Vault Reserve
Revision as of 01:22, 7 January 2009 by imported>Aggelakis (tweak table)
The Vault Reserve provides a place to store a limited amount of Invention Salvage, freeing up space in your personal inventory. Vault Reserves are located throughout the City and Isles, as well as at Pocket D. The Vault Reserve system stores the default amount of Inventions Salvage based on your level. The increases granted awarded as part of the crafting badges do not increase the Vault Reserve amount, only the personal capacity.
Aside from the Pocket D locations, the Vault Reserves are always in a zone that also contains a Wentworth's Fine Consignments or a Black Market.
Supergroups may also install a Personal Storage Vault in their base that allows members to access to the Vault Reserve system.
Vault Storage Capacity
Level Range | 1 | 2 | 3 | 4 | 5 – 35 | 36 | 37 | 38 | 39 | 40 – 44 | 45 – 50 |
---|---|---|---|---|---|---|---|---|---|---|---|
Capacity | 3 spaces | 4 spaces | 8 spaces | 15 spaces | 30 spaces | 32 spaces | 34 spaces | 36 spaces | 38 spaces | 40 spaces | 50 spaces |
Heroes
- Atlas Park
- West and a bit north of the entrance to the Sewer Network. Coordinates: (-182.5, 0.0, 794.4).
- Kings Row
- South of Wentworths; also east of the Base Portal. Coordinates: (-1316.0, 0.0, 1799.5).
- Steel Canyon
- Southwest of the Yellow Line. Coordinates: (-4234.7, 0.0, 2427.5).
- Talos Island
- Due north of Wentworths. Coordinates: (-646.0, 160.0, 6646.5).
- Pocket D
- Located on the hero side, downstairs. Coordinates: (17.2, 0.0, -1340.0).
Villains
- Cap au Diable
- East of the Base Portal, or north of the Black Market. Coordinates: (386.0, 15.4, -1504.0).
- Mercy Isle
- East of the Black Market. Coordinates: (-2265.2, 239.0, 996.2).
- Sharkhead Isle
- Southeast of the entrance to Pocket D. Coordinates: (386.5, 32.0, -772.5).
- St. Martial
- West of the Hospital. Coordinates: (-1593.9, 16.0, 409.6).
- Pocket D
- Located in the villain side, downstairs. Coordinates: (-220.3, 0.0, -798.1).