Robotics

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Overview

Robotics is a standard power set that is a primary set for Masterminds.

"Robotics allows you to construct an army of mechanical henchmen and repair and upgrade them in order to keep your army in tip-top shape. Robot Henchmen generally have good resistances to Lethal, Cold and Psionic damage, as well as Sleep, Fear and Disorient. They are vulnerable to EMP attacks. Robot Henchmen cannot be resurrected. "

Possible Pulse Rifle Weapon Customizations.

Power Table

The Robotics power set is available as a primary set for Masterminds. The following table shows the level at which each power is available:

Power Level Effect
Pulse Rifle Blast 1 Ranged, Moderate Damage (Energy/Smashing)
Battle Drones 1 Summon Battle Drones
Pulse Rifle Burst 2 Ranged, High Damage (Energy/Smashing), Foe Knockback
Equip Robot 6 Ranged, Equip Robot Henchman
Photon Grenade 8 Ranged (Targeted Area of Effect), Moderate Damage (Energy/Smash), Disorient
Protector Bots 12 Summon Protector Bot
Repair 18 Full Heal Robot
Assault Bot 26 Summon Assault Bot
Upgrade Robot 32 Ranged, Upgrade Robot Henchman

Powers

Robotics AssembleAssaultMech.png Assault Bot

Builds one massive Assault Bot. Simply put, the Assault Bot is a killing machine. There is nothing subtle about its weaponry. You may only have 1 Assault Bot under your control at any given time. If you attempt to summon another Assault Bot, the power will fail.

Mastermind Robotics AssaultBot.jpg
Recharge Very Long
Minimum Level V archetypeicon mastermind.png 26 (Mastermind)
Effects Summon Assault Bot
Basic Powers Sword Hack.png Smash (Smash, Disorient, ToggleDrop)
Robotics LaserRifleBurst.png Plasma Blast (Energy, Knockback, -Regen)
Equip Powers Robotics LaserRifleBlast.png Dual Plasma Blast (Ranged Area of Effect Damage (Energy), Knockback, -Regen)
AssaultWeapons ARFlamethrower.png Flamethrower (Cone, Extreme Damage over Time (Fire))
Upgrade Powers AssaultWeapons ARBurst.png Swarm Missiles (Ranged Area of Effect Damage (Fire/Smashing), Knockback)
AssaultWeapons ARBurst.png Incendiary Missiles (Ranged Area of Effect Damage (Fire/Smashing), Ignite)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Disorient Duration
Set Categories Pet Damage
Knockback

Robotics BuildRobotArmy.png Battle Drones

Construct one to three Battle Drones (depending on your level) to do your bidding. Drones start out with only basic weaponry, but can be upgraded with heavier energy weapons. Drones can Super Leap. You may only have 3 Drones under your control at any given time. If you attempt to construct more Drones, you can only replace the ones you have lost in battle. If you already have three, the power will fail.

Mastermind Robotics BattleDrone.jpg
Recharge Very Long
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects Summon Battle Drones
Basic Powers Robotics LaserRifleBurst.png Laser Blast (Minor Energy Damage)
Sword Hack.png Smash (Smashing)
Equip Powers Robotics LaserRifleBlast.png Heavy Laser Burst (Moderate Energy Damage, Knockdown)
Upgrade Powers AssaultWeapons ARFullAuto.png Full Auto Laser (Cone, Energy, Moderate Damage)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Set Categories Pet Damage
Knockback

Robotics EquipRobot.png Equip Robot

Equip your Robots with the latest gear and weaponry. This power permanently bestows new powers and abilities to all of your Robot Henchman. The powers gained are unique and dependent upon the type of Robot Henchman that is Equipped. This power only works on your Robot Henchmen and you can only Equip your Robot Henchmen once with this power.

Recharge Fast
Minimum Level V archetypeicon mastermind.png 6 (Mastermind)
Effects Ranged, Equip Robot Henchman
Battle Drones:  
Visual Change: Glowing red diodes on back, a second gun
Powers added: Robotics LaserRifleBlast.png Heavy Laser Burst (Moderate Energy Damage, Knockdown)
Protector Bots:  
Visual Change: Glowing red diodes on back, launcher under gun
Powers Added: Robotics LaserRifleBlast.png Heavy Laser Burst (Snipe, Moderate Energy Damage)
Robotics Repair.png Repair (Heal 30%)
Assault Bot:  
Visual Change: Glowing red diodes on back, blades cover both weapons
Powers Added: Robotics LaserRifleBlast.png Dual Plasma Blast (Energy, Knockback, -Regen)
AssaultWeapons ARFlamethrower.png Flamethrower (Cone, Extreme Damage over Time (Fire))
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

Robotics LaserRifleStunGrenade.png Photon Grenade

Launches an Energy Grenade at long range from your Pulse Rifle. The energy from this explosion can Disorient some targets in the affected area.

