Nerva Archipelago: Difference between revisions

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; Level 25-29
; Level 25-29
* [[Darla Mavis]]
* [[Darla Mavis]]
** └►([[Psimon Omega]])
: └►([[Psimon Omega]])
*** └►([[Technician Naylor]])
:: └►([[Technician Naylor]])
* [[Lt. Demitrovich]]
* [[Lt. Demitrovich]]
** └►([[Operative Rutger]])
: └►([[Operative Rutger]])
*** └►([[Magus Mu'Drakhan]])
:: └►([[Magus Mu'Drakhan]])
* [[Shadowy Figure]]
* [[Shadowy Figure]]
** └►([[Timothy Raymond]])
: └►([[Timothy Raymond]])
*** └►([[Kelly Uqua]])
:: └►([[Kelly Uqua]])


; Level 30-34
; Level 30-34
* [[Operative Rutger]]
* [[Operative Rutger]]
** └►([[Magus Mu'Drakhan]])
: └►([[Magus Mu'Drakhan]])
* [[Psimon Omega]]
* [[Psimon Omega]]
** └►([[Technician Naylor]])
: └►([[Technician Naylor]])
* [[Timothy Raymond]]
* [[Timothy Raymond]]
** └►([[Kelly Uqua]])
: └►([[Kelly Uqua]])


; Level 35-39
; Level 35-39

Revision as of 06:19, 25 December 2011

Overview

Nerva Archipelago is one of the city zones in City of Villains. One of the biggest zones villainside, Nerva Archipelago consists of a few large neighborhoods placed far apart. Crimson Cove is a series of smaller islands within the archipelago at the south end of the zone. Agincourt in the center-east boasts a large Longbow invasion force; Primeva to the northeast of Agincourt is a large, contested island, where many different enemy factions battle for control. Further northeast is Thorn Isle, where the Thorn Tree grows, Circle of Thorns flock, and magic gathers in strange ways.

The trainer for Nerva Archipelago is Arbiter Frederick, and the Brokers are both in Crimson Cove, Stella the Mouth in the southwest and Winston the Gent in the northeast.

Contacts

Brokers

Regular Contacts

Level 25-29
└►(Psimon Omega)
└►(Technician Naylor)
└►(Operative Rutger)
└►(Magus Mu'Drakhan)
└►(Timothy Raymond)
└►(Kelly Uqua)
Level 30-34
└►(Magus Mu'Drakhan)
└►(Technician Naylor)
└►(Kelly Uqua)
Level 35-39

Special Contacts

Respec Trial Contacts

Zone Events

Major events

  • Caleb may spawn under certain conditions in this zone.

Lesser events

  • None

Important Locations

Neighborhoods

Exploration Badges

Badge
Watcher on the Knoll (-94.0, 84.9, 5432.5)[Copy]

A failed assassination on Ms. Liberty was made from the top of this pillar.

Badge
Locked and Loaded (3286.5, 126.0, 3644.0)[Copy]

This is the spot where many Longbow Agents have trained to take you down.


This is the spot where many Longbow Agents have trained to take villains down.

Badge
Nerva Wreck (1388.5, 10.0, 2876.5)[Copy]

You have visited the famous Nerva Wreck. What strange creature might have caused this disaster?

Badge
Primal Instinct (2305.5, -109.9, 798.5)[Copy]

This is the spot of many battles between the Circle of Thorns and their age-old enemy, the Mu.

Badge
Tree Hugger (-168.1, 12.0, -177.6)[Copy]

What mysterious purpose does this twisted old tree serve?

Badge
Unethical Tourist (-644.0, 16.1, 6712.5)[Copy]

Crey Corporation has been known to invite tourist groups to see the experiments caged in these pens. They justify their actions by claiming the research is to better understand the various subjects contained here.

Badge
Blind Eye (3525.5, 140.5, 3886.0)[Copy]

Longbow uses these state-of-the-art facilities to perform experiments on a small group of monsters they encounter. Longbow policy dictates that they turn their charges in to the proper authorities back in Paragon, but Agincourt officials routinely turn a blind eye to this facility's activities.

Badge
Soother (1236.0, 81.2, 1395.5)[Copy]

The area behind this waterfall is said to be a secret spot where Scirocco goes to meditate during periods of stress. Marks on the wall indicate a major brawl between Scirocco and Black Scorpion (most likely due to Black Scorpion making fun of Scirocco for meditating).

Badge
Thrill Seeker (multiple locations)

You're always looking for new forms of entertainment, and it's said that the Mission Architect technology is entertainment in its purest form.

Plaques

Badge

Arrhh, matey! You be a mighty scholar o' piracy!

Day Jobs

Common
Badge

Your study of the Mission Architect system has earned you the Architect Day Job. Logging out in the Mission Architect will earn you 2 bonus Mission Architect Tickets, when you log back in, each time you complete a mission for a short time.

