Reduce min (Slash Command)

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Revision as of 18:19, 26 July 2023 by BlackSpectre (talk | contribs)
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Slash command

/reduce_min number

Sets the minimum size that textures will be reduced to (requires -reduce_mip > 0).

  • Default = 0.

Editor's Note: This is one of those graphics commands that get a lot of action when a player is having weird graphics problems such as random artifacts, black splotches, lines and other patterns and a bunch of other symptoms. If you do a Google search, you'll find at least 2 other games developed by Cryptic Studios, the same company that made COH, using the exact same command, with the exact same description as our /reduce_min. According to nearly every post I read, the only option needed for the command to solve some graphic problem is "1" (/reduce_min 1). Unfortunately, that's as far as they go, but my biggest problem is that I don't see any change in the graphics on my display when I use the command. I also don't get any errors, so it might be I just don't know how to use it... or Homecoming changed something... or the command is broken and never worked for COH.

/Reduce_min works with texture images within "mip maps". A mip map is a file that contains a high resolution image and multiple copies of that same image at successively smaller resolutions. The game client selects the resolution of the image depending on many things, including how far away the object is from the viewer. If we take this command's description at face value, /reduce_min would select one of those images inside the mip map and tell the game to selected resolution image or higher if it ever needs a lower resolution texture image. Most mip map images are halved with each successive copy. So a 256K resolution image at level 0, a 128K resolution image at level 1, 64K at level 2, 32K at level 3, 16K at level 4, etc. This is all just a guess though.


Example

/reduce_min 1