Lt. Volkov
Overview
Lt. Volkov | |
---|---|
Expedition Commando | |
Zone | Firebase Zulu |
Coordinates | (-5512, 1763, 1504) |
Level Range | 40-50 |
Introduced By | General Hammond |
Introduces | Lt. Col. Flynn |
Enemy Groups | |
Lt. Volkov is a hero contact in the Firebase November neighborhood of Firebase Zulu at coordinates (-5512.5, 1763, 1504). His level range is 40-50.
- Lt. Volkov is an endless source of missions, much like the Police Radio, or Borea in the Rikti War Zone. He has no story arc.
- Dr. Boyd does introduce Lt. Col. Flynn.
Introductions
Contact Introduced By
Contact Introduces
Information
Expedition Commando
Though much of Lieutenant Quinn Volkov's military history remains classified for national security reasons, what little is known is quite impressive with over a dozen commendations for valor above and beyond the call of duty. It's also known the Lt. Volkov has often worked against superhuman and supernatural threats to world peace, and that he has worked with Brigadier General Hammond on several occasions. When General Hammond requested him for the UN Expeditionary Force, it's rumored that he threatened to resign if he wasn't allowed to take the assignment. Whether this is due to his belief in the potential threat of the Shadow Shard or his friendship with General Hammond is also unknown.
Prior to Introduction
Sorry, Character. I respect your work, but I'm not authorized to talk to you at this time. Maybe you should talk to General Hammond.
Initial Contact
Quinn Volkov, Lieutenant, United States Air Force, currently attached to the United Nations Shadow Shard Expeditionary Force.
I've heard a lot of good things about you, Character. If you want to help out here and survive, I hope everything I've heard is true.
Greeting
- I've got another developing situation.
- Are you ready for the next operation?
- I've uncovered another building crisis.
Too Busy
Hold on, Character. I think you have enough to do already. Come back when you can put your full attention on the work I have for you.
Store
- Inspirations (Insight, Sturdy, Respite, Awaken, Break Free)
You've made a pretty good start, Character. I've just been resupplied, so I may have some Enhancements that can help you out. I've linked you in with my communication codes, you should be able to get hold of me any time.
- Level 40 Magic Single Origin Enhancements (200% base costs)
- Level 40 Mutation Single Origin Enhancements (200% base costs)
- Level 40 Natural Single Origin Enhancements (200% base costs)
- Level 40 Science Single Origin Enhancements (200% base costs)
- Level 40 Technology Single Origin Enhancements (200% base costs)
Missing Store Unlock Dialogue
- Level 50 Magic Single Origin Enhancements (200% base costs)
- Level 50 Mutation Single Origin Enhancements (200% base costs)
- Level 50 Natural Single Origin Enhancements (200% base costs)
- Level 50 Science Single Origin Enhancements (200% base costs)
- Level 50 Technology Single Origin Enhancements (200% base costs)
Missions
Rescue the captured patrol within 45 minutes
Briefing
One of the patrols has gone missing. We thought it might have been the Rularuu, but scouts investigating the scene found shells from Nemesis Army weapons, and tracked a Nemesis patrol back to where we think those men are being held. Those men need to be rescued before the Nemesis Army decide they've outlived their usefulness. You may have as little as 45 minutes to save those men's lives.
Mission Acceptance
You're the best chance those men have, Character. Your sole objective will be to locate and liberate them from the Nemesis Army. Keep the time in mind, there won't be much margin for error.
Unnecessary Solicitation
You're the only chance these men have, Character. We're all counting on you to get them back alive.
Mission Objective(s)
According to what little information you have, the captive men are being held in this base. You only hope you're not too late.
- Rescue the missing patrol - 45:00
- 3 soldiers to save
Success: You rescued all of the soldiers from the Nemesis Army.
Failure: missing failure "completion" text
Enemies
Notable NPCs
- Warhulk
- 3x Captured Soldier (Non-Escort Captive)
Debriefing
- Mission Success: That's 3 men who wouldn't have lived to see another day if it hadn't been for you, Character.
- Mission Failure: missing failure debriefing text
Rescue the captured patrol within 60 minutes
Mission Briefing
A patrol's gone missing, and we were able to confirm that the Nemesis Army has captured them. My rangers have tracked a Nemesis patrol back to where we think those men are being held, but the defenses were too strong to take ourselves. Those men need to be rescued before the Nemesis decide they've outlived their usefulness. You may have as little as 60 minutes to save those men's lives.
Mission Acceptance
You're the best chance those men have, Character. Your sole objective will be to locate and liberate them from the Nemesis Army. Keep the time limit in mind, there won't be much margin for error.
Unnecessary Solicitation
You're the only chance these men have, Character. I know that there isn't a lot of time, but we're all counting on you to get them back alive.
Mission Objective(s)
According to Lt. Volkov's scounts, the missing men should be somewhere in this base. You only hope you're not too late to save them.
- Rescue missing patrol - 60:00
- 5 soldiers to rescue
Success: You rescued all of the soldiers from the Nemesis Army.
Failure: missing failure "completion" text
Enemies
Notable NPCs
- Warhulk
- 5x Captured Soldier (Non-Escort Captive)
Debriefing
- Mission Success: You saved the lives of some good men today, Character. I hate to think of what would have happened to those guys without you.
- Mission Failure: I hate to think of the fate of any man left with the Nemesis Army. I just hope they killed them quickly, instead of turning them into warhulks or worse. I know you did your best, Character, and maybe next time it will be enough. Maybe next time.
Rescue the captured patrol within 90 minutes
Mission Briefing
Character, there's been a serious incident. A large patrol has been captured by the Nemesis Army, and are being held in a large Nemesis facility. The Nemesis Army will start questioning those men soon, and when they're done with that those soldiers won't have long to live. If you can't rescue the missing patrol, I doubt they'll survive for long. You'll have maybe 90 minutes to save all 8 men.
Mission Acceptance
Your sole objective will be to locate and liberate those men from the Nemesis Army. I suggest that you may wish to bring allies along, however. This could be very dangerous, and you won't have much time at all.
Unnecessary Solicitation
missing data
Mission Objective(s)
The missing men should be somewhere in this base. You only hope you're not too late.
- Rescue missing patrol - 90:00
- 8 soldiers to rescue
Success: missing successful completion text
Failure: missing failure "completion" text
Enemies
Debriefing
- Success: You've got a knack for saving lives, and I'm glad for the ones you saved today. I'm sure we'll need more help before too long, though. It's dangerous out there.
- Failure: missing failure debriefing
Intercept Nemesis Army patrols around the Firebase Zulu area
Briefing
The Nemesis Army has been causing trouble all around the area, no doubt looking for new base sites and probing our defenses. These Nemesis Army operations need to be intercepted.
Mission Acceptance
The Nemesis Army's patrols and scouts have been spotted all over the zone, so you can look for them anywhere around here you like. The important thing is that you intercept them.
Unnecessary Solicitation
You need to defeat enough of the Nemesis Army's patrols to upset their plans, whatever they are.
Mission Objective(s)
- Defeat 50 Nemesis
You have defeated enough Nemesis Army to disrupt their operations.
Enemies
Debriefing
The Nemesis Army is reeling, Character, good work. Let's just hope we disrupted whatever their plans were for now.