Willy Starbuck

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Revision as of 08:28, 24 January 2009 by imported>Blondeshell (→‎Introductions: added greeting)
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Overview

Willy Starbuck
File:WillyStarbruck1.jpg
Hustler
Zone Steel Canyon
Coordinates (-4220, 0, 2330)[Copy]
Level Range 10-14
Introduced By Detective Jose Brogan
Vic Johansson
Detective Martins
Introduces Warren Trudeau
Kyle Peck
Wilson Zucco
Enemy Groups
v  d  e

Willy Starbuck is a hero contact in the Bronze Way neighborhood of Steel Canyon at coordinates (-4220, 0, 2330)[Copy] Willy Starbuck is a Natural origin contact. His level range is 10-14.

Introductions

Contact Introduced By

New Contact(s)

FBI Special Agent Warren Trudeau would like to have a word with you. He's particularly eager to work with new heroes like you in combating the Tsoo and the Council. Agent Trudeau is on special assignment to Skyway City.

I think you will find Agent Trudeau to be very helpful.

There's an EPA investigator named Kyle Peck who's known for working well with heroes. I'm sure he'd be happy to help you out as well, and, more importantly, I think you could help him against the Vahzilok. Kyle's connections keep him in Steel Canyon most of the time.

Kyle is fiercely dedicated. As long as you show commitment to helping Paragon City, you will have a strong ally.

I suggest you meet Wilson Zucco. He's an ex-gang member who's turned his life around, and he knows the Lost and the Skulls better than anyone. He also has a great deal of information on the Vahzilok. Wilson keeps an eye on the Lost from within Steel Canyon.

Wilson is one of the only people in the city who bridges the gap between the law and the streets.

Information

Hustler

Paragon City has known more than its fair share of con-men and hustlers, making Willy just one more small fish in a very big sea. He's not so much a con-man as he is somone who's always looking to broker a deal. While he skirts the boundaries of what's legal, he seldom breaks the law. He can get you tickets to a sold out concert or deliver a prized toy on Christmas Eve. He sells information, services, and maybe, just maybe, the occasional stolen good. But he's a good-hearted guy and no admirer of serious crime. So he's more than happy to help the city's heroes whenever they ask, especially when they're combating some of the city's more pernicious evils.

Initial Contact

I will steer you right, Character. Trust me.

Greeting

You'll love the stuff I have lined up.

Store

We work great together, my friend. I've got some cool gadgets in my store if you're interested; seems they fell off the back of a truck. You need something, you can call on Willy Starbuck.

  • Inspirations
  • Level 10 Training Enhancements (?% base costs) (Power 10 only)
  • Level 15 Natural/Technology Dual Origin Enhancements (?% base costs)

Story Arc

Merit Rewards: This activity awards 23 Reward Merits.

Bonefire (10-15)

Souvenir

Skulls bandana

You've kept the bandana of a defeated Skull as a souvenir of your crusade against the gangs of Paragon City. It's an adventure you've come to think of as:

Bonefire

When the Skulls made a move on the Hellions, you were on the scene to keep their battle off the streets. You also found a magical cloak in the Hellions base.

You took the cloak to Azuria, who was relieved to see you. One of the MAGI's employees had been kidnapped, and Azuria sent you to the rescue. When the battle was over, the rescued mystic had a story to tell. She had learned that the Hellions were working with two other gangs: the Outcasts of Steel Canyon and the Warriors of Talos Island. The three gangs were trying to flood the underworld with magical artifacts.

Your work against the gangs of Paragon City kicked up into high gear when you went to speak with Athena Currie about the Skulls. She asked you to break up a Skulls hideout. There you found a ledger which connected the Skulls, the Trolls, and the Family in a Superadine cartel. You took the ledger to Detective Carla Brunelli, a member of Paragon City's gang unit. At her direction, you went after the Skulls' main headquarters, and found yourself in the middle of another brutal gang fight. You defeated all the warring gang members and emerged victorious. However, the ledger had mysteriously disappeared from Carla's office, taking with it any hope of convicting the Family on drug charges.

Stop the gang war

Briefing

Hey there, Character. I heard a bad rumor today. It seems one of the Skull leaders, Marrowsnap, is leading a bunch of his guys into a known Hellion hideout. I'm afraid a conflict like that could spill out onto the streets and endanger the lives of our citizens. We need some hero presence down there to stop that gang war. Will you do it?

Mission Acceptance

Make sure that those two gangs know that their squabbles are being monitored!

Unnecessary Solicitation

I really need you to stop those two warring gangs!

Mission Objective(s)

The door hangs on its hinges. It looks like the Skulls have already made their entrance.

  • Arrest all gang members, Look for clues
    • Seek cause of gang war

You defeated the villains and found a mysterious cloak.

