Recipe Drop Pools
Full credit for the initial compilation goes to _Brev_ in the official City of Heroes forums.
Pool A (Critters)
Recipes from pool A are obtained by defeating enemies. Each time you receive a reward for defeating an enemy, the enemy defeated has a random chance of dropping one pool A recipe. (Giant Monsters are the exception to this rule.)
In addition to the uncommon and rare recipes listed below, drop pool A also includes all common enhancement and temp power recipes.
The level of a dropped pool A recipe is determined by the level of the mob that drops it. For example, if a level 34 mob is defeated, the any uncommon or rare recipe dropped will be level 34. A common recipe dropped by the same enemy would be either level 30 or 35. (Temporary power recipes are always level 10.)
Uncommons
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- Achilles' Heel: Def
- Adjusted Targeting: ToHit, ToHit/Rech, ToHit/Rech/End, Rech/End, ToHit/End
- Adrenal Adjustment: All (Endmod, Endmod/Rech, Endmod/Rech/Acc)
- Air Burst: All (Acc/Dam, Dam/End, Dam/Range, Dam/Rech)
- Annoyance: All (Taunt, Taunt/Rech, Taunt/Rech/Range)
- Befuddling Aura: All (Acc/Conf, Acc/End, Acc/Rech, Conf/End, Acc/Conf/Rech)
- Blood Mandate: All (Acc, Dam, Acc/Dam, Acc/End, Dam/End, Acc/Dam/End)
- Bonesnap: All (Acc/Dam, Acc/Rech, Dam/End)
- Brilliant Leadership: All (Acc, Dam, Acc/Dam, Acc/End, Dam/End, Acc/Dam/End)
- Bruising Blow: All (Acc/Dam, Dam/End, Dam/Rech)
- Cacophony: Acc/Rech, Conf/End
- Calibrated Accuracy: All (Acc/Dam, Acc/End, Acc/Int, Acc/Range, Acc/Rech, Acc/Dam/Rech)
- Cleaving Blow: All (Acc/Dam, Acc/Rech, Dam/End, Dam/Rech)
- Commanding Presence: Acc/Dam
- Crushing Impact: All (Acc/Dam, Dam/End, Dam/Rech, Acc/Dam/End, Acc/Dam/Rech, Dam/End/Rech)
- Curtail Speed: All (Acc/End, Acc/Slow, Dam/Slow, Range/Slow, End/Rech/Slow)
- Dampened Spirits: ToHit, Rech, ToHit/rech, ToHit/Rech/End, Rech/End, ToHit/End
- Dark Watcher's Despair: ToHit, ToHit/Rech, Chance for Recharge slow
- Debilitative Action: Acc/Rech
- Decimation: Acc/Dam
- Deflated Ego: ToHit Debuff
- Detonation: All (Acc/Dam, Dam/End, Dam/Range, Dam/Rech, Add/Dam/End, Dam/End/Range)
- Discouraging Words: All (ToHit, ToHit/Rech, ToHit/Rech/Acc)
- Doctored Wounds: All (Heal, Rech, End/Heal, End/Rech, Heal/Rech, End/Heal/Rech)
- Edict of the Master: Acc/Dam
- Efficacy Adaptor: EndMod,EndMod/Rech,EndMod/Acc/Rech, Rech/Acc, EndMod/Acc
- Encouraged Accuracy: All (ToHit, ToHit/Rech, ToHit/Rech/End)
- Energy Manipulator: EndMod
- Enfeebled Operation: All (Acc/Rech, Acc/End, Acc/Immob, End/Immob, Immob/Range, Acc/Range/Rech)
- Entropic Chaos: Acc/Dam
- Essence of Curare: All (Acc/End, Acc/Rech, End/Hold, Hold/Range, Acc/Hold/Range)
- Exploit Weakness: All (Acc/Dam, Dam/End, Dam/Range, Dam/Rech)
- Exploited Vulnerability: All (Def, Def/Rech, Def/Rech/Acc)
- Explosive Strike: KB/dam
