Invention Origin Enhancements: Difference between revisions

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imported>Sister Leortha
imported>Sister Leortha
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! '''Group name''' !! '''With 2 from group slotted''' !! '''With 3 from group slotted''' !! '''With 4 from group slotted''' !! '''With 5 from group slotted''' !! '''With 6 from group slotted'''       
! '''Group name''' !! '''With 2 from group slotted''' !! '''With 3 from group slotted''' !! '''With 4 from group slotted''' !! '''With 5 from group slotted''' !! '''With 6 from group slotted'''       
|-
| Blood Mandate || Improved Recovery  || Increased Fire/Cold Def  || Stun Res  || Increased AoE Def  || Increased Ranged Def     
|-
|-
| Bonesnap || Immob Res  || Increased Health  ||  ||  ||       
| Bonesnap || Immob Res  || Increased Health  ||  ||  ||       
|-
| Brilliant Leadership || Improved Regeneration  || Confuse Dur  || Debt Prot  || Increased Movement Speed || Increased Toxic Psionic Res     
|-
|-
| Bruising Blow || Improved Recovery  || Increased Health  ||  ||  ||       
| Bruising Blow || Improved Recovery  || Increased Health  ||  ||  ||       
|-
| Commanding Presence || Improved Recovery  || Increased Health  || Increased Endurance  || Increased AoE Def  ||     
|-
|-
| Crushing Impact || Immob Res  || Increased Health  || Accuracy  || Improved Recharge Time  || Increased Psionic Res       
| Crushing Impact || Immob Res  || Increased Health  || Accuracy  || Improved Recharge Time  || Increased Psionic Res       
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|-
|-
| Devastation || Improved Regeneration  || Increased Health  || Increased Damage  || Hold Res  || Increased Psionic Def  
| Devastation || Improved Regeneration  || Increased Health  || Increased Damage  || Hold Res  || Increased Psionic Def  
|-
| Edict of the Master || Improved SpeedJumping  || Increased Health  || Increased Lethal Res  || Hold Res  || Increased Toxic Psionic Res
|-
|-
| Entropic Chaos || Improved Regeneration  || Confuse Res  || Increased Endurance  || Improved Recharge Time  ||  
| Entropic Chaos || Improved Regeneration  || Confuse Res  || Increased Endurance  || Improved Recharge Time  ||  
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|-
|-
| Smashing Haymaker || Immob Res  || Increased Health  || Increased Smashing Def  ||  ||  
| Smashing Haymaker || Immob Res  || Increased Health  || Increased Smashing Def  ||  ||  
|-
| Sovereign Right || Sleep Res  || Confuse Res  || Stun Res  || Hold Res  || Increased Melee Def
|-
|-
| Tempest || Sleep Res  || Increased Positive/Negative Energy Res  || Increased Damage  ||  ||  
| Tempest || Sleep Res  || Increased Positive/Negative Energy Res  || Increased Damage  ||  ||  
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|-
|-
| Touch of Death || Immob Res  || Increased Health  || Increased Damage  || Hold Res  || Increased Melee Def  
| Touch of Death || Immob Res  || Increased Health  || Increased Damage  || Hold Res  || Increased Melee Def  
|-
| Unquestioning Loyalty || Immob Res  || Increased Health  || Increased Endurance  ||  ||
|-
|-
| Volley Fire || Improved Regeneration  || Increased Health  ||  ||  ||  
| Volley Fire || Improved Regeneration  || Increased Health  ||  ||  ||  

Revision as of 22:31, 15 February 2007

Template:Issue9

The pieces of the actual system that could be seen appear to allow for the crafting of enhancements ranging from level 5 up to level 50 for all normally enhancable elements. Crafting the enhancements required a combination of Salvage and Influence. All items required pieces of salvage not yet present in the game, so no enhancements could actually be created.

For a good bit of analysis/speculation based on what was visible while the system was open on test, check out this link[1].

Enhancement Combinations and Salvage data found on the test server...

General

(Strong note. Any percentages given in this section are subject to change during testing.)

The level of all Invention Origin Enhancements determines two things. 1) The minimum level of player that may slot that enhancement. 2) The strength of the enhancement.

