Sleep

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Revision as of 15:11, 3 March 2007 by imported>Snorii
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Overview

Sleep is a Status Effect, like disorient, or knockback. An enemy under the affects of a sleep power will fall asleep. A player who is asleep is immobilized and unable to use any powers. Breakfree inspirations and domination can be used to escape. Taking damage or benefiting from a heal will also free a player from sleep. NPC enemies that fall asleep will remain that way until the effect wears off or they start taking damage.

Falling under the Sleep effect, even for a single tick, will detoggle all your powers.

Magnitude, Resistance, Protection

All status effects work the same way. The target has both Resistance and Protection. In order for the attack to take effect, it must have a big enough Magnitude to overcome the Protection. Once the Protection is overcome, the duration of the effect depends on the target's Resistance. Attacks can stack in order to overcome a target's Protection.

PVE: Minions have a Protection of 1. Lts are 2. Bosses are 4. Elite Bosses are 6. The Purple Triangles of Doom on an Archvillain or Hero add 50 while they are up.

PVP: Players have a Protection of 2. Scrapper and Tank defenses add 16 to that number.

Powers That Cause Sleep

There are a few fear inducing powers scattered among the primaries and secondaries for scrappers, brutes, stalkers, defenders, controllers, tankers, and dominators.

Power

Ranged +Special Area of Effect(Sleep) Mag ???

The second power in the Illusion Control powerset.

Power

Player Based Area of Effect Mag 1 might be 2, it will only work on minions and below

The final power in the Ice Melee powerset. Only works on minions and underlings.

Power

Ranged (Targeted Area of Effect) Foe: Sleep Mag ???

The fifth power in the Mind Control powerset.

Power

Ranged Foe: Sleep Mag ???

The first power in the Mind Control powerset.

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Powers That Protect Against Sleep

Power

Click, Ally +Resistance

Part of the Poison powerset available to Masterminds. Provides resistance to Disorient, Hold, Sleep, Immobilize, Slow, Cold, and Toxic.

Power

Ranged Resistance+Free, Ally

Part of the Sonic Resonance powerset available to Controllers, Corruptors, and Defenders. Frees an ally from and provides resistance to Disorient, Hold, Sleep, Fear, Confusion, and Immobilize. Also increases Perception.

Power

Ranged Resistance+Free, Ally

Part of the Empathy powerset available to Controllers and Defenders. Frees an ally from and provides resistance to Disorient, Hold, Sleep, Fear, Confusion, and Immobilize. Also increases Perception.

Power

Toggle Resistance, Self

Part of the Energy Aura powerset available to Brutes and Stalkers. Provides resistance to Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, and DeBuff Defense.

Power

Auto: Self +Resistance (Sleep)

Part of the Fitness power pool available to all archetypes. Provides resistance to Sleep.

Power

Resistance, Self

Part of the Psionic Mastery Ancillary pool available to Controllers. Provides defense to Psionic damage and resistance to Sleep, Fear, Hold, and Disorient.

Power

Toggle Resistance, Self

Part of the Ninjitsu powerset available to Stalkers. Provides resistance to Sleep, Fear, Hold, Immobilize, Confuse, and Disorient.

Power

Toggle Resistance, Self

Part of the Dark Armor powerset available to Brutes, Scrappers, and Stalkers. Provides resistance to Psionic damage, Sleep, Fear, Hold, and Disorient.

Power

Toggle Resistance, Self

Part of the Fiery Aura powerset available to Tankers and Brutes. Provides resistance to Sleep and Hold effects.

Power

Toggle Resistance, Self

Part of the Super Reflexes powerset available to Scrappers and Stalkers. Provides resistance to Knockback, Disorient, Hold, Sleep, and Immobilize effects.

Power

Click Resistance, Self

Part of the Electric Armor powerset available to Brutes. Provides resistance to Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and Enemy Teleportation.

Power

Toggle Resistance, Self

Part of the Electric Armor powerset available to Brutes. Provides resistance to Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation.

Power

Ranged Resistance+Free, Ally

Second power in the Medicine pool. Frees an ally from and provides resistance to Immobilize, Sleep, Disorient, Hold, Fear, and Confuse.

Power

Click Resistance, Self

Part of the Invulnerability powerset available to Tankers, Brutes, and Scrappers. Provides resistance to Disorient, Sleep, Hold, Immobilize, and Knockback.

Power

Toggle Resistance, Self

Part of the Invulnerability powerset available to Tankers, Brutes, and Scrappers. Provides resistance to Disorient, Hold, Sleep, Slow, and Knockback.

Power

Click, Ally +Resistance

Part of the Leadership power pool available to all archetypes. Provides resistance to Disorient, Hold, Immobilize, Sleep, Confuse, Taunt, and Knockback.

Power

Toggle Resistance, Self

Part of the Ice Armor powerset available to Tankers. Provides resistance to Defense Debuffs, Disorient, Immobilization, Hold, Sleep, Slow and Knockback effects.

Power

Resistance, Self

You have minor resistance to Sleep effects for the next 1 hour.

Inspirations That Protect Against Sleep

Power

Resistance+Free, Self

This inspiration frees from and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.

Power

Resistance+Free, Self

This inspiration frees from and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.

Power

Resistance+Free, Self

This inspiration frees from and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.