Titan Weapons

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Overview

ParagonMarket PowerSet TitanWeapons.png

Titan Weapons is a primary Power Set for Brutes and Scrappers, and a secondary Power Set for Tankers.

"You wield an over-sized weapon of some sort; a gigantic sword, mace or axe or possibly even a railroad crossing sign. The weapon's sheer mass gives it great destructive power, and your immense strength and skill allow you to use it as a devastating weapon. Titan Weapons as a set, has exceptional area of effect capability, while retaining a strong single target ability. Certain powers can only be used as follow up attacks and are grayed out when first entering combat, while others allow you to build up momentum and accelerate your attack speed for a few moments. Momentum is gained by using a Titan Weapon power when you don't already have Momentum. This effect lasts for 5 seconds. Once Momentum wears off, another Titan Weapon attack must be used to grant Momentum again.

Possible Titan Weapon Customizations

Power Tables

Brute

The Titan Weapons power set is available as a primary set for Brutes. The following table shows the level at which each power is available:

Power Level Effect
Defensive Sweep 1 Melee(Cone), Light DMG(Smash), Self +DEF(Melee, Smash)
Crushing Blow 1 Melee, High DMG(Smash), -DEF
Titan Sweep 2 Melee (Cone), High DMG(Smash), Foe Knockdown
Build Momentum 6 Self +DMG, +To Hit, +Momentum
Follow Through 8 Melee, Superior DMG(Smash), Foe Knockdown, Stun, Requires Momentum
Taunt 12 Ranged (Targeted AoE), Foe Taunt
Rend Armor 18 Melee, Extreme DMG(Smash), Foe -Def(All), -Res(All)
Whirling Smash 26 PBAoE Melee, Moderate DMG(Smash), Knockdown, Requires Momentum
Arc of Destruction 32 Melee (Cone), Superior DMG(Smash), Foe Knockback

Scrapper

The Titan Weapons power set is available as a primary set for Scrappers. The following table shows the level at which each power is available:

Power Level Effect
Defensive Sweep 1 Melee(Cone), Light DMG(Smashing), Self +DEF(Melee, Smash)
Crushing Blow 1 Melee, High DMG(Smashing), -DEF
Titan Sweep 2 Melee (Cone), High DMG(Smashing), Foe Knockdown
Follow Through 6 Melee, Superior DMG(Smashing), Foe Minor DoT(Lethal), Knockdown, Stun, Requires Momentum
Build Momentum 8 Self +DMG, +To Hit, +Momentum
Confront 12 Ranged, Foe Taunt
Rend Armor 18 Melee, Extreme DMG(Smashing), Foe -Def(All), -Res(All)
Whirling Smash 26 PBAoE Melee, Moderate DMG(Smashing), Foe Minor DoT(Lethal), Knockdown, Requires Momentum
Arc of Destruction 32 Melee (Cone), Superior DMG(Smashing), Foe Knockback

Tanker

The Titan Weapons power set is available as a secondary set for Tankers. The following table shows the level at which each power is available:

Power Level Effect
Defensive Sweep 1 Melee(Cone), Light DMG(Smashing), Self +DEF(Melee, Smash), Foe -Res(All)
Crushing Blow 2 Melee, High DMG(Smashing), -DEF
Titan Sweep 4 Melee (Cone), High DMG(Smashing), Foe Knockdown
Taunt 10 Ranged (Targeted AoE), Foe Taunt
Follow Through 16 Melee, Superior DMG(Smashing), Foe Minor DoT(Lethal), Knockdown, Stun, Requires Momentum
Build Momentum 20 Self +DMG, +To Hit, +Momentum
Rend Armor 28 Melee, Extreme DMG(Smashing), Foe -Def(All), -Res(All)
Whirling Smash 35 PBAoE Melee, Moderate DMG(Smashing), Foe Minor DoT(Lethal), Knockdown, Requires Momentum
Arc of Destruction 38 Melee (Cone), Superior DMG(Smashing), Foe Knockback

Powers

TitanWeapons ArcofDestruction.png Arc of Destruction

You swing your weapon in a devastating Arc of Destruction that deals Superior Smashing damage and has a good chance to knock foes down. Arc of Destruction may only be used while on the ground. Note that Arc of Destruction is unaffected by Arc changes.

Damage Superior(Smashing)
Recharge Slow
Minimum Level V archetypeicon brute.png 32 (Brute)
Archetypeicon scrapper.png 32 (Scrapper)
Archetypeicon tanker.png 38 (Tanker)
Effects Melee (Cone)
Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Taunt Effectiveness (except Scrapper)
Set Categories Melee AoE Damage
Knockback
Taunt (except Scrapper)
Universal Damage

TitanWeapons BuildUp.png Build Momentum

Grants you momentum, moderately increases the amount of damage you deal for a few seconds and slightly increases your chance to hit. Build Momentum grants you Momentum for 10 seconds and it replaces any remaining Momentum you may still have.

