Scrapyarders

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Revision as of 00:50, 2 May 2008 by imported>TalynDerre (→‎Elite Bosses)
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Overview

The Scrapyarders are an enemy group in City of Villains.

Enemy Types

Minions

Enraged Miner

ScrapyardersMinion01.jpg

These poor chumps think they've got a chance against the Cage Consortium. Sure their working conditions are atrocious. If most of them weren't former criminals and other troublemakers maybe they could have found better jobs in St. Martial or Grandville instead of this dump.

Powers

AssaultWeapons ARBurst.png Scrap Ranged, Lethal, Low Damage
Enraged Miners throw whatever they can get their hands on as a weapon.

Claws Slash.png Pick Axe (Melee, Lethal) Foe -Defense
Your Defense has been reduced by the Pick Axe


Enraged Miner

These poor chumps think they've got a chance against the Cage Consortium. Sure their working conditions are atrocious. If most of them weren't former criminals and other troublemakers maybe they could have found better jobs in St. Martial or Grandville instead of this dump.

Powers

AssaultWeapons ARBurst.png Scrap Ranged, Lethal, Low Damage
Enraged Miners throw whatever they can get their hands on as a weapon.

AssaultWeapons ARBurst.png Shovel Melee, Smash, Moderate Damage, Foe Stun
This shovel has a chance of knocking you silly.


Enraged Miner

These poor chumps think they've got a chance against the Cage Consortium. Sure their working conditions are atrocious. If most of them weren't former criminals and other troublemakers maybe they could have found better jobs in St. Martial or Grandville instead of this dump.

Powers

AssaultWeapons ARBurst.png Scrap Ranged, Lethal, Low Damage
Enraged Miners throw whatever they can get their hands on as a weapon.

AssaultWeapons ARBurst.png Sledgehammer Melee, Smash, High Damage, Foe Knockdown
This heavy Sledgehammer can knock down foes.


Lieutenants

Demolitionist

A Demolitionist rests

These poor chumps think they've got a chance against the Cage Consortium. Sure their working conditions are atrocious. If most of them weren't former criminals and other troublemakers maybe they could have found better jobs in St. Martial or Grandville instead of this dump.

Powers

AssaultWeapons ARM30grenade.png Dynamite (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback, Stun
The explosion from the Dynamite affects all within the blast and can knock them back and even stun them.

AssaultWeapons ARM30grenade.png Fire Bomb (Ranged) Targeted Area of Effect, Fire, Damage over Time, Fire
The explosion from the Fire Bomb affects all within the blast and sets them on fire.

AssaultWeapons ARBurst.png Jackhammer (Melee, Lethal) Damage over Time (Foe -Defense)
Your Defense has been reduced by the Jackhammer.



Bossees

Foreman

A Foreman

These poor chumps think they've got a chance against the Cage Consortium. Sure their working conditions are atrocious. If most of them weren't former criminals and other troublemakers maybe they could have found better jobs in St. Martial or Grandville instead of this dump.

Powers

AssaultWeapons ARM30grenade.png Dynamite (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback, Stun
The explosion from the Dynamite affects all within the blast and can knock them back and even stun them.

SuperStrength Hurl.png Hurl Ranged, Moderate Damage, Smash, Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.

SuperStrength Punch.png Punch Melee, Smash, Foe Knockdown
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

SuperStrength Haymaker.png Haymaker Melee, Smash, Foe Knockdown
The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of knockback.

Paramilitary EnlistSpecialForces.png Summon Miners Summon 1-2 Enraged Miners
Summons 1 to 2 Enraged Miners to fight for you.

Leadership Assault.png Assault Toggle, Point Blank Area of Effect, Ally +Damage +Resistance: Placate, Taunt
While this power is active, you and your nearby teammates deal more damage.


Named enemies

The Sea Witch (Boss)

Main Article: Sea Witch

The Sea Witch is a hero from the Rogue Isles possesing elemental powers of the storm. She has been causing problems for the villains of the Rogue Isles for many years, including the destruction of many Family smuggling vessels including the Carpe Diem.

