Vis scale (Slash Command)
Revision as of 23:23, 29 May 2023 by BlackSpectre (talk | contribs)
/vis_scale scale
Controls the distance at which objects are rendered and the amount of details rendered.
- The user interface, under Options--> Graphics and Audio tab--> Advanced Graphics Settings--> World Detail, allows this to be changed via a slider. The slider goes from 50% (0.5) to a maximum of 200% (2.0). The /vis_scale command allows you to increase the scale up to 2000% (20.0).
- Default vis scale setting is 1
- Any World Detail setting greater than 2.0 will currently not be saved and will revert to 2.0 upon restarting the game client. However, the setting appears to be retained if merely quitting to the character select window to choose another character.
Warning
Setting /vis_scale to 4.0 or higher values may not be wise on older hardware. Setting vis_scale to 3 or higher renders almost every object in the zone at once. Your frame rate may be very low and this can make it tricky to reduce vis_scale again.
Example
/vis_scale 5