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==== The Resistance ====
==== The Resistance ====
;The Wardens:The Wardens, while opposed to Cole, hold life to be valuable. They make every attempt to reach their goals with as little loss of life as possible. This is not to say that they will not kill, but for the Wardens it is more of a last resort.
;The Wardens:The Wardens, while opposed to Cole, hold life to be valuable. They make every attempt to reach their goals with as little loss of life as possible. This is not to say that they will not kill, but for the Wardens it is more of a last resort. They resemble the '''Vigilante''' alignment.


;The Crusaders:The Crusaders are more extreme than the Wardens. They believe in winning the fight at any cost, regardless of how many lives it costs. Many of The Crusaders are motivated by revenge, others simply see killing as a means to an end. Most of them believe that they are fighting for a good cause and do not view themselves as evil, but some of them care little about the true cause of the Resistance, and use it merely as an excuse to wreak havoc.
;The Crusaders:The Crusaders are more extreme than the Wardens. They believe in winning the fight at any cost, regardless of how many lives it costs. Many of The Crusaders are motivated by revenge, others simply see killing as a means to an end. Most of them believe that they are fighting for a good cause and do not view themselves as evil, but some of them care little about the true cause of the Resistance, and use it merely as an excuse to wreak havoc. They resemble the '''Villain''' alignment.


==== The Loyalists ====
==== The Loyalists ====
;Responsibility:Those Loyalists who follow the path of Responsibility support Cole, but do everything they can to protect the citizens of Praetoria in the process. They believe in maintaining law and order within the city, but they do not abuse their power. They tend to be selfless for the most part and represent the idea that not everyone with The Loyalists is bad.
;Responsibility:Those Loyalists who follow the path of Responsibility support Cole, but do everything they can to protect the citizens of Praetoria in the process. They believe in maintaining law and order within the city, but they do not abuse their power. They tend to be selfless for the most part and represent the idea that not everyone with The Loyalists is bad. They resemble the '''Hero''' alignment.


;Power:Those Loyalists who follow the path of Power support Cole and all that he stands for, however they use their positions to gain more power, prestige, fame, and fortune for themselves. Much like The Crusaders, they hold life to be of little value, especially the lives of members of The Resistance. If there is something to be gained from it, they will not hesitate to kill, and will not lose any sleep over "collateral damage".
;Power:Those Loyalists who follow the path of Power support Cole and all that he stands for, however they use their positions to gain more power, prestige, fame, and fortune for themselves. Much like The Crusaders, they hold life to be of little value, especially the lives of members of The Resistance. If there is something to be gained from it, they will not hesitate to kill, and will not lose any sleep over "collateral damage". They resemble the '''Rogue''' alignment.


==== Life After Praetoria ====
==== Life After Praetoria ====

Revision as of 12:21, 12 May 2011

Overview

Alignment, introduced in the Going Rogue expansion and the accompanying issue release, is the way the game distinguishes between hero, villain, and everything in between.

Alignment Missions and Morality Missions allow changes to a character's alignment; each alignment level can access Tip and Morality missions that can sway the character's alignment. Alignment Missions are accessible even to those who have not applied a Going Rogue code to their account, but they cannot obtain Morality Missions to reaffirm or change their alignment.

Alignment Types

True Alignment

Heroes and villains that do not fall or redeem themselves have access only to the appropriate hero or villain zones and their alignment's Praetorian content. There is not a badge for staying hero or villain that is revoked if they ever fall or are redeemed.

Heroes who reaffirm their alignment (including City of Villains archetypes who have become hero alignment) by doing Hero Alignment Missions and a Hero Morality Mission is granted access to a special lounge called Fort Trident, where they can spend Alignment Merits to purchase Invention Origin Enhancement Sets, including "Purple" sets (previously only available very rarely through defeating enemies of level 47 or above). Fort Trident has copies of most of the Signature Heroes, allowing characters to teleport to their location in the "real world" to start their Task Forces.

Likewise, villains who reaffirm their alignment (including City of Heroes archetypes of villain alignment) by doing Villain Alignment Missions and a Villain Morality Mission is granted access to a special lounge called The Crucible, where they can spend Alignment Merits and teleport to the villainous Strike Force contacts.

Due to reaffirmation requiring the completion of a Morality Mission, "True Alignment" is only available to those who have purchased Going Rogue.

