The Hearts of Darkness

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Revision as of 20:32, 6 January 2014 by imported>Felderburg (→‎Overview)
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Overview

The Hearts of Darkness are a group of villains participating in a contest lead by Dr. Graves. They can be encountered in the ongoing training missions from villain contact Dr. Graves.

Background

+++ Missing Information +++

Enemy Types

Bosses / Elite Bosses

Crosscut

Crosscut

Main Article: Crosscut

Where he came from, no one knows. Who he is, not even he remembers. What he has planned, only the soon-to-be dead learn. Not much of a conversationalist, Crosscut likes to talk with his blades. And usually, that's the last thing one hears.

Crosscut is an assassin with sociopathic and sadistic tendencies. He has a childish personality, refering to his victims as 'toys' and wanting to 'play' with them. He can become quite upset wehn he doesn't get what he wants.

Powers

DualBlades LightOpening.png Nimble Slash Melee, Minor DMG(Lethal)
A quick swipe with your blades. Does minor lethal damage, but has a quick recharge rate. This attack begins both the Empower and Weaken combination attacks. Damage: Minor, Recharge: Very Fast

DualBlades ModerateOpening.png Power Slice Melee, Moderate DMG(Lethal)
You perform a deadly Strike with your blades. This is a basic attack that deals a moderate amount of lethal damage. This power is needed for the Sweep combination attack. Damage: Moderate, Recharge: Fast

DualBlades AoEBridge.png Typhoon's Edge PBAoE Melee, Moderate DMG(Lethal)
You spin around in a circle, attacking everyone within melee range with a striking attack. This attack is the finishing move in both the Weaken and Sweep combination attacks. Damage: Moderate, Recharge: Slow

Temporary TargetedDoT.png Throwing Knives Ranged Minor DMG(Lethal), +Minor DoT(Lethal)
With your natural origin you have to rely on your cunning and skill. You've acquired these throwing knives as part of your personal arsenal. You can throw these knives at a very short range, and deal minor Lethal damage to your target, but a nasty wound will do additional Damage over Time. Damage: Minor (DoT), Recharge: Fast

SuperReflexes FocusedFighting.png Focused Fighting Toggle: Self +DEF(Melee), Res(Confuse, DeBuff DEF)
You become more evasive to melee attacks while you have Focused Fighting activated. This will increase your Defense versus melee as long as it is active. Your Focus also offers you resistance to Confuse effects and DeBuffs to Defense. Recharge: Fast

Dollface

Dollface

Main Article: Dollface

The least dangerous-appearing of all the candidates, Dollface manages to use her looks to her advantage. Everyone involved knows that when the time comes, she'll be the easiest to 'do away with'.

Powers

MentalControl Hypnotize.png Mesmerize Ranged, Moderate DMG(Psionic), Foe Sleep
Mesmerize painfully assails a target with psychic energy, rendering them unconscious. The target will remain asleep for some time, but will awaken if attacked. Damage: Moderate, Recharge: Moderate

MentalControl Levitate.png Levitate Ranged, Moderate DMG(Smash)
You can send a single target violently into the air, then slam them to the ground for Smashing damage. This power can bring flying foes to the ground. Damage: Moderate, Recharge: Moderate

PsionicAssault MentalDart.png Psionic Dart Ranged, Minor DMG(Psionic), Target -Recharge
This basic attack does minor Psionic damage, and can slightly reduce a target's attack speed, but has a very fast attack rate. Damage: Minor, Recharge: Fast

PsionicAssault MentalBlast.png Mental Blast Ranged, Moderate DMG(Psionic), Target -Recharge
This basic attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate, Recharge: Fast

PsionicAssault MindProbe.png Mind Probe Melee, Moderate DMG(Psionic), Target -Recharge
Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing moderate Psionic Damage while reducing their attack speed. Damage: Moderate, Recharge: Moderate

Dr. Graves

Dr. Graves

Main Article: Dr. Graves

Dr. Graves is an undead surgeon with questionable morale.

Powers

Necromancy DarkBlast.png Dark Blast Ranged, Moderate DMG(Negative), Foe -To Hit
A long range blast of dark energy. Deals moderate Negative Energy damage and reduces the target's chance to hit. Damage: Moderate, Recharge: Fast

Necromancy CallZombieHorde.png Zombie Horde Summon Zombies
Summons one to three Zombies (depending on your level) to do your bidding. Zombies are very tough but can be slow and stupid. They start out with only rudimentary melee attacks, but can be empowered with range and even life draining powers. You may only have 3 Zombies under your control at any given time. If you attempt to summon more Zombies, you can only replace the ones you have lost in battle. If you already have three, the power will fail. Recharge: Very Long

Zombie
The walking dead may be slow and stupid, but wise heroes know better than to underestimate them. Even when a person survives an encounter with a zombie, he rarely escapes entirely unscathed. He will often find himself waking in the night, shuddering at the memory of a dry and lifeless touch.
DarkArmor DarkEmbrace.png Resistance Auto Res Sleep, Fear, Disorient, Slow, Smashing, Cold, Negative, Toxic, Psionic
Zombies are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Smashing, Cold, Negative Energy, Toxic and Psionic damage. They have a powerful Brawling attack.
Inherent Brawl.png Zombie Brawl Melee Smash
Relentless but slow.
Jump LongJump.png Super Leap Self Leap
Zombies can Super Leap
FireBlast FireBlast.png Projectile Vomit DoT(Toxic)
The Zombies can Projectile Vomits a corrosive bile that deals Toxic damage over time.
FieryFray Incinerate.png Zombie Vomit DoT(Toxic)
The Zombie's toxic vomits is burning your flesh.

