Confuse (Status Effect)

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Revision as of 21:36, 20 November 2008 by imported>Hilker (→‎Powers that use Confuse: Adding Arctic Air)
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Overview

Confuse (or Confusion) is a Status Effect. An enemy under the effects of a Confuse power is unable to correctly distinguish friend from foe.

Confused critters will typically use beneficial powers on targets they normally consider enemies and harmful powers on targets they normally consider allies. (Exceptions to this include foes that have rez powers (who will always use the rez power on their allies) and the Devouring Earth eminators (which always buff Devouring Earth).) Confused critters do not actually switch sides, become pets or teammates, or become controllable in any way by the thing that Confused them. Confused critters technically remain enemies to player teams and can still be targeted and affected as such, even though they won't return fire while the Confusion lasts. Attacks made by Confused critters will draw aggro to the critter, but not to the thing that confused them.

Confused player characters will lose their ability to reliably target their powers. When activating a power that effects others, it will be applied to a random target within range--sometimes friend, sometimes foe--regardless of what is currently targeted. The random targeting can include teammates, pets, critters, enemies in PvP, and allies in PvP. Confusion does not shut off toggle powers.

Confusion and Experience

An enemy defeated entirely by Confused critters is worth no experience. An enemy that's partially damaged by Confused critters is worth partial experience. However, the split is not perfectly proportional, like it is when multiple competing teams fight the same enemy. When a Confused critter damages another, only 1/4 of its damage counts toward "stealing" experience. The other 3/4 is removed from the target's maximum health before comparing how much damage everyone dealt to it.

Example: If an enemy has 240 Health and you and a random passer-by each do 120 damage to it, you will get half the normal experience (120 / 240). However, if we replace that passer-by with a Confused enemy, experience is distributed as if the Confused helper only dealt 30 damage (1/4 of 120) and the target only had 150 Health to begin with (its real Health minus 3/4 of the confused damage, or 240 - (3/4 of 120)). Since you still dealt 120 damage, your portion of the XP will be 120 / 150, or 80%.
Confuse xp graph.gif


Powers that use Confuse

Confuse.png

Most powers that use confuse are a variation of the above image, the bust of a character surrounded by small bubbles.

Power

Ranged Cone, -ToHit, Sleep (Mag 2), Confuse (Mag 2), -Perception.

This power will reliabily either confuse or sleep minion and underling targets when it hits, this power will stack with other player's sleeps/confuses. This power is availible to Stalkers from the Ninjitsu secondary power set at level 35, as well as indirectly to Masterminds through the Jounin in Ninjas after their Kuji In Zen upgrade.

Power

Toggle: PBAOE Confuse (Mag 3), Fear, -Speed, -Recharge, -Stealth.

While this power is active, you are surrounded in a fog of Arctic Air that dramatically slows the attack and movement speed of nearby foes. The chill of the Arctic Air is so bitter that many foes are forced to flee, albeit very slowly, from the immediate area. Others may attack their own allies, as the fog from the Arctic Air is thick and can cause much confusion. The cold air can also reduce the stealth capability of affected foes. Available to Controllers and Dominators through the primary power set Ice Control as early as level 6.

Power

Ranged Cone, Confusion (Mag 3)

You throw a handful of seeds from a rare Baffle plant at your foes. The seeds spread out in a wide cone and release a dusty chaff that contain a number of alkaloids and hallucinogenic compounds. Foes that come into contact with these seeds become violently confused and will turn and attack each other, ignoring you and all your allies. A confusion AoE available to Controllers and Dominators through the primary power set Plant Control as early as level 8.

Power

Range, Target Confuse (Mag 3)

You can Deceive an enemy into believing their friends are not who they appear to be. If successful, the enemy will ignore you and attack their own allies. If you Deceive someone before they have noticed you, your presence will continue to be masked. A single target power available to Controllers through the primary power set Illusion Control as early as level 2.

Power

Range, Target Confuse (Mag 3)

You can Confuse an enemy, forcing him to believe his friends are not who they appear to be. If successful, the enemy will ignore you and attack his own allies. If you Confuse someone before he has noticed you, your presence will continue to be masked. A single target power available to Arachnos Widows who have undertaken the Fortunata path. It is available via the secondary power set Fortunata Teamwork from level 28.

Power

Ranged, Target Confuse (Mag 3)

You can Confuse an enemy, forcing that foe to believe their friends are not who they appear to be. If successful, the enemy will ignore you and attack their own allies. If you Confuse someone before they have noticed you, your presence will continue to be masked. This power is available to Controllers and Dominators through the Mind Control primary power set as early as level 6.

Power

Ranged Targeted AoE, Foe Confuse (Mag 3)

You can cause Mass Confusion within a group of foes, creating chaos. All affected foes within the area will turn and attack each other, ignoring all your allies. If you Confuse your foes before they noticed you, your presence will continue to go unnoticed. This power is available to Controllers and Dominators through the Mind Control primary power set at level 32.

References