Skulls
Overview
The Skulls are an enemy group in City of Heroes and City of Villains.
Founded by the Petrovic brothers, the Skulls are a death worshiping cult whose initiation is a rather morbid affair. Recruits are ordered to kill a target in a rival gang (or a random person off the street) and are then taken to choose their own casket. They then must dig up a grave and take the front of the dead victim's skull as the mask that will make up their new 'face.'
They have a standard rank system; the Gravediggers are the basic street thugs, normally armed with knives and pistols. Above them are the Death Heads. They earn their rank through bloodshed and violence. They serve as the Gravediggers' keepers and report directly to the groups bosses: the Bone Daddies. The Bone Daddies are hand picked by the Petrovic brothers themselves. They are put through a ritual that grants them powers over the negative energies of the netherworld.
History
Among the street gangs of Paragon City, the Skulls are one of the worst. The Skulls have been at war with the Hellions over control of Perez Park for quite some time. They control the area known as the Boneyard and are always attempting to gain more territory.
Since the Rikti War, the Skulls have branched out to Kings Row. They are one of the main reasons why local Superadine rates are through the roof. Some evidence points to an external source helping them push their wares.
They are currently on good terms with the Trolls.
Background
The Skulls official info ( Copied from the City of Heroes official website [1]):
The Skulls are one of the many street gangs that operate in Paragon City. They are a death cult, of sorts, who seek personal glory and power through death, no matter whose. Today, their leaders lurk about one corner of Perez Park, called the Boneyard. They vie for control of the park, but are in the midst of a seemingly endless gang war with the Hellions.
The gang has recently spread heavily into the King’s Row zone, established new chapters as it tries to take over new territory. In King’s Row, the Skulls will battle anyone – cop, hero, rival gang – to dig in their stakes. As the war in Perez Park has reached a stalemate, it seems they want to expand in other directions to advance their position. Fledgling chapters have also been reported in Atlas Park and Galaxy City. Although not often found on the streets in Galaxy City, various drug labs have been reported. Despite their morbid trappings, the Skulls are ultimately a street gang, and thus concerned with usual aspects of organized crime. They run extortion rings, commit robbery, and sell drugs. Of late, like many in Paragon’s underworld, they are pushing Superadine.
In fact, they have been pushing it so hard in Perez Park and in King’s Row that they threaten to flood the streets. Some in the PPD suspect the Skulls may be working with a new partner to take control of the market. It is known that the Skulls deal with the Trolls generally on good terms.
One unusual rumor about the Skulls that has sprung up since the Rikti War is the story of a lone wolf hero obsessed with the destruction of the gang. His – or her – name is unknown, though some of the street tales suggest his (or her) family was killed by Marrow Snap and Marrow Drinker. Some stories describe him as a feral hero, barely able to communicate. He pulls in new heroes to his cause with a terse, muttered phrase, “Go. Hunt. Kill Skuls.”
The organization of the gang is fairly straightforward. The Gravediggers are the foot soldiers of the Skull gang. They are normally armed with knives and guns, and do the grunt work. When first brought into the gang, their initiation rituals all center around death. It is typical for a new recruit to be ordered to kill a random target (the victim is often a member of a rival gang). A veteran Skull will then take a number of new recruits to pick out caskets for their inevitable death. To them, dying as a member of the Skulls is the greatest honor one can find. By embracing death, it not only has no power over them, but gives them a dark inner strength. Finally, new recruits must go on a “black wake,” where they dig up a body and claim the deceased’s skull as their new “face.”
The veterans of the Skulls are nicknamed Death Heads. They have earned their bones through acts of bloodthirsty violence. They run the Gravediggers through their paces, and report directly to the top bosses – the Bone Daddies.
The Bone Daddies are chosen through some secret, black ritual performed by the original founders of the Skulls, the Petrovic brothers. This ritual gives them power over the negative world, and allows them to tap into spirit killing energy that they can use to feed off of their victims. Heroes who have faced them have stated that Bone Daddies are dead inside, their bodies just haven’t realized it yet.
Enemy Types
Minions
Gravedigger Brawler
The Skulls worship death in a very personal, creepy way. The Gravediggers are the gang's foot soldiers - wannabes who must prove their skill with knives and guns before they (literally) earn their bones.
