Time
Revision as of 02:11, 8 February 2011 by imported>Sekoia (→Events: noting equivalent real times that correspond to in-game times, for convenience (with rounding to nearest minute))
Overview
The passage of time in-game is vastly accelerated with respect to real time. Heroes and Villains may encounter different aspects of the game depending on in-game time in addition to the graphical representation to day and night.
Algorithm
One real time hour is equivalent to two in-game days, with midnights occurring on the hour and on the half hour. The chart below compares real time (green) with the equivalent in-game time (blue). The servers syncronize their clocks with UTC.
Events
A number of events happen in the game between certain in-game times, including the following:
06:00 to 20:00
Real time: :08 to :25 and :38 to :55
- Villains can defeat Nerva Spectral Daemons in Nerva Archipelago to spawn Caleb.
21:00 to 06:00
Real time: :26 to :38 and :56 to :08
- Ghosts will spawn in Croatoa
- Jack in Irons may spawn in Croatoa
- Banished Pantheon spirit masks will spawn in Talos Island and Bloody Bay
- Council Vampyri will spawn in Striga Isle
- Caleb may spawn in Nerva Archipelago