There is no maximum slotting level with IOs, and strength is based only on the enhancement level, not on the level of the player who slots them. IOs never expire/go red, and their strength never decays. If a level 10 enhancement gives a 10% bonus, then it can be slotted by a level 7 character or a level 50 character for the same 10% bonus. Though the same enhancemet built with a higher level will give a higher bonus, so there is still incentive to upgrade as levels are gained.

From the leaks on the Test server, it appears that schedule A enhancements are set to 10% bonus at level 10, up to a maximum of a 40% bonus at high level. (Subject to change)

From the boards, for dual/triple/quad aspect enhancers:

"Currently, the Set enhancements are set up to give about 100% of the basic IO buff for single-aspect enhancements, 62.5% (per aspect) for dual-aspect enhancements (dam/acc, etc.), 50% (per aspect) for tri-aspect enhancements (dam/acc/rech, etc.), and 43.75% (per aspect) for quad-aspect enhancements (acc/dam/rech/end, etc.). This means the overall value (if you can use all the aspects) is 100% of basic IO value for single-aspect, 125% for dual-aspect, 150% for tri-aspect, and 175% for quad-aspect enhancements. For comparison, HO values (compared to SOs) are +100% per aspect." (Subject to change)

Common Enhancements

Recipes for common enhancements are found on any Invention Worktable. Unlimited numbers of these may be crafted, limited only by the salvage needed.

From Positron: "These “IO’s” act just like normal Enhancements except they do not expire, and their bonus stays static no matter what level you are. Lower level IO’s are strengthened around that of Training Enhancements, mid level IO’s are about the power of Dual Origin Enhancements, and IO’s level 25 and above have about the same punch as current Single Origin Enhancements. Of course the power of the Enhancement is better with level, so high level invented Enhancements are slightly more powerful than the equivalent SO."


Rare Enhancements

Rare enhancements require that the player acquire the appropriate single-use Recipes.

Enhancement recipes have levels, based on the level of the enemy who drops them, and the enhancements that can be built are the same as the level of the recipe from which they are built.

Enhancement Sets

Rare enhancements belong to sets. When multiple enhancements from the same set are slotted in the same power, the player starts to earn additional benefits from the set.

Example from Positron:

"Here’s an example:

Sting of the Manticore (a set of 6) - Slots into any Sniper power
Accuracy/Damage
Damage/Endurance Reduction
Accuracy/Interrupt/Range
Damage/Interrupt/Recharge
Damage/Endurance/Recharge
Toxic DoT Proc


If you have 2 Enhancements in the set slotted: Bonus to your Regeneration rate
If you have 3 Enhancements in the set slotted: The above plus Energy/Negative Energy resistance
If you have 4 Enhancements in the set slotted: The above plus Overall Damage Boost
If you have 5 Enhancements in the set slotted: The above plus Overall Recharge Rate Boost
If you have all 6 Enhancements in the set slotted: The above plus Toxic damage resistance"


The same rare IO cannot be slotted twice into the same power. So to get a power slotted with six of a single set requires all six different members of that set.

Procedures

From Positron:

"I’ll talk about the Enhancements. The last one in the list is a Proc, meaning a procedure that has a chance of happening. Every time you fire your sniper power with the Toxic DoT Proc Enhancement slotted in it, there is a chance your target gets hit with a Toxic Damage over Time effect as well as the normal damage and effect of your Sniper attack."

Sets

Mez Enhancements

Confuse Enhancements

Group name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6 Procedure option
Befuddling Aura 10-30 Acc/End Acc/Dam Dam/Conf Acc/Conf Conf/End/Rech
Cacophony 10-30 Acc/End Acc/Dam Dam/Conf Acc/Conf Conf/End/Rech Chance for Energy Damage
Malaise's Illusions 20-53 Acc/End Acc/Dam Dam/Conf Acc/Conf Conf/End/Rech Chance for Spectral Wounds
Perplex 20-53 Acc/End Acc/Dam Dam/Conf Acc/Conf Conf/End/Rech Conf/Rech
Group Bonuses
Group name With 2 slotted With 3 slotted With 4 slotted With 5 from slotted With 6 slotted
Befuddling Aura Improved Recovery Confuse Dur Stun Res Improved Recharge Time
Cacophany Improved Recovery Confuse Dur Stun Res Increased AoE Def Increased Ranged Def
Malaises Illusions Improved Recovery Confuse Dur Increased Damage Improved Recharge Time Increased Ranged Def
Perplex Improved Regeneration Confuse Dur Accuracy Increased AoE Def Increased Toxic Psionic Res

