Mission:Tina Macintyre - The Hydra Dimension

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Revision as of 05:43, 21 January 2011 by imported>Taosin (→‎{{UL|Defeat all villains in area}}: fixed Aue''io)
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The Hydra Dimension

Merit Rewards: This activity awards 7 Reward Merits through Flashback only.

This three-part mission is usually offered after completing the Story Arc, though sometimes, it may be offered before the Story Arc.

Badge

Stepping into the mission portal (for the first and/or third part) will award any hero with the Exploration Multidimensional Badge.

Badge
Multidimensional (requires hero/resistance/vigilante)

The Hydra that lives under Paragon City is rumored to be a refugee from this dimension.

Go to the Hydra's dimension and learn anything you can

Briefing

There's good news, Character. After months of effort, some Portal Corporation techs have managed to isolate the dimension the Hydra comes from. We want you to go there and learn anything you can about the Hydra. Thanks to the efforts of Paragon City's brave heroes, the monster is relatively contained within the sewer system. But it has enormous regenerative powers, and we need to find a way to defeat it for good. If you find anything, take it to Dr. Steve Sheridan. He knows a lot about extra-dimensional species.

  • Go to the Hydra's dimension and learn anything you can

I'm not really sure what you'll find there, Character. From our initial probes, it looks like a pretty scary place.

Unnecessary solicitation

We still need to know more about the Hydra.

Mission Objective(s)

You look up at the green sky. Somehow, you find it strangely beautiful.

  • Defeat all villains in area

After fighting the Hydra Men, you're covered in a gelatinous green goo.

Enemies

Hydra

Take goo to Dr. Sheridan

Mission Objective(s)

  • Take goo to Dr. Sheridan

Unnecessary solicitation

You should take that gunk over to Dr. Steven Sheridan. Maybe he can make some sense of it.

Ambush! When you zone to a different map on your way to meet Steven Sheridan, you will be ambushed by Rikti.

Briefing

Mighty interesting, Character. Mighty interesting indeed. I'll tell you one thing: these Hydra Men aren't the simple blobs of protoplasm we thought they were. In fact, I think this green goop they were covered in is actually their method of communication. Now, mind you, this is only a theory.

I think the Hydra communicate through chemical signals. One Hydra Man secretes certain chemicals into that green plasma. Then he touches another, who can instantly 'read' his message. It's quite sophisticated, I assure you. If you'll bear with me for a moment, I believe I can develop a new plasma that will let you understand their chemical signals. Communication will be only one way, but it should give you a better idea of what's going on in that world.

Clue
Pink plasma

Dr. Steven Sheridan engineered this plasma from the gelatinous substance the Hydra Men use to communicate with one another. After some time in the Hydra world, you should begin to understand their thoughts.

Defeat all villains in area

Unnecessary solicitation

Sheridan's got a pretty big brain, huh? You better get back to the Hydra dimension and see what there is to see.

Mission Objective(s)

After coating your body with Dr. Sheridan's pink plasma, you feel more than a little silly. At least there's no one here to see you but the Hydra Men.

  • Defeat all villains in area
    • 3 portals to shut down

When you fought the Man O'War, Aue'io, you hear his thoughts inside your head.

Enemies

Hydra
Rikti

Notable NPCs

Editor's Note:

One or both the above NPCs may fail to spawn for a solo player. It is possible that they only spawn for larger teams. However, mission completion is not affected.

Debriefing

So, the Rikti have been kidnapping Hydra Men from the dimension you visited. Then they bring the creatures back to our world, to help them fight their war against us. I always assumed the Hydra Men were hostile, but maybe they're just confused. Kidnapped, uprooted, stuck on some strange new planet far from their families. No wonder they assume we're all their enemies! It's too bad Dr. Sheridan wasn't able to engineer a way for you to make yourself understood to the Hydra Men; then we could tell them we mean them no harm. But I guess it's best if we just do what they asked of us: leave them alone.