Soul Mastery

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Overview

Arac Sigil GW.png

Soul Mastery is one of the Patron Power Pools.

Ghost Widow will teach you how to corrupt and utilize souls of the dead to damage and hinder your enemies.

Power Tables

The following table shows which powers are available and at what level:

Blaster

Power Level Effect
Night Fall 35 Ranged (Cone), Moderate DMG(Negative), Foe -ACC
Dark Embrace 35 Toggle: Self +Res(Smash, Lethal, Neg, Toxic)
Oppressive Gloom 41 Toggle: PBAoE, Foe Disorient, Self -HP
Soul Tentacles 41 Ranged (Cone), Moderate DMG(Negative), Foe Immobilize
Soul Storm 44 Ranged, Moderate DoT(Negative), Foe Hold

Controller

Power Level Effect
Dark Consumption 35 PBAoE Moderate DMG(Neg), Self +End
Dark Embrace 35 Toggle: Self +Res(Smash, Lethal, Neg, Toxic)
Dark Obliteration 41 Ranged (Targeted AoE), Moderate DMG(Neg), Foe -ACC
Soul Drain 41 PBAoE Moderate DMG(Neg), Self +DMG, +ACC
Summon Seer 44 Summon Fortunata Seer: Ranged Moderate DMG(Psionic)

Defender

Power Level Effect
Soul Drain 35 PBAoE Moderate DMG(Neg), Self +DMG, +ACC
Dark Embrace 35 Toggle: Self +Res(Smash, Lethal, Neg, Toxic)
Power Boost 41 Self +Special
Soul Storm 41 Ranged, Moderate DoT(Neg), Foe Hold
Summon Mistress 44 Summon Fortunata Mistress: Ranged Moderate DMG(Psionic)

Scrapper

Power Level Effect
Dark Blast 35 Ranged, Moderate DMG(Neg), Foe -ACC
Moonbeam 35 Sniper, Superior DMG(Neg), Foe -ACC
Shadow Meld 41 Self: +Def(All)
Soul Storm 41 Ranged, Moderate DoT(Neg), Foe Hold
Summon Widow 44 Summon Night Widow: Melee Moderate DMG(Lethal)

Powers

The following are powers in the Soul Mastery powerset.

Arachnos Patron TargetedRangedModDmg.png Dark Blast

A long range blast of dark energy. Deals moderate Negative Energy damage and reduces the target's Accuracy.

Damage Moderate(Negative)
Recharge Fast
Minimum Level Archetypeicon scrapper.png 35 (Scrapper)
Effects Ranged
Foe -Accuracy
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Ranged Damage
ToHit Debuff
Accurate ToHit Debuff

Arachnos Patron PBAoEDrain.png Dark Consumption

The dark power of the Netherworld allows you to tap the essence of your foe's soul and transfer it to yourself. This will drain Hit Points of your enemy and add to your Endurance.

Damage Moderate(Negative)
Recharge Very Long
Minimum Level Archetypeicon controller.png 35 (Controller)
Effects Point Blank Area of Effect
Self +Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Melee AoE Damage
Endurance Modification

Arachnos Patron ResistBuff.png Dark Embrace

You tap into the energy of the Netherworld to protect yourself from damage. This Dark Embrace shrouds you and grants resistance to Lethal, Smashing, Negative Energy, and Toxic damage.

Recharge Fast
Minimum Level Archetypeicon blaster.png 35 (Blaster)
Archetypeicon controller.png 35 (Controller)
Archetypeicon defender.png 35 (Defender)
Effects Toggle: Self +Resistance(Smashing, Lethal, Negative, Toxic)
Enhancements Enhance Damage Resistance
Reduce Endurance Cost
Increase Attack Rate
Set Categories Resist Damage

Arachnos Patron RangedAoEModerateDmg.png Dark Obliteration

You hurl a large blast of negative energy that violently explodes on impact, exposing the dark power of the Netherworld to all foes near the target. Dark Obliteration can reduce the Accuracy of all affected targets. You must be level 41 and have Dark Consumption or Dark Embrace before selecting this power:

Damage Moderate(Negative)
Recharge Slow
Minimum Level Archetypeicon controller.png 41 (Controller)
Effects Ranged (Targeted Area of Effect)
Foe -Accuracy
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Ranged AoE Damage
ToHit Debuff
Accurate ToHit Debuff

Arachnos Patron AoEDamageDebuff.png Darkest Night

While active, you channel Negative Energy onto a targeted foe. Darkest Night decreases the damage potential and chance to hit of the target, and all foes nearby, as long as you keep the power active. You must be level 41 and have Gloom or Soul Tentacles before selecting this power.