Sleep Enhancements

Group name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6 Procedure option
Call of the Sandman 20-53 Acc/End Acc/Dam Dam/Sleep End/Rech/Sleep Sleep/Range Chance for Self Heal
Hibernation 10-30 Acc/End Acc/Dam Dam/Sleep End/Rech/Sleep Sleep/Range
Induced Coma 10-30 Acc/End Acc/Dam Dam/Sleep End/Rech/Sleep Sleep/Range Chance for Recharge Slow
Lethargic Repose 20-53 Acc/End Acc/Dam Dam/Sleep End/Rech/Sleep Sleep/Range Acc/Sleep
Group Bonuses
Group name With 2 slotted With 3 slotted With 4 slotted With 5 from slotted With 6 slotted
Call of the Sandman Sleep Dur Increased Health Increased Endurance Improved Recharge Time Increased Toxic Psionic Res
Hibernation Sleep Dur Increased Health Increased Smashing Res Improved Recharge Time
Induced Coma Sleep Dur Increased Health Debt Prot Increased Move Increased Melee Def
Lethargic Repose Sleep Dur Increased Energy Def Increased Smashing Def Increased AoE Def Increased Toxic Res

Slow Enhancements

Group name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6 Procedure option
Curtail Speed 10-30 Acc/End Acc/Slow Dam/Slow End/Rech/Slow Slow/Range
Impeded Swiftness 10-30 Acc/End Acc/Slow Dam/Slow End/Rech/Slow Slow/Range Chance for Smashing Damage
Pacing of the Turtle 20-53 Acc/End Acc/Slow Dam/Slow End/Rech/Slow Slow/Range Chance for Recharge Slow
Tempered Readiness 20-53 Acc/End Acc/Slow Dam/Slow End/Rech/Slow Slow/Range Acc/Dam/Slow
Group Bonuses
Group name With 2 slotted With 3 slotted With 4 slotted With 5 from slotted With 6 slotted
Curtail Speed Immob Res Improved Slow Increased Lethal Def Improved Recharge Time
Impeded Swiftness Immob Res Improved Slow Stun Res Hold Res Increased Melee Def
Pace of the Turtle Sleep Res Improved Slow Accuracy Hold Res Increased Ranged Def
Tempered Readiness Improved Recovery Improved Slow Increased Endurance Improved Recharge Time Increased Ranged Def

Immobilize Enhancements

Group name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Procedure option
Debilitative Action 10-30 Acc/End Acc/Dam Dam/Immob End/Immob/Rech Acc/Immob Chance for Stun
Enfeebled Operation 20-53 Acc/End Acc/Dam Dam/Immob End/Range/Rech Acc/Immob
Rooting Grasp 10-30 Acc/End Acc/Dam Dam/Immob End/Range/Rech Immob/Range
Trap of the Hunter 20-53 Acc/End Acc/Dam Dam/Immob End/Immob/Rech Acc/Immob Chance for Lethal DoT
Group Bonuses
Group name With 2 slotted With 3 slotted With 4 slotted With 5 from slotted With 6 slotted
Debiliative Action Immob Dur Increased Cold Res Debt Prot Increased AoE Def Increased Toxic Res
Enfeebled Operation Immob Dur Increased Negative Energy Res Increased Lethal Def Improved Recharge Time Increased Melee Def
Rooting Grasp Immob Dur Increased Health Increased Damage Improved Recharge Time
Trap of the Hunter Immob Dur Increased Health Accuracy Hold Res Increased Ranged Def

