Invention Origin Enhancements: Difference between revisions

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==Additional Effects Enhancements==     
==Additional Effects Enhancements==     
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! '''Group name''' !! '''Levels''' !! '''Option 1''' !! '''Option 2''' !! '''Option 3''' !! '''Option 4''' !! '''Option 5''' !!  '''Special option'''
! '''Group name''' !! '''Levels''' !! '''Option 1''' !! '''Option 2''' !! '''Option 3''' !! '''Option 4''' !! '''Option 5''' !!  '''Procedure option'''
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| Decimation    || 25-40 || Acc/Dam || Acc/Dam/End || Dam/End || Dam/End/Rech || Dam/Rech ||  Chance for Buildup
| Decimation    || 25-40 || Acc/Dam || Acc/Dam/End || Dam/End || Dam/End/Rech || Dam/Rech ||  Chance for Buildup
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==Travel Enhancements==         
==Travel Enhancements==         
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{| class="wikitable" style="text-align:center"

Revision as of 20:59, 13 February 2007

Template:Issue9

The pieces of the actual system that could be seen appear to allow for the crafting of enhancements ranging from level 5 up to level 50 for all normally enhancable elements. Crafting the enhancements required a combination of Salvage and Influence. All items required pieces of salvage not yet present in the game, so no enhancements could actually be created.

For a good bit of analysis/speculation based on what was visible while the system was open on test, check out this link[1].

  • ISSUE 9 INVENTIONS SPOILERS AHEAD*


Enhancement Combinations and Salvage data found on the test server...

Common Enhancements

Recipes for common enhancements are found on any Invention Worktable. Unlimited numbers of these may be crafted, limited only by the salvage needed.

From Positron: "These “IO’s” act just like normal Enhancements except they do not expire, and their bonus stays static no matter what level you are. Lower level IO’s are strengthened around that of Training Enhancements, mid level IO’s are about the power of Dual Origin Enhancements, and IO’s level 25 and above have about the same punch as current Single Origin Enhancements. Of course the power of the Enhancement is better with level, so high level invented Enhancements are slightly more powerful than the equivalent SO."


Rare Enhancements

Rare enhancements require that the player acquire the appropriate single-use Recipes.

Enhancement Sets

Rare enhancements belong to sets. When multiple enhancements from the same set are slotted in the same power, the player starts to earn additional benefits from the set.

Example from Positron:

"Here’s an example:

Sting of the Manticore (a set of 6) - Slots into any Sniper power
Accuracy/Damage
Damage/Endurance Reduction
Accuracy/Interrupt/Range
Damage/Interrupt/Recharge
Damage/Endurance/Recharge
Toxic DoT Proc


If you have 2 Enhancements in the set slotted: Bonus to your Regeneration rate
If you have 3 Enhancements in the set slotted: The above plus Energy/Negative Energy resistance
If you have 4 Enhancements in the set slotted: The above plus Overall Damage Boost
If you have 5 Enhancements in the set slotted: The above plus Overall Recharge Rate Boost
If you have all 6 Enhancements in the set slotted: The above plus Toxic damage resistance"


Procedures

From Positron:

"I’ll talk about the Enhancements. The last one in the list is a Proc, meaning a procedure that has a chance of happening. Every time you fire your sniper power with the Toxic DoT Proc Enhancement slotted in it, there is a chance your target gets hit with a Toxic Damage over Time effect as well as the normal damage and effect of your Sniper attack."