Recharge Moderate
Minimum Level V archetypeicon arachnos soldier.png 41 (Arachnos Soldier)
V archetypeicon arachnos widow.png 41 (Arachnos Widow)
V archetypeicon brute.png 41 (Brute)
Archetypeicon sentinel.png 41 (Sentinel)
Archetypeicon tanker.png 41 (Tanker)
Effects Toggle: Ranged(Targeted Area of Effect)
Foe -DMG, -To-Hit
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories ToHit Debuff

Arachnos Patron TargetedRangedHighDmg.png Gloom

Slowly drains a target of life, while reducing his Accuracy. Slower than Dark Blast, but deals more damage over time.

Damage High Damage over Time(Negative)
Recharge Moderate
Minimum Level V archetypeicon arachnos soldier.png 35 (Arachnos Soldier)
V archetypeicon arachnos widow.png 35 (Arachnos Widow)
V archetypeicon brute.png 35 (Brute)
Archetypeicon tanker.png 35 (Tanker)
Effects Ranged
Foe -Accuracy
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Ranged Damage
ToHit Debuff
Accurate ToHit Debuff

Arachnos Patron MidnightGrasp.png Midnight Grasp

Mastery over the forces of the Netherworld allows you to create dark tentacles that can Immobilize a foe, reduce their chance to hit and continuously drain their life force.

Damage Superior Damage over Time(Negative)
Recharge Slow
Minimum Level Archetypeicon sentinel.png 35 (Sentinel)
Effects Melee
Foe Immobilize, -To Hit
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Immobilization Duration
Increase Attack Rate
Enhance Taunt Effectiveness
Enhance ToHit Debuff
Set Categories Melee Damage
Immobilize
ToHit Debuff
Accurate ToHit Debuff

Arachnos Patron TargetedRangedSnipe.png Moonbeam

An extremely long range and accurate beam of Negative Energy that deals tremendous damage and reduces the target's Accuracy. This is a sniper attack, and like most sniper attacks, is best fired from a distance as it can be interrupted. If you are engaged in battle this attack becomes instant-cast. If you are not engaged, it will do bonus damage.

Damage Superior(Negative)
Recharge Slow
Minimum Level Archetypeicon scrapper.png 35 (Scrapper)
Effects Sniper
Foe -Accuracy
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Reduce Interrupt Time
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Ranged Damage
Sniper Attacks
ToHit Debuff
Accurate ToHit Debuff

Arachnos Patron ConeDoT.png Night Fall

Unleashes a cone shaped burst of particles from the Netherworld. All targets within the modest range of this power take Negative Energy damage and have a reduced accuracy.

Damage Moderate Damage Over Time(Negative)
Recharge Slow
Minimum Level Archetypeicon blaster.png 35 (Blaster)
Effects Ranged (Cone)
Foe -Accuracy
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Ranged AoE Damage
ToHit Debuff
Accurate ToHit Debuff

Arachnos Patron PBAoEStun.png Oppressive Gloom

The Netherworld has many mutable properties, such as the Oppressive Gloom. This power allows you to use your own Hit Points to keep enemies near you disoriented and unable to use any powers. Endurance cost for this is minimal, but the power can be dangerous to use. You must be level 41 and have Night Fall or Dark Embrace before selecting this power.

Recharge Moderate
Minimum Level Archetypeicon blaster.png 41 (Blaster)
Effects Toggle: Point Blank Area of Effect
Foe Disorient
Self -Hit Points
Enhancements Enhance Accuracy
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Set Categories Stuns

Arachnos Patron PowerBoost.png Power Boost

Greatly boosts the secondary effects of your powers. Your powers' effects like heals, defense buffs, endurance drains, disorients, holds, immobilizes, knockbacks and more, are all improved. The effects of Power Boost last a short while, and only the next couple of attacks will be boosted. You must be level 41 and have Soul Drain or Dark Embrace before selecting this power.

Note: This power improves the strength of your Heals, Endurance drains and gifts, Runspeed powers, Flight powers, Defense buffs and debuffs, and ToHit buffs and debuffs, as well as the duration of your Sleep, Hold, Disorient, Immobilize, Fear, and Confuse status effects. It does not increase the strength of your Knockback effects. That part of the power description is outdated.