Hold Enhancements

Group name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Procedure option
Essence of Curare 20-53 Acc/End Acc/Dam Dam/Hold Dam/Hold/Rech Hold/Range
Ghost Widow's Embrace 20-53 Acc/End Acc/Hold Dam/Hold End/Hold/Rech Hold/Range Chance for Psionic Damage
Neuronic Shutdown 10-30 Acc/End Acc/Dam Dam/Hold End/Range/Rech Hold/Range Chance for Psionic DoT
Paralytic 10-30 Acc/End Acc/Dam Dam/Hold End/Range/Rech Hold/Range
Group Bonuses
Group name With 2 slotted With 3 slotted With 4 slotted With 5 from slotted With 6 slotted
Essence of Curare Fear Res Confuse Res Stun Res Hold Dur Increased Ranged Def
Ghost Widows Embrace Improved RunSpeed Increased Health Increased Endurance Hold Dur Increased Psionic Res
Neuronic Shutdown Immob Res Increased Health Accuracy Hold Dur Increased Melee Def
Paralytic Improved Recovery Increased Positive/Negative Energy Res Debt Prot Hold Dur

Fear Enhancements

Group name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6 Procedure option
Glimpse of the Abyss 20-53 Acc/End Acc/Dam Dam/Fear End/Fear/Rech Fear/Rech Chance for Psionic Damage
Horror 10-30 Acc/End Acc/Dam Dam/Fear End/Fear/Rech Fear/Rech
Nightmare 20-53 Acc/End Acc/Dam Dam/Fear End/Fear/Rech Fear/Rech Acc/Fear
Unspeakable Terror 10-30 Acc/End Acc/Dam Dam/Fear End/Fear/Rech Fear/Rech Chance to Hold
Group Bonuses
Group name With 2 slotted With 3 slotted With 4 slotted With 5 from slotted With 6 slotted
Glimpse of the Abyss Fear Dur Increased Health Accuracy Improved Recharge Time Increased Psionic Res
Horror Fear Dur Increased Health Stun Res Improved Recharge Time
Nightmare Fear Dur Increased Negative Energy Def Accuracy Hold Res Increased Toxic Psionic Res
Unspeakable Terror Fear Dur Increased Negative Energy Res Debt Prot Improved Recharge Time Increased Psionic Res

Stun Enhancements

Group name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6 Procedure option
Razzle Dazzle 10-30 Acc/End Acc/Dam Dam/Stun End/Stun/Rech Stun/Range Chance for Immobilize
Rope-a-dope 20-53 Acc/End Acc/Dam Dam/Stun End/Stun/Rech Stun/Range Acc/Stun
Stagger 10-30 Acc/End Acc/Dam Dam/Stun End/Range/Rech Stun/Range
Stupefy 20-53 Acc/End Acc/Stun Dam/Stun End/Stun/Rech Stun/Range Chance for Knockdown
Group Bonuses
Group name With 2 slotted With 3 slotted With 4 slotted With 5 from slotted With 6 slotted
Razzle Dazzle Improved Recovery Increased Health Stun Dur Increased Melee Def Increased AoE Def
Rope A Dope Improved Regeneration Increased Fire/Cold Res Stun Dur Hold Res Increased Psionic Def
Stagger Improved RunSpeed Increased Fire/Cold Def Stun Dur Improved Recharge Time
Stupefy Improved Recovery Increased Health Stun Dur Improved Recharge Time Increased Ranged Def

Snipe/Assassin Strike Enhancements

Group name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6 Procedure option
Calibrated Accuracy 20-53 Acc/Dam Acc/End Acc/Dam/Rech Acc/Int Acc/Range Acc/Rech
Excutioner's Contract 20-53 Acc/Dam Dam/End Dam/Int Dam/Range Dam/Rech Chance for Sleep
Extreme Measures 35-53 Acc/Dam Dam/End Acc/Int/Range Acc/Range/Rech Dam/End/Rech Dam/Int/Rech
Exploit Weakness 10-53 Acc/Dam Dam/End Dam/Range Dam/Rech
Sting of the Manticore 35-53 Acc/Dam Dam/End Acc/Int/Range Dam/End/Rech Dam/Int/Rech Chance of Toxic DoT
Group Bonuses
Group name With 2 slotted With 3 slotted With 4 slotted With 5 from slotted With 6 slotted
Calibrated Accuracy Improved Recovery Increased Positive/Negative Energy Def Accuracy Improved Recharge Time Increased Ranged Def
Executioners Contract Improved Recovery Increased Cold Res Debt Prot Hold Res Increased Ranged Def
Exploit Weakness Improved RunSpeed Increased Fire/Cold Def Accuracy
Extreme Measures Improved Recovery Increased Health Increased Damage Increased AoE Def Increased Melee Def
Sting of the Manticore Improved Regeneration Increased Positive/Negative Energy Def Increased Damage Improved Recharge Time Increased Toxic Res