Badge

Your time spent protecting your Supergroup's base has earned you the Monitor Duty Day Job. Logging out in your Supergroup base will earn you charges for your Base Teleporter power.

Villain-Specific
Badge

You have spent a great deal of time working in the hospitals of Paragon City during your free time earning the Caregiver Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.


Your expertise in surgery and understanding pain has earned you the Pain Specialist Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.

Badge
Pilot / Grounded (requires rogue/villain)

You have aided Arachnos by piloting its fliers, helping Lord Recluse better mobilize his troops, earning you the Pilot Day Job. Logging out near a Black Helicopter will earn you a Speed Bonus, when you log back in, for a short time.


Arachnos is more likely to pound you into dust than let you near one of their fliers. And your license is no good in Paragon City, it seems.

Badge
Crey Employee / Crey Test Subject (requires rogue/villain)

Your work with Crey Industries has earned you the Crey Employee Day Job. Logging out in the Crey Industries building will grant you a random Large Inspiration, after you log back in, each time you complete a mission for a short time.


Your utility to Crey Industries is now limited to your tolerance for experimental treatments.

Badge
Smuggler / Gunrunner (requires rogue/villain)

You spend your free time smuggling in illicit black market goods earning you the Smuggler Day Job. Logging out near a ferry will earn you a random enhancement, upon each mission completion, for a short time.


You've scored the biggest coup of all; smuggling directly into Paragon City. Unfortunately, it's a long round-trip.

Hero-Specific
Badge

You have spent a great deal of time working in the hospitals of Paragon City during your free time earning the Caregiver Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.


Your expertise in surgery and understanding pain has earned you the Pain Specialist Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.

Badge
Pilot / Grounded (requires rogue/villain)

You have aided Arachnos by piloting its fliers, helping Lord Recluse better mobilize his troops, earning you the Pilot Day Job. Logging out near a Black Helicopter will earn you a Speed Bonus, when you log back in, for a short time.


Arachnos is more likely to pound you into dust than let you near one of their fliers. And your license is no good in Paragon City, it seems.

Badge
Crey Employee / Crey Test Subject (requires rogue/villain)

Your work with Crey Industries has earned you the Crey Employee Day Job. Logging out in the Crey Industries building will grant you a random Large Inspiration, after you log back in, each time you complete a mission for a short time.


Your utility to Crey Industries is now limited to your tolerance for experimental treatments.

Badge
Smuggler / Gunrunner (requires rogue/villain)

You spend your free time smuggling in illicit black market goods earning you the Smuggler Day Job. Logging out near a ferry will earn you a random enhancement, upon each mission completion, for a short time.


You've scored the biggest coup of all; smuggling directly into Paragon City. Unfortunately, it's a long round-trip.

Stores

Quartermasters

  • Quartermasters can be found here. In Crimson Cove in the southwest and northeast, and in the center of Primeva. They sell level 25 and 30 Training and Dual-Origin Enhancements.
  • Origin Quartermasters can be found here. They all sell level 25 and 30 Dual-Origin (DO) and Single-Origin (SO) Enhancements matching their origin.
    • The Magic Quartermaster can be found in Crimson Cove, in the south-central part of the first set of islands, by the Black Helicopter Line.
    • The Mutant Quartermaster can be found in Crimson Cove, in the south-central part of the first set of islands, by the Black Helicopter Line.
    • The Natural Quartermaster can be found Crimson Cove, in the northern part of the first set of islands, east of the Arbiters.
    • The Science Quartermaster can be found in Crimson Cove, inside the Crey Industries building.
    • The Technology Quartermaster can be found in Crimson Cove, on the outside of the Crey Industries building, about halfway up. Those without vertical movement can use the elevator inside.

Other Stores

  • Most contacts in this zone sell enhancements and inspirations. Ones not listed here do not sell anything.
    • Darla Mavis sells what level/type enhancements? inspirations?. She is located input
    • Lt. Demitrovich sells what level/type enhancements? inspirations?. He is located input
    • Shadowy Figure sells what level/type enhancements? inspirations?. He is located input
    • Operative Rutger sells what level/type enhancements? inspirations?. He is located input
    • Psimon Omega sells what level/type enhancements? inspirations?. He is located input
    • Timothy Raymond sells what level/type enhancements? inspirations?. He is located input
    • Kelly Uqua sells what level/type enhancements? inspirations?. She is located input
    • Magus Mu'Drakhan sells what level/type enhancements? inspirations?. He is located input
    • Technician Naylor sells what level/type enhancements? inspirations?. He is located input
    • Arbiter Leery sells what level/type enhancements? inspirations?. He is located input
    • Crimson Revenant sells what level/type enhancements? inspirations?. He is located input
    • Kristof Jaeger sells what level/type enhancements? inspirations?. He is located input

Transfer Points

Enemy Groups

Uncommon Agincourt Attackers
"Sub-Level" Random Spawns