List of Powers that use Hold: Difference between revisions
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|Desc=This [[Inspirations|inspiration]] provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}} | |Desc=This [[Inspirations|inspiration]] provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}} | ||
{{Status | {{Navbox Status Effects}} | ||
[[Category:Status Effects|Hold]] | [[Category:Status Effects|Hold]] |
Revision as of 12:26, 6 June 2012
Overview
Below is a list that utilizes the hold mechanic somehow: causing it or protecting against/resisting it.
Powers That Cause Hold
Toggle Resistance, Team
This power is available to Archetype through the Powerset primary/secondary power set/power pool.
Powers Against Hold
Protecting Self
Toggle Resistance, Team
This power is available to Archetype through the Powerset primary/secondary power set/power pool.
Protecting Ally
Toggle Resistance, Team
This power is available to Archetype through the Powerset primary/secondary power set/power pool.
Inspirations Against Hold
Resistance+Protection, Self
This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.
Resistance+Protection, Self
This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.
Resistance+Protection, Self
This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.
Resistance, Self
This inspiration provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.