Notes

  • The name of the cloak varies. Possible names include Robe of Cold Comfort and Cloak of Bitter Grace.
  • The name of the enchantress who crafted the cloak varies. Possible names include Atsegine and Yanamahri.

Enemies

Hellions
Skulls

Notable NPCs


Clue
Cloak of Bitter Grace / Robe of Cold Comfort

This mystical robe was crafted by the enchantress Atsegine / Yanamahri. It carries her unique mystical signature.

Debriefing

This cloak clearly has some sort of mystical power. I wonder what the Hellions wanted with it.

It sounds like my suspicions were correct. The Skulls are looking to increase their turf. This could get bad.

Take the cloak to Azuria

Briefing

I'd like you to take that strange cloak you found to Azuria at MAGI. She may be able to tell us why the Skulls and Hellions were willing to go to battle over it.

Mission Acceptance

The Skulls might make a second attempt to get the cloak, so look out.

Ambush! That's Character, the one with the cloak.

Upon acceptance of the mission, there will be an ambush by Skulls.

Take the cloak to Azuria

Unnecessary Solicitation

You told me you were going to deliver that cloak to the MAGI Office.

Mission Objective(s)

  • Take the cloak to Azuria

Briefing

Oh, Character, it's you! We need your help desperately! One of our enchantresses, Yanamahri, has been kidnapped by the Hellions! She's being held in an abandoned office in Kings Row. Will you please rescue her? While you're doing that, I'll examine this cloak you brought me.

You had better take this extra emergency teleporter, in case Yanamahri needs it.

Defeat gang leader and guards

Unnecessary Solicitation

Azuria asked you to rescue someone? Well, what are you waiting for? Get to it!

Mission Objective(s)

It's cold in here; the building hasn't been heated since it went out of business years ago.

  • Defeat gang leader and guards
    • Find missing mystic

You have rescued Yanamahri.

Notes

  • The name of the enchantress varies. Possible names include Atsegine and Yanamahri.

Enemies

Hellions

Notable NPCs


Clue
Yanamahri's story

When you rescued Yanamahri, she told you:

'Thank you so much. You can't imagine the threats they made! I did discover some interesting things. It seems that these Hellions are doing the bidding of another group. They, and another gang called the Outcasts, are working for the Warriors of Talos Island. For some reason, the Warriors want to flood Paragon City with minor magical items. I don't know what they are about, but it can't mean anything good for the city.'

Debriefing

Good job on getting Yanamahri out of there. You know, she crafted the Robe of Cold Comfort you recovered from the Hellions earlier. I wonder if they found her by tracing the mystical energy she transferred to that cloak?

The Hellions seem to be gearing up for a fight. They even went so far as to kidnap a MAGI mystic to tip the scales in their favor! Well, at least we have a good idea where they are getting their backing from now. Their connection to the Warriors' artifact trade is a secret worth knowing.

Take the message to Athena Currie

Briefing

You did a great job freeing Yanamahri from the Hellions, but it looks like our gang problems are just beginning. The Skulls are moving into Kings Row in force, and we need to step up the presence there. Will you take this message to my friend Athena Currie? She has friends on the police force; she should be able to get the extra people we need.

Mission Acceptance

Be sure to tell her to ask for some extra cops in Kings Row.

Ambush! That's that punk, Character!

There will be an ambush by the Skulls upon accepting this mission.

Talk to Athena Currie

Unnecessary Solicitation

Athena Currie is waiting for you.

Mission Objective(s)

  • Talk to Athena Currie

Briefing

If Willy Starbuck thinks it's important, I'll ask for some extra cops on patrol in Kings Row. I've been worried about the situation there as well. In fact, one of my informants gave me a tip on some Skull activity over in the old Hyperion Building. I'd like you to check it out for me. See if you can find out what they're up to over there.

Defeat Skull leader and guards

Unnecessary Solicitation

Athena Currie wanted you to check out the old Hyperion Building, so get to it.

Mission Objective(s)

It looks like Athena's source was right. This is definitely a hideout for the Skulls.

  • Defeat Skull leader and guards
    • Find evidence of Skull plan

You have defeated the Skulls and recovered some evidence.

Enemies

Skulls

Notable NPCs


Clue
Business ledger

This ledger contains records on drug manufacturing and sales. It belongs to a large group called the Superadine Connection, which includes the Skulls and the Skyway City Trolls. The group is presided over by the Family, a powerful gang from Independence Port.

Debriefing

Wow, this ledger you found is great! Looks like the Skulls' entire drug operation is summed up in here, along with their connections to the Trolls and the Family. Now, that's what I call juicy info! I am sure the police will love this.

It's starting to look like the Skulls and Hellions are coming together for a big clash of the pawns, Character.