PBAoE Enhancements

Group name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6 Procedure option
Cleaving Blow 10-53 Acc/Dam Dam/End Dam/Rech Acc/Rech
Multi-strike 20-53 Acc/Dam Dam/End Dam/Rech Acc/End Dam/Acc/End Dam/End/Rech
Scirocco's Dervish 20-53 Acc/Dam Dam/End Dam/Rech Acc/Rech Dam/Acc/End Chance for Lethal DoT
Group Bonuses
Group name With 2 slotted With 3 slotted With 4 slotted With 5 from slotted With 6 slotted
Cleaving Blow Improved Recovery Increased Energy Def Increased Damage
Multi Strike Sleep Res Increased Fire/Cold Res Stun Res Increased AoE Def Increased Melee Def
Sciroccos Dervish Improved Regeneration Increased Negative Energy Res Accuracy Increased AoE Def Increased Psionic Def

Ranged AoE Enhancements

Group name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6 Procedure option
Air Burst 10-30 Acc/Dam Dam/End Dam/Rech Dam/Range
Detonation 20-53 Acc/Dam Dam/End Dam/Rech Dam/Range Dam/Acc/End Dam/End/Range
Positron's Blast 20-53 Acc/Dam Dam/End Dam/Rech Dam/Range Dam/Acc/End Chance for Energy damage
Group Bonuses
Group name With 2 slotted With 3 slotted With 4 slotted With 5 from slotted With 6 slotted
Air Burst Improved Knockback Increased Health Increased Smashing Lethal Res
Detonation Sleep Res Increased Energy Res Debt Prot Increased AoE Def Increased Toxic Res
Positrons Blast Improved Recovery Increased Fire/Cold Res Accuracy Improved Recharge Time Increased Toxic Res

Travel Enhancements

Group name Levels Slot In Option 1 Option 2 Option 3 Special option
Celerity 15-53 Run End Run Speed +Stealth
Freebird 15-53 Flight End Fly +Stealth
Jaunt 15-53 Teleport End Range Range/End
Quickfoot 15-53 Run End Run Speed Run/End
Soaring 15-53 Flight End Fly Fly/End
Springfoot 15-53 Jump End Jump Jump/End
Time & Space Manipulation 15-53 Teleport End Range +Stealth
Unbounded Leap 15-53 Jump End Jump +Stealth
Group Bonuses
Group name With 2 slotted With 3 slotted
Celerity Immob Res Increased Health
Freebird Improved Regeneration Increased Health
Jaunt Improved Regeneration Increased Health
Quickfoot Immob Res Increased Health
Soaring Improved Recovery Increased Health
Springfoot Improved SpeedJumping Increased Health
SpaceTime Manipulation Improved Regeneration Increased Health
Unbounded Leap Improved SpeedJumping Increased Health

Heal Enhancements

Group name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6 Special option
Doctored Wounds 30-53 End/Heal End/Heal/Rech End/Rech Heal/Rech Heal Rech
Harmonized Healing 20-40 End/Heal End/Heal/Rech End/Rech Heal/Rech Heal End
Miracle 20-40 End/Heal End/Heal/Rech End/Rech Heal/Rech Heal +Recovery (12.5%)
Numina's Convalesence 30-53 End/Heal End/Heal/Rech End/Rech Heal/Rech Heal +Recovery (9.4%) and +Regeneration (15%)
Regenerative Tissue 10-30 End/Heal End/Heal/Rech End/Rech Heal/Rech +Regeneration (20%)
Triage 10-30 End/Heal End/Heal/Rech End/Rech Heal/Rech
Group Bonuses
Group name With 2 slotted With 3 slotted With 4 slotted With 5 from slotted With 6 slotted
Doctored Wounds Fear Res Increased Fire/Cold Res Improved Heal Improved Recharge Time Increased Toxic Psionic Res
Harmonized Healing Improved Recovery Confuse Res Improved Heal Increased AoE Def Increased Toxic Res
Miracle Improved Recovery Increased Health Improved Heal Increased AoE Def Increased Psionic Def
Numinas Convalesence Improved Regeneration Increased Health Improved Heal Hold Res Increased Ranged Def
Regenerative Tissue Improved RunSpeed Increased Health Improved Heal Improved Recharge Time
Triage Improved Regeneration Increased Health Improved Heal

