Old Hamidon Raid: Difference between revisions
imported>Leandro (→Mito Phase: Added "leave blue mitos alive" notes (as seen in the Freedom server at least)) |
imported>Tidbit Jr. |
||
Line 44: | Line 44: | ||
=== Hold Phase === | === Hold Phase === | ||
Hamidon has defenses that can summon large numbers of additional Mitochondria to defend himself. The only way that has been discovered to avoid this is to ensure that Hamidon is securely Held continuously once his health goes under 50%. The Hold phase is the phase where the heroes spam their Holds in order to get Hamidon Held. | Hamidon has defenses that can summon large numbers of additional Mitochondria to defend himself. The only way that has been discovered to avoid this is to ensure that Hamidon is securely Held continuously once his health goes under 50%. The Hold phase is the phase where the heroes spam their Holds in order to get Hamidon Held. Generally only single target holds are allowed, and do not include Temporary powers, as they are considered "unrealiable". Controllers are generally the most-seen Archetype, and some others with Ancillary Pools with Holds are allowed as well. | ||
=== Attack Phase === | === Attack Phase === |
Revision as of 03:09, 17 January 2007
Overview
Attempts to defeat Hamidon, generally referred to as Hami Raids, occurr regularly on most servers. Since it takes 50+ heroes to defeat Hamidon, these are loosely organized events that bring together many, many heroes, all hoping to acquire a single Hamidon Enhancement.
Over time a basic strategy has evolved for defeating Hamidon. Exact strategy may vary from server to server, but generally it involves several teams of people, and three distinct phases.
Roles
Raid Leader
Single person who coordinates the raid. This person has the responsibility of organizing the various teams, and coordinating the timing of certain actions within the raid.
PA Drop Team
The PA (Phantom Army) Drop team is made up of Illusion Controllers who hover over Hamidon and drop PAs down into him. The purpose of this is to have the PAs grab as much agro as possible, removing it from the rest of the attacking players. The Drop Team often tries to get its PAs to land in a wedge formation with the Mito team between the two walls of PAs. Usually, the Drop Team will be up in the air and seeding PAs five to ten minutes before the Mito Phase begins.
DT Retriever
A member of the Drop Team (thus, an illusion controller) who has an additional responsibility. The Retriever has a side job of, when one of the DT gets killed, must go down to the safe area, teleport the dead team member, then rez them. This role requires a combo of at least 3 powers, being a rez power (but not one that requires nearby enemies to work like Howling Twilight), Recall Friend, and a method to get back up to the Drop Teams position (usually fly, or Jump Pack). This role should NEVER be filled by the DTs leader or the GF anchor.
Targeter
In order to concentrate the fire from attackers, a single designated targeter is used. All attackers are instructed to attack only through the targeter. Usually the targeter will request that everyone add his or her name to their friends list to help facilitate targeting them in the often laggy Hive. Also called Main Assist (MA) on some servers.
Taunt Team
Two Tanks, usually two Stone primary Tanks, and 6 healers. Their objective is to grab the agro from the Hamidon core and keep it off of the rest of the attackers. The main Tank keeps Hamidon taunted, and if he dies the secondary Tank goes up and takes the aggro.
SMA Team
SMA stands for Stealers of Mito Aggro, and taunt the Mitochondria's, as a Taunter would Taunt Hamidon. Several servers have implemented this, since an Issue changed the direction of Mitochondria aggro. If given a choice between a regular player and a PA, it would rather choose the player. The SMA team is made up of 6-7 Tanks of any kind, and 1-2 healers.
Phases
Mito Phase
This phase is to clear out all the Mitochondria that are defending Hamidon. One by one, at the direction of the Targeter, the Mitos are defeated. A variation of this involves stacked Dispersion Bubble: as the blue mitos only Hold the targets, they are left alive and the hold team protects itself with stacked Dispersion Bubbles to avoid being held during Hold Phase.
Hold Phase
Hamidon has defenses that can summon large numbers of additional Mitochondria to defend himself. The only way that has been discovered to avoid this is to ensure that Hamidon is securely Held continuously once his health goes under 50%. The Hold phase is the phase where the heroes spam their Holds in order to get Hamidon Held. Generally only single target holds are allowed, and do not include Temporary powers, as they are considered "unrealiable". Controllers are generally the most-seen Archetype, and some others with Ancillary Pools with Holds are allowed as well.
Attack Phase
Traditionally the third phase (also known as the DeBuff Phase), once Hamidon is Held, is to have the remaining heroes begin to attack him in order to defeat him. Currently, some servers are using attack-less variants, including simply Holding Hamidon to defeat (known as the Death Cuddle on some servers), or something in the middle, with -Regen and -Resist debufs and max range attacks. Whichever variant is used, the idea is to bring Hamidon down to zero health while keeping him completely Held. Vanguard Medal is often used at this point as well to improve the current holds and prevent a yellow dawn (also called yellow death).
Failure
Hamidon Raids are considered to have failed when one of several things happen. The first is lack of heroes showing up the actually clear the mito phase, or enough team wipes occur that to many people give up and leave or stop helping that clearing the mito's becomes impossible.
The second thing that occurs is when the Hamidon core (during phases 2 or 3 depending on server's raid style) hits 50% health, or 25% health. If Hamidon is not properly held when his health hits these levels, he will spawn a Mitochondria Antibody for each player and pet in the zone at the time reguardless of where the player is, or their current health (ie dead). Due to the number, and close clumping of the Antibodies, it is usually impossible to clear them once more and another raid will be delayed till the zone resets (when the server resets, or on the rare occation that the GMs reset just that single zone). When this occurs it is usually refered to as a Yellow Dawn due to the sudden expanding presence of the yellow antibodies above where the players are usually gathered to attack Hami.