Falling and Redeeming

  • A hero becomes a vigilante before becoming a villain.
  • A villain becomes a rogue before becoming a hero.
  • Vigilantes and Rogues have access to both Paragon City and Rogue Isles zones.
  • A character gets to keep their badges when switching alignment.
    • Sometimes badges will change names/descriptions to match a character's current alignment.

Praetorian Alignment

A character may start at Level 1 in Praetoria. During the course of its career, they will choose to assist The Resistance or the Loyalists. Neither the Resistance, nor the Loyalists equate to "good" or "evil", but are more a matter of "us" versus "them" than the "hero" versus "villain" which is typical through-out Paragon City and the Rogue Isles. The character will be presented with the opportunity to switch which side they fight for at key points in the story. They even have the opportunity to go "undercover".

The Resistance alignment and Loyalists alignment each have two factions within them.

The Resistance

The Wardens
The Wardens, while opposed to Cole, hold life to be valuable. They make every attempt to reach their goals with as little loss of life as possible. This is not to say that they will not kill, but for the Wardens it is more of a last resort. They resemble the Vigilante alignment.
The Crusaders
The Crusaders are more extreme than the Wardens. They believe in winning the fight at any cost, regardless of how many lives it costs. Many of The Crusaders are motivated by revenge, others simply see killing as a means to an end. Most of them believe that they are fighting for a good cause and do not view themselves as evil, but some of them care little about the true cause of the Resistance, and use it merely as an excuse to wreak havoc. They resemble the Villain alignment.

The Loyalists

Responsibility
Those Loyalists who follow the path of Responsibility support Cole, but do everything they can to protect the citizens of Praetoria in the process. They believe in maintaining law and order within the city, but they do not abuse their power. They tend to be selfless for the most part and represent the idea that not everyone with The Loyalists is bad. They resemble the Hero alignment.
Power
Those Loyalists who follow the path of Power support Cole and all that he stands for, however they use their positions to gain more power, prestige, fame, and fortune for themselves. Much like The Crusaders, they hold life to be of little value, especially the lives of members of The Resistance. If there is something to be gained from it, they will not hesitate to kill, and will not lose any sleep over "collateral damage". They resemble the Rogue alignment.

Life After Praetoria

The moral choices made up to this point will have no impact on the character's final choice of alignment after leaving Praetoria. Regardless of whether the player followed the Wardens, Crusaders, Power, Responsibility or a combination of these, he or she will be able to choose to be either a hero or a villain.

Badges

You will not lose any badges due to alignment changes. However, certain badges will have their names changed if you choose to cross over.

Primal Earth Alignment Badges

Hero

Badge HeroAlignmentMission.png Ear to the Street   Complete a Hero Alignment mission.
Badge HeroAlignment.png Gallant   Complete a Hero Morality mission.
Badge HeroAlignmentPower.png Heard the Call   Maintain a Hero alignment for 7 days.
Badge Ascended.png Ascended   Shift alignment from Villain to Hero.
Badge ComeFullCircleHero.png Come Full Circle   Return to your original alignment (Hero or Villain)

Vigilante

Badge VigilanteAlignmentMission.png Streetwise   Complete a Vigilante Alignment mission.
Badge VigilanteAlignment.png Above the Law   Complete a Vigilante Morality mission.
Badge VigilanteAlignmentPower.png Fearsome   Maintain a Vigilante alignment for 7 days.

Villain

Badge VillainAlignmentMission.png Inquisitor   Complete a Villain Alignment mission.
Badge VillainAlignment.png Dastardly   Complete a Villain Morality mission.
Badge VillainAlignmentPower.png Frenzied   Maintain a Villain alignment for 7 days.
Badge Descended.png Descended   Shift alignment from Hero to Villain.
Badge ComeFullCircleVillain.png Come Full Circle   Return to your original alignment (Hero or Villain)

Rogue

Badge RogueAlignmentMission.png Well Informed   Complete a Rogue Alignment mission.
Badge RogueAlignment.png Scoundrel   Complete a Rogue Morality mission.
Badge RogueAlignmentPower.png Trickster   Maintain a Rogue alignment for 7 days.

Praetorian Alignment Badges

Badge 5MoralChoice.png Moral High Ground   Choose Loyalist or Resistance morality five times.
Badge Resistance.png Resistance Member   Choose a Resistance outcome in a moral choice mission.
Badge Loyalist.png Loyalist   Choose a Loyalist outcome in a moral choice mission.

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