Levels: 1-24
Powers
Brawl Melee, Light DMG(Smash)
When all else fails, use your own 2 fists.
Revolver Low-Accuracy, Ranged, Moderate DMG(Lethal)
Small caliber side arm. Not very accurate.
Resistance Auto, Self Res( E-20 N20 )
Skulls are resistant to Negative Energy damage but vulnerable to Energy damage.
Gravedigger Chopper
The Skulls worship death in a very personal, creepy way. The Gravediggers are the gang's foot soldiers - wannabes who must prove their skill with knives and guns before they (literally) earn their bones.
Levels: 1-24
Powers
Fireman Axe Melee, High DMG(Lethal), Foe -Defense
Your Defense has been reduced by the Fireman Axe.
Revolver Low-Accuracy, Ranged, Moderate DMG(Lethal)
Small caliber side arm. Not very accurate.
Resistance Auto, Self Res( E-20 N20 )
Skulls are resistant to Negative Energy damage but vulnerable to Energy damage.
Gravedigger Slammer
The Skulls worship death in a very personal, creepy way. The Gravediggers are the gang's foot soldiers - wannabes who must prove their skill with knives and guns before they (literally) earn their bones.
Levels: 1-24
Powers
Sledgehammer Low-Accuracy, Melee, Superior DMG(Smash), Foe Knockdown
This heavy, but unwieldy and slow Sledgehammer can knock down foes.
Revolver Low-Accuracy, Ranged, Moderate DMG(Lethal)
Small caliber side arm. Not very accurate.
Resistance Auto, Self Res( E-20 N20 )
Skulls are resistant to Negative Energy damage but vulnerable to Energy damage.
Gravedigger Slicer
The Skulls worship death in a very personal, creepy way. The Gravediggers are the gang's foot soldiers - wannabes who must prove their skill with knives and guns before they (literally) earn their bones.
Levels: 1-24
Powers
Knife Melee, Moderate DMG(Lethal)
Basic stabbing and cutting blade.
Revolver Low-Accuracy, Ranged, Moderate DMG(Lethal)
Small caliber side arm. Not very accurate.
Resistance Auto, Self Res( E-20 N20 )
Skulls are resistant to Negative Energy damage but vulnerable to Energy damage.
Gravedigger Slugger
The Skulls worship death in a very personal, creepy way. The Gravediggers are the gang's foot soldiers - wannabes who must prove their skill with knives and guns before they (literally) earn their bones.
Levels: 1-24
Powers
Baseball Bat Melee, Moderate DMG(Smash)
There is nothing like slugging someone in the head with this baseball bat.
Revolver Low-Accuracy, Ranged, Moderate DMG(Lethal)
Small caliber side arm. Not very accurate.
Resistance Auto, Self Res( E-20 N20 )
Skulls are resistant to Negative Energy damage but vulnerable to Energy damage.
Gravedigger Assailant
The Skulls worship death in a very personal, creepy way. The Gravediggers are the gang's foot soldiers - wannabes who must prove their skill with knives and guns before they (literally) earn their bones.
Levels: 7-24
Powers
Submachine Gun Ranged, Moderate DoT(Lethal), Foe -Defense
You fire your submachine gun at a single target, causing lethal damage over time and reducing the target's defenses.
Focused Burst (Only Level 15 and up) Ranged, High DoT(Lethal), Foe Chance for Knockdown
You fire a focused burst from your submachine gun, causing lethal damage over time and potentially knocking the target down.
Resistance Auto, Self Res( E-20 N20 )
Skulls are resistant to Negative Energy damage but vulnerable to Energy damage.
Gravedigger Striker
The Skulls worship death in a very personal, creepy way. The Gravediggers are the gang's foot soldiers - wannabes who must prove their skill with knives and guns before they (literally) earn their bones.
Levels: 7-24
Powers
Pistols Ranged, Moderate DMG(Lethal)
You fire a single round from one of your pistols, causing lethal damage to your target.
Dual Shot (Only Level 15 and up) Ranged, Moderate DMG(Lethal), Minor DoT(Lethal)
Fires both pistols at once at a time target. Firing both pistols at once is slower than a single shot, but deals more damage, and the target may get knocked down by the force of the impact.
Resistance Auto, Self Res( E-20 N20 )
Skulls are resistant to Negative Energy damage but vulnerable to Energy damage.