Mez Enhancements

Group name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6 Procedure option
Befuddling Aura 10-30 Acc/End Acc/Dam Dam/Conf Acc/Conf Conf/End/Rech
Cacophony 10-30 Acc/End Acc/Dam Acc/Conf Dam/Conf Conf/End/Rech Chance for Energy Damage
Call of the Sandman 20-53 Acc/End Acc/Dam Dam/Sleep Sleep/Range End/Rech/Sleep Chance for Self Heal
Curtail Speed 10-30 Acc/End Acc/Slow Dam/Slow End/Rech/Slow Slow/Range
Debilitative Action 10-30 Acc/End Acc/Dam Acc/Immob Dam/Immob End/Immob/Rech Chance for Stun
Enfeebled Operation 20-53 Acc/End Acc/Dam Acc/Immob Dam/Immob End/Range/Rech
Essence of Curare 20-53 Acc/End Acc/Dam Dam/Hold Dam/Hold/Rech Hold/Range
Ghost Widow's Embrace 20-53 Acc/End Acc/Hold Dam/Hold End/Hold/Rech Hold/Range Chance for Psionic Damage
Glimpse of the Abyss 20-53 Acc/End Acc/Dam Dam/Fear End/Fear/Rech Fear/Rech Chance for Psionic Damage
Hibernation 10-30 Acc/End Acc/Dam Dam/Sleep End/Rech/Sleep Sleep/Range
Horror 10-30 Acc/End Acc/Dam Dam/Fear End/Fear/Rech Fear/Rech
Impeded Swiftness 10-30 Acc/End Acc/Slow Dam/Slow End/Rech/Slow Slow/Range Chance for Smashing Damage
Induced Coma 10-30 Acc/End Acc/Dam Dam/Sleep End/Rech/Sleep Sleep/Range Chance for Recharge Slow
Lethargic Repose 20-53 Acc/End Acc/Dam Acc/Sleep Dam/Sleep End/Rech/Sleep Sleep/Range
Malaise's Illusions 20-53 Acc/End Acc/Dam Acc/Conf Conf/End/Rech Dam/Conf Chance for Spectral Wounds
Neuronic Shutdown 10-30 Acc/End Acc/Dam Dam/Hold End/Range/Rech Hold/Range Chance for Psionic DoT
Nightmare 20-53 Acc/End Acc/Dam Acc/Fear Dam/Fear End/Fear/Rech Fear/Rech
Pacing of the Turtle 20-53 Acc/End Acc/Slow Dam/Slow End/Rech/Slow Slow/Range Chance for Recharge Slow
Paralytic 10-30 Acc/End Acc/Dam Dam/Hold End/Range/Rech Hold/Range
Perplex 20-53 Acc/End Acc/Dam Acc/Conf Conf/End/Rech Conf/Rech Dam/Conf
Razzle Dazzle 10-30 Acc/End Acc/Dam Dam/Stun End/Stun/Rech Stun/Range Chance for Immobilize
Rooting Grasp 10-30 Acc/End Acc/Dam Dam/Immob End/Range/Rech Immob/Range
Rope-a-dope 20-53 Acc/End Acc/Dam Acc/Stun Dam/Stun End/Stun/Rech Stun/Range
Stagger 10-30 Acc/End Acc/Dam Dam/Stun End/Range/Rech Stun/Range
Stupefy 20-53 Acc/End Acc/Stun Dam/Stun End/Stun/Rech Stun/Range Chance for Knockdown
Tempered Readiness 20-53 Acc/End Acc/Dam/Slow Acc/Slow Dam/Slow End/Rech/Slow Slow/Range
Trap of the Hunter 20-53 Acc/End Acc/Dam Acc/Immob Dam/Immob End/Immob/Rech Chance for Lethal DoT
Unspeakable Terror 10-30 Acc/End Acc/Dam Dam/Fear End/Fear/Rech Fear/Rech Chance to Hold

Additional Effects Enhancements

Group name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Procedure option
Decimation 25-40 Acc/Dam Acc/Dam/End Dam/End Dam/End/Rech Dam/Rech Chance for Buildup
Devastation 30-53 Acc/Dam Acc/Dam/End/Rech Acc/End/Rech Dam/End Dam/Rech Chance to Hold
Entropic Chaos 20-35 Acc/Dam Dam/End Dam/End/Rech Dam/Rech Chance to Heal
Excutioner's Contract 20-53 Acc/Dam Dam/End Dam/Int Dam/Range Dam/Rech Chance for Sleep
Kinetic Combat 20-35 Acc/Dam Dam/End Dam/End/Rech Dam/Rech Chance to Knockdown
Mako's Bite 30-53 Acc/Dam Acc/Dam/End/Rech Acc/End/Rech Dam/End Dam/Rech Chance for Lethal Damage
Positron's Blast 20-53 Acc/Dam Dam/Acc/End Dam/End Dam/Range Dam/Rech Chance for Energy damage
Pounding Slugfest 15-30 Acc/Dam Dam/End Dam/Rech Chance to Disorient
Scirocco's Dervish 20-53 Acc/Dam Acc/Rech Dam/Acc/End Dam/End Dam/Rech Chance for Lethal DoT
Sting of the Manticore 35-53 Acc/Dam Acc/Int/Range Dam/End Dam/End/Rech Dam/Int/Rech Chance of Toxic DoT
Tempest 15-30 Acc/Dam Dam/End Dam/Rech Chance of End Drain
Touch of Death 25-40 Acc/Dam Acc/Dam/End Dam/End Dam/End/Rech Dam/Rech Chance of NE Damage

Travel Enhancements

Group name Levels Slot In Option 1 Option 2 Option 3 Special option
Celerity 15-53 Run End Run Speed +Stealth
Freebird 15-53 Flight End Fly +Stealth
Jaunt 15-53 Teleport End Range Range/End
Quickfoot 15-53 Run End Run Speed Run/End
Soaring 15-53 Flight End Fly Fly/End
Springfoot 15-53 Jump End Jump Jump/End
Time & Space Manipulation 15-53 Teleport End Range +Stealth
Unbounded Leap 15-53 Jump End Jump +Stealth

