Kheldian: Difference between revisions

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(Undo revision 321423 by KheldKing101 (talk) I asked very specifically that these not be restored from my guide. I expect that to be respected. I also suspect this was done specifically to spite me by one of a very few people. DO NOT restore the text from my guide. I have left more basic text in its place. - MB.)
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(Completely rewrite the entire section due to the previous author no longer wanting their work here.)
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[[File:Requiem_BlueKing.jpg|right|thumb|250px|[[Horus]] - a Peacebringer - and [[Requiem]] - a Nictus - as seen in the [[Blue King Studios|Blue King CoH comic book.]]]]
[[File:Requiem_BlueKing.jpg|right|thumb|250px|[[Horus]] - a Peacebringer - and [[Requiem]] - a Nictus - as seen in the [[Blue King Studios|Blue King CoH comic book.]]]]


{{EdNote|note=Much of this article is copied with permission from [http://web.archive.org/web/20080304025713/http://boards.cityofheroes.com/showflat.php?Number=4569535 Memphis Bill's Kheldian Backstory guide 1.0]. As such, it may contain an informal tone, and more references to how players can roleplay than other articles.}}
{{EdNote|note=This article has been re-written from scratch due to the loss of the original.}}


== Overview ==
== Overview ==


Kheldians are an alien species that was introduced to the game as part of the backstory for heroic "Epic" [[Archetypes]]. The playable Kheldians are [[Peacebringer]]s and [[Warshade]]s; the villainous Epic Archetypes are [[Arachnos Soldier|Soldiers]] and [[Arachnos Widow|Widows]]. These archetypes are intended to have their own storyline, or "epic," to follow from levels 1-50; to that end, they have special contacts and missions that are unlocked as players level up. Because of the archetype-specific storyline, players that wish to roleplay a Kheldian accurately according to the game lore have less freedom with a character's backstory than other archetypes. Kheldians are also designed to be a "jack of all trades" style of archetype. Because of this, they are locked in to two [[powersets]] that have many more abilities than traditional powersets, and give players different shapeshifting forms to choose from. The changes to their powersets and especially the different forms give the Kheldians a significantly different play style from other archetypes.
Kheldians were the first Epic Archetypes added to City of Heroes in Issue 3: A Council of War. Later [[Arachnos Soldier|Soldiers]] and [[Arachnos Widow|Widows]] were added and so Kheldians were abbreviated into HEATs (Hero Epic Archetype) whilst the Arachnos were abbreviated into VEATs (Villain Epic Archetype). Kheldians are split into three separate factions; [[Peacebringer]]s which are natural and original Kheldians, [[Nictus]] which are Kheldians who turned to Dark Science in order to extend their natural lifespan by draining it from others forcefully, and finally we have the [[Warshade]]s who were Nictus but have had a change of heart, no longer forcing themselves on others.


== Description ==
Only Peacebringers and Warshades are available to play in game, with Nictus appearing as an enemy type alongside the [[Council]]. Both Peacebringers and Warshades fulfil the roles of Tank, Melee Damage, and Ranged Damage in game by shapeshifting into the three different forms that are available to them, being: Human form (Your base form), Nova form (Often referred to as Squid form), and Dwarf form (Often referred to as Lobster form).


Kheldians are energy beings from outside our galaxy. They have the ability to join with human hosts in a (usually) symbiotic relationship. When this happens, the two separate personalities merge into one new one with its own identity and name. There are three types you'll typically encounter in the City of Heroes universe: [[Peacebringer|Peacebringers]], [[Nictus]] and [[Warshade|Warshades]].


=== Peacebringers ===
=== Peacebringers ===
'''Peacebringers''' are, in essence, the armed forces of the Kheldian population, and are dedicated to hunting down the [[Nictus]].
'''Peacebringers''' are the original Kheldians before some were corrupted by dark sciences and use energy based powers to attack, defend, and heal. Their attacks all have a Defence Debuff attached to them.


=== Nictus ===
=== Nictus ===
'''Nictus''' were the ruling class of the Kheldians, known at the time as Science Lords, who started feeding off of the rest of the Kheldian population after scientifically altering themselves.
'''Nictus''' are Kheldians who dabbled in Science in order to prolong their lives, turning into the more corrupted looking versions that you see in game. Their attacks all have a Slow Debuff attached to them.


=== Warshades ===
=== Warshades ===
'''Warshades''' are Nictus who, per the Kheldian lore guide, were "horrified" at the plans of the Nictus and turned to fight against them to defend Humanity.
'''Warshades''' are Nictus who turned away from the route the Nictus were going, instead choosing not to force themselves on potential hosts anymore. Their attacks all have a Slow Debuff attached to them.
 
