Renderscale (Slash Command): Difference between revisions
Jump to navigation
Jump to search
BlackSpectre (talk | contribs) No edit summary |
BlackSpectre (talk | contribs) No edit summary |
||
Line 21: | Line 21: | ||
* {{slashcommand|userenderscale}} | * {{slashcommand|userenderscale}} | ||
* {{slashcommand|renderscale}} | * {{slashcommand|renderscale}} | ||
* {{slashcommand|renderscalefilter}} | * {{slashcommand|renderscalefilter}} | ||
* {{slashcommand|renderscalex}} | * {{slashcommand|renderscalex}} | ||
* {{slashcommand|renderscaley}} | * {{slashcommand|renderscaley}} | ||
* {{slashcommand|rendersize}} | |||
Revision as of 22:37, 1 January 2024
Slash Command
/renderscale [0.01-2.0]
Changes the scale at which the 3D world is rendered relative to your screen size.
- /renderscale changes the image resolution of the game's 3D world based on a percentage of your display's size. For example, if you had a 1920x1080 screen size, /renderscale 0.5 would set the screen resolution to 50% of your screen's size or 690x540.
- 1.0 = 100% The default size and resolution of your screen
- The /renderscale command changes the resolution of everything that is rendered in 3 dimensions by the graphics card. Conversely, it does not affect 2-dimensional objects rendered by the game such as the chat box or other User Interface (UI) elements.
- Use the /userenderscale 1 command first to enable 3D resolution scaling.
- This command alters the 3D Resolution Scaling slider in Options--> Graphics and Audio tab.
Command Line Parameter
The command can be made more or less permanent by running it automatically at log-in as a Command Line Parameter. For example,
-renderscale 0.5
Example
/renderscale 0.5
Also