Heal Enhancements

Group name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6 Special option
Doctored Wounds 30-53 End/Heal End/Heal/Rech End/Rech Heal/Rech Heal Rech
Harmonized Healing 20-40 End/Heal End/Heal/Rech End/Rech Heal/Rech Heal End
Miracle 20-40 End/Heal End/Heal/Rech End/Rech Heal/Rech Heal +Recovery
Numina's Convalesence 30-53 End/Heal End/Heal/Rech End/Rech Heal/Rech Heal +Recovery and +Regeneration
Regenerative Tissue 10-30 End/Heal End/Heal/Rech End/Rech Heal/Rech +Regeneration
Triage 10-30 End/Heal End/Heal/Rech End/Rech Heal/Rech

Resistance Enhancements

Group name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6 Special option
Aegis 25-53 End/Rech End/Res Res Rech/Res +Psionic & Mez Resist
Impervious Skin 10-30 End/Rech End/Res End/Rech/Res Rech/Res +Mez Resist
Impervium Armor 15-40 End/Rech End/Res End/Rech/Res Rech/Res Res +Psionic Resist
Reactive Armor 15-40 End/Rech End/Res End/Rech/Res Rech/Res End Res
Steadfast Protection 10-30 End/Rech End/Res End/Rech/Res Rech/Res
Titanium Coating 25-53 End/Rech End/Res End/Rech/Res Rech/Res End Res

Defense Buff Enhancements

Group name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6 Special option
Gift of the Ancients 15-40 Def/End Def/End/Rech Def/Rech Def End/Rech +5% Run Speed
Karma 10-30 Def/End Def/End/Rech Def/Rech End/Rech
Kismet 10-30 Def/End Def/End/Rech Def/Rech +5% Accuracy
Luck of the Gambler 25-53 Def/End Def/End/Rech Def/Rech Def End/Rech +5% Recharge Speed
Red Fortune 25-53 Def/End Def/End/Rech Def/Rech Def End/Rech End
Serendipity 15-40 Def/End Def/End/Rech Def/Rech Def End/Rech End

Pet Enhancements

Group name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Special option
Commanding Presence 10-30 Acc/Dam Acc/End Dam/End Acc/Dam/End Aura Taunt & Placate Resistance for Pets
Edict of the Master 15-40 Acc/Dam Acc/End Dam/End Acc/Dam/End Dam Aura 10% Defence Buff for Pets
Soveriegn Right 25-53 Acc/Dam Acc/End Dam/End Acc/Dam/End Acc Aura 10% Resistance (All but Psionic) for Pets

Ranged Enhancements

Group name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Air Burst 10-30 Acc/Dam Dam/End Dam/Range Dam/Rech
Calibrated Accuracy 20-53 Acc/Dam Acc/Dam/Rech Acc/End Acc/Int Acc/Range Acc/Rech
Detonation 20-53 Acc/Dam Dam/Acc/End Dam/End Dam/End/Range Dam/Range Dam/Rech
Exploit Weakness 10-30 Acc/Dam Dam/End Dam/Range Dam/Rech
Extreme Measures 35-53 Acc/Dam Acc/Int/Range Acc/Range/Rech Dam/End Dam/End/Rech Dam/Int/Rech
Far Strike 10-30 Acc/End Dam/Range Dam/Rech
Salvo 10-30 Acc/Dam Acc/Dam/End/Range Dam/End/Rech

Non-Ranged Enhancements

Group name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6
Blood Mandate 25-53 Acc/Dam Dam/End Acc/End Acc/Dam/End Acc
Bone Snap 10-25 Acc/Dam Dam/End Acc/Rech
Brilliant Leadership 15-40 Acc/Dam Dam/End Acc/End Acc/Dam/End Acc Dam
Bruising Blow 15-30 Acc/Dam Dam/End Dam/Rech
Cleaving Blow 10-53 Acc/Dam Dam/End Acc/Rech Dam/Rech
Crushing Impact 30-53 Acc/Dam Dam/End Acc/Dam/Rech Acc/Dam/End Dam/End/Rech Dam/Rech
Focused Smite 25-40 Acc/Dam Dam/End Acc/End/Rech Acc/Dam/Rech Dam/Rech
Maelstrom's Fury 20-35 Acc/Dam Dam/End Dam/End/Rech Dam/Rech
Multi-strike 20-53 Acc/Dam Dam/End Dam/Acc/End Acc/End Dam/End/Rech Dam/Rech
Pulverising Fisticuffs 10-25 Acc/Dam Acc/Dam/End/Rech Acc/Dam/Rech
Ruin 25-40 Acc/Dam Dam/End Acc/End/Rech Acc/Dam/Rech Dam/Rech
Smashing Haymaker 20-35 Acc/Dam Dam/End Dam/End/Rech Dam/Rech
Thunderstrike 30-53 Acc/Dam Dam/End Acc/Dam/Rech Acc/Dam/End Dam/End/Rech Dam/Rech
Unquestioning Loyalty 10-30 Acc/Dam Dam/End Acc/End Acc/Dam/End
Volley Fire 15-30 Acc/Dam Dam/End Dam/Rech
  • Invention Enhancements Spoilers End Here*