Recharge Long
Minimum Level V archetypeicon brute.png 6 (Brute)
Archetypeicon scrapper.png 8 (Scrapper)
Archetypeicon tanker.png 20 (Tanker)
Effects Self +Damage, +To Hit, +Momentum
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

TitanWeapons Confront.png Confront

Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To Hit check required to Taunt enemy players, but is not needed against critter targets.

Recharge Fast
Minimum Level Archetypeicon scrapper.png 12 (Scrapper)
Effects Ranged, Foe Taunt
Enhancements Enhance Accuracy
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

TitanWeapons CrushingBlow.png Crushing Blow

You swing a mighty crushing blow at your opponent dealing High Smashing damage and reducing their defense.

Damage High(Smashing)
Recharge Moderate
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
Archetypeicon tanker.png 2 (Tanker)
Effects Melee
Foe -Defense
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (except Scrapper)
Set Categories Melee Damage
Defense Debuff
Accurate Defense Debuff
Taunt (except Scrapper)
Universal Damage

TitanWeapons DefensiveSweep.png Defensive Sweep

You take a defensive stance and strike your opponents. Successfully executing this attack will cause light smashing damage to nearby foes, while giving you increased defense against their melee and smashing attacks. Note that Defensive Sweep is unaffected by Arc changes.

Damage Light(Smashing)
Recharge Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
Archetypeicon tanker.png 1 (Tanker)
Effects Melee(Cone)
Self +Defense(Melee, Smashing)
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (except Scrapper)
Set Categories Melee AoE Damage
Defense
Taunt (except Scrapper)
Universal Damage

TitanWeapons FollowThrough.png Follow Through

You Follow Through with a massive attack dealing Superior Smashing damage, knocking your opponent down and possibly stunning them. NOTE: Follow Through requires Momentum in order to be activated.

Damage Superior(Smashing)
Recharge Moderate
Minimum Level V archetypeicon brute.png 8 (Brute)
Archetypeicon scrapper.png 6 (Scrapper)
Archetypeicon tanker.png 16 (Tanker)
Effects Melee
Foe Knockdown, Stun, Requires Momentum
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness (except Scrapper))
Set Categories Melee Damage
Knockback
Stuns
Taunt (except Scrapper)
Universal Damage

TitanWeapons ShatterArmor.png Rend Armor

You batter your enemy with your mighty weapon dealing Extreme Smashing damage and reducing their resistance to damage as well as their defense to all types of attacks for a short time.

Damage Extreme(Smashing)
Recharge Slow
Minimum Level V archetypeicon brute.png 18 (Brute)
Archetypeicon scrapper.png 18 (Scrapper)
Archetypeicon tanker.png 28 (Tanker)
Effects Melee
Foe -Defense(All), -Resistance(All)
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (except Scrapper)
Set Categories Melee Damage
Accurate Defense Debuff
Defense Debuff
Taunt (except Scrapper)
Universal Damage

TitanWeapons Taunt.png Taunt

Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. An Accuracy check is required to Taunt enemy players, but is not needed against critter targets.

Recharge Slow
Minimum Level V archetypeicon brute.png 12 (Brute)
Archetypeicon tanker.png 10 (Tanker)
Effects Ranged (Targeted Area of Effect)
Foe Taunt
Enhancements Enhance Accuracy
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

TitanWeapons SweepingStrike.png Titan Sweep

You make a sweeping slash with your weapon, causing high damage and possibly knocking your opponent down. Note that Titan Sweep is unaffected by Arc changes.

Damage High(Smashing)
Recharge Moderate
Minimum Level V archetypeicon brute.png 2 (Brute)
Archetypeicon scrapper.png 2 (Scrapper)
Archetypeicon tanker.png 4 (Tanker)
Effects Melee (Cone)
Foe Knockdown
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Taunt Effectiveness (except Scrapper)
Set Categories Melee AoE Damage
Knockback
Taunt (except Scrapper)
Universal Damage

TitanWeapons WhirlingSlice.png Whirling Smash

You perform a powerful Whirling Smash that deals Moderate Smashing damage, and can knock an opponent down. NOTE: Whirling Smash requires Momentum in order to be activated.

Damage Moderate(Smashing)
Recharge Slow
Minimum Level V archetypeicon brute.png 26 (Brute)
Archetypeicon scrapper.png 26 (Scrapper)
Archetypeicon tanker.png 35 (Tanker)
Effects Point Blank Area of Effect, Minor Damage Over Time(Lethal)
Foe Knockdown
Requires Momentum
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Taunt Effectiveness (except Scrapper)
Set Categories Melee AoE Damage
Knockback
Taunt (except Scrapper)
Universal Damage

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

  • This set was accidentally released onto the Paragon Market on November 1, 2011, for a very brief moment for players to purchase. When it was pulled by the developers, players who were lucky enough to purchase it were allowed to keep it rather than it being removed from their power set list on character creation. According to Zwillinger, twelve people were able to purchase it during the time it was up, upon which they were labeled the "Dirty Dozen" by the dev team.[1] Positron replied on the same thread that the twelve players were also known as the "Titan Twelve".[2]
  • This set was added to the game for Brutes, Scrappers, Stalkers, and Tankers on December 6, 2011, as an update to Issue 21.

External Links