Lieutenants
Death Head Buckshot
The Death Heads are proven leaders in the Skulls - utter nihilists who worship death in the hopes of eventually defying it. These bloodthirsty, cold-blooded killers are armed to the teeth and resistant to any kind of negative energy attacks.
Levels: 1-24
Powers
Shotgun Ranged (Cone), Moderate DMG(Lethal), Foe Knockdown
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.
No Melee attacks No Hand to Hand
Death Heads don´t have any Melee attacks at all
Resistance Auto, Self Res( E-20 N20 )
Skulls are resistant to Negative Energy damage but vulnerable to Energy damage.
Death Head Gunner
The Death Heads are proven leaders in the Skulls - utter nihilists who worship death in the hopes of eventually defying it. These bloodthirsty, cold-blooded killers are armed to the teeth and resistant to any kind of negative energy attacks.
Levels: 1-24
Powers
Submachine Gun Ranged, Moderate DMG(Lethal), Foe -Defense
Your Defense has been reduced by the Submachine Gun.
No Melee attacks No Hand to Hand
Death Heads don´t have any Melee attacks at all
Resistance Auto, Self Res( E-20 N20 )
Skulls are resistant to Negative Energy damage but vulnerable to Energy damage.
Death Head Soldier
The Death Heads are proven leaders in the Skulls - utter nihilists who worship death in the hopes of eventually defying it. These bloodthirsty, cold-blooded killers are armed to the teeth and resistant to any kind of negative energy attacks.
Levels: 7-24
Powers
Burst Ranged, High DMG(Lethal), Foe -Defense
You quickly fire a burst of rounds at a single target. The target suffers lethal damage over time and reduced defenses.
Slug (Only Level 12 and up) Ranged, High DMG(Lethal), Foe Chance for Knockdown
You fire a single slug at a targeted foe, causing lethal damage and potentially knocking the target down.
Automatic Fire (Only Level 15 and up) Ranged (Cone), Moderate DoT(Lethal)
You fire a fully automatic burst at a target, striking multiple foes if they are caught in the burst's cone. Affected targets suffer lethal damage over time.
No Melee attacks No Hand to Hand
Death Heads don´t have any Melee attacks at all
Resistance Auto, Self Res( E-20 N20 )
Skulls are resistant to Negative Energy damage but vulnerable to Energy damage.
Bosses
Bone Daddy
The Skulls' leaders, the Bone Daddies, have become living embodiments of the power of death. They can literally suck the life out of a foe to feed their own spirits. They can also focus the pure darkness of the netherworld into physical attacks that cause massive damage.
Levels: 1-24
Powers
Shadow Punch Melee, Light DMG(Negative/Smash), Foe -ToHit
Your Accuracy has been reduced by the Shadow Punch.
Siphon Life Melee, Moderate DMG(Negative), Foe -ToHit, Self Heal
You've been affected by a Siphon Life attack. Your Accuracy is reduced.
Smite (Only Level 12 and up) Melee, Moderate DMG(Negative/Smash), Foe -ToHit
Your Accuracy has been reduced by the Smite attack.
Soul Drain (Only Level 15 and up) PBAoE, Moderate DMG(Negative), Self +DMG, +ToHit, Chance for Critical Hit
Using this power, you can drain the essence of all nearby foes' souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and Accuracy.
Dark Blast Ranged, Moderate DMG(Negative), Foe -ToHit
Your Accuracy has been reduced by the Dark Blast.
Gloom (Only Level 15 and up) Ranged, High DoT(Negative), Foe -ToHit
The Gloom is slowly draining your life and reducing your Accuracy.
Resistance Auto, Self Res( E-20 N20 )
Skulls are resistant to Negative Energy damage but vulnerable to Energy damage.
Death Doll
The Death Dolls, like their Death Walker brothers, are an elite force among the Skulls who have learned how to twist the power of death into fearsome attacks that disable their foes while draining away their life essence. Even among the Skulls, who have dedicated themselves to death itself, they are a frightening force to be reckoned with.
Levels: 7-24
Powers
Dark Blast Ranged, Moderate DMG(Negative), Foe -ToHit
You fire concentrated negative energy at a single target. The target suffers negative energy damage and a reduced chance to hit.
Moonbeam Ranged, Heavy DMG(Negative), Foe -ToHit
You fire a very powerful burst of negative energy at a target, causing negative energy damage and reducing their chance to hit.
