Dark Miasma: Difference between revisions

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=== [[Image:DarkMiasma_HowlingTwilight.png]] Howling Twilight ===
=== [[Image:DarkMiasma_HowlingTwilight.png]] Howling Twilight ===


Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe. The selected foe and all nearby foes will be Slowed, Disoriented, and drained of some life. Revived allies will have full Hit Points and Endurance and will suffer no ill effects and is left protected from XP Debt for 20 seconds
Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe. The selected foe and all nearby foes will be Slowed, Disoriented, and drained of some life. Revived allies will have full Hit Points and Endurance and will suffer no ill effects and are left protected from XP Debt for 20 seconds


{{PowerBlock_Start}}
{{PowerBlock_Start}}

Revision as of 13:40, 11 May 2008

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Overview

Dark Miasma is one of the powersets. It is a Defender primary power set and a Corruptor and Mastermind secondary power set.

Focus the dark power of the Netherworld to weaken your foes. Dark Miasma focuses on draining your opponent.

Power Tables

Defender

The Dark Miasma powerset is available as a primary set for Defenders. The following table shows which powers are available and at what level:

Power Level Effect
Twilight Grasp 1 Ranged, Foe -Accuracy -Damage, Team Heal
Tar Patch 1 Ranged Targeted area of effect, Target -Speed, -Resistance, -Fly
Darkest Night 2 Toggle: Ranged Targeted area of effect, Foe -Damage, Foe -Accuracy
Howling Twilight 6 Ranged Targeted area of effect, Minor damage (Negative), Target Slow, -Recharge, Disorient, Ally resurrect
Shadow Fall 8 Toggle: Point blank area of effect, Team Stealth, +Defense (All), +Resistance (Energy, Negative, Psionics, Fear)
Fearsome Stare 12 Ranged (Cone), Foe Fear, -Accuracy
Petrifying Gaze 18 Ranged Hold
Black Hole 26 Ranged Targeted area of effect, Foe Intangible
Dark Servant 32 Summon Dark Servant: Ranged Debuff Special

Corruptor / Mastermind

The Dark Miasma powerset is available as a secondary set for Corruptors and Masterminds. The following table shows which powers are available and at what level:

Power Level Effect
Twilight Grasp 1 Ranged, Foe -Accuracy -Damage, Team Heal
Tar Patch 2 Ranged Targeted area of effect, Target -Speed, -Resistance, -Fly
Darkest Night 4 Toggle: Ranged Targeted area of effect, Foe -Damage, Foe -Accuracy
Howling Twilight 10 Ranged Targeted area of effect, Minor damage (Negative), Target Slow, -Recharge, Disorient, Ally resurrect
Shadow Fall 16 Toggle: Point blank area of effect, Team Stealth, +Defense (All), +Resistance (Energy, Negative, Psionics, Fear)
Fearsome Stare 20 Ranged (Cone), Foe Fear, -Accuracy
Petrifying Gaze 28 Ranged Hold
Black Hole 35 Ranged Targeted area of effect, Foe Intangible
Dark Servant 38 Summon Dark Servant: Ranged Debuff Special

Powers

The following are powers in the Dark Miasma powerset.

DarkMiasma BlackHole.png Black Hole

Opens up a Black Hole to the Netherworld that temporarily pulls in all foes within its grasp. The victims become phase shifted and are completely intangible. They are hard to see, and cannot affect or be affected by those in normal space.

Damage -
Recharge Slow
Minimum Level Archetypeicon defender.png 26 (Defender)
V archetypeicon corruptor.png 35 (Corruptor)
V archetypeicon mastermind.png 35 (Mastermind)
Effects Ranged (Targeted AoE)
Foe Intangible
Enhancements Enhance Accuracy
Enhance Range
Enhance Intangibility Duration
Reduce Endurance Cost
Increase Attack Rate
Set Categories Immobilize

DarkMiasma DarkServant.png Dark Servant

Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. The Dark Servant can be buffed and healed.

Dark Servants are resistant to Negative Energy damage but vulnerable to Energy damage.

The Dark Servant will remain at your side for 240 seconds (Mastermind).

Damage -
Recharge Very Long
Minimum Level Archetypeicon defender.png 32 (Defender)
V archetypeicon corruptor.png 38 (Corruptor)
V archetypeicon mastermind.png 38 (Mastermind)
Effects Summon Dark Servant
Powers DarkMiasma ChillOfTheNight.png Chill of the Night (PBAoE), Minor Damage (Negative), Foe -Accuracy
DarkMiasma TwilightGrasp.png Twilight Grasp (Ranged) Foe -Accuracy -Damage, Team Heal
DarkMiasma PetrifyingGaze.png Petrifying Gaze (Ranged Hold)
DarkMiasma DarkestNight.png Darkest Night (Toggle: Ranged; Targeted AoE), Foe -Accuracy, -Damage
DarkCast TenebrousTentacles.png Tenebrous Tentacles (Ranged, Cone), Medium Damage (Negative/Smash), Foe Immobilize, Foe -Accuracy
Enhancements Enhance Accuracy
Enhance ToHit Debuff
Enhance Heal
Enhance Immobilization Duration
Reduce Endurance Cost
Increase Attack Rate
Enhance Hold Duration
Set Categories Healing/Absorb
ToHit Debuff
Immobilize
Holds

DarkMiasma DarkestNight.png Darkest Night

While active, you channel Negative Energy onto a targeted foe. Darkest Night decreases the damage potential and Accuracy of the target, and all foes nearby, as long as you keep the power active.

