Electricity Mastery

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Revision as of 14:25, 29 May 2020 by Aberrant (talk | contribs) (Re-ordered powers.)
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Overview

Electricity Mastery is one of the powersets. It is a Corruptor, Defender and Sentinel Ancillary Power Pool.

You have Mastery over Electricity to defeat your foes, and to add some much needed armor and defense. (Corruptor and Defender)

You have advance Mastery over Electricity and are able to control your foes and aid your allies with it. (Sentinel)

Power Table

The following table shows which powers are available and at what level:

Corruptor / Defender

Power Level Effect
Electric Fence 35 Ranged, Moderate DoT(Energy), Foe Immobilize, -End, -Recovery
Thunder Strike 35 Melee (Targeted AoE), High DMG(Smash/Energy), Foe Disorient, -Recovery, Knockback
Charged Armor 41 Toggle, Self +Res(Smash, Lethal, Energy)
Shocking Bolt 41 Ranged, Minor DoT(Energy), Foe Hold, -End
Power Sink 44 PBAoE, Foe -End, -Recovery, Self +End

Sentinel

Power Level Effect
Chain Fences 35 Ranged AoE, Minor DMG(Energy), Foe Immobilize, -End, -Fly
File:Electriccontrol havokpunch.pngHavoc Punch 35 Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End, Knockback
Paralyzing Jolt 41 Ranged, Moderate DMG(Energy), Foe Stun, -End
File:Electriccontrol lightningfield.pngLightning Field 41 Toggle: PBAoE Minor DoT(Energy), Foe -End
File:Electriccontrol heal.pngRehabilitating Circuit 44 Chain, Team +Heal

Powers

The following are powers in the Electricity Mastery powerset.

ElectricControl ChainFences.png Chain Fences

You can immobilize multiple foes in a chain of electricity, dealing minor damage to all foes in range and draining some endurance. This power also reduces Flight capacity in targets.

Damage Minor(Energy)
Recharge Moderate
Minimum Level Archetypeicon sentinel.png 35 (Sentinel)
Effects Ranged(Area of Effect)
Foe Immobilize, -Endurance, -Recovery
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Immobilization Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Immobilize
Endurance Modification

ElectricityMastery ChargedArmor.png Charged Armor

When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to smashing, lethal and energy damage.

Recharge Fast
Minimum Level V archetypeicon corruptor.png 41 (Corruptor)
Archetypeicon defender.png 41 (Defender)
Effects Toggle: Self +Resistance(Smashing, Lethal, Energy)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

ElectricityManipulation ElectricFence.png Electric Fence

Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay.

Damage Moderate Damage over Time(Energy)
Recharge Fast
Minimum Level V archetypeicon corruptor.png 35 (Corruptor)
Archetypeicon defender.png 35 (Defender)
Effects Ranged
Foe Immobilize, -Endurance, -Recovery
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Endurance Modification
Enhance Immobilization Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Immobilize
Endurance Modification

File:Electriccontrol havokpunch.png Havoc Punch

The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with a greater damage. Havoc Punch can may knock down targets, drain some Endurance from your target, or even overload their synapses, leaving them writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release them.

Damage Moderate (Smashing/Energy)
Recharge Moderate
Minimum Level Archetypeicon sentinel.png 35 (Sentinel)
Effects Melee
Foe Sleep, Knockback, -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Sleep Duration
Set Categories Melee Damage
Endurance Modification
Knockback
Sleep

File:Electriccontrol lightningfield.png Lightning Field

While active, you emit a storm of electricity that constantly damages all nearby foes.

Damage Minor Damage over Time(Energy)
Recharge Moderate
Minimum Level Archetypeicon sentinel.png 41 (Sentinel)
Effects Toggle: Point Blank Area of Effect
Foe -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Set Categories Melee AoE Damage
Endurance Modification

ElectricControl TeslaCage.png Paralyzing Jolt

You strike an enemy with a powerful jolt of electricity, disorienting him, draining some endurance and causing moderate damage over time.

Damage Minor (Energy)
Recharge Slow
Minimum Level Archetypeicon sentinel.png 41 (Sentinel)
Effects Ranged
Foe Stun, -End, -Recovery
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Disorient Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Stuns
Endurance Modification

ElectricityManipulation PowerSink.png Power Sink

Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your endurance. If there are no foes within range, you will not gain any endurance. You must have two other Electricity Mastery Powers before selecting this power.

Recharge Long
Minimum Level V archetypeicon corruptor.png 44 (Corruptor)
Archetypeicon defender.png 44 (Defender)
Effects Point Blank Area of Effect
Foe -Endurance, -Recovery
Self +Endurance
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Set Categories Endurance Modification

File:Electriccontrol heal.png Rehabilitating Circuit

You can use your Rehabilitating Circuit to heal the wounds of your group. Although you can be healed by this power, you need to use it against an ally for the chain to affect you.

Recharge Slow
Minimum Level Archetypeicon sentinel.png 44 (Sentinel)
Effects Chain
Team +Heal
Enhancements Enhance Heal
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Healing/Absorb

ElectricityManipulation ShockingGrasp.png Shocking Bolt

Holds a distant foe by Shocking him with electricity. The seized target is left writhing in agony and is unable to defend himself. Shocking Bolt also drains a some endurance from the target over time. A portion of drained endurance may be returned to you.

Damage Minor Damage over Time(Energy)
Recharge Moderate
Minimum Level V archetypeicon corruptor.png 41 (Corruptor)
Archetypeicon defender.png 41 (Defender)
Effects Ranged
Foe Hold, -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Holds
Endurance Modification

ElectricityManipulation ThunderStrike.png Thunder Strike

A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be disoriented. Any nearby foes may be knocked down and take some damage from the shockwave.

Damage High (Smashing/Energy)
Recharge Slow
Minimum Level V archetypeicon corruptor.png 35 (Corruptor)
Archetypeicon defender.png 35 (Defender)
Effects Melee (Targeted Area of Effect)
Foe Disorient, -Recovery, Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Disorient Duration
Set Categories Melee AoE Damage
Stuns
Knockback

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

  • This set was added to the game in Issue 3.
  • Shocking Bolt was added to this set in Issue 13.
  • This set was made available to Corruptors in Issue 18.
  • Issue 21 lowered the level at which the set's powers become available: two changed from 41 to 35, two from 44 to 41, and one from 47 to 44.
  • Electrical Mastery along with 5 new powers was added to Sentinels in Issue 25

See Also

External Links

Electricity Mastery for Defenders at City of Data v2.0