Electrical Melee

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Overview

Electrical Melee is a standard power set that is a primary set for Brutes, Scrappers, and Stalkers, and a secondary set for Tankers.

"Electricity surges through your body and you can channel this electricity through your fists. Electrical Melee allows you to pummel your foes with various melee attack powers while jolting them with a powerful electric current. Electric Melee powers can drain foes' Endurance and temporarily halt their Endurance Recovery. Some powers may even return a portion of drained Endurance back to you."

Power Tables

Brute

The Electrical Melee power set is available as a primary set for Brutes. The following table shows the level at which each power is available:

Power Level Effect
Charged Brawl 1 Melee, Minor DMG(Smash/Energy), Foe Sleep, -End
Havoc Punch 1 Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End
Jacobs Ladder 2 Melee (Cone), High DMG(Energy), Foe Sleep, -End
Build Up 6 Self +DMG, +To-Hit
Thunder Strike 8 PBAoE, High DMG(Smash/Energy), Foe Disorient, Knockback, -End
Taunt 12 Ranged (Targeted AoE), Foe Taunt
Chain Induction 18 Melee, Moderate DMG(Smash/Energy), Foe -End, +Special
Lightning Clap 22 PBAoE, Foe Disorient, Knockback
Lightning Rod 26 PBAoE, Superior DMG(Energy), Foe Knockback, Self Teleport

Scrapper

The Electrical Melee power set is available as a primary set for Scrappers. The following table shows the level at which each power is available:

Power Level Effect
Charged Brawl 1 Melee, Minor DMG(Smash/Energy), Foe Sleep, -End
Havoc Punch 1 Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End
Jacobs Ladder 2 Melee (Cone), High DMG(Energy), Foe Sleep, -End
Build Up 6 Self +DMG, +To-Hit
Thunder Strike 8 PBAoE, High DMG(Smash/Energy), Foe Disorient, Knockback, -End
Confront 12 Ranged, Foe Taunt
Chain Induction 18 Melee, Moderate DMG(Smash/Energy), Foe -End, +Special
Lightning Clap 22 PBAoE, Foe Disorient, Knockback
Lightning Rod 26 PBAoE, Superior DMG(Energy), Foe Knockback, Self Teleport

Stalker

The Electrical Melee power set is available as a primary set for Stalkers. The following table shows the level at which each power is available:

Power Level Effect
Charged Brawl 1 Melee, Minor DMG(Smash/Energy), Foe Sleep, -End
Havoc Punch 1 Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End
Jacobs Ladder 2 Melee (Cone), High DMG(Energy), Foe Sleep, -End
Assassin's Shock 6 Melee, Special DMG(Smash/Energy)
Build Up 8 Self +DMG, +To-Hit
Placate 12 Ranged, Foe Placate, Self Stealth/Hide
Chain Induction 18 Melee, Moderate DMG(Smash/Energy), Foe -End, +Special
Thunder Strike 22 PBAoE, High DMG(Smash/Energy), Foe Disorient, Knockback, -End
Lightning Rod 26 PBAoE, Superior DMG(Energy), Foe Knockback, Self Teleport

Tanker

The Electrical Melee power set is available as a secondary set for Tankers. The following table shows the level at which each power is available:

Power Level Effect
Charged Brawl 1 Melee, Minor DMG(Smash/Energy), Foe Sleep, -End, -RES(All)
Havoc Punch 1 Melee, Moderate DMG(Smash/Energy), Foe Sleep, -End
Jacobs Ladder 4 Melee (Cone), High DMG(Energy), Foe Sleep, -End
Taunt 10 Ranged, Foe Taunt
Thunder Strike 16 PBAoE, High DMG(Smash/Energy), Foe Disorient, Knockback, -End
Build Up 20 Self +DMG, +To-Hit
Chain Induction 24 Melee, Moderate DMG(Smash/Energy), Foe -End, +Special
Lightning Clap 28 PBAoE, Foe Disorient, Knockback
Lightning Rod 30 PBAoE, Superior DMG(Energy), Foe Knockback, Self Teleport

Powers

ElectricMelee AssassinStrike.png Assassin's Shock

A signature Stalker attack. This attack does superior Energy and Smashing damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. Using Assassin's Strike when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.

Damage Special(Smashing/Energy)
Recharge Slow
Minimum Level V archetypeicon stalker.png 6 (Stalker)
Effects Melee
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Set Categories Melee Damage
Universal Damage

ElectricMelee SelfBuffDmg.png Build Up

Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.

Recharge Long
Minimum Level V archetypeicon brute.png 6 (Brute)
Archetypeicon scrapper.png 6 (Scrapper)
V archetypeicon stalker.png 8 (Stalker)
Archetypeicon tanker.png 20 (Tanker)
Effects Self +Damage, +To-Hit
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

ElectricMelee TargetedChainInduction.png Chain Induction

This Electric Melee attack deals moderate Smashing and Energy damage and may drain some of the target's Endurance. However, this attack also induces an unstable electric charge that may jump to another enemy target. The charge will jump to the closest enemy in range that has not been previously hit, until it inevitably dissipates. Enhancements and Fury will boost the effectiveness of the initial attack as well as the jumping charge (Brutes only).

Editor's Note:

Chain Induction does not benefit from an increased target cap for Tankers.