PainDomination NullifyPain.png Nullify Pain PBAoE, Team +Heal
Nullify Pain will heal nearby allies for some hit points by numbing the pain caused by their wounds. Nullify Pain is not as potent as Soothe, but can heal multiple targets at once. Recharge: Moderate

Necromancy Gloom.png Gloom Ranged, High DoT(Negative), Foe -To Hit
Gloom slowly drains a target of life, while reducing their chance to hit Slower than Dark Blast, but deals more damage over time. Damage: High(DoT), Recharge: Moderate

Necromancy SummonSkeletonWarrior.png Grave Knight Summon Grave Knight
You can summon one to two powerful Grave Knights (depending on your level) to do your bidding. Grave Knights come well equipped with several attack powers and can be empowered with even more. You may only have 2 Grave Knights under your control at any given time. If you attempt to summon more Grave Knights, you can only replace the ones you have lost in battle. If you already have two, the power will fail. Recharge: Very Long

Grave Knight
Only the most battle hardened warriors filled with a lust for revenge will return as a Grave Knight. This undead warrior may be sentient, but it has no understanding of a living world now alien to him. It can only see its own bloodlust and thirst for vengeance. Only the most powerful Masterminds can control them.
DarkArmor DarkEmbrace.png Resistance Auto Res Sleep, Fear, Disorient, Slow, Cold, Negative, Toxic, Psionic
Grave Knights are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy, Toxic and Psionic damage. He can Hack and Slash with his Rusty Sword and can fire Dark Blasts.
DarkCast DarkBlast.png Dark Blast -To Hit
The Dark Blast has reduced your chance to hit.
Jump LongJump.png Super Leap Self Leap
Skeletons can Super Leap
Sword Slash.png Slash Melee, Moderate DMG(Lethal), Foe -DEF
You perform a quick Slash that can reduce a target's Defense, making them easier to hit. This attack causes moderate damage, but has a quick recharge time. Damage: Moderate, Recharge: Fast
Sword Hack.png Hack -DEF
Your Defense has been reduced by the broadsword.
Sword Disembowel.png Disembowel -DEF
Your Defense has been reduced by the broadsword.
DarkCast SoulDrain.png Gloom DoT(Negative), -To Hit
The Gloom is causing damage to you and reducing your chance to hit.

PainDomination Soothe.png Soothe Ally Heal
You heal an ally by numbing their pain and calming their mind. You cannot use this power on yourself.

Omnicore

Omnicore

Omnicore possesses neither patience nor tolerance towards anything that does not revolve around her quest for the perfect weapon. Very little is known about her, which is more due to her being nose-down into her work and not talking to others than any other mysterious reasons. She has spent years working on creating the perfect weapon, incorporating parts of her own body to increase power throughput to the device. If one looks closely, they might notice that she has added a great deal of her body parts to make this happen perhaps maybe even all of them.

Main Article: Omnicore

Powers

PowerBlast PowerBolts.png Power Bolt Ranged, Minor DMG(Energy/Smash), Foe Knockback
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. Damage: Minor, Recharge: Fast

PowerBlast PowerBlast.png Power Blast Ranged, Moderate DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock them back. Damage: Moderate, Recharge: Moderate

KineticBoost SiphonPower.png Siphon Power Ranged, Foe -DMG, Team +DMG
You can Siphon the Power from a targeted foe, reducing their damage potential. The power is transferred back to you, increasing your own damage potential and that of all nearby allies. Recharge: Slow

PowerBlast EnergyTorrent.png Energy Torrent Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Energy Torrent unleashes a cone of powerful energy that can smash foes and possibly send them flying. Damage: Moderate, Recharge: Slow

KineticBoost SiphonSpeed.png Siphon Speed Ranged, Foe -Speed, Self +Speed, +Recharge
You can Siphon the speed from a targeted foe, Slowing their movement and attack rate while boosting your own. Recharge: Long

Zephyr

Zephyr

Zephyr is the embodiment of the wind of the same name.

Main Article: Zephyr

Powers

ElectricMelee TargetedMinorDmg.png Charged Brawl Melee, Minor DMG(Smash/Energy), Target Sleep, -End
Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload their synapses, leaving them writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release them Damage: Minor, Recharge: Fast

ElectricMelee TargetedModerateDmg.png Havoc Punch Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can drain some Endurance from your target and may overload their synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him. Damage: Moderate, Recharge: Moderate

ElectricArmor SelfBuffDefensePhysical.png Charged Armor Toggle: Self +Res(Smash, Lethal, Energy)
When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal and Energy damage. Recharge: Fast

ElectricalBolt LightningBolt.png Lightning Bolt Ranged, High DMG(Energy), Foe -End
You can send a large blast of electrical energy at a foe, dealing heavy damage and draining some Endurance. Some of this Endurance may transfer back to you. Lightning Bolt deals more damage than Charged Bolts, but recharges more slowly. Damage: High, Recharge: Moderate

ElectricMelee ConeModerateDmg.png Jacobs Ladder Melee (Cone), High DMG(Energy), Foe Sleep, -End
You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High energy damage. Jacobs Ladder can drain some Endurance from your target and may overload their synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him. Damage: High, Recharge: Moderate

See Also