Alignment: Difference between revisions
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*A [[Hero (Alignment)|hero]] becomes a [[Vigilante (Alignment)|vigilante]] before becoming a [[Villain (Alignment)|villain]]. | *A [[Hero (Alignment)|hero]] becomes a [[Vigilante (Alignment)|vigilante]] before becoming a [[Villain (Alignment)|villain]]. | ||
**Access to both [[Paragon City]] and [[Rogue Isles]] zones, including badges | **Access to both [[Paragon City]] and [[Rogue Isles]] zones, including badges | ||
*A [[Villain (Alignment)|villain]] becomes a [[Rogue (Alignment)|rogue]] before becoming a [[Hero (Alignment)|hero]]. | *A [[Villain (Alignment)|villain]] becomes a [[Rogue (Alignment)|rogue]] before becoming a [[Hero (Alignment)|hero]]. | ||
**Access to both Paragon City and Rogue Isles zones, including badges | **Access to both Paragon City and Rogue Isles zones, including badges | ||
===Praetorian Alignment=== | ===Praetorian Alignment=== |
Revision as of 21:59, 10 August 2010
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Overview
Alignment is the way the game distinguishes between hero, villain, and everything in between. It will be introduced by the Going Rogue expansion. It has been described as an involved process, not a "switch" that can be "flipped". Alignment Tip missions will somehow factor into this process of players falling or redeeming themselves.
Alignment Types
True Alignment
Heroes and villains that do not fall or redeem themselves have access only to their original sides and their alignment's Praetorian content. They also get a badge that is revoked if they ever fall or are redeemed.
Falling and Redeeming
- A hero becomes a vigilante before becoming a villain.
- Access to both Paragon City and Rogue Isles zones, including badges
- A villain becomes a rogue before becoming a hero.
- Access to both Paragon City and Rogue Isles zones, including badges
Praetorian Alignment
A character may start at Level 1 in Praetoria. During the course of its career, they will choose to assist The Resistance or the Loyalists. Characters that assist the Resistance become heroes, while characters that assist the Loyalists become villains.