Assault Rifle

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Overview

Assault Rifle is a standard power set that is a primary set for Blasters, Corruptors and Sentinels, and a secondary set for Defenders.

"The Assault Rifle is a state-of-the-art piece of hardware. It is equipped to handle an impressive arsenal of munitions and firing modes. The Assault Rifle is also equipped with the latest in targeting technology, and is a very accurate weapon."

Possible Assault Rifle Weapon Customizations.

Power Table

Blaster / Corruptor / Defender

The Assault Rifle power set is available as a primary set for Blasters and Corruptors, and as a secondary power set for Defenders. The following table shows the levels at which each power is available:

Power Level as Primary Level as Secondary Effect
Burst 1 1 Ranged, DoT(Lethal), Foe -DEF
Slug 1 1 Ranged, DMG(Lethal), Foe Knockback
Buckshot 2 4 Ranged (Cone), DMG(Lethal), Foe Knockback
M30 Grenade 6 10 Ranged (Targeted AoE), DMG(Fire/Lethal), Foe Knockback
Beanbag 8 16 Ranged, DMG(Smash), Foe Disorient
Sniper Rifle 12 20 Sniper, DMG(Lethal), Foe Knockback, Self +Range (Blaster only)
Flamethrower 18 24 Ranged (Cone), DoT(Fire)
Ignite 22 28 Ranged, Location AoE, DoT(Fire)
Full Auto 26 30 Ranged (Cone), DoT(Lethal)

Sentinel

The Assault Rifle power set is available as a primary set for Sentinels. The following table shows the levels at which each power is available:

Power Level Effect
Burst 1 Ranged, DoT(Lethal), Foe -DEF
Disorienting Shot 1 Ranged, DMG(Smash), Foe Disorient
Buckshot 2 Ranged (Cone), DMG(Lethal), Foe Knockback
Slug 6 Ranged, DMG(Lethal), Foe Knockback
Aim 8 Self +To Hit, +DMG, +Range
M30 Grenade 12 Ranged (Targeted AoE), DMG(Fire/Lethal), Foe Knockback
Flamethrower 18 Ranged (Cone), DoT(Fire)
Ignite 22 Ranged, Location AoE, DoT(Fire)
Full Auto 26 Ranged (Cone), DoT(Lethal)

Powers

AssaultWeapons Aim.png Aim

Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage and range.

Recharge
90 seconds
Minimum Level
8 (Sentinel)
Effects
Self +To Hit, +Damage, +Range
Enhancements
Reduce Endurance Cost
Enhance Recharge Speed
Enhance ToHit Buffs
Set Categories

AssaultWeapons ShotgunBeanbag.png Beanbag

Fires a single non-lethal Beanbag that can seriously Disorient a target. Deals little damage and takes a long time to reload, but renders most targets unable to attack for a good while.

Damage
0.98 Smashing
Recharge
10 seconds
Minimum Level
8 (Blaster)
8 (Corruptor)
16 (Defender)
Effects
Ranged
Foe Disorient
Enhancements
Enhance Accuracy
Enhance Damage
Enhance Disorient
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed

AssaultWeapons ShotgunBuckShot.png Buckshot

Good at close range. Fires a cone of Buckshot pellets and can knock some foes down.

Damage
0.91 Lethal
Recharge
8 seconds
Minimum Level
2 (Blaster)
2 (Corruptor)
4 (Defender)
2 (Sentinel)
Effects
Ranged (Cone)
Foe Knockback
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback
Enhance Range
Enhance Recharge Speed

AssaultWeapons ARBurst.png Burst

Quickly fires a Burst of rounds at a single target at very long range. Damage is average, but the firing rate is fast. Can also reduce the target's Defense.

Damage
1.08 Lethal Damage over Time
Recharge
4 seconds
Minimum Level
1 (Blaster)
1 (Corruptor)
1 (Defender)
1 (Sentinel)
Effects
Ranged
Foe -Defense
Enhancements
Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed

AssaultWeapons ShotgunBeanbag.png Disorienting Shot

Fires a single non lethal rubber bullet that can seriously Disorient a target. Deals little damage and takes a long time to reload, but renders most targets unable to attack for a good while.