Damage -
Recharge Slow
Minimum Level Archetypeicon defender.png 2 (Defender)
V archetypeicon corruptor.png 4 (Corruptor)
V archetypeicon mastermind.png 4 (Mastermind)
Effects Ranged
Targeted area of effect
Foe -Damage, -Accuracy
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories ToHit Debuff

DarkMiasma FearsomeAura.png Fearsome Stare

Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably

Damage -
Recharge Slow
Minimum Level Archetypeicon defender.png 12 (Defender)
V archetypeicon corruptor.png 20 (Corruptor)
V archetypeicon mastermind.png 20 (Mastermind)
Effects Ranged (Cone)
Foe Fear
-Accuracy
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Fear Duration
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Fear
ToHit Debuff

DarkMiasma HowlingTwilight.png Howling Twilight

Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe. The selected foe and all nearby foes will be Slowed, Disoriented, and drained of some life. Revived allies will have full Hit Points and Endurance and will suffer no ill effects and are left protected from XP Debt for 20 seconds

Damage Minor (Negative)
Recharge Very Long
Minimum Level Archetypeicon defender.png 6 (Defender)
V archetypeicon corruptor.png 10 (Corruptor)
V archetypeicon mastermind.png 10 (Mastermind)
Effects Ranged (AoE)
Target Slow, -Recharge, Disorient, Ally Rez
Enhancements Enhance Slow
Reduce Endurance Cost
Enhance Range
Enhance Disorient Duration
Increase Attack Rate
Enhance Damage
Set Categories Stuns
Slow Movement
Ranged AoE Damage

DarkMiasma PetrifyingGaze.png Petrifying Gaze

Petrifies a single targeted foe with a terrifying gaze. The victim is Held and defenseless.

Damage -
Recharge Slow
Minimum Level Archetypeicon defender.png 18 (Defender)
V archetypeicon corruptor.png 28 (Corruptor)
V archetypeicon mastermind.png 28 (Mastermind)
Effects Ranged Hold
Enhancements Enhance Accuracy
Reduce Endurance Cost
Increase Attack Rate
Enhance Hold Duration
Enhance Range
Set Categories Holds

DarkMiasma ShadowFall.png Shadow Fall

Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to Defense bonus to all attacks and Resistance to Fear, while reducing Energy, Negative Energy, and Psionic Damage. You cannot use any other Concealment type power while using Shadow Fall.

Damage -
Recharge Slow
Minimum Level Archetypeicon defender.png 8 (Defender)
V archetypeicon corruptor.png 16 (Corruptor)
V archetypeicon mastermind.png 16 (Mastermind)
Effects Stealth (PBAoE); 35ft (PvE), 389ft (PvP)
+ Defence (All)
+ Resistance (Energy, Negative, Psionics and Fear)
Enhancements Enhance Damage Resistance
Enhance Defense Buffs
Increase Attack Rate
Reduce Endurance Cost
Set Categories Resist Damage
Defense

DarkMiasma TarPatch.png Tar Patch

Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets stuck in the Tar Patch cannot jump or fly.

Recharge Slow
Minimum Level Archetypeicon defender.png 1 (Defender)
V archetypeicon corruptor.png 2 (Corruptor)
V archetypeicon mastermind.png 2 (Mastermind)
Effects Targeted area of effect
Target -Speed
-Resistance
-Fly
Enhancements Enhance Slow
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Slow Movement

DarkMiasma TwilightGrasp.png Twilight Grasp

You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's Accuracy and damage are reduced, while you and your nearby allies are healed.

Despite the description, the healing is instantaneous, not gradual. Furthermore, the description doesn't mention that this power also debuffs its target's health Regeneration rate.

The Mastermind version of Twilight Grasp has half the healing radius of the others.

Recharge Moderate
Minimum Level Archetypeicon defender.png 1 (Defender)
V archetypeicon corruptor.png 1 (Corruptor)
V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged
Foe -ToHit
Foe -Damage
Foe -Regeneration
PBAoE Ally Heal
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Heal
Enhance ToHit Debuff
Enhance Accuracy
Set Categories Healing/Absorb
ToHit Debuff

External Links