Arsenal Mastery
Overview
You have mastery of weapons and Munitions gives you access to uncommon munitions and equipment. Arsenal Mastery is one of the Ancillary Power Pools available to Blasters.
Power Tables
The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Body Armor | 35 | Auto: Self +Res(Smash, Lethal) |
Cryo Freeze Ray | 35 | Ranged, Minor DMG(Cold), Foe Hold |
Sleep Grenade | 38 | Ranged (Targeted AoE), Minor DMG(Smash), Foe Sleep |
Surveillance | 41 | Ranged, Foe -Res(All), -DEF(All) |
LRM Rocket | 44 | Interruptible (Targeted AoE), Superior DMG(Smash, Lethal), Foe Knockback |
Powers
The following are powers in the Arsenal Mastery powerset.
Body Armor
You have Body Armor that will reduce all Smashing and Lethal damage. This power is always on, and costs no endurance.
Minimum Level | 35 (Blaster) |
Effects | Auto: Self +Resistance(Smashing, Lethal) |
Enhancements | Enhance Damage Resistance |
Set Categories | Resist Damage |
Cryo Freeze Ray
Although this weapon deals very little damage, the Cryo Freeze Ray encases your foe in a block of ice, holding him helpless in place for a while.
Damage | Minor(Cold) |
Recharge | Moderate |
Minimum Level | 35 (Blaster) |
Effects | Ranged |
Foe Hold | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Holds | |
Universal Damage |
LRM Rocket
The LRM Rocket is a powerful piece of hardware. It is very accurate and has a very long range. The impressive round can knock down its target. The LRM Rocket is bulky, awkward to use and you must take your time to aim, so this attack can be interrupted. You must be level 44 and have two other Arsenal Mastery Powers before selecting this power. If you are engaged in battle this attack becomes instant-cast, but inflicts lower damage on a reduced area.
Damage | Superior(Smashing/Lethal) |
Recharge | Slow |
Minimum Level | 44 (Blaster) |
Effects | Interruptible(Targeted Area of Effect) |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Reduce Interrupt Time | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Knockback | |
Universal Damage |
Sleep Grenade
Launches a Sleep Grenade at long range from beneath the barrel of your Assault Rifle. This small blast does minor smashing damage but affects all foes within the blast radius, and can knock them back. You must be level 38 and have one other Arsenal Mastery Power
before selecting this power.Damage | Minor(Smashing) |
Recharge | Slow |
Minimum Level | 38 (Blaster) |
Effects | Ranged(Targeted Area of Effect) |
Foe Sleep | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Sleep Duration | |
Set Categories | Ranged AoE Damage |
Sleep | |
Universal Damage |
Surveillance
When this power is activated, you focus your senses to analyze your target's defensive capabilities and discover their weaknesses. By sharing your knowledge of the target's weaknesses with your teammates, you effectively reduce their defense and resistance to damage. Your Combat Attributes Window will also show the combat attributes of the target. You must be level 41 and have one other Arsenal Mastery Power
before selecting this power.Recharge | Slow |
Minimum Level | 41 (Blaster) |
Effects | Ranged |
Foe -Resistance(All), -Defense(All) | |
Enhancements | Enhance Accuracy |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense Debuff |
Accurate Defense Debuff |
Historical
- This set was added to the game in Issue 3.
- Issue 27, Page 5 lowered the level at which the third power from Ancillary Power Pools unlocked from level 41 to level 38.
- Issue 27, Page 7 changed the name of this set from Munitions Mastery to Arsenal Mastery.