Resistance Enhancements

Group name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6 Special option
Aegis 25-53 End/Rech End/Res End/Rech/Res Rech/Res Res +Psionic & Mez Resist
Impervious Skin 10-30 End/Rech End/Res End/Rech/Res Rech/Res +Mez Resist
Impervium Armor 15-40 End/Rech End/Res End/Rech/Res Rech/Res Res +Psionic Resist
Reactive Armor 15-40 End/Rech End/Res End/Rech/Res Rech/Res Res End
Steadfast Protection 10-30 End/Rech End/Res End/Rech/Res Rech/Res
Titanium Coating 25-53 End/Rech End/Res End/Rech/Res Rech/Res Res End
Group Bonuses
Group name With 2 slotted With 3 slotted With 4 slotted With 5 from slotted With 6 slotted
Aegis Improved RunSpeed Increased Fire/Cold Def Debt Prot Increased AoE Def Increased Toxic Res
Impervious Skin Sleep Res Increased Health Debt Prot Improved Recharge Time
Impervium Armor Improved Recovery Increased Psionic Def Increased Endurance Hold Res Increased Psionic Res
Reactive Armor Immob Res Increased Energy Def Increased Lethal Def Increased AoE Def Increased Toxic Res
Steadfast Protection Improved Recovery Increased Health
Titanium Coating Sleep Res Increased Health Stun Res Hold Res Increased Melee Def

Defense Buff Enhancements

Group name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6 Special option
Gift of the Ancients 15-40 Def/End Def/End/Rech Def/Rech Def End/Rech +5% Run Speed
Karma 10-30 Def/End Def/End/Rech Def/Rech End/Rech
Kismet 10-30 Def/End Def/End/Rech Def/Rech +5% Accuracy
Luck of the Gambler 25-53 Def/End Def/End/Rech Def/Rech Def End/Rech +5% Recharge Speed
Red Fortune 25-53 Def/End Def/End/Rech Def/Rech Def End/Rech End
Serendipity 15-40 Def/End Def/End/Rech Def/Rech Def End/Rech End
Group Bonuses
Group name With 2 slotted With 3 slotted With 4 slotted With 5 from slotted With 6 slotted
Gift of the Ancients Improved Recovery Increased Fire Res Increased Endurance Hold Res Increased Psionic Res
Karma Debt Prot Increased Health
Kismet Improved Recovery Confuse Res Debt Prot Improved Recharge Time
Luck of the Gambler Improved Regeneration Increased Health Accuracy Hold Res Increased Psionic Res
Red Fortune Immob Res Confuse Dur Increased Damage Improved Recharge Time Increased Ranged Def
Serendipity Improved Regeneration Increased Health Accuracy Increased AoE Def Increased Toxic Res