- Extreme Measures: All (Acc/Dam, Dam/End, Acc/Int/Range, Acc/Range/Rech, Dam/End/Rech, Dam/Int/Rech)
- Far Strike: All (Acc/End, Dam/Range, Dam/Rech)
- Focused Smite: All (Acc/Dam, Dam/End, Dam/Rech, Acc/Dam/Rech, Acc/End/Rech)
- Force Feedback: Knockback/Damage
- Gaussian's Synchronized Fire-Control: ToHit
- Gift of the Ancients: Def/End, End/Rech
- Harmonized Healing: All (End, Heal, End/Heal, End/Rech, Heal/Rech, End/Heal/Rech)
- Hibernation: All (Acc/Rech, Acc/End, End/Sleep, Range/Sleep, Acc/Rech/Sleep)
- Horror: All (Acc/End, Acc/Rech, End/Fear, Fear/Rech, Acc/Fear/Rech)
- Impeded Swiftness: Acc/Slow
- Impervious Skin: End/Res
- Impervium Armor: End/Res, Rech/Res
- Induced Coma: Acc/Rech
- Jaunt: All (End, Range, End/Range)
- Karma: All (Def/End, Def/Rech, Knockback Protection)
- Kinetic Combat: Acc/Dam
- Kinetic Crash: KB/Dam, KB/Acc, KB/Rech, KB/End, KB/Damage/End, KB/Dam/Acc
- Kismet: Def/End
- Lethargic Repose: All (Acc/End, Acc/Rech, Acc/Sleep, End/Sleep, Range/Sleep, Acc/Rech/Sleep)
- Maelstrom's Fury: All (Acc/Dam, Dam/End, Dam/Rech, Dam/End/Rech)
- Miracle: End/Heal
- Mocking Beratement: Taunt, Rech, Taunt/Rech, Taunt/Rech/Range, Rech/Acc, Taunt/Range
- Multi-Strike: All (Acc/Dam, Acc/End, Dam/End, Dam/Rech, Acc/Dam/End, Dam/End/Rech)
- Neuronic Shutdown: Acc/End, Acc/Rech
- Nightmare: All (Acc/End, Acc/Fear, Acc/Rech, End/Fear, Fear/Range, Acc/Fear/Rech)
- Paralytic: All (Acc/End, Acc/Rech, End/Hold, Hold/Range, Acc/Range/Rech)
- Perfect Zinger: Taunt, Rech, Chance for Psi
- Performance Shifter: Endmod
- Perplex: All (Acc/Conf, Acc/End, Acc/Rech, Conf/End, Conf/Rech, Conf/Acc/Rech)
- Pounding Slugfest: Acc/Dam
- Pulverizing Fisticuffs: Acc/Dam
- Quickfoot: All (End, Run, End/Run)
- Razzle Dazzle: Acc/Rech
- Reactive Armor: All (End, Res, End/Rech, End/Res, Rech/Res, End/Rech/Res)
- Rectified Reticle: ToHit
- Red Fortune: All (Def, End, Def/End, Def/Rech, End/Rech, Def/End/Rech)
- Regenerative Tissue: End/Heal
- Rooting Grasp: All (Acc/End, Acc/Immob, Acc/Rech, End/Immob, Immob/Range)
- Rope A Dope: All (Acc/End, Acc/Rech, Acc/Stun, End/Stun, Stun/Range, Acc/Stun/Rech)
- Ruin: All (Acc/Dam, Dam/End, Dam/Rech, Add/Dam/Rech, Acc/End/Rech)
- Salvo: Acc/Dam
- Serendipity: All (Def, End, Def/End, Def/Rech, End/Rech, Def/End/Rech)
- Smashing Haymaker: All (Acc/Dam, Dam/Rech, Dam/End, Dam/End/Rech)
- Soaring: All (End, Fly, End/Fly)
- Springfoot: All (End, Jump, End/Jump)
- Stagger: All (Acc/End, Acc/Rech, End/Stun, Stun/Range, Acc/Range/Rech)
- Steadfast Protection: All (End/Res, Rech/Res, Knockback Protection)
- Tempered Readiness: All (Acc/End, Acc/Slow, Dam/Slow, Slow/Range, End/Rech/Slow, Acc/Dam/Slow)
- Tempest: Acc/Dam
- Thunderstrike: All (Acc/Dam, Dam/End, Dam/Rech, Acc/Dam/End, Acc/Dam/Rech, Dam/End/Rech)
- Titanium Coating: All (End, Res, End/Rech, End/Res, Rech/Res, End/Rech/Res)
- Touch of Death: Acc/Dam
- Touch of Lady Grey: Def, Def/Rech, Chance for Neg. En. Damage
