Usefp (Command Line Parameter): Difference between revisions
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Use a floating point render target for HDR lighting effects if available. | Use a floating point render target for HDR lighting effects if available. | ||
* This command enables a dynamic range of values for HDR lighting effects rather than a hard, constant value such as 5. Floating-point values | * This command enables a dynamic range of values for HDR lighting effects rather than a hard, constant value such as 5. Floating-point values allows the game to represent very large differences in light intensity in your scene, without knowing beforehand what the maximum and minimum light values will be. | ||
Revision as of 07:59, 19 February 2024
Command Line Parameter
Use a floating point render target for HDR lighting effects if available.
- This command enables a dynamic range of values for HDR lighting effects rather than a hard, constant value such as 5. Floating-point values allows the game to represent very large differences in light intensity in your scene, without knowing beforehand what the maximum and minimum light values will be.
Example
-usefp
Also