Mission Architect Unique Maps: Difference between revisions
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imported>Scuzzbopper m (→Banks: +all bank images) |
imported>Scuzzbopper m (-wip; some notes/comments & formating) |
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{{Issue14}} | {{Issue14}} | ||
== Overview == | == Overview == | ||
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</gallery> | </gallery> | ||
<!-- Currently, the two Widow Tower entries are the same map -~~~~ --> | <!-- Currently, the two Widow Tower entries are the same map -~~~~ --> | ||
'''Notes & Comments:''' | |||
* ''Mercy Island - Landing Pad'': It is always night on this map, regardless of the in-game time of day. | |||
* ''Mercy Island - Widow Tower'': Currently, this is the same map as ''Widow Tower'' | |||
* ''Widow Tower'': Currently, this is the same map as ''Mercy Island - Widow Tower'' | |||
{{clr}} | |||
=== Atlas Park === | === Atlas Park === | ||
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Image:AtlasShivan01.jpg|{{center|Atlas Park 02}} | Image:AtlasShivan01.jpg|{{center|Atlas Park 02}} | ||
</gallery> | </gallery> | ||
{{clr}} | |||
=== Banks === | === Banks === | ||
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Image:LSSL08.jpg|{{center|Long Shot Savings & Loan 08}} | Image:LSSL08.jpg|{{center|Long Shot Savings & Loan 08}} | ||
</gallery> | </gallery> | ||
'''Notes & Comments:''' | |||
* ''22nd National Bank'' (all): Apart from the placement of doors and always, the visual elements of the 22nd National Bank maps do not change significantly from one map to the next. | |||
* ''Long Shot Savings & Loan'' (all): Apart from the placement of doors and always, the visual elements of the 22nd National Bank maps do not change significantly from one map to the next. | |||
{{clr}} | |||
=== Cap Au Diable === | === Cap Au Diable === | ||
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Image:CAPWSPDR01.jpg|{{center|Cap Au Diable - WSPDR Building}} | Image:CAPWSPDR01.jpg|{{center|Cap Au Diable - WSPDR Building}} | ||
</gallery> | </gallery> | ||
{{clr}} | |||
=== Caves (Unique) === | === Caves (Unique) === | ||
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Image:WitchsLair01.jpg|{{center|Witch's Lair}} | Image:WitchsLair01.jpg|{{center|Witch's Lair}} | ||
</gallery> | </gallery> | ||
'''Notes & Comments:''' | |||
* ''Council - Radar Room 01'': This is a very small map consisting of a single room typical of the standard Council map set. | |||
* ''Council - Radar Room 02'': This is a very small map consisting of a single room typical of the standard Council map set. | |||
{{clr}} | |||
=== Council & 5th Column === | === Council & 5th Column === | ||
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Image:CenterDangerRoom01.jpg|{{center|The Centers Danger Room}} | Image:CenterDangerRoom01.jpg|{{center|The Centers Danger Room}} | ||
</gallery> | </gallery> | ||
'''Notes & Comments:''' | |||
* ''Council - Radar Room 01'': This is a very small map consisting of a single room typical of the standard Council map set. | |||
* ''Council - Radar Room 02'': This is a very small map consisting of a single room typical of the standard Council map set. | |||
{{clr}} | |||
=== Casino === | === Casino === | ||
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Image:Casino1.jpg|{{center|Tiki}} | Image:Casino1.jpg|{{center|Tiki}} | ||
</gallery> | </gallery> | ||
{{clr}} | |||
=== Circle of Thorns === | === Circle of Thorns === | ||
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</gallery> | </gallery> | ||
<!-- By appearance Vaults & Spirit seem like maybe they should be reversed, but I double-checked that that's how they're labeled. -ScuzzB --> | <!-- By appearance Vaults & Spirit seem like maybe they should be reversed, but I double-checked that that's how they're labeled. -ScuzzB --> | ||
{{clr}} | |||
=== Croatoa === | === Croatoa === | ||
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Image:MACroatoa09.jpg|{{center|Croatoa 09}} | Image:MACroatoa09.jpg|{{center|Croatoa 09}} | ||
</gallery> | </gallery> | ||
{{clr}} | |||
=== Outdoor Maps === | === Outdoor Maps === | ||
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Image:WarburgMaltaBAse01.jpg|{{center|Warburg Malta Base}} | Image:WarburgMaltaBAse01.jpg|{{center|Warburg Malta Base}} | ||
</gallery> | </gallery> | ||
'''Notes & Comments:''' | |||
* ''Mercy Island - Landing Pad'': It is always night on this map, regardless of the in-game time of day. | |||
{{clr}} | |||
=== Office === | === Office === | ||
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Image:Asylum01.jpg|{{center|Mayhem's Hospital}} | Image:Asylum01.jpg|{{center|Mayhem's Hospital}} | ||
Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 01}} | Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 01}} | ||
Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 02}} | Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 02}} | ||
Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 03}} | Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 03}} | ||
Image:SkullsOffice01.jpg|{{center|Skulls}} | Image:SkullsOffice01.jpg|{{center|Skulls}} | ||
</gallery> | </gallery> | ||
'''Notes & Comments:''' | |||
* ''Office to Rikti Caves'' (all): Apart from the general layout, the visual elements of the Office to Rikti Caves maps are largely similar, and the transitional area appear identical for all three. | |||