- Triage: All (End/Heal, End/Rech, Heal/Rech, End/Heal/Rech)
- Triumphant Insult: Taunt
- Undermined Defenses: Def, Def/Rech, Def/Rech/End, Rech/End, Def/End
- Unquestioning Loyalty: All (Acc/Dam, Acc/End, Dam/End, Acc/Dam/End)
- Unspeakable Terror: Acc/Rech
- Volley Fire: All (Acc/Dam, Dam/End, Dam/Rech)
- Volley of Velocity: All (KB/Acc, KB/dam, KB/Rech)
Rares
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- Temporary Power: St. Louis Slammer, Gabriel's Hammer, Revolver, Ethereal Shift
- Achilles' Heel: Def/Rech
- Adjusted Targeting: Rech
- Aegis: End/Res, Resistance
- Call of the Sandman: End/Sleep, Acc/Rech
- Celerity: Endurance
- Commanding Presence: Aura Taunt and Placate resistance for Pets
- Debiliative Action: Rech/Immob
- Decimation: Dam/End, Chance for Buildup
- Devastation: Acc/Dam, Acc/Dam/End/Rech
- Debiliative Action: Acc/End, Rech/Immob
- Edict of the Master: Acc/End, Dam/End
- Efficacy Adaptor: EndMod/End
- Entropic Chaos: Dam/End, Chance to heal
- Executioner's Contract: Acc/Dam, Dam/End
- Force Feedback: Chance for +Rech
- Freebird: Endurance
- Gaussian's Synchronized Fire-Control: ToHit/Rech, Chance for Build-up
- Ghost Widow's Embrace: Acc/Rech, End/Hold
- Glimpse of the Abyss: Fear/Range, Acc/Rech
- Impeded Swiftness: Acc/End, Dam/Slow
- Impervious Skin: End/Rech, Rech/Res, +Mez Resist
- Impervium Armor: End/Rech
- Induced Coma: Acc/End
- Kinetic Combat: Chance to knockdown
- Kismet: Def/Rech, End/Rech, +6% Accuracy
- Luck of the Gambler: Def/End, Defense
- Mako's Bite: Acc/Dam, Acc/Dam/End/Rech
- Malaise's Illusions: Acc/Rech, End/Confuse
- Miracle: End/Rech, Heal/Rech
- Neuronic Shutdown: End/Hold
- Numina's Convalescence: Heal, End/Heal
- Pacing of the Turtle: Acc/Slow, Dam/Slow
- Performance Shifter Endmod/Rech, Chance for +End
- Positron's Blast: Acc/Dam, Dam/End
- Pounding Slugfest: Dam/End
- Pulverizing Fisticuffs: Acc/Dam/Rech
- Razzle Dazzle: End/Stun
- Regenerative Tissue: +Regeneration
- Scirocco's Dervish: Acc/Dam, Dam/End
- Sovereign Right: Acc/Dam, Accuracy
- Sting of the Manticore: Acc/Dam, Dam/End/Rech
- Stupefy: Acc/Rech, End/Stun
- Time and Space Manipulation: Endurance
- Touch of Death: Dam/End, Chance for NE damage
- Trap of the Hunter: Acc/Rech, End/Immob
- Unbounded Leap: Endurance
- Undermined Defenses: Rech
- Unspeakable Terror: End/Fear
Pool B (Missions)
Recipes in pool B are awarded for completing missions. Every time you complete a mission, each team member who receives the mission completion bonus will have a random chance of obtaining a pool B recipe.
It appears that the recipe selection is based off of the mission's level, but the recipe's level is based off the character's level. Thus, a level 50 character exemplared to a level 15 mission may receive a drop from a level 10-20 pool. That drop will then attempt to be matched to the character's actual level; since the pool doesn't extend to 50, it maxes the recipe out at 20.
