Teleportation
Overview
Teleportation is one of the powersets. It is one of the sets of Power Pools available to all heros and villains, except for Kheldians. These powers grant you various teleportation abilities. To see the Warshades' Shadow Step and Shadow Recall, please see Inherent Powers.
Power Tables
The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Recall Friend | 6 | Zone-Range: Teleport Teammate |
Teleport Foe | 6 | Ranged, Teleport Foe |
Teleport | 14 | Ranged (Location), Self Teleport |
Team Teleport | 20 | Ranged (Location), Team Teleport |
Powers
The following are powers in the Teleportation powerset.
Recall Friend
You can teleport one of your teammates to yourself. The target must be a teammate and can be selected from the team window. You can also rescue a fallen teammate who may be in a hostile location, as long as he is on the same map. Range is not infinite, but extremely long and can be enhanced. This power can be interrupted.
Recharge | 4.5 seconds |
Minimum Level | 6 (All Archetypes) |
Effects | Zone-Range: Teleport Teammate |
Enhancements | Reduce Interrupt Time |
Reduce Endurance Cost | |
Enhance Range | |
Enhance Recharge Speed |
Team Teleport
You can teleport yourself and your nearby teammates to a targeted location. Teammates must be in close proximity to you. Team Teleport costs slightly more endurance than Teleport, but you can teleport your entire team for no additional cost. You must be at least level 20 and have two other teleportation powers before selecting Team Teleport.
Recharge | None |
Minimum Level | 20 (All Archetypes) |
Effects | Ranged (Location) |
Team Teleport | |
Enhancements | Reduce Interrupt Time |
Reduce Endurance Cost | |
Enhance Range |
Teleport
You can teleport long distances. Teleport has no recharge time, and can be reactivated without pause, as long as you have endurance. You must be at least level 14 nad have Recall Friend or Teleport Foe before selecting Teleport.
Recharge | None |
Minimum Level | 14 (All Archetypes) |
Effects | Ranged (Location) |
Self Teleport | |
Enhancements | Reduce Endurance Cost |
Enhance Range |
Teleport Foe
You can teleport a single foe directly next to yourself. A successful hit must be made in order to teleport the target, and some powerful foes cannot be teleported. This power can be interrupted.
Recharge | 4.5 seconds |
Minimum Level | 6 (All Archetypes) |
Effects | Ranged (Location) |
Teleport Foe | |
Enhancements | Reduce Interrupt Time |
Reduce Endurance Cost | |
Enhance Range | |
Enhance Recharge Speed |
External Links
Teleportation Pool at City of Data v2.0