Vis scale (Slash Command)
Revision as of 18:04, 16 September 2020 by Thunderforce (talk | contribs) (→WARNING!: Tone this down since that warning was written in, er, 2006.)
/vis_scale scale
Controls the distance at which objects are rendered and the amount of detailed rendered.
The user interface, under Options, Graphics and Audio, allows this to be changed via a slider. The slider goes from 50% (0.5) and 200% (2.0). The /vis_scale command allows you to increase the scale up to 400% (4.0).
Any scale higher than 4.0 is rendered as 4.0, and any number lower than 0.5 is rendered as 0.5.
Warning
Setting /vis_scale to 4.0 may not be wise on older hardware. Setting vis_scale to 3 or higher renders almost every object in the zone at once. Your frame rate may be very low and this can make it tricky to reduce vis_scale again.