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- Achilles' Heel: Chance for -Resist
- Aegis: Rech/Res
- Call of the Sandman: Acc/End, Range/Sleep
- Celerity: Run Speed
- Cloud Senses: Acc/Recharge
- Commanding Presence: Acc/End
- Dark Watcher's Despair: To hit Debuff/Endurance
- Dark Watcher's Despair: To Hit DeBuff/Recharge/Endurance Reduction
- Debiliative Action: Range/Immob
- Decimation: Dam/Rech
- Deflated Ego: Chance for Recovery Debuff
- Devastation: Dam/End
- Edict of the Master: Acc/Dam/End
- Energy Manipulator: Chance for Disorient
- Entropic Chaos: Dam/Rech
- Executioner's Contract: Dam/Int, Dam/Range
- Explosive Strike: Chance for Smashing
- Force Feedback: KB/Rech, KB/Dam/End
- Freebird: Fly
- Gaussian's Synchronized Fire-Control: ToHit/End, ToHit/Rech/End
- Ghost Widow's Embrace: Acc/End, Hold/Range
- Gift of the Ancients: Def/End/Rech
- Glimpse of the Abyss: Acc/End, End/Fear
- Impeded Swiftness: Slow/Range
- Impervium Armor: End/Rech/Res
- Kinetic Combat: Dam/Rech
- Induced Coma: Sleep/Range
- Lockdown: End/rech/Hold
- Luck of the Gambler: Def/Rech
- Mako's Bite: Dam/End
- Malaise's Illusions: Acc/Conf, Acc/End, Conf/Range
- Miracle: Heal, End/Heal/Rech
- Neuronic Shutdown: Hold/Range
- Numina's Convalescence: End/Rech
- Obliteration: Acc/Dam/Rech
- Pacing of the Turtle: Acc/End, Range/Slow
- Perfect Zinger: Taunt/Rech/Range
- Performance Shifter: EndMod/Acc, EndMod/Rech/Acc
- Positron's Blast: Dam/Range, Dam/Rech
- Pounding Slugfest: Dam/Rech
- Razzle Dazzle: Stun/Range
- Rectified Reticle: +perception
- Regenerative Tissue: End/Rech, Heal/Rech
- Scirocco's Dervish: Acc/Rech, Dam/Rech
- Sovereign Right: Dam/End
- Sting of the Manticore: Dam/End
- Stupefy: Acc/End, Range/Stun
- Tempest: Dam/Rech
- Time and Space Manipulation: Range
- Touch of Death: Dam/Rech
- Touch of Lady Grey: Def/Rech/End, Defense/End
- Touch of the Nictus: Acc/End/Heal
- Trap of the Hunter: Acc/End, Immob/Range
- Triumphant Insult: Chance to Disorient
- Unbounded Leap: Jump
- Undermined Defenses: Def Deb/Rech
- Unspeakable Terror: Fear/Range
Pool C (Task Forces)
- See also: Taskforce Random Recipe Roll
Prior to Issue 13, recipes in drop pool C were randomly awarded at the end of Task Forces (and, confusingly, all Trials except the respec trial).
Now, random generation of Pool C recipes is only done as a Taskforce Random Recipe Roll at a Merit Vendor, at a cost of 20 Reward Merits per roll. Recipes are generated at your level, or at the maximum level possible for that recipe, whichever is lower. The level range selected in the right half of the Merit Vendor window (10-14, 15-19, etc.) will remove as possible selections recipes whose minimum is above the range or whose maximum is below the range. The level slider at the top of the Merit Window (1-50) only limits the ranges that are displayed, and does not otherwise affect the level of the recipe.
Pool D (Trials)
Prior to Issue 13, recipes in drop pool D were formerly randomly awarded at the end of respec trials and Hamidon raids.
Now, random generation of Pool D recipes is only done as a Trial Random Reward Roll at a Merit Vendor, at a cost of 30 Reward Merits per roll. Recipes are generated at your level, or at the maximum level available for that recipe, whichever is lower. The level range selected in the right half of the Merit Vendor window (10-14, 15-19, etc.) will remove as possible selections recipes whose minimum is above the range or whose maximum is below the range. The level slider at the top of the Merit Window (1-50) only limits the ranges that are displayed, and does not otherwise affect the level of the recipe.
Pool E (Minions Only)
Recipes in the pool E are similar to recipes in pool A in that they are rewarded for defeating enemies. Pool E recipes, however, are only awarded for defeating enemies ranked as minions. (It is possible for a single defeated minion to drop both a pool A and a pool E recipe.)
All recipes in drop pool E are level 10 recipes, regardless of the level of minion defeated.
- Costume Piece: Insect wings
- Costume Piece: Fairy wings
- Costume Piece: Burned wings
- Costume Piece: Draconic wings
- Costume Piece: Cherubic wings
- Costume Piece: Bat wings
- Costume Piece: Tech wings
- Costume Piece: Bone wings
- Costume Piece: Rocket boots
- Costume Piece: Piston boots
- Costume Piece: Winged boots
Unknown Pool