Damage
1.16 Smashing
Recharge
5 seconds
Minimum Level
1 (Sentinel)
Effects
Ranged
Foe Disorient
Enhancements
Enhance Accuracy
Enhance Damage
Enhance Disorient
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed

AssaultWeapons ARFlamethrower.png Flamethrower

Spews forth a cone of flames from underneath the barrel of your assault rifle, setting foes on fire. Very accurate and very deadly at medium range.

Damage
1.936 Fire Damage over Time
Recharge
20 seconds
Minimum Level
18 (Blaster)
18 (Corruptor)
24 (Defender)
18 (Sentinel)
Effects
Ranged (Cone)
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed

AssaultWeapons ARFullAuto.png Full Auto

Opens up your Assault Rifle on Full Auto to lay down a massive spray of bullets at your target. Although very slow to reload, damage from this attack is massive, shredding all targets within the narrow cone of effect. There's a chance you may land a lucky shot for extra damage.

Damage
Blaster: 3.029 Lethal Damage over Time + chance of 1 Lethal
Corruptor, Defender: 3.029 Lethal Damage over Time + chance of 0.596 Lethal
Sentinel: 2.49 Lethal Damage over Time + chance of 1.029 Lethal Damage over Time
Recharge
Blaster, Corruptor, Defender: 60 seconds
Sentinel: 90 seconds
Minimum Level
26 (Blaster)
26 (Corruptor)
30 (Defender)
26 (Sentinel)
Effects
Ranged (Cone)
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed

AssaultWeapons DOT.png Ignite

Sprays a target with accelerant from your flamethrower, igniting it and causing extreme damage over time. Also sets the location on fire if the target is grounded, inflicting damage to additional foes that step in the area.

Damage
Main Target: 3.146 Fire Damage over Time
Other Targets: up to 1.2 Fire Damage over Time
Recharge
14 seconds
Minimum Level
22 (Blaster)
22 (Corruptor)
28 (Defender)
22 (Sentinel)
Effects
Ranged, Location Area of Effect
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed

AssaultWeapons ARM30grenade.png M30 Grenade

Launches a Grenade at long range from beneath the barrel of your Assault Rifle. This explosion affects all within the blast radius, and can knock them back.

Damage
0.9 Fire/Lethal
Recharge
16 seconds
Minimum Level
6 (Blaster)
6 (Corruptor)
10 (Defender)
12 (Sentinel)
Effects
Ranged (Targeted Area of Effect)
Foe Knockback
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback
Enhance Range
Enhance Recharge Speed

AssaultWeapons ShotgunSlug.png Slug

Fires a single Slug at a targeted foe. Firing a single Slug is slower than firing a Burst, but it deals more damage, is longer range, and can knock down foes.

Damage
1.64 Lethal
Recharge
8 seconds
Minimum Level
1 (Blaster)
1 (Corruptor)
1 (Defender)
6 (Sentinel)
Effects
Ranged
Foe Knockback
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback
Enhance Range
Enhance Recharge Speed

AssaultWeapons SniperRifle.png Sniper Rifle

Sniper Rifle is a powerful piece of hardware. It is very accurate and has a very long range. The impressive round can knock down its target. Like most sniper attacks, you must take your time to aim, as this attack can be interrupted. If you are engaged in battle this attack becomes instant-cast. If you are not engaged, it will do bonus damage.

Damage
Engaged: 1.8–2.76 Lethal (scales from 53%–97% To Hit Bonus attribute)
Not Engaged: 4.5 Lethal
Recharge
12 seconds
Minimum Level
12 (Blaster)
12 (Corruptor)
20 (Defender)
Effects
Sniper
Foe Knockback
Blaster: Self +Range
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Reduce Interrupt Time
Enhance Knockback
Enhance Range
Enhance Recharge Speed

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

AssaultWeapons DOT.png Incinerator

Sprays a target with accelerant from your flamethrower, igniting it and causing extreme damage over time.

Damage
Extreme Fire Damage over Time
Recharge
Slow
Minimum Level
22 (Sentinel)
Effects
Ranged
Enhancements
Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed

External Links