance Heal | |
Enhance Damage Resistance | |
Enhance Running Speed | |
Enhance Slow | |
Set Categories | Pet Damage |
Recharge Intensive Pets | |
Accurate Defense Debuff | |
Defense Debuff | |
Fear | |
Healing/Absorb | |
Resist Damage | |
Running & Sprints | |
Slow Movement | |
Universal Damage |
Summon Lions
You can summon one to two mighty lions (depending on your level). Lions are one of the most deadly predators on the planet and possess vicious claw and bite attacks as well as growl and roar buffs and debuffs. Like all Henchmen, Lions can be trained to be even more powerful. You may only have 2 Lions under your control at any given time. If you attempt to summon more Lions, you can only replace the ones you have lost in battle. If you already have two, the power will fail. Lion attacks have a chance to build a charge of Pack Mentality. Pack Mentality is a Damage buff aura that radiates from the Mastermind and can stack up to 10 times.
Recharge | Moderate |
Minimum Level | 12 (Mastermind) |
Effects | Summon Lions |
Basic Powers | Claw Rake (Melee, Light DMG(Lethal), Minor DoT(Lethal)) |
Vicious Bite (Melee, Moderate DMG(Lethal), Minor DoT(Lethal)) | |
Wild Charge (Self +DMG, +SPD, +Res(Slow, Immobilize)) | |
Resistance (Auto: Self +Res(Smash, Lethal, Cold, Confuse, Placate, Slow), +DEF(Melee, Ranged, AoE), +SPD) | |
Train Powers | Lion's Roar (PBAoE, Henchman +DEF(All)) |
Lick Wounds (Self Heal, +Regeneration) | |
Tame Powers | Claw Swipe (Melee (Cone), Moderate DMG(Lethal), Minor DoT(Lethal)) |
Ferocious Growl (PBAoE, Foe Disorient) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Buffs | |
Reduce Endurance Cost | |
Enhance Heal | |
Enhance Running Speed | |
Enhance Disorient Duration | |
Set Categories | Pet Damage |
Recharge Intensive Pets | |
Defense | |
Healing/Absorb | |
Running & Sprints | |
Stuns | |
Universal Damage |
Summon Wolves
Calls forth one to three Wolves to do your bidding. The third one summoned will be an Alpha Wolf, which grants some leadership bonuses to the pack. Wolves have no ranged attacks, but can quickly close in on their prey. You may only have 3 Wolves under your control at any given time. If you attempt to call more Wolves, you can only replace the ones you have lost in battle. If you already have three, the power will fail. Wolf attacks have a chance to build a charge of Pack Mentality. Pack Mentality is a Damage buff aura that radiates from the Mastermind and can stack up to 10 times.
Damage | Light(Lethal) |
Recharge | Very Long |
Minimum Level | 1 (Mastermind) |
Effects | Summon Wolves |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Heal | |
Enhance Knockback Distance | |
Enhance Running Speed | |
Enhance ToHit Buff | |
Enhance ToHit Debuff | |
Set Categories | Pet Damage |
Recharge Intensive Pets | |
Accurate Defense Debuff | |
Defense Debuff | |
Healing/Absorb | |
Knockback | |
Running & Sprints | |
To Hit Buff | |
Accurate ToHit Debuff | |
ToHit Debuff | |
Universal Damage |
Tame Beasts
Tame Beasts will permanently teach the most deadly and ferocious powers to all of your Beast Henchmen. The Tamed Beasts will gain new abilities and powers. The powers gained are unique and dependent upon the type of Beast Henchman that is Tamed. Tame Beasts only works on your Beast Henchmen and you can only Tame your Beast Henchmen once with this power.
Recharge | Moderate |
Minimum Level | 26 (Mastermind) |
Effects | Ranged, Upgrade Beast Henchmen |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Set Categories | None |
Train Beasts
Train your Beast Henchmen to more effectively attack your foes. This power permanently bestows new powers and abilities to all of your Beast Henchmen. The powers gained are unique and dependent upon the type of Beast Henchman. This power only works on your Beast Henchmen and you can only Train your Beast Henchmen once with this power.
Recharge | Fast |
Minimum Level | 6 (Mastermind) |
Effects | Ranged, Train Beast Henchmen |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Set Categories | None |
Historical
- This set was added to the game for Masterminds on March 20, 2012, as an update to Issue 22.