 
== Description ==


== Lifespan ==
Kheldians are non-Organic beings, instead being composed of pure energy (This is best seen in the Peacebringers "Light Form" power) and originate from outside of our galaxy with the ability to travel at light speed, whilst travelling at lightspeed the Kheldian has the ability to take the form of a being with mass which causes them to create a small wormhole allowing them to travel even greater distances (Which is most likely how they first arrived to Earth)
The native lifespan of a Kheldian is from 10-20 years, per the original Kheldian lore bible. It is noted that reproduction can lower that.


By joining with a series of hosts, the lifespan can be extended near-indefinitely.
Kheldians also have a relatively short lifespan only ranging from 5-10 years and use different ways to extend that, all Kheldians prefer to merge with a host body and merge the two minds into one and making the new merged personality Biological immortal (Unable to die of old age) as proven by [[Shadowstar]] who has been around since Ancient Egypt, Nictus will instead try to fully take over the host body instead of merging, leading to the loss of the hosts personality. The other option available to Nictus and Warshades through their experimenting with dark science is to drain the life force out of another living creature.


== Host Relationship ==
When merging, the Kheldian and the host merge to form a new, combined entity.


The Kheldian's lifespan is extended, as is that of the host, who also gets new abilities.
== Presence on Earth ==


A Nictus can take over an unwilling host, if the host's willpower is low. A host with enough willpower can keep control or force the Nictus out.


Only one Kheldian at a time can inhabit a host.
Kheldians have been on earth since the days of Ancient Egypt and Rome, as proven by the aforementioned Shadowstar and the story arcs in Cimerora including the Imperious Task Force, however they have been dormant until 70 years ago where the Nictus created a map detailing their plans for a [https://archive.paragonwiki.com/wiki/A_Map_of_Nictus_Earth Nictus Earth] and since then the presence of more Kheldians have started to appear in all three factions, with the major developments being Nictus within the Council, and Peacebringers merging with members of the Paragon Police Department forming the [https://archive.paragonwiki.com/wiki/Awakened%20Division Awakened Division].
 


== Forms ==
== Forms ==


Natively, Kheldians are primarily energy beings with no defined shape. The Kheldian lore bible does mention them forming a "shell" and interacting with material items via tentacles formed of energy.  
The main thing that sets apart Kheldians for other Archetypes is the access to different forms that they can shapeshift into to gain new powers and either increase their damage, or boost their resistances. In game limitations limit the player into having access to two other forms, the Nova form unlocked at level 4, and the Dwarf form unlocked at level 20 (Peacebringers also get Light Form, but that does not grant any new powers, but does give you the natural Kheldian appearance and huge resists). However there is nothing to suggest a Kheldian can not have an unlimited number of previous hosts which can be shown in game by players by using different costumes or the prestige costumes unlocked with Aether.
 


=== Nova ===
=== Nova ===
The Nova form is a tentacled creature with ranged attacks and inherent flight.  
The Nova form (Squid form) is a floating tentacle alien which features only ranged attacks and increases the players To Hit and Damage.
 
 
Peacebringers have access to the '''Bright Nova''' variant which is from the upper atmosphere of a gas giant, and are called Mefnanim.
 
Warshades have access to the '''Dark Nova''' variant which is from the lower depths of the same gas giant, and are called Hulmanim.
 
 
Apart from the different debuffs for each Archetype the attacks are identical between the two.


The Bright Novas are from their native gas giant's upper reaches, and are called Mefnanim. The Dark Novas are from the depths of the same planet, and called Hulmanim.


=== Dwarf ===
=== Dwarf ===
The Dwarf form is a higher resistance, tank type form with primarily melee attacks.  
The Dwarf form (Lobster form) is a heavily armoured and huge creature which features a range of melee attacks, taunts, heals, teleports, and also boosts the players resists.


The White Dwarf form's native race name is Kurukt, living on neutron stars. The Black Dwarf form is named the Ruktur, living on the surface of a pulsar.


== Leadership ==
Peacebringers have access to the '''White Dwarf''' variant which are from Neutron stars, and are called Kurukt.
 
Warshades have access to the '''Black Dwarf''' variant which are from Pulsars, and are called Ruktur.
 
 
The different variants have a few differences in some of their powers as listed below:
 
Peacebringers AoE "White Dwarf Flare" has a taunt built in to the attack, whereas the Warshades AoE "Black Dwarf Mire" does not but instead increases the Damage and To Hit of the player depending on how many enemies it hits.
 
Peacebringers heal "White Dwarf Sublimination" is a normal flat heal, whereas the Warshades heal drains the life of their foe causing damage and taunting alongside healing.
 
 
== Notable Kheldians ==


=== Peacebringers ===
=== Peacebringers ===
[[Sunstorm]] is the primary liason and contact for Peacebringers. He appears in Atlas Park. He explains, however, he is not in a leadership position.
[[Moonfire]] exists in Striga Isle. She is also not part of leadership.