Powers

StormSummoning Hurricane.png Hurricane (Toggle, Point Blank Area of Effect) Foe -Range, -Accuracy, Knockback
The Sea Witch summons a Hurricane. The wind and rain from this massive storm reduced the range and accuracy of all nearby foes. Also, the massive winds of this storm can periodically send foes tumbling.

StormSummoning Gale.png Gale Ranged (Cone), Minor Damage (Smash), Foe Knockback
The Sea Witch can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area. Damage: Minor, Recharge: Moderate.

ElectricalBolt LightningBolt.png Lightning Bolt Ranged, Energy, Foe -Endurance
The Cabal sorceress can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance.

ElectricalBolt BallLightning.png Ball Lightning (Ranged) Targeted Area of Effect (Energy), Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits.

ElectricityManipulation HavokPunch.png Havoc Punch (Melee) Foe Sleep
You are rendered helpless by the electrical attack. Any form of attack will free you from this state.

Elite Bosses

Sea Witch

Main Article: Sea Witch

The Sea Witch is a hero from the Rogue Isles possesing elemental powers of the storm. She has been causing problems for the villains of the Rogue Isles for many years, including the destruction of many Family smuggling vessels including the Carpe Diem.

Powers

Flight TravelFlight.png Flight Self fly
Sea Witch has the inherent ability to fly with no endurance cost

StormSummoning Hurricane.png Hurricane (Toggle, Point Blank Area of Effect) Foe -Range, -Accuracy, Knockback
The Sea Witch summons a Hurricane. The wind and rain from this massive storm reduced the range and accuracy of all nearby foes. Also, the massive winds of this storm can periodically send foes tumbling.

StormSummoning Gale.png Gale Ranged (Cone), Minor Damage (Smash), Foe Knockback
The Sea Witch can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area. Damage: Minor, Recharge: Moderate.

ElectricalBolt BallLightning.png Ball Lightning Targeted Area of Effect (Energy), Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits.

Electrical Mastery Static Discharge.png Static Discharge Ranged, Cone, Moderate Damage, Energy, Foe -Endurance
Discharges a cone of Static Electricity that deals damage and drains Endurance from all affected foes in the area. Damage: Moderate, Recharge: Slow.

ElectricityManipulation HavokPunch.png Havoc Punch (Melee) Foe Sleep
You are rendered helpless by the electrical attack. Any form of attack will free you from this state.

Spinnerette

Spinnerette

Main Article: Spinnerette

Spinnerette is a lieutenant of the Scrapyarder hero known as Iron Widow. She is a champion of the Scrapyarder cause in Sharkhead.

Powers

Flight TravelFlight.png Flight Self fly
Spinerette can Fly!

PsychicBlast MentalBlast.png Mental Blast Ranged, Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.

PsychicBlast TelekineticBlast.png Telekinetic Blast Ranged, Moderate Damage, (Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate

PsychicBlast Subdue.png Subdue Ranged Psionic, Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.

Empathy HealingAura.png Healing Aura Point Blank Area of Effect, Team +Heal
Healing Aura restores some Hit Points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.

Empathy RegenerationAura.png Regeneration Aura Point Blank Area of Effect, Ally +Regeneration
The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge.

Iron Widow

Iron Widow

Main Article: Iron Widow

Iron Widow is the secretive leader of the Scrapyarders ever since the murder of Scrapyard at the hands of the deadly Captain Mako. She handles most of the Scrapyarder operations out of Paragon City to avoid death at the hands of Cage Consortium and Arachnos assassins who find her agenda to disrupt their operations on the Rogue Isles.

Heroes

Sea Witch

Sea Witch, during the showdown at the Carpe Diem

Main Article: Sea Witch

The Sea Witch is a hero from the Rogue Isles possesing elemental powers of the storm. She has been causing problems for the villains of the Rogue Isles for many years, including the destruction of many Family smuggling vessels including the Carpe Diem.