Pet Enhancements

Group name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6 Special option
Blood Mandate 25-53 Acc/Dam Dam/End Acc/End Acc/Dam/End Acc
Brilliant Leadership 15-40 Acc/Dam Dam/End Acc/End Acc/Dam/End Acc Dam
Commanding Presence 10-30 Acc/Dam Acc/End Dam/End Acc/Dam/End Aura Taunt & Placate Resistance for Pets
Edict of the Master 15-40 Acc/Dam Acc/End Dam/End Acc/Dam/End Dam Aura 10% Defence Buff for Pets
Soveriegn Right 25-53 Acc/Dam Acc/End Dam/End Acc/Dam/End Acc Aura 10% Resistance (All but Psionic) for Pets
Unquestioning Loyalty 10-30 Acc/Dam Dam/End Acc/End Acc/Dam/End
Group Bonuses
Group name With 2 slotted With 3 slotted With 4 slotted With 5 from slotted With 6 slotted
Blood Mandate Improved Recovery Increased Fire/Cold Def Stun Res Increased AoE Def Increased Ranged Def
Brilliant Leadership Improved Regeneration Confuse Dur Debt Prot Increased Movement Speed Increased Toxic Psionic Res
Commanding Presence Improved Recovery Increased Health Increased Endurance Increased AoE Def
Edict of the Master Improved SpeedJumping Increased Health Increased Lethal Res Hold Res Increased Toxic Psionic Res
Sovereign Right Sleep Res Confuse Res Stun Res Hold Res Increased Melee Def
Unquestioning Loyalty Immob Res Increased Health Increased Endurance

Ranged Enhancements

Group name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6 Procedure option
Decimation 25-40 Acc/Dam Dam/End Dam/Rech Dam/End/Rech Acc/Dam/End Chance for Buildup
Devastation 30-53 Acc/Dam Dam/End Dam/Rech Acc/Dam/End/Rech Acc/End/Rech Chance to Hold
Entropic Chaos 20-35 Acc/Dam Dam/End Dam/Rech Dam/End/Rech Chance to Heal
Far Strike 10-30 Acc/End Dam/Range Dam/Rech
Maelstrom's Fury 20-35 Acc/Dam Dam/End Dam/Rech Dam/End/Rech
Ruin 25-40 Acc/Dam Dam/End Dam/Rech Acc/End/Rech Acc/Dam/Rech
Salvo 10-30 Acc/Dam Acc/Dam/End/Range Dam/End/Rech
Tempest 15-30 Acc/Dam Dam/End Dam/Rech Chance of End Drain
Thunderstrike 30-53 Acc/Dam Dam/End Dam/Rech Dam/End/Rech Acc/Dam/Rech Acc/Dam/End
Volley Fire 15-30 Acc/Dam Dam/End Dam/Rech

Melee Enhancements

Group name Levels Option 1 Option 2 Option 3 Option 4 Option 5 Option 6 Procedure option
Kinetic Combat 20-35 Acc/Dam Dam/End Dam/Rech Dam/End/Rech Chance to Knockdown
Mako's Bite 30-53 Acc/Dam Dam/End Dam/Rech Acc/Dam/End/Rech Acc/End/Rech Chance for Lethal Damage
Pounding Slugfest 15-30 Acc/Dam Dam/End Dam/Rech Chance to Disorient
Touch of Death 25-40 Acc/Dam Dam/End Dam/Rech Acc/Dam/End Dam/End/Rech Chance of NE Damage
Bone Snap 10-25 Acc/Dam Dam/End Acc/Rech
Bruising Blow 15-30 Acc/Dam Dam/End Dam/Rech
Crushing Impact 30-53 Acc/Dam Dam/End Dam/Rech Acc/Dam/Rech Acc/Dam/End Dam/End/Rech
Focused Smite 25-40 Acc/Dam Dam/End Dam/Rech Acc/End/Rech Acc/Dam/Rech
Pulverising Fisticuffs 10-25 Acc/Dam Acc/Dam/End/Rech Acc/Dam/Rech
Smashing Haymaker 20-35 Acc/Dam Dam/End Dam/Rech Dam/End/Rech

