Villain (Alignment): Difference between revisions
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* [[Brutes]], [[Corruptors]], [[Dominators]], [[Masterminds]], [[Stalkers]], [[Arachnos Soldier|Arachnos Soldiers]] and [[Arachnos Widows]] created prior to [[Going Rogue]] will automatically be aligned as a Villain. | * [[Brutes]], [[Corruptors]], [[Dominators]], [[Masterminds]], [[Stalkers]], [[Arachnos Soldier|Arachnos Soldiers]] and [[Arachnos Widows]] created prior to [[Going Rogue]] will automatically be aligned as a Villain. | ||
They will not be awarded the [[Countdown to Frenzy]] power until they reconfirm their alignment by completing a [[Morality Mission]] or switch alignment back to Villain from some other alignment. | |||
{{Navbox Alignment}} | {{Navbox Alignment}} | ||
[[Category:Alignment]] | [[Category:Alignment]] |
Revision as of 17:03, 27 January 2024
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Overview
Villain is a step in the alignment process. Players can start as villains, or switch sides with their hero. It is also one of two possible final steps in a Praetorian character advancing.
Becoming a Villain
- A player can create a Level 1 Villain by selecting Villain as the alignment choice at the time of character creation. The new Villain will begin play in The Rogue Isles.
Any non-Praetorian character can switch alignment immediately by speaking to Null the Gull.
Alternatively, at Level 20, a Hero can begin the process of becoming a Vigilante. A Vigilante can then work to become a Villain.
- At the conclusion of its Praetorian story arcs, a player character of either the Loyalist and Resistance alignments make a choice to become either a Hero or a Villain.
- Brutes, Corruptors, Dominators, Masterminds, Stalkers, Arachnos Soldiers and Arachnos Widows created prior to Going Rogue will automatically be aligned as a Villain.
They will not be awarded the Countdown to Frenzy power until they reconfirm their alignment by completing a Morality Mission or switch alignment back to Villain from some other alignment.