Dark Grasp Ranged, Moderate DMG(Negative), Foe Hold, -ToHit
You cause your target's shadow to wholly envelop them, leaving them held and rendered helpless while suffering negative energy damage. The target will also suffer a reduced chance to hit.
Night Fall (Only Level 15 and up) Ranged (Cone), Superior DoT(Negative), Foe -ToHit
You fire a cone shaped burst of negative energy, striking all foes within range for negative energy damage. Affected foes also suffer a reduced chance to hit.
Resistance Auto, Self Res( E-20 N20 )
Skulls are resistant to Negative Energy damage but vulnerable to Energy damage.
Death Walker
The Death Walkers, like their Death Doll sisters, are an elite force among the Skulls who have learned how to twist the power of death into fearsome attacks that disable their foes while draining away their life essence. Even among the Skulls, who have dedicated themselves to death itself, they are a frightening force to be reckoned with.
Levels: 7-24
Powers
Dark Blast Ranged, Moderate DMG(Negative), Foe -ToHit
You fire concentrated negative energy at a single target. The target suffers negative energy damage and a reduced chance to hit.
Moonbeam Ranged, Heavy DMG(Negative), Foe -ToHit
You fire a very powerful burst of negative energy at a target, causing negative energy damage and reducing their chance to hit.
Dark Grasp Ranged, Moderate DMG(Negative), Foe Hold, -ToHit
You cause your target's shadow to wholly envelop them, leaving them held and rendered helpless while suffering negative energy damage. The target will also suffer a reduced chance to hit.
Night Fall (Only Level 15 and up) Ranged (Cone), Superior DoT(Negative), Foe -ToHit
You fire a cone shaped burst of negative energy, striking all foes within range for negative energy damage. Affected foes also suffer a reduced chance to hit.
Resistance Auto, Self Res( E-20 N20 )
Skulls are resistant to Negative Energy damage but vulnerable to Energy damage.
Archvillains
Chernobog
Bolek Petrovic is the youngest of the Petrovic brothers. As one of the Lords of Death he is a leader of the Skulls street gang in Paragon City. Like his brother he took the name of an ancient Slavic deity when he learned the black arts. Chernobog was known as 'The Black God' to the ancient Slavic tribes, and little is truly known of him. What is known of Bolek Petrovic, however, is that he is a merciless killer who possesses terrible strength.
Levels: 7-24
Powers
Deadly Smash Melee, Moderate DMG(Negative/Cold), Foe -ToHit
You perform a quick slash with your death infused weapon, causing negative energy and cold damage while also reducing the target's chance to hit.
Deadly Bolt Ranged, Moderate DMG(Cold/Negative), Foe -Speed, -Recharge
You launch a blast of death energy at a target, causing cold and negative energy damage. The target also suffers reduced movement and attack speeds.
Deadly Blast Ranged, Heavy DMG(Negative/Cold), Foe -ToHit
You fire a powerful blast of death energy at a single target, causing cold and negative energy damage. The target also suffers a reduced chance to hit.
Deadly Crush (Only Level 10 and up) Melee, High DMG(Cold/Negative), Foe -Speed, -Recharge
You perform a forceful hack with your death infused weapon, causing negative energy and cold damage while also reducing the target's movement and attack speeds.
Deadly Bash (Only Level 14 and up) Melee (Targeted AoE), High DMG(Negative/Cold), Foe -Defense
You slash at multiple targets around you with your death infused weapon, striking them for negative energy and cold damage. Affected targets also suffer a reduction in their defenses.
Terrifying Stare (Only Level 18 and up) Ranged (Cone), Foe Fear, -ToHit
Your gaze instills terror in your enemies, causing them fear and reducing their chance to hit.
Boon of Death (Only Level 20 and up) Ranged, Minor DMG(Cold), Foe -DMG, Team Heal
You channel death energy through yourself to a targeted foe. Boon of Death drains life energy from the target and slowly transfers it to you and all nearby allies. The targeted foe suffers cold damage and a reduction in their damage potential, while you and your nearby allies are healed.
Death's Embrace (Only Level 22 and up) Ranged, Moderate DMG(Cold), Moderate DoT(Negative), Foe Hold, -Speed, -Recharge
You focus death energy on a single target, chilling the air so massively that the target is caught in a block of ice. The affected foe suffers cold damage and negative energy damage over time. The target also suffers reductions in their movement and attack speeds.
