Reduce min (Slash Command)
Revision as of 17:47, 26 July 2023 by BlackSpectre (talk | contribs) (Created page with "==Slash command== {{SlashCommandArticle|command=reduce_min|options=number|note=Sets the minimum size that textures will be reduced to (requires -reduce_mip > 0).}} * Default = 0. * '''Editor's Note:''' This is one of those graphics commands that get a lot of action when a player is having weird graphics problems such as random artifacts, black splotches, lines and other patterns and a bunch of other symptoms. If you do a Google search, you'll find at least 2 other game...")
Slash command
/reduce_min number
Sets the minimum size that textures will be reduced to (requires -reduce_mip > 0).
- Default = 0.
- Editor's Note: This is one of those graphics commands that get a lot of action when a player is having weird graphics problems such as random artifacts, black splotches, lines and other patterns and a bunch of other symptoms. If you do a Google search, you'll find at least 2 other games developed by Cryptic Studios, the same company that made COH, using the exact same command, with the exact same description as our /reduce_min. According to nearly every post I read, the only option needed for the command to solve some graphic problem is "1" (/reduce_min 1). Unfortunately, that's as far as they go, but my biggest problem is that I don't see any change in the graphics on my display when I use the command. I also don't get any errors, so it might be I just don't know how to use it... or Homecoming changed something... or the command is broken and never worked for COH.
/Reduce_min works with texture images within mip maps. A mip map is a file that contains an image and multiple copies of that image, reducing the resolution by half every time it is changed. It's a time saving trick.
Example
/reduce_min 1