The Kheldians have a ruling council, but do not refer to them.
[[Sunstorm]] is the primary point of contact for Peacebringers. He is located in Atlas Park and offers Peacebringers a chain of quests as they level.
[[Moonfire]] is investigating the council and offers the Task Force to earn the "Honorary Peacebringer" badge. She is located in Striga Isle.
 


=== Nictus ===
=== Nictus ===
[[Arakhn]] is the de facto leader of the Nictus.


[[Requiem]] is apparently equal to her in rank, and has led the Fifth Column since it was given to him by the Center in 1938.
[[Arakhn]] Arakhn is the co leader of the Nictus. She refined Nictus fragmentation and created the Cysts where unbound Nictus can survive.
[[Requiem]] Was originally the leader of the Fifth Column but now also co leads the Nictus efforts on Earth.
[[Romulus Augustus]] believed the Nictus were Dark Gods and betrayed his king [[Imperious]] to lay claim to Cimerora, giving the Nictus a staging ground to take over the world in a time before modern heroes.
 


=== Warshades ===
=== Warshades ===
[[Shadowstar]] is not the leader but a helper similar to Sunstorm.


== How long have they been here? ==
[[Shadowstar]] is the primary point of contact for Warshades. She was located in Galaxy City before it was destroyed, now she is located in the Atlas Park Town Hall, and offers Warshades a chain of quests as they level.
The Nictus have been on Earth for several thousand years.  
[[Lars Hansen]] or Shadowcatcher is the only known Kheldian to have the host separated from the original Kheldian, he talks about how he can still feel a connection to his Kheldian despite being separated suggesting at a permanent mind link once a merged.
The Peacebringers are very recent arrivals, coming in at about the same time as the first Rikti invasion of Paragon City.
 


== Kheldian adjacent mobs ==
== Special Kheldian enemies ==


Quantum gunners of any faction are given Quantum weapons to counter Kheldians by the Council.  
'''"Quantum Gunner"s''' can appear in almost any mission when a Kheldian has been on the team and fighting enemy groups the Heroes would normally fight. They do extra damage to Kheldians at any level.


Galaxy troops are implanted with N-fragments, granting them a portion of a Nictus's power. The conversion rate to full Nictus is 40%.
'''Galaxy Quantums''' of the Council have been implanted with N-Fragments, granting them minimal Nictus powers without them fully becoming Nictus (Most of the time)


Void hunters are a special group with more power and more potent anti-Kheldian weapons.
'''Void Hunters''' are an elite task force made to kill Kheldians, they also have a 1 in 1,000 chance of dropping a Mini Kheldian pet.


== Names ==
'''Nictus''' appear in their natural forms and in Dwarf/Nova forms, these also have a 1 in 1,000 chance of dropping a Mini Kheldian pet.
There is no set naming convention for Kheldians




[[Category:Kheldian Lore]]
[[Category:Kheldian Lore]]
[[Category:Player Guides]]
[[Category:Player Guides]]

Revision as of 22:42, 3 September 2024

Horus - a Peacebringer - and Requiem - a Nictus - as seen in the Blue King CoH comic book.
Editor's Note:

This article has been re-written from scratch due to the loss of the original.

Overview

Kheldians were the first Epic Archetypes added to City of Heroes in Issue 3: A Council of War. Later Soldiers and Widows were added and so Kheldians were abbreviated into HEATs (Hero Epic Archetype) whilst the Arachnos were abbreviated into VEATs (Villain Epic Archetype). Kheldians are split into three separate factions; Peacebringers which are natural and original Kheldians, Nictus which are Kheldians who turned to Dark Science in order to extend their natural lifespan by draining it from others forcefully, and finally we have the Warshades who were Nictus but have had a change of heart, no longer forcing themselves on others.

Only Peacebringers and Warshades are available to play in game, with Nictus appearing as an enemy type alongside the Council. Both Peacebringers and Warshades fulfil the roles of Tank, Melee Damage, and Ranged Damage in game by shapeshifting into the three different forms that are available to them, being: Human form (Your base form), Nova form (Often referred to as Squid form), and Dwarf form (Often referred to as Lobster form).


Peacebringers

Peacebringers are the original Kheldians before some were corrupted by dark sciences and use energy based powers to attack, defend, and heal. Their attacks all have a Defence Debuff attached to them.

Nictus

Nictus are Kheldians who dabbled in Science in order to prolong their lives, turning into the more corrupted looking versions that you see in game. Their attacks all have a Slow Debuff attached to them.

Warshades

Warshades are Nictus who turned away from the route the Nictus were going, instead choosing not to force themselves on potential hosts anymore. Their attacks all have a Slow Debuff attached to them.