Resistance AV Auto, Self Res( N20 )
The most powerful leaders of the Skulls retain their resistance to negative energy damage, but are no longer vulnerable to energy damage.
Archvillain's Might Resistance
Arch-villains are very powerful individuals, and as such have significant resistance to many status effects. They are not immune, however, and can be vulnerable for brief windows of opportunity.
Morana
Little is known of the woman known as Morana except that she is revered by the Death Dolls within the Skulls and feared by their enemies. It is uncertain whether she has taken the name of a Slavic deity like the Petrovic Brothers, or if she truly is a manifestation of the Slavic goddess of death and nightmares. What is certain is that she is responsible for the deaths of hundreds.
Levels: 7-24
Powers
Dark Blast Ranged, Light DMG(Negative), Foe -ToHit
You fire concentrated negative energy at a single target. The target suffers negative energy damage and a reduced chance to hit.
Shadow Punch Melee, Light DMG(Negative/Smash), Foe -ToHit
You charge up your fists with negative energy before punching a nearby foe. The target suffers negative energy and smashing damage, as well as a reduced chance to hit.
Smite Melee, Moderate DMG(Negative/Smash), Foe -ToHit
You charge up your fists with negative energy and unleash a powerful attack on a nearby foe. The target suffers negative energy and smashing damage, as well as a reduced chance to hit.
Shadow Maul (Only Level 10 and up) Melee (Cone), High DoT(Negative/Smash), Foe -ToHit
You wrap your arms with negative energy before striking out with a series of blows that deal smashing and negative energy damage to nearby targets in front of you. These blows also cloud your target's vision, lowering their chance to hit.
Dark Regeneration (Only Level 14 and up) PBAoE, Minor DMG(Negative), Self Heal
You channel negative energy into your target in order to drain a small amount of life from all enemies nearby, healing yourself with the drained essence. The more foes affected, the more you will be healed.
Placate (Only Level 18 and up) Ranged, Foe Placate, Self Stealth
You trick a foe into dropping their attack focus on you. When successful, you will also be hidden for a short time.
Aura of Fear (Only Level 20 and up) PBAoE, Foe Fear, -ToHit
You wrap yourself in a nightmarish aura of fear. Foes close to you are treated to visions most horrific, forcing them to tremble in terror, only attacking if attacked, and even then, with a reduced chance to hit.
Midnight Grasp (Only Level 22 and up) Ranged, Superior DoT(Negative), Foe Immobilize, -ToHit
You form negative energy into dark tentacles that can immobilize a foe, reducing their chance to hit and continuously drain their life force in the form of negative energy damage.
Resistance AV Auto, Self Res( N20 )
The most powerful leaders of the Skulls retain their resistance to negative energy damage, but are no longer vulnerable to energy damage.
Archvillain's Might Resistance
Arch-villains are very powerful individuals, and as such have significant resistance to many status effects. They are not immune, however, and can be vulnerable for brief windows of opportunity.
Veles
Viktor Petrovic is the eldest of the Petrovics. As one of the Lords of Death he is a leader of the Skulls street gang in Paragon City. Together, with his siblings, he formed a pact with dark powers to learn the black arts. He took the name of Veles, an ancient Slavic deity of the underworld, magic, and trickery. Unlike his siblings, Veles leads the Skulls through guile and cunning rather than death and fear. Whether he commands respect from his siblings due to familial love or even greater strength remains unknown.
Levels: 7-24
Powers
Dark Blast Ranged, Light DMG(Negative), Foe -ToHit
You fire concentrated negative energy at a single target. The target suffers negative energy damage and a reduced chance to hit.
Gloom Ranged, Moderate DoT(Negative), Foe -ToHit
The Gloom is slowly draining your life and reducing your Accuracy.
Shadow Punch Melee, Light DMG(Negative/Smash), Foe -ToHit
You charge up your fists with negative energy before punching a nearby foe. The target suffers negative energy and smashing damage, as well as a reduced chance to hit.
Grave Knight Summon Grave Knight
You summon a Grave Knight to assist you in battle.