Damage Moderate(Smashing/Energy)
Recharge Slow
Minimum Level V archetypeicon brute.png 18 (Brute)
Archetypeicon scrapper.png 18 (Scrapper)
V archetypeicon stalker.png 18 (Stalker)
Archetypeicon tanker.png 24 (Tanker)
Effects Melee
Foe -Endurance, +Special
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Endurance Modification
Taunt (Brute/Tanker only)
Universal Damage

ElectricMelee TargetedMinorDmg.png Charged Brawl

Your fists become electrically charged and deliver a powerful punch. Charged Brawl can drain some Endurance from the target and may overload their synapses, leaving him writhing for a moment. A portion of drained Endurance may be returned to you. Disturbing an overloaded target will disperse the electrical charge and release them.

Damage Minor(Smashing/Energy)
Recharge Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 1 (Tanker)
Effects Melee
Foe Sleep, -Endurance, -Resistance(All) (Tanker only)
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Sleep Duration
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Endurance Modification
Sleep
Taunt (Brute/Tanker only)
Universal Damage

ElectricMelee TargetedTaunt.png Confront

Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To-Hit check is required to Taunt enemy players, but is not needed against critter targets.

Recharge Fast
Minimum Level Archetypeicon scrapper.png 12 (Scrapper)
Effects Ranged
Foe Taunt
Enhancements Enhance Accuracy
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

ElectricMelee TargetedModerateDmg.png Havoc Punch

The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with greater damage. Havoc Punch can drain some Endurance from your target and may overload their synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.

Damage Moderate(Smashing/Energy)
Recharge Moderate
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 1 (Tanker)
Effects Melee
Foe Sleep, -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Sleep Duration
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee Damage
Endurance Modification
Sleep
Taunt (Brute/Tanker only)
Universal Damage

ElectricMelee ConeModerateDmg.png Jacobs Ladder

You are able to generate a strong current between your arms and snap a powerful bolt of electricity in an arc in front of you. This melee attack can electrocute all foes within the arc dealing High Energy damage. Jacobs Ladder can drain some Endurance from your target and may overload his synapses, leaving him writhing for a moment. Disturbing an overloaded target will disperse the electrical charge and release him.

Damage High(Energy)
Recharge Moderate
Minimum Level V archetypeicon brute.png 2 (Brute)
Archetypeicon scrapper.png 2 (Scrapper)
V archetypeicon stalker.png 2 (Stalker)
Archetypeicon tanker.png 4 (Tanker)
Effects Melee (Cone)
Foe Sleep, -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Sleep Duration
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee AoE Damage
Endurance Modification
Sleep
Taunt (Brute/Tanker only)
Universal Damage

ElectricMelee PBAoEStun.png Lightning Clap

You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage.

Editor's Note:

Lightning Clap is unaffected by Radius changes.

Recharge Slow
Minimum Level V archetypeicon brute.png 22 (Brute)
Archetypeicon scrapper.png 22 (Scrapper)
Archetypeicon tanker.png 28 (Tanker)
Effects Point Blank Area of Effect
Foe Disorient, Knockback
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness (except Scrappers)
Set Categories Stuns
Knockback
Taunt (except Scrappers)

ElectricMelee PBAoETeleport.png Lightning Rod

You can polarize your body and become a living Lightning Rod. This power calls forth a massive lightning bolt from the sky to strike you. You can then ride this bolt and instantly Teleport a short distance. You rematerialize in a massive bolt of electricity, dealing massive damage and knocking down all nearby foes. Damage from the lightning bolt is superior.

Editor's Note:

Lightning Rod does not benefit from an increased target cap for Tankers.

Lightning Rod is unaffected by Radius changes. This information is missing from the power description because the damage is delivered by a pseudopet.

Damage Superior(Energy)
Recharge Slow
Minimum Level V archetypeicon brute.png 26 (Brute)
Archetypeicon scrapper.png 26 (Scrapper)
V archetypeicon stalker.png 26 (Stalker)
Archetypeicon tanker.png 30 (Tanker)
Effects Point Blank Area of Effect
Foe Knockback
Self Teleport
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee AoE Damage
Knockback
Taunt (Brute/Tanker only)
Universal Damage

ElectricMelee Placate.png Placate

Allows you to trick a foe into no longer attacking you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a critical hit or an Assassin's Strike. However, if you attack a Placated foe, he will be able to attack you back.

Recharge Long
Minimum Level V archetypeicon stalker.png 12 (Stalker)
Effects Ranged
Foe Placate
Self Stealth/Hide
Enhancements Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

ElectricMelee TargetedTaunt.png Taunt

Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Editor's Note:

Tankers: Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Recharge Fast
Tanker only: Slow
Minimum Level V archetypeicon brute.png 12 (Brute)
Archetypeicon tanker.png 10 (Tanker)
Effects Ranged (Targeted Area of Effect)
Tanker only: Ranged
Foe Taunt
Enhancements Enhance Accuracy
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

ElectricMelee TargetedAoEHeavyDmg.png Thunder Strike

A massive attack. You smash your foes with all the power of a lightning bolt. The pummeled victim takes tremendous damage and may be Disoriented. Any nearby foes may be knocked down and take some damage from the shockwave as well as have some Endurance drained.

Damage High(Smashing/Energy)
Recharge Slow
Minimum Level V archetypeicon brute.png 8 (Brute)
Archetypeicon scrapper.png 8 (Scrapper)
V archetypeicon stalker.png 22 (Stalker)
Archetypeicon tanker.png 16 (Tanker)
Effects Point Blank Area of Effect
Foe Disorient, Knockback, -Endurance
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Enhance Disorient Duration
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee AoE Damage
Knockback
Stuns
Taunt (Brute/Tanker only)
Universal Damage

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

External Links