Sleep
What Is Sleep?
Sleep is a Status Effect, like disorient, or knockback. An enemy under the affects of a sleep power will fall asleep. A player who is asleep is immobilized and unable to use any powers. Breakfree inspirations can be used to escape, however. NPC enemies that fall asleep will remain that way until the effect wears off or they start taking damage.
Falling under the Sleep effect, even for a single tick, will detoggle all your powers.
Magnitude, Resistance, Protection
All status effects work the same way. The target has both Resistance and Protection. In order for the attack to take effect, it must have a big enough Magnitude to overcome the Protection. Once the Protection is overcome, the duration of the effect depends on the target's Resistance. Attacks can stack in order to overcome a target's Protection.
PVE: Minions have a Protection of 1. Lts are 2. Bosses are 4. Elite Bosses are 6. The Purple Triangles of Doom on an Archvillain or Hero add 50 while they are up.
PVP: Players have a Protection of 2. Scrapper and Tank defenses add 16 to that number.
What Powers Cause Sleep?
There are a few fear inducing powers scattered among the primaries and secondaries for scrappers, brutes, stalkers, defenders, controllers, tankers, and dominators.
Ranged +Special Area of Effect(Sleep) Mag ???
The second power in the Illusion Control powerset.
Player Based Area of Effect Mag 1 might be 2, it will only work on minions and below
The final power in the Ice Melee powerset. Only works on minions and underlings.
Ranged (Targeted Area of Effect) Foe: Sleep Mag ???
The fifth power in the Mind Control powerset.
Ranged Foe: Sleep Mag ???
The first power in the Mind Control powerset.
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What Powers Protect Against Sleep?
Ranged Resistance+Free, Ally
Part of the Sonic Resonance powerset available to Controllers, Corruptors, and Defenders. Frees an ally from and provides resistance to Disorient, Hold, Sleep, Fear, Confusion, and Immobilize. Also increases Perception.
Ranged Resistance+Free, Ally
Part of the Empathy powerset available to Controllers and Defenders. Frees an ally from and provides resistance to Disorient, Hold, Sleep, Fear, Confusion, and Immobilize. Also increases Perception.
Toggle Resistance, Self
Part of the Energy Aura powerset available to Brutes and Stalkers. Provides resistance to Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, and DeBuff Defense.
Resistance, Self
Part of the Psionic Mastery Ancillary pool available to Controllers. Provides defense to Psionic damage and resistance to Sleep, Fear, Hold, and Disorient.
Toggle Resistance, Self
Part of the Ninjitsu powerset available to Stalkers. Provides resistance to Sleep, Fear, Hold, Immobilize, Confuse, and Disorient.
Toggle Resistance, Self
Part of the Dark Armor powerset available to Brutes, Scrappers, and Stalkers. Provides resistance to Psionic damage, Sleep, Fear, Hold, and Disorient.
Toggle Resistance, Self
Part of the Fiery Aura powerset available to Tankers and Brutes. Provides resistance to Sleep and Hold effects.
Click Resistance, Self
Part of the Electric Armor powerset available to Brutes. Provides resistance to Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and Enemy Teleportation.
Toggle Resistance, Self
Part of the Electric Armor powerset available to Brutes. Provides resistance to Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation.
Ranged Resistance+Free, Ally
Second power in the Medicine pool. Frees an ally from and provides resistance to Immobilize, Sleep, Disorient, Hold, Fear, and Confuse.
Click Resistance, Self
Part of the Invulnerability powerset available to Tankers, Brutes, and Scrappers. Provides resistance to Disorient, Sleep, Hold, Immobilize, and Knockback.
Toggle Resistance, Self
Part of the Invulnerability powerset available to Tankers, Brutes, and Scrappers. Provides resistance to Disorient, Hold, Sleep, Slow, and Knockback.
Toggle Resistance, Self
Part of the Ice Armor powerset available to Tankers. Provides resistance to Defense Debuffs, Disorient, Immobilization, Hold, Sleep, Slow and Knockback effects.
Resistance, Self
You have minor resistance to Sleep effects for the next 1 hour.
What Inspirations Protect Against Sleep?
Resistance+Free, Self
This inspiration frees from and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.
Resistance+Free, Self
This inspiration frees from and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.
Resistance+Free, Self
This inspiration frees from and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.