Damage Scale
Revision as of 16:51, 9 May 2009 by imported>Aggelakis
Overview
The Damage Scale (also referred to as damage scalar) is a form of comparing attacks across archetypes (usually at level 50). The base damage modifier of an attack is compared with the Blaster archetype's original damage modifiers of 1.0 for both Ranged and Melee, though Blasters have since been buffed to 1.125 for ranged.
This is a player and developer created concept, not an actual game mechanic. What the game actually does is each power has a scale for the effect, and an attributes table that it pulls the value from; the damage scale of the attack is multiplied by the value pulled from the attribute modifiers table (determined by archetype and level) to get the actual effect of the power.
Needs fleshed out further!
- Needs further explanations, including Melee_Damage, Ranged_Damage, and Melee_SSDamage and Ranged_SSDamage
- --possibly explain all that in another article and link it?
- in addition to majorly rewording the above two paragraphs
- --second paragraph was basically copy/pasted from Fleeting_Whisper's post[1]
Damage Scale by Archetype
Archetype | Melee | Range |
---|---|---|
Blaster | 1.000 | 1.125 |
Controller | 0.550 | 0.550 |
Defender | 0.550 | 0.550 |
Scrapper | 1.125 | 0.500 |
Tanker | 0.800 | 0.500 |
Peacebringer | 0.850 | 0.800
|
Bright Nova | N/A | 1.200 |
White Dwarf | 1.000 | N/A |
Warshade | 0.850 | 0.800
|
Dark Nova | N/A | 1.200 |
Black Dwarf | 1.000 | N/A |
Sentinel | {{{Sentinel}}} | |
Brute | 0.750 | 0.500 |
Stalker | 1.000 | 0.600 |
Mastermind | 0.550 | 0.550
|
Henchman 1 | 0.450 | 0.350 |
Henchman 2 | 0.550 | 0.450 |
Henchman 3 | 0.650 | 0.550 |
Dominator | 0.750 | 0.650 |
Corruptor | 0.750 | 0.750 |
Arachnos Widow | 1.000 | 1.000 |
Arachnos Soldier | 1.000 | 1.000 |
Pet | 1.000 | 0.800 |