Damage Moderate
Recharge Slow
Minimum Level V archetypeicon mastermind.png 8 (Mastermind)
Effects Ranged (Targeted Area of Effect)
Moderate Damage (Energy/Smash)
Foe Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Disorient Duration
Set Categories Ranged AoE Damage
Stuns

Robotics ConstructProtectorBot.png Protector Bots

You can summon one to two powerful Protector Bots (depending on your level). Protector Bots can defend your army by placing Force Fields on you and your allies. They can even be equipped to repair your other Robot Henchmen. Make no mistake though, the best defense is a good offense, and Protector Bots are well equipped with energy weapons. You may only have 2 Protector Bots under your control at any given time. If you attempt to summon more Protector Bots, you can only replace the ones you have lost in battle. If you already have two, the power will fail.

Mastermind Robotics ProtectorBot.jpg
Recharge Very Long
Minimum Level V archetypeicon mastermind.png 12 (Mastermind)
Effects Summon Protector Bots
Basic Powers Robotics LaserRifleBurst.png Laser Blast (Minor Damage)
ForceField DeflectionShield.png Force Shield (+Defense)
Equip Powers Robotics LaserRifleBlast.png Heavy Laser Burst (Snipe, Moderate Damage)
Empathy HealOther.png Repair (Heal 30%)
Upgrade Powers Robotics LaserRifleStunGrenade.png Photon Grenade(Ranged Area of effect, Minor Damage (Energy/Smashing), Disorient)
Traps DroppedAoEDebuffDamage.png Seeker Drones (-To Hit, -Damage, -Perception, Disorient))
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Buffs
Reduce Endurance Cost
Enhance Heal
Enhance Knockback Distance
Enhance Disorient Duration
Enhance ToHit Debuff
Set Categories Pet Damage
Defense
Knockback
ToHit Debuff

Robotics LaserRifleBurst.png Pulse Rifle Blast

This Pulse Rifle can fire a long range laser pulse. Deals moderate Smashing/Energy damage.

Damage Moderate
Recharge Fast
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged, Moderate Damage (Energy/Smash)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage

Robotics LaserRifleBlast.png Pulse Rifle Burst

This high powered laser pulse from your Pulse Rifle takes more energy to fire, but causes much more damage than a standard pulse and has a very good chance to send your foes flying.

Damage High
Recharge Fast
Minimum Level V archetypeicon mastermind.png 2 (Mastermind)
Effects Ranged, High Damage (Energy)
Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Knockback

Robotics Repair.png Repair

You can release a small swarm of nanites that can Repair one Robot Henchman to full health and restores some of its Endurance. This power only works on your Robot Henchmen.

Recharge Slow
Minimum Level V archetypeicon mastermind.png 18 (Mastermind)
Effects Heal Robot
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Endurance Modification

Robotics UpgradeRobot.png Upgrade Robot

Upgrade Robot will permanently bestow the most powerful and high-tech gear and weaponry to all of your Robot Henchman. The Upgraded Robot will gain new abilities, powers and weapons. The powers gained are unique and dependent upon the type of Robot Henchmen that is Upgraded. This power only works on your Robot Henchman and you can only Upgrade your Robot Henchman once with this power.

Recharge Medium
Minimum Level V archetypeicon mastermind.png 32 (Mastermind)
Effects Ranged Upgrade Robot Henchman
Battle Drones:  
Visual Change: Glowing red eyes, glowing red diode on antennae, third gun
Powers added: AssaultWeapons ARFullAuto.png Full Auto Laser Blast (Cone, Moderate Damage (Energy))
Protector Bots:  
Visual Change: Glowing red eyes, Jacob's ladder between antennae
Powers Added: Robotics LaserRifleStunGrenade.png Photon Grenade(Ranged Area of effect, Minor Damage (Energy/Smashing), Disorient)
Traps DroppedAoEDebuffDamage.png Seeker Drones (-To Hit, -Damage, -Perception, Disorient))
Assault Bot:  
Visual Change: Sweeping red eyes, shoulder mounted missile launchers
Powers Added: AssaultWeapons ARBurst.png Swarm Missiles (Ranged Area of Effect Damage (Fire/Smashing), Disorient)
AssaultWeapons ARBurst.png Incendiary Missiles (Ranged Area of Effect Damage (Fire/Smashing), Ignite)
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories None

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

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