Take the ledger to Carla Brunelli

Briefing

Carla Brunelli wants to see that ledger you took from the Skulls. She's on the gang task force here in Paragon City, and she's the best person to handle all this new info about the Skulls' Superadine connections. Do me a favor and take that ledger to Carla Brunelli.

Mission Acceptance

Do whatever Carla asks of you, all right?

Ambush! Take Character down, boys!

Upon acceptance of the mission, there will be an ambush by Skulls.

Take ledger to Carla Brunelli

Unnecessary Solicitation

You need to get that ledger to Carla!

Mission Objective(s)

  • Take ledger to Carla Brunelli

Briefing

Wow, this ledger is everything Willy Starbuck described and more! It seems that the Family has been supplying the Skulls with Superadine, and the Skulls are then selling it to the Trolls, keeping the Family's nose clean. Lining up for the opposition, we've got the Hellions, the Outcasts, and the Warriors. It looks like the Warriors have a huge artifact trade going, and the Hellions and Outcasts are in on that action.

I need you to get to Perez Park and start putting the hurt on both the Hellions and the Skulls. Hopefully you can get info on one of their headquarters. Then we can put a big dent in their organizations.

Locate gang headquarters

Unnecessary Solicitation

Carla wanted you to start putting the hurt on both the Hellions and the Skulls in Perez Park.

Mission Objective(s)

  • Locate gang headquarters
    • Defeat 20 Hellions and 20 Skulls

One of the defeated thugs gave up the location of the Skulls' main base.

Defeat all gang members

Unnecessary Solicitation

One of the Skulls rolled over? Excellent! Now that we know the location of their headquarters, you can show them who has the power in Paragon City!

Mission Objective(s)

These cave walls resound with the sounds of gunfire and flame.

  • Defeat all gang members

You took down the Skulls' base.

Enemies

Hellions
Skulls

Notable NPCs

Debriefing

You performed great in there, Character. The city and its people owe you a debt of gratitude! I don't know if you heard, but that ledger was stolen from Carla. It's a darn shame; the drug connections it described would have let us put away several ranking members of the Skulls, Trolls, and Family!

You saved a MAGI mystic, took down those warring gang members, and greatly expanded our knowledge of how the gangs in Paragon City operate. Character, nothing can diminish what you accomplished here. This was your greatest victory to date!

Missions

Template:Mission Common Rescue Mason before the Council can torture him into assisting them Template:Mission Common Find evidence leading to the rest of the Council bases Template:Mission Common Go to Steel Canyon and convince the Council that they're not welcome Template:Mission Common Go to Steel Canyon and stop the Council sabotage

Shut down the Council cell

Briefing

A cell of Council troops has taken over a couple floors of an abandoned office in Paragon City. They are using it as a planning and staging area for attacks throughout the city. I need someone who can go in and shut down the Council cell.

Please take extra care to see that no one escapees. If the cell's ringleaders get away, we may have to consider this mission a failure.

Last week's bombing at the exchange was planned from this cell, and I'm sure they're planning similar attacks as we speak. The Council has become much bolder since they ousted their old regime. They are being led by Archon Flynn. Take down Flynn and his bodyguards, and the cell will disperse.

Mission Objective(s)

The offices are in disarray, but someone has made an effort to make this place habitable. In its current condition, it's an excellent staging area.

  • Defeat Flynn and his guards
    • Don't let Flynn escape

Upon Success: Unknown
Upon Failure: Despite your efforts, Flynn escaped.

Notable NPCs

Enemies

Council

Debriefing (Success)

You shut down that cell by defeating Archon Flynn. He's singing like a canary; he's already given up the locations of several other Council cells. Excellent work.

Debriefing (Failure)

Well, Flynn is still on the streets. I'll tell my contacts to watch out for him, but to be honest, we may have lost our shot at bringing him to justice.

Hit the streets and defeat a few Council troops

Briefing

There has been a marked increase in Council activity since they ramped up their recruiting. Can you hit the streets and defeat a few Council troops? Those thugs need a wake-up call. Steel Canyon is particularly overrun, though I'm sure any zone in the city would welcome your assistance.

The techs at DATA were wondering if you could test out these Cryoprojection Bracers for a short while.

Temporary Power:

The Cryoprojection Bracers temporary power is awarded upon mission acceptance.

Power

Damage (Cold/Smash), Ranged, Foe -Recharge

These bracers use a concealed freon cell to create a beam of freezing cold. The Cryoprojection Bracers slow the target's attacks for a time. There are 30 charges.

Mission Objective(s)

  • Slow spread of Council
    • Defeat 10 Council

You have slowed the spread of the Council.

Debriefing

Looks like those Cryoprojection Bracers worked out well for you.

External Links