- Grave Knight
- Only the most battle hardened warriors filled with a lust for revenge will return as a Grave Knight. This undead warrior may be sentient, but it has no understanding of a living world now alien to him. It can only see its own bloodlust and thirst for vengeance. Only the most powerful Masterminds can control them.
- Hack Melee, Light DMG(Lethal), Foe -Defense
You perform a hacking strike that causes lethal damage and reduces the target's defenses.
- Slash Melee, Minor DMG(Lethal), Foe -Defense
You perform a quick slash that causes lethal damage and reduces the target's defenses.
- Resistance Auto, Self Res( C26.145 N26.145 P26.145 T26.145 ), Prot( St 1.0 Sl 4.0 Fr 4.0 ), Res( Sl 50% Fr 50% ), Resist(Slow)
Grave Knights are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy, Toxic and Psionic damage.
Smite (Only Level 10 and up) Melee, Moderate DMG(Negative/Smash), Foe -ToHit
You charge up your fists with negative energy and unleash a powerful attack on a nearby foe. The target suffers negative energy and smashing damage, as well as a reduced chance to hit.
Siphon Life (Only Level 14 and up) Melee, Moderate DMG(Negative), Foe -ToHit, Self Heal
You siphon the life out of a target, causing negative energy damage and healing yourself. The affected target also suffers a reduced chance to hit.
Soul Extraction (Only Level 18 and up) Summon Ghost
You can extract the soul, creating a ghost to aid you in battle.
- Spirit
- This Spirit has been ripped from its own dead corpse. No wonder his hatred for all living things knows no end.
- Fly Self Fly
Some members of the Talons of Vengeance have grown wings and are capable of flight.
- Ghastly Blast Ranged, Light DMG(Negative), Foe -ToHit
You unleash a blast of pure necromantic energy at a target, causing negative energy damage and reducing their chance to hit.
- Self Destruct Auto, Self Destruct after 5 minutes
You are only able to remain material for a few minutes before your soul permanently expires.
- Resistance Auto, Self Res( S26.145 L26.145 C26.145 N26.145 T26.145 ), Prot( Im 4.0 Sl 4.0 Fr 2.0 ), Resist(Slow)
Souls are resistant to Sleep, Fear, Immobilize and Slow. They are also resistant to Smashing, Lethal, Cold, Negative, and Toxic damage.
Soul Drain (Only Level 20 and up) PBAoE, Moderate DMG(Negative), Self +DMG, +ToHit
You drain the essence of all nearby foes' souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your damage potential and chance to hit.
Lich (Only Level 24 and up) Summon Lich
You summon a Lich to assist you in battle.
- Lich
- The lich is an undead entity that, when alive, possessed many dark powers of his own. Perhaps it was a dark wizard, or powerful arch villain. Perhaps it was even a Necromancer. Now it only hungers for the souls of the living, and is quite good at feeding itself.
- Dark Blast Ranged, Light DMG(Negative), Foe -ToHit
You fire concentrated negative energy at a single target. The target suffers negative energy damage and a reduced chance to hit.
- Torrent Ranged (Cone), Minor DMG(Smash), Foe -ToHit, Knockdown
The Torrent has reduced your chance to hit.
- Resistance Auto, Self Res( C26.145 N26.145 T26.145 ), Prot( Sl 4.0 Fr 4.0 )
The Lich is resistant to Sleep and Fear. It is also resistant to Negative Energy, Toxic and Cold damage.
Resistance AV Auto, Self Res( N20 )
The most powerful leaders of the Skulls retain their resistance to negative energy damage, but are no longer vulnerable to energy damage.
Archvillain's Might Resistance
Arch-villains are very powerful individuals, and as such have significant resistance to many status effects. They are not immune, however, and can be vulnerable for brief windows of opportunity.
Named Enemies
Gravedigger Quantum Gunner (Minion)
The Skulls worship death in a very personal, creepy way. The Gravediggers are the gang's foot soldiers - wannabes who must prove their skill with knives and guns before they (literally) earn their bones.
Levels: 1-14
Powers
Quantum Array Gun Ranged, Moderate DMG(Negative), Foe -Recharge, -Speed, Special vs Peacebringers/Warshades
Your attack and Movement rate have been slowed by the Quantum Array Gun.
Resistance Auto, Self Res( E-20 N20 )
Skulls are resistant to negative energy damage, but vulnerable to energy damage.
