Mission Transporter: Difference between revisions

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== Note ==
== Notes ==
* This power functions across zones - while in [[Peregrine Island]], you get a mission in [[Perez Park]]? No problem! Mission Teleport will take you there.
* You will teleport to within 120 feet of the mission door. This is an important distinction because some doors have nearby enemies.
* Mission Teleporter {{red|will fail}} when used in any zone or area with a [[Dampening Field]] that restricts teleportation. The power will fire and go into recharge mode, but {{red|will not take you to your mission}}.
* This power functions across zones - while in [[Peregrine Island]], you get a mission in [[Perez Park]]? No problem! Mission Transport will take you there.
* Mission Transporter {{red|will fail}} when used in any zone or area with a [[Dampening Field]] that restricts teleportation. The power will fire and go into recharge mode, but {{red|will not take you to your mission}}.
** [[Pocket D]] except the [[Ski Chalet]] and the entry halls.
** [[Pocket D]] except the [[Ski Chalet]] and the entry halls.
** [[Circle of Thorn]], [[Council]], [[Mayhem Mission]], and other "jails".
** [[Circle of Thorn]], [[Council]], [[Mayhem Mission]], and other "jails".
* Mission Transporter {{red|will fail}} if your mission is not selected (yellow waypoint in game world, yellow splat in navigation window). {{red|You must actively select your mission}} to teleport there (red waypoint, red splat).
* This Teleportation power is currently incorrectly using a Flight icon in-game.
* This Teleportation power is currently incorrectly using a Flight icon in-game.
* Normal entry restrictions for destination zones are '''not''' checked when using this power.  The power can thus be used to enter zones that a character normally could not enter.
* Normal entry restrictions for destination zones are '''not''' checked when using this power.  The power can thus be used to enter zones that a character normally could not enter.
** Low level characters can use the power to enter most level restricted hazard and trial zones.
** Low level characters can use the power to enter most level restricted hazard and trial zones.
** High level characters can use the power to return to the tutorial zones.
** By itself, this will '''not''' allow entry into [[Cimerora]], as Cimerora also has an entry check on the [[Midnight Squad Badge]].
** By itself, this will '''not''' allow entry into [[Cimerora]], as Cimerora also has an entry check on the [[Midnight Squad Badge]].
** Cross faction teleportation is expressly prevented.  Heroes cannot use the power to enter villain zones, and visa versa.
** Cross faction teleportation is expressly prevented.  Heroes cannot use the power to enter villain zones, and vice-versa.
** At this point in time, this "feature" can only be used to get badges early, or to get the missed tutorial badges.
** At this point in time, this "feature" can only be used to get badges early, or to get the missed tutorial badges.
*This power has the same animation as the [[Pocket D VIP Pass]].
*This power has the same animation as the [[Pocket D VIP Pass]].

Revision as of 15:58, 8 February 2009

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Mission Teleporter

Description

You have a Mission Transport beacon. It will allow you to teleport to your active mission entrance. It is usable once every 2 hours.

How to Get

To obtain this inherent power, purchase the Mac Special Edition or associated Super Booster.

Power Summary

Recharge 120 min
Effects Teleport to Mission Door

Notes

  • You will teleport to within 120 feet of the mission door. This is an important distinction because some doors have nearby enemies.
  • This power functions across zones - while in Peregrine Island, you get a mission in Perez Park? No problem! Mission Transport will take you there.
  • Mission Transporter will fail when used in any zone or area with a Dampening Field that restricts teleportation. The power will fire and go into recharge mode, but will not take you to your mission.
  • Mission Transporter will fail if your mission is not selected (yellow waypoint in game world, yellow splat in navigation window). You must actively select your mission to teleport there (red waypoint, red splat).
  • This Teleportation power is currently incorrectly using a Flight icon in-game.
  • Normal entry restrictions for destination zones are not checked when using this power. The power can thus be used to enter zones that a character normally could not enter.
    • Low level characters can use the power to enter most level restricted hazard and trial zones.
    • By itself, this will not allow entry into Cimerora, as Cimerora also has an entry check on the Midnight Squad Badge.
    • Cross faction teleportation is expressly prevented. Heroes cannot use the power to enter villain zones, and vice-versa.
    • At this point in time, this "feature" can only be used to get badges early, or to get the missed tutorial badges.
  • This power has the same animation as the Pocket D VIP Pass.

See Also