Falling Damage: Difference between revisions

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;Falling Damage
;Falling Damage


#Damage taken whenever a character falls from any height higher than their maximum jump height.
#[[Damage]] taken whenever a character falls from any height higher than their maximum jump height.
#*Falling Damage cannot be [[Resistance (Mechanics)|resisted]] as it is "untyped" (has no damage type).
#*The further a character falls, the more falling damage is taken.
#*The further a character falls, the more falling damage is taken.
#*Falling damage will never defeat a character, always leaving them with at least one hit point left. However, if a character is attacked, they can be defeated.
#*Falling damage will never defeat a character, always leaving them with at least one hit point left. However, if a character is attacked, they can be defeated.
[[Category:Definition]]
[[Category:Definition]]

Latest revision as of 03:27, 12 June 2010

Definition

Falling Damage
  1. Damage taken whenever a character falls from any height higher than their maximum jump height.
    • Falling Damage cannot be resisted as it is "untyped" (has no damage type).
    • The further a character falls, the more falling damage is taken.
    • Falling damage will never defeat a character, always leaving them with at least one hit point left. However, if a character is attacked, they can be defeated.