Rogue Robots: Difference between revisions
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{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Blast| Ranged, Moderate DMG(Energy/Smash), Foe Knockdown| Zenith Mech's Blast sends a focused beam of energy that can knock foes back. }} | {{Power|[[File:PowerBlast PowerBlast.png|22px]]| Blast| Ranged, Moderate DMG(Energy/Smash), Foe Knockdown| Zenith Mech's Blast sends a focused beam of energy that can knock foes back. }} | ||
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal| | {{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|20|30|0|0|0|0|30|s=-}}, {{StatusProtVal|0|0|0|100|0|0|100}}| Resistance }} | ||
{{clr}} | {{clr}} |
Revision as of 19:41, 21 July 2024
Overview
In their attempts to create even more intelligent robots than the deadly machines they currently field, the Council has added organical material to them, thus creating unwillingly artificial life. Now these creations have developed their own plans and have turned against their masters.
This faction is present only in CoH, and will only spawn during its own mini-Story Arc, available from Merisel Valenzuela or Allison King. (Levels 30 - 34)
Background
There is no official background about this group at this time.
Villain types
Minions
Zenith Mech Man
These former Council Robots have achieved sentience and no longer obey their programming. They now seek to further only their own inhuman goals.
Powers
Cybernetic Blade Melee, Moderate DMG(Lethal)
A Cybernetic Blade is a powerful lethal attack.
Blast Ranged, Moderate DMG(Energy/Smash), Foe Knockdown
Zenith Mech's Blast sends a focused beam of energy that can knock foes back.
Resistance Res( S-20 L30 P30 ), Prot( Sl 100 Fr 100 )
Resistance
Zenith Hoverbot
These former Council Robots have achieved sentience and no longer obey their programming. They now seek to further only their own inhuman goals.
Powers
Fly Self Fly
Hoverbots can Fly.
Robot Missile Launcher Ranged (Targeted AoE), Heavy DMG(Fire/Lethal), Foe Knockback
Hoverbots can launch small missiles at long range.
No Melee attacks No Hand to Hand
Zenith Hoverbots don’t have any Melee attacks at all
Resistance Res( S-20 L30 P30 ), Prot( Sl 100 Fr 100 )
Resistance
Lieutenants
Mk I Zenith Warcry
These former Council Robots have achieved sentience and no longer obey their programming. They now seek to further only their own inhuman goals.
Powers
Power Blast Ranged, Moderate DMG(Energy/Smash), Foe Knockdown
Power Blast sends a focused beam of energy at a foe that can knock him back.
Missile Launch Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback
Zenith Warcries can launch small missiles at long range.
Pummel Melee, Heavy DMG(Smash), Foe Knockback
Zenith Warcry brawling attacks.
Resistance Prot( Kb 75% )
Zenith Warcries are highly resistant to Knockback.
Resistance Res( S-15 L50 P60 ), Prot( Sl 100 Fr 100 )
Resistance
Bosses
Mk II Zenith Warcry
These former Council Robots have achieved sentience and no longer obey their programming. They now seek to further only their own inhuman goals.
Powers
Power Blast Ranged, Moderate DMG(Energy/Smash), Foe Knockdown
Power Blast sends a focused beam of energy at a foe that can knock him back.
Missile Launch Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback
Zenith Warcries can launch small missiles at long range.
Pummel Melee, Heavy DMG(Smash), Foe Knockback
Zenith Warcry brawling attacks.
Resistance Prot( Kb 75% )
Zenith Warcries are highly resistant to Knockback.
Resistance Res( S-15 L50 P60 ), Prot( Sl 100 Fr 100 )
Resistance
Named Bosses
- Prototype A12 (Mk II Zenith Warcry)
- Prototype B15 (Mk II Zenith Warcry)
- Progenitor Runtime 001 (Mk II Zenith Warcry)