Group Bonuses

Group name With 2 from group slotted With 3 from group slotted With 4 from group slotted With 5 from group slotted With 6 from group slotted
Bonesnap Immob Res Increased Health
Bruising Blow Improved Recovery Increased Health
Crushing Impact Immob Res Increased Health Accuracy Improved Recharge Time Increased Psionic Res
Decimation Immob Res Increased Health Increased Endurance Improved Recharge Time Increased Toxic Psionic Res
Devastation Improved Regeneration Increased Health Increased Damage Hold Res Increased Psionic Def
Entropic Chaos Improved Regeneration Confuse Res Increased Endurance Improved Recharge Time
Far Strike Fear Res Increased Health
Focused Smite Immob Res Confuse Res Debt Prot Increased Movement Speed
Kinetic Combat Immob Res Increased Health Increased Smashing Def Increased Movement Speed
Maelstroms Fury Improved RunSpeed Increased Cold Def Stun Res
Makos Bite Immob Res Increased Health Increased Damage Hold Res Increased Ranged Def
Pounding Slugfest Improved Regeneration Increased Positive/Negative Energy Def Increased Damage
Pulverizing Fisticuffs Sleep Res Increased Positive/Negative Energy Def
Ruin Fear Res Increased Health Debt Prot Increased AoE Def
Salvo Sleep Res Increased Fire/Cold Res
Smashing Haymaker Immob Res Increased Health Increased Smashing Def
Tempest Sleep Res Increased Positive/Negative Energy Res Increased Damage
Thunderstrike Improved Recovery Increased Energy Def Accuracy Increased Movement Speed Increased Ranged Def
Touch of Death Immob Res Increased Health Increased Damage Hold Res Increased Melee Def
Volley Fire Improved Regeneration Increased Health

Hard Numbers

Here are some numbers and percentages that have been leaked:


+ Stealth (From Travel sets): 389 feet in PvP, 35 feet in PvE
- Knockup (Karma): -4 Magnatude
- Knockup/Knockback (Steadfast): -4 Magnatude
+ Recovery (Miracle): +12.5% to base recovery
+ Recovery/+Regeneration (Numina's Convalescence): + 15% to base regeneration, + 9.4% to base recovery
+ Regeneration (Regenerative Tissue): +20% to base regeneration
Chance of Self Heal (Call of the Sandman): 10% chance to heal 5% of your HP
Chance of Buildup (Decimation): 5% chance for Build Up

Calculating IO enhancement percentages

Invention origin Enhancement bonuses are calculated by multiplying the number form the table below, based on the enhancement level and the schedule of the effected aspect, with the multiplier for the number of aspecs in the enhancements (1/0.625/0.5/0.4375 for Single/Dual/Tri/Quad-aspect enhancments).


Level Schedule B Schedule A Schedule C Schedule D
10 0.05 0.0833 0.1 0.15
11 0.06 0.0999 0.12 0.18
12 0.07 0.1166 0.14 0.21
13 0.08 0.1332 0.16 0.24
14 0.09 0.1499 0.18 0.27
15 0.1 0.1665 0.2 0.3
16 0.1077 0.1793 0.2154 0.3231
17 0.1154 0.1921 0.2308 0.3462
18 0.1231 0.2049 0.2462 0.3692
19 0.1308 0.2177 0.2615 0.3923
20 0.1385 0.2305 0.2769 0.4154
21 0.1462 0.2433 0.2923 0.4385
22 0.1538 0.2562 0.3077 0.4615
23 0.1615 0.269 0.3231 0.4846
24 0.1692 0.2818 0.3385 0.5077
25 0.1769 0.2946 0.3538 0.5308
26 0.1846 0.3074 0.3692 0.5538
27 0.1923 0.3202 0.3846 0.5769
28 0.2 0.333 0.4 0.6
29 0.2014 0.3353 0.4027 0.6041
30 0.2027 0.3375 0.4055 0.6082
31 0.2041 0.3398 0.4082 0.6123
32 0.2055 0.3421 0.4109 0.6164
33 0.2068 0.3444 0.4136 0.6205
34 0.2082 0.3466 0.4164 0.6245
35 0.2095 0.3489 0.4191 0.6286
36 0.2109 0.3512 0.4218 0.6327
37 0.2123 0.3534 0.4245 0.6368
38 0.2136 0.3557 0.4273 0.6409
39 0.215 0.358 0.43 0.645
40 0.2164 0.3602 0.4327 0.6491
41 0.2177 0.3625 0.4355 0.6532
42 0.2191 0.3648 0.4382 0.6573
43 0.2205 0.3671 0.4409 0.6614
44 0.2218 0.3693 0.4436 0.6655
45 0.2232 0.3716 0.4464 0.6695
46 0.2245 0.3739 0.4491 0.6736
47 0.2259 0.3761 0.4518 0.6777
48 0.2273 0.3784 0.4545 0.6818
49 0.2286 0.3807 0.4573 0.6859
50 0.23 0.3829 0.46 0.69