Recharge Long
Minimum Level Archetypeicon defender.png 41 (Defender)
Effects Self +Special
Enhancements Reduce Endurance Cost
Increase Attack Rate
Set Categories None

Arachnos Patron SelfBuffResistancePhysical.png Shadow Meld

Your mastery over the shadows allows you to become a living shadow entity for a short time, increasing your defense to all attacks. You must be level 41 and have Dark Blast or Moonbeam before selecting this power.

Recharge Long
Minimum Level Archetypeicon scrapper.png 41 (Scrapper)
Effects Self +Defense(All)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Set Categories Defense

Arachnos Patron PBAoEBuffDamage.png Soul Drain

Using this power, you can drain the essence of all nearby foes' souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and Accuracy. You must be level 41 and have Dark Consumption or Dark Embrace before selecting this power (Controllers only).

Damage Moderate(Negative)
Recharge Very Long
Minimum Level Archetypeicon controller.png 41 (Controller)
Archetypeicon defender.png 35 (Defender)
Effects Point Blank Area of Effect
Self +Damage, +Accuracy
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories Melee AoE Damage
To Hit Buff

Arachnos Patron TargetedHold.png Soul Storm

Like Ghost Widow, you can summon the souls of your victims to do your bidding. Soul Storm enraptures a single target, holding them while their life-force is drained from their body. You must meet the following requirements before selecting this power:

Blasters: Two other Soul Mastery powers (Level 44)

Defenders: Soul Drain or Dark Embrace (Level 41)

Scrappers: Dark Blast or Moonbeam (Level 41)

Note: You cannot get Critical strikes using this power, though it still enables your other attacks to Critical.

Damage Moderate Damage over Time(Negative)
Recharge Slow
Minimum Level Archetypeicon blaster.png 44 (Blaster)
Archetypeicon defender.png 41 (Defender)
Archetypeicon scrapper.png 41 (Scrapper)
Effects Ranged
Foe Hold
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Holds

Arachnos Patron ConeImmobilize.png Soul Tentacles

You can create a cone-shaped rift to the Netherworld that allows the souls of the damned to slip into our reality. These Soul Tentacles will snare all foes within range, Immobilizing them while they drain their life. You must be level 41 and have Night Fall or Dark Embrace before selecting this power.

Damage Moderate Damage Over Time(Negative)
Recharge Slow
Minimum Level Archetypeicon blaster.png 41 (Blaster)
Effects Ranged (Cone)
Foe Immobilize
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Immobilization Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Immobilize

Arachnos Patron SummonOnePet.png Summon Mistress

Ghost Widow has assigned a Fortunata Mistress for you to command. Arguably, the most powerful of the Fortunatas, these rare few have mastered numerous psychic abilities and have risen to the top of Lord Recluse's beautiful Black Widows. Your access to this Fortunata is very limited. You can only summon her once every 15 minutes and she will leave after 4 minutes, or if you exit a zone or mission. You must be level 44 and have two other Soul Mastery Powers before selecting this power.

The Fortunata Mistress is resistant to Psychic damage, along with some mez resistance to Stun, Sleep, Immobilize and Hold. She also has positional defenses, along with defense to Psychic damage. She prefers ranged combat.

Powers

Psychic Wail (Melee, PBAoE, Psychic, +chance for Stun, -Recharge)
Scramble Thoughts (Ranged, Single Target, Psychic, Stun)
Subdue (Ranged, Single Target, Psychic, Immobilize, -Recharge)
Telekinetic Blast (Ranged, Single Target, Smash, Psychic, Knockback)
Will Domination (Ranged, Single Target, Psychic, Sleep)
Mental Training (Auto, Self +Res (Psychic, Stun, Sleep, Immobilize, Hold), Self +Def (Melee, Ranged, AoE, Psychic), Self +ToHit)
Self Destruct (after 240 seconds)
Damage Moderate(Psionic)
Recharge Extremely Long
Minimum Level Archetypeicon defender.png 44 (Defender)
Effects Summon Fortunata Mistress: Ranged
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Immobilization Duration
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Enhance Sleep Duration
Enhance Disorient Duration
Set Categories Pet Damage
Recharge Intensive Pets
Knockback

Arachnos Patron SummonOnePet.png Summon Seer

Ghost Widow has assigned a Fortunata Seer for you to command. Fortunata Seers can glimpse moments into the future. They use this ability to increase the Perception of their teammate. Your access to this Fortunata Seer is very limited. You can only summon her once every 15 minutes and she will leave after 4 minutes, or if you exit a zone or mission. You must be level 44 and have two other Soul Mastery Powers before selecting this power.