Powers

Flight TravelFlight.png Flight Self fly
Sea Witch has the inherent ability to fly with no endurance cost

StormSummoning Hurricane.png Hurricane (Toggle, Point Blank Area of Effect) Foe -Range, -Accuracy, Knockback
The Sea Witch summons a Hurricane. The wind and rain from this massive storm reduced the range and accuracy of all nearby foes. Also, the massive winds of this storm can periodically send foes tumbling.

StormSummoning LightningStorm.png Lightning Storm Summon
Sea Witch can summon a massive Lightning Storm overhead that will strike any foe that approaches her. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm.

ElectricalBolt LightningBolt.png Lightning Bolt Ranged, Energy, Foe -Endurance
The Sea Witch can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance.

ElectricalBolt BallLightning.png Ball Lightning (Ranged) Targeted Area of Effect (Energy), Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits.

StormSummoning Gale.png Gale Ranged (Cone), Minor Damage (Smash), Foe Knockback
The Sea Witch can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area. Damage: Minor, Recharge: Moderate.

Electrical Mastery Static Discharge.png Static Discharge Ranged, Cone, Moderate Damage, Energy, Foe -Endurance
Discharges a cone of Static Electricity that deals damage and drains Endurance from all affected foes in the area. Damage: Moderate, Recharge: Slow.

StormSummoning ThunderClap.png Thunder Clap (Point Blank Area of Effect) Area of Effect Disorient
Sea Witch can call a tremendous Thunder Clap that that will Disorient most foes in a large area around her for quite a while.

StormSummoning Tornado.png Tornado Point Blank Area of Effect, Minor Damage over Time (Smash), Foe Knockback, Disorient, -Defense
Conjures up a funnel cloud at a targeted location. The Tornado will chase down your foes, tossing them into the air and hurling them great distances. The victims are left Disoriented and with reduced Defense. The Tornado is a menacing sight, and can even cause panic among your foes. Recharge: Long.

ElectricityManipulation ThunderStrike.png Thunder Strike Melee, Smash, Foe Disorient, Area of Effect Knockback
A massive attack. The Sea Witch smashes her foes with all the power of the lightning to deal a blow. The pummeled victim may be Disoriented and all nearby foes may be knocked down and take additional damage from the resulting violent release of energy.

Temporary PVP BuffDefense.png Resistance Auto, Self
Archvillain class Resistance

Giant Monsters

Ghost of Scrapyard

File:Image-Scrapyard.jpg
Ghost of Scrapyard

Main Article: Ghost of Scrapyard

Now this is disturbing. Captain Mako tore this guy to pieces years ago, yet here he stands, smashing everything in his way with his spectral hammer. You really hope every cape who has felt your wrath doesn't pull this poltergeist routine. It'll be a busy decade if they do.

Powers

DarkCast SoulDrain.png Spirit Wrack Ranged, High Damage over Time (Negative), Foe -Accuracy
The Ghost of Scrapyard slowly drains a target of life, while reducing his Accuracy.

DarkCast NightFall.png Wave of Shadows Ranged (Cone), Moderate Damage (Negative), Foe -Accuracy
The Ghost of Scrapyard unleashes a cone shaped burst of particles from the Netherworld. All targets within the range of this power take Negative Energy damage and have a reduced Accuracy.

MedievalWeapons MaceSmash.png Maul Moderate Damage (Smash/Negative Energy), Foe Disorient
Ghost of Scrapyard has Disoriented you.

StoneMelee Tremor.png Fissure (Melee) Point Blank Area of Effect, Moderate Damage (Smash), Foe Knockback
The Ghost of Scrapyard smashes the ground, dealing moderate damage to every foe in melee range, while knocking them back.

Leadership Tactics.png  ??? +Perception
Ghost of Scrapyard can see through Stealth and Invisibility

Temporary PVP BuffDefense.png Resistance Archvillain Resistance

Named bosses

  • Cole Black (Foreman)
  • Concrete Fred (Foreman)
  • Foreman Mike (Foreman)
  • Foreman Walter (Foreman)
  • Hard Luck Pete (Foreman)
  • Iron Billy (Foreman)
  • Jackhammer Joe (Foreman)
  • Johnny Slate (Foreman)
  • Steeltoe Joe (Foreman)