Description

Kheldians are non-Organic beings, instead being composed of pure energy (This is best seen in the Peacebringers "Light Form" power) and originate from outside of our galaxy with the ability to travel at light speed, whilst travelling at lightspeed the Kheldian has the ability to take the form of a being with mass which causes them to create a small wormhole allowing them to travel even greater distances (Which is most likely how they first arrived to Earth)

Kheldians also have a relatively short lifespan only ranging from 5-10 years and use different ways to extend that, all Kheldians prefer to merge with a host body and merge the two minds into one and making the new merged personality Biological immortal (Unable to die of old age) as proven by Shadowstar who has been around since Ancient Egypt, Nictus will instead try to fully take over the host body instead of merging, leading to the loss of the hosts personality. The other option available to Nictus and Warshades through their experimenting with dark science is to drain the life force out of another living creature.


Presence on Earth

Kheldians have been on earth since the days of Ancient Egypt and Rome, as proven by the aforementioned Shadowstar and the story arcs in Cimerora including the Imperious Task Force, however they have been dormant until 70 years ago where the Nictus created a map detailing their plans for a Nictus Earth and since then the presence of more Kheldians have started to appear in all three factions, with the major developments being Nictus within the Council, and Peacebringers merging with members of the Paragon Police Department forming the Awakened Division.


Forms

The main thing that sets apart Kheldians for other Archetypes is the access to different forms that they can shapeshift into to gain new powers and either increase their damage, or boost their resistances. In game limitations limit the player into having access to two other forms, the Nova form unlocked at level 4, and the Dwarf form unlocked at level 20 (Peacebringers also get Light Form, but that does not grant any new powers, but does give you the natural Kheldian appearance and huge resists). However there is nothing to suggest a Kheldian can not have an unlimited number of previous hosts which can be shown in game by players by using different costumes or the prestige costumes unlocked with Aether.


Nova

The Nova form (Squid form) is a floating tentacle alien which features only ranged attacks and increases the players To Hit and Damage.


Peacebringers have access to the Bright Nova variant which is from the upper atmosphere of a gas giant, and are called Mefnanim.

Warshades have access to the Dark Nova variant which is from the lower depths of the same gas giant, and are called Hulmanim.


Apart from the different debuffs for each Archetype the attacks are identical between the two.


Dwarf

The Dwarf form (Lobster form) is a heavily armoured and huge creature which features a range of melee attacks, taunts, heals, teleports, and also boosts the players resists.


Peacebringers have access to the White Dwarf variant which are from Neutron stars, and are called Kurukt.

Warshades have access to the Black Dwarf variant which are from Pulsars, and are called Ruktur.


The different variants have a few differences in some of their powers as listed below:

Peacebringers AoE "White Dwarf Flare" has a taunt built in to the attack, whereas the Warshades AoE "Black Dwarf Mire" does not but instead increases the Damage and To Hit of the player depending on how many enemies it hits.

Peacebringers heal "White Dwarf Sublimination" is a normal flat heal, whereas the Warshades heal drains the life of their foe causing damage and taunting alongside healing.


Notable Kheldians

Peacebringers

Sunstorm is the primary point of contact for Peacebringers. He is located in Atlas Park and offers Peacebringers a chain of quests as they level. Moonfire is investigating the council and offers the Task Force to earn the "Honorary Peacebringer" badge. She is located in Striga Isle.


Nictus

Arakhn Arakhn is the co leader of the Nictus. She refined Nictus fragmentation and created the Cysts where unbound Nictus can survive. Requiem Was originally the leader of the Fifth Column but now also co leads the Nictus efforts on Earth. Romulus Augustus believed the Nictus were Dark Gods and betrayed his king Imperious to lay claim to Cimerora, giving the Nictus a staging ground to take over the world in a time before modern heroes.


Warshades

Shadowstar is the primary point of contact for Warshades. She was located in Galaxy City before it was destroyed, now she is located in the Atlas Park Town Hall, and offers Warshades a chain of quests as they level. Lars Hansen or Shadowcatcher is the only known Kheldian to have the host separated from the original Kheldian, he talks about how he can still feel a connection to his Kheldian despite being separated suggesting at a permanent mind link once a merged.


Special Kheldian enemies

"Quantum Gunner"s can appear in almost any mission when a Kheldian has been on the team and fighting enemy groups the Heroes would normally fight. They do extra damage to Kheldians at any level.

Galaxy Quantums of the Council have been implanted with N-Fragments, granting them minimal Nictus powers without them fully becoming Nictus (Most of the time)

Void Hunters are an elite task force made to kill Kheldians, they also have a 1 in 1,000 chance of dropping a Mini Kheldian pet.

Nictus appear in their natural forms and in Dwarf/Nova forms, these also have a 1 in 1,000 chance of dropping a Mini Kheldian pet.