The Fortunata Seer is resistant to Psychic damage, along with some mez resistance to Stun, Sleep, Immobilize and Hold. She also has positional defenses, along with defense to Psychic damage. She prefers ranged combat.

Powers

Psionic Dart (Ranged, Single Target, Psychic, -Recharge)
Mental Blast (Ranged, Single Target, Psychic, -Recharge)
Psionic Lance (Ranged, Single Target, Psychic, -Recharge)
Subdue (Ranged, Single Target, Psychic, Immobilize, -Recharge)
Mind Probe (Melee, Single Target, Psychic, -Recharge)
Mental Training (Auto, Self +Res (Psychic, Stun, Sleep, Immobilize, Hold), Self +Def (Melee, Ranged, AoE, Psychic), Self +ToHit)
Mind Link (Auto, PBAoE +Res(Confuse), +Perception)
Self Destruct (after 240 seconds)
Damage Moderate(Psionic)
Recharge Extremely Long
Minimum Level Archetypeicon controller.png 44 (Controller)
Effects Summon Fortunata Seer: Ranged
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Immobilization Duration
Enhance Range
Increase Attack Rate
Set Categories Pet Damage
Recharge Intensive Pets

Arachnos Patron SummonOnePet.png Summon Widow

Ghost Widow has assigned a beautiful but deadly Blood Widow (Night Widow for Scrappers) assassin for you to command. Their weapons of choice include wrist retractable mounted razors and darts, all tipped in deadly poison. Your access to this Blood Widow is very limited, and you can only summon her once every 15 minutes and she will leave after 4 minutes, until defeated, or until you leave a zone or mission. You must be level 44 and have two other Soul Mastery Powers before selecting this power.

The Blood/Night Widow is resistant to Psychic damage, along with some mez resistance to Stun, Sleep, Immobilize and Hold. She also has positional defenses, along with defense to Psychic damage. She prefers melee combat.

Powers (Blood Widow)

Lunge (Melee, Single Target, Lethal, DoT(Toxic), -Recharge, -Speed)
Slash (Melee, Single Target, Lethal, DoT(Toxic), -Recharge, -Speed)
Strike (Melee, Single Target, Lethal, DoT(Toxic), -Recharge, -Speed)
Swipe (Melee, Single Target, Lethal, DoT(Toxic), -Recharge, -Speed)
Eviscerate (Melee, Cone, Lethal, DoT(Toxic), -Recharge, -Speed)
Spin (Melee, PBAoE, Lethal, DoT(Toxic), -Recharge, -Speed)
Poison Dart (Ranged, Single Target, Lethal, DoT(Toxic), -Regeneration)
Mental Training (Auto, Self +Res (Psychic, Stun, Sleep, Immobilize, Hold), Self +Def (Melee, Ranged, AoE, Psychic), Self +ToHit)
Self Destruct (after 240 seconds)

Powers (Night Widow)

Lunge (Melee, Single Target, Lethal, DoT(Toxic), -Recharge, -Speed)
Slash (Melee, Single Target, Lethal, DoT(Toxic), -Recharge, -Speed)
Strike (Melee, Single Target, Lethal, DoT(Toxic), -Recharge, -Speed)
Swipe (Melee, Single Target, Lethal, DoT(Toxic), -Recharge, -Speed)
Smoke Grenade (Ranged, AoE, -Perception, -To Hit)
Mental Blast (Ranged, Single Target, Psychic, -Recharge)
Mental Training (Auto, Self +Res (Psychic, Stun, Sleep, Immobilize, Hold), Self +Def (Melee, Ranged, AoE, Psychic), Self +ToHit)
Stealth (Auto, Self Stealth, +DEF)
Self Destruct (after 240 seconds)
Damage Moderate(Lethal)
Recharge Extremely Long
Minimum Level Archetypeicon scrapper.png 44 (Scrapper)
Effects Summon Night Widow: Melee
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Set Categories Pet Damage
Recharge Intensive Pets
ToHit Debuff
Accurate ToHit Debuff

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

External Links