Death Head Quantum Gunner (Lieutenant)
The Death Heads are proven leaders in the Skulls - utter nihilists who worship death in the hopes of eventually defying it. These bloodthirsty, cold-blooded killers are armed to the teeth and resistant to any kind of negative energy attacks.
Levels: 1-14
Powers
Quantum Array Gun Ranged, Moderate DMG(Negative), Foe -Recharge, -Speed, Special vs Peacebringers/Warshades
Your attack and Movement rate have been slowed by the Quantum Array Gun.
Resistance Auto, Self Res( E-20 N20 )
Skulls are resistant to negative energy damage, but vulnerable to energy damage.
Bone Daddy Quantum (Boss)
The Skulls' leaders, the Bone Daddies, have become living embodiments of the power of death. They can literally suck the life out of a foe to feed their own spirits. They can also focus the pure darkness of the netherworld into physical attacks that cause massive damage.
Levels: 1-14
Powers
Quantum Array Gun Ranged, Moderate DMG(Negative), Foe -Recharge, -Speed, Special vs Peacebringers/Warshades
Your attack and Movement rate have been slowed by the Quantum Array Gun.
Resistance Auto, Self Res( E-20 N20 )
Skulls are resistant to negative energy damage, but vulnerable to energy damage.
Bonebreaker
The Skulls' leaders, the Bone Daddies, have become living embodiments of the power of death. They can literally suck the life out of a foe to feed their own spirits. They can also focus the pure darkness of the netherworld into physical attacks that cause massive damage.
Found in Put a stop to the Skulls operations from Sondra Costel.
Levels: 1-14
Powers
Dark Blast Ranged, Moderate DMG(Negative), Foe -ToHit
Your Accuracy has been reduced by the Dark Blast.
Shadow Punch Melee, Light DMG(Negative/Smash), Foe -ToHit
Your Accuracy has been reduced by the Shadow Punch.
Smite (Only Level 12 and up) Melee, Moderate DMG(Negative/Smash), Foe -ToHit
Your Accuracy has been reduced by the Smite attack.
Resistance Auto, Self Res( E-20 N20 )
Skulls are resistant to Negative Energy damage but vulnerable to Energy damage.
Objects
Superadine Lab (Lieutenant)
In the presence of this lab, you can't help inhaling a whiff or two of Superadine. The substance will buff your Endurance until the lab is destroyed.
Powers
Vitality Auto, PBAoE, Foe & Ally +Recovery
The chemicals of the Lab Table are increasing your Endurance Recovery.
Small Explosion Post Death Special: PBAoE, High DMG(Fire/Lethal), Foe Knockback, Repel
This object erupts into a small explosion if destroyed.
Named Bosses
- Black Skull (Boss)
- Bone Rattler (Boss)
- Bonebreaker (Bone Daddy) Found on the Defeat all gang members mission from Lorenzo DiCosta, Wes Schnabel or Willy Starbuck
- Boneshaker (Boss)
- Brittle Bones (Boss)
- Compound Fracture (Bone Daddy) Found on the Defeat Skull leader and guards mission from Lorenzo DiCosta, Wes Schnabel or Willy Starbuck
- Crypt Killer (Boss)
- Death's Head (Boss)
- Eulogy (Boss)
- Ivory (Boss)
- Jawbreaker (Death Head Buckshot) (Lieutenant) Found on the Stop the gang war mission from Lorenzo DiCosta, Wes Schnabel or Willy Starbuck
- Knucklebones (Death Head Buckshot) (Lieutenant) Found on the Capture the shipment of armaments before they hit the streets mission from Sunstorm
- Lasher, The (Bone Daddy)
- Marrow Drinker (Bone Daddy)
- Marrowsnap (Bone Daddy) (Found on Stop the gang war mission from Lorenzo DiCosta)
- Mr. Bones (Boss)
- Rattles (Boss)
- Skelter (Boss)
- Skull Cracker (Boss)
- Strong Man, The (Bone Daddy)
- Thanatos (Boss)
- Thanoxemos (Boss)
- Tombstone (Boss)
- Toothbreaker Jones (Bone Daddy)
- Totenkopf (Boss)
- Vault (Boss)
- Wrack (Death Head)
Trivia
Related Badges
You're all about knocking heads and beating Skulls.
Go. Hunt. Kill Skuls.