{{clr}} | |||
=== Mercy Island === | === Mercy Island === | ||
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Image:MIWidowTower01.jpg|{{center|Mercy Island - Widow Tower}} | Image:MIWidowTower01.jpg|{{center|Mercy Island - Widow Tower}} | ||
</gallery> | </gallery> | ||
'''Notes & Comments:''' | |||
* ''Mercy Island - Landing Pad'': It is always night on this map, regardless of the in-game time of day. | |||
{{clr}} | |||
=== Nerva Archipelago === | === Nerva Archipelago === | ||
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Image:ThornIsle1.jpg|{{center|Thorn Tree 02}} | Image:ThornIsle1.jpg|{{center|Thorn Tree 02}} | ||
</gallery> | </gallery> | ||
{{clr}} | |||
=== Rikti War Zone === | === Rikti War Zone === | ||
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Image:RWZLittleRoundTop01.jpg|{{center|Little Round Top}} | Image:RWZLittleRoundTop01.jpg|{{center|Little Round Top}} | ||
Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 01}} | Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 01}} | ||
Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 02}} | Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 02}} | ||
Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 03}} | Image:OfficeToRiktiCave.jpg|{{center|Office to Rikti Caves 03}} | ||
Image:UnderMothership1.jpg|{{center|Portal Cavern}} | Image:UnderMothership1.jpg|{{center|Portal Cavern}} | ||
Image:RWZTheBulge01.jpg|{{center|The Bulge}} | Image:RWZTheBulge01.jpg|{{center|The Bulge}} | ||
Image:RWZTheSeer01.jpg|{{center|The Seer}} | Image:RWZTheSeer01.jpg|{{center|The Seer}} | ||
</gallery> | </gallery> | ||
'''Notes & Comments:''' | |||
* ''Office to Rikti Caves'' (all): Apart from the general layout, the visual elements of the Office to Rikti Caves maps are largely similar, and the transitional area appear identical for all three. | |||
{{clr}} | |||
=== Snake Maps === | === Snake Maps === | ||
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Image:SnakeCave02.jpg|{{center|Snake Cave 02}} | Image:SnakeCave02.jpg|{{center|Snake Cave 02}} | ||
</gallery> | </gallery> | ||
{{clr}} | |||
=== Tech Lab === | === Tech Lab === | ||
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Image:VilTutorialBunker01.jpg|{{center|Villain Tutorial Bunker}} | Image:VilTutorialBunker01.jpg|{{center|Villain Tutorial Bunker}} | ||
</gallery> | </gallery> | ||
{{clr}} | |||
=== Warehouse === | === Warehouse === | ||
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Image:LouShop1.jpg|{{center|Lou's Garage}} | Image:LouShop1.jpg|{{center|Lou's Garage}} | ||
</gallery> | </gallery> | ||
{{clr}} | |||
=== Unique === | === Unique === | ||
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Image:MIWidowTower01.jpg|{{center|Widow Tower}} | Image:MIWidowTower01.jpg|{{center|Widow Tower}} | ||
</gallery> | </gallery> | ||
'''Notes & Comments:''' | |||
* ''The Zig Breakout'': It is always night on this map, regardless of the in-game time of day. | |||
{{clr}} | |||
[[Category:Mission Architect]] | [[Category:Mission Architect]] |
Revision as of 21:45, 4 April 2009
Overview
This page provides a visual list, by means of in-game screenshots, of all Mission Architect map categories belonging to the Unique Maps Map Type.
Unique Maps Categories
Arachnos
Notes & Comments:
- Mercy Island - Landing Pad: It is always night on this map, regardless of the in-game time of day.
- Mercy Island - Widow Tower: Currently, this is the same map as Widow Tower
- Widow Tower: Currently, this is the same map as Mercy Island - Widow Tower
Atlas Park
Banks
Notes & Comments:
- 22nd National Bank (all): Apart from the placement of doors and always, the visual elements of the 22nd National Bank maps do not change significantly from one map to the next.
- Long Shot Savings & Loan (all): Apart from the placement of doors and always, the visual elements of the 22nd National Bank maps do not change significantly from one map to the next.
Cap Au Diable
Caves (Unique)
Notes & Comments:
- Council - Radar Room 01: This is a very small map consisting of a single room typical of the standard Council map set.
- Council - Radar Room 02: This is a very small map consisting of a single room typical of the standard Council map set.
Council & 5th Column
Notes & Comments:
- Council - Radar Room 01: This is a very small map consisting of a single room typical of the standard Council map set.
- Council - Radar Room 02: This is a very small map consisting of a single room typical of the standard Council map set.
Casino
Circle of Thorns
Croatoa
Outdoor Maps
Notes & Comments:
- Mercy Island - Landing Pad: It is always night on this map, regardless of the in-game time of day.
Office
Notes & Comments:
- Office to Rikti Caves (all): Apart from the general layout, the visual elements of the Office to Rikti Caves maps are largely similar, and the transitional area appear identical for all three.
Mercy Island
Notes & Comments:
- Mercy Island - Landing Pad: It is always night on this map, regardless of the in-game time of day.
Nerva Archipelago
Rikti War Zone
Notes & Comments:
- Office to Rikti Caves (all): Apart from the general layout, the visual elements of the Office to Rikti Caves maps are largely similar, and the transitional area appear identical for all three.
Snake Maps
Tech Lab
Warehouse
Unique
Notes & Comments:
- The Zig Breakout: It is always night on this map, regardless of the in-game time of day.