Hybrid Slot Abilities
Overview
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Hybrid Slot Abilities are powers placed in the Hybrid Slot of the Incarnate System. The Hybrid Slot Abilities grant Incarnates new powers based on the core Archetypes. Characters can choose a style that shores up a weakness, or one that further strengthens existing abilities. The Assault Tree increases damage, the Control Tree assists in locking down foes, the Melee Tree increases defense and status protection, and the Support Tree grants bonuses to the character and their teammates.
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Hybrid Ability Details
Activatable Powers
Abilities come in four rarity levels. The higher the rarity level, the more Incarnate Components are needed to create them. Components to create them are currently only available by participating in Incarnate System content or upgrading Incarnate Threads.
Common | |
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Uncommon | |
Rare | |
Very Rare |
Hybrid Ability Types
Assault
- T1: Assault Genome: Gives all damaging powers a 20% chance to increase S/L damage, stacks up to 3 times.
- T2: Assault Radial Genome: Gives all damaging powers a 35% chance to increase S/L/E/NE damage, stacks up to 3 times.
- T2: Assault Core Genome: Gives all damaging powers a 35% chance to increase S/L/F/C damage, stacks up to 3 times.
- T3: Assault Total Radial Graft: Gives all damaging powers a 55% chance to increase S/L/E/NE damage, stacks up to 3 times.
- T3: Assault Partial Radial Graft: Gives all damaging powers a 40% chance to increase S/L/E/NE/P/T damage, stacks up to 3 times.
- T3: Assault Partial Core Graft: Gives all damaging powers a 40% chance to increase S/L/F/C/E/NE damage, stacks up to 3 times.
- T3: Assault Total Core Graft: Gives all damaging powers a 55% chance to increase S/L/F/C damage, stacks up to 3 times.
- T4: Assault Radial Embodiment: Gives all damaging powers a 80% chance to increase all damage, stacks up to 3 times.
- T4: Assault Core Embodiment: Gives all damaging powers a 60% chance to increase all damage, stacks up to 5 times.
Control
- T1: Control Genome: Toggle that gives a 10% chance of lethal damage to controlled enemies.
- T2: Control Radial Genome: Toggle that gives a 20% chance of lethal damage to controlled enemies, plus a 20% chance of lethal damage to low-health enemies.
- T2: Control Core Genome: Toggle that gives a 20% chance of lethal damage to controlled enemies, plus a 20% chance of +1 magnitude to controls.
- T3: Control Total Radial Graft: Toggle that gives a 50% chance of lethal damage to controlled enemies, plus a 50% chance of lethal damage to low-health enemies.
- T3: Control Partial Radial Graft: Toggle that gives a 35% chance of psionic damage to controlled enemies, plus a 35% chance of psionic damage to low-health enemies.
- T3: Control Partial Core Graft: Toggle that gives a 35% chance of psionic damage to controlled enemies, plus a 35% chance of +1 magnitude to controls.
- T3: Control Total Core Graft: Toggle that gives a 50% chance of lethal damage to controlled enemies, plus a 50% chance of +1 magnitude to controls.
- T4: Control Radial Embodiment: Toggle that gives a 75% chance of psionic damage to controlled enemies, plus a 75% chance of psionic damage to low-health enemies.
- T4: Control Core Embodiment: Toggle that gives a 75% chance of lethal damage to controlled enemies, plus a 75% chance of +1 magnitude to controls.
Melee
- T1: Melee Genome: Regeneration buff per enemy within an 8ft radius, stacks up to 5 times.
- T2: Melee Radial Genome: Regeneration and defense buffs per enemy within an 8ft radius, stacks up to 5 times.
- T2: Melee Core Genome: Regeneration and resistance buffs per enemy within an 8ft radius, stacks up to 5 times.
- T3: Melee Total Radial Graft: Regeneration, defense, and status protection buffs per enemy within an 8ft radius, stacks up to 5 times.
- T3: Melee Partial Radial Graft: Regeneration and defense buffs per enemy within an 8ft radius, stacks up to 8 times.
- T3: Melee Partial Core Graft: Regeneration and resistance buffs per enemy within an 8ft radius, stacks up to 8 times.
- T3: Melee Total Core Graft: Regeneration, resistance, and status protection buffs per enemy within an 8ft radius, stacks up to 5 times.
- T4: Melee Radial Embodiment: Regeneration, defense, and status protection buffs per enemy within a 10ft radius, stacks up to 10 times.
- T4: Melee Core Embodiment: Regeneration, resistance, and status protection buffs per enemy within a 10ft radius, stacks up to 10 times.
Support
- T1:
- T2:
- T2:
- T3:
- T3:
- T3:
- T3:
- T4:
- T4:
X Common X
Fill in the blank.
Hybrid | Core Hybrid | Radial Hybrid | Total Core Hybrid | Partial Core Hybrid | Partial Radial Hybrid | Total Radial Hybrid | Core Final Hybrid | Radial Final Hybrid | |
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Rarity | |||||||||
X | |||||||||
Y | |||||||||
Z | |||||||||
Max targets | # | # | # | # | # | # | # | # | # |
Range/radius | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ | XYZ |
ED Bypass | 1⁄6 | 1⁄3 | 1⁄3 | 1⁄2 | 1⁄2 | 1⁄2 | 1⁄2 | 2⁄3 | 2⁄3 |
Level Shift |