Fire Mastery (Blaster/Corruptor/Defender)

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Overview

You have Mastery over Fire and Flame to control your foes and to add some much needed armor and defense. Fire Mastery is a Blaster, Corruptor and Defender Ancillary Powerset.

Power Tables

The following table shows which powers are available and at what level:

Blaster

Power Level Effect
Bonfire 35 Ranged (Location AoE), Minor DMG(Fire), Foe Knockback
Char 35 Ranged, Moderate DoT(Fire), Foe Hold
Fire Shield 38 Toggle: Self +Res(Fire, Cold, Smash, Lethal)
Melt Armor 41 Ranged (Targeted AoE), Foe -Res, -DEF
Rise of the Phoenix 44 Self Rez, Special

Corruptor / Defender

Power Level Effect
Consume 35 PBAoE, Minor DMG(Fire), Self +End
Char 35 Ranged, Moderate DoT(Fire), Foe Hold
Fire Shield 38 Toggle: Self +Res(Fire, Cold, Smash, Lethal)
Rise of the Phoenix 41 Self Rez, Special
Greater Fire Sword 44 Melee, Superior DMG(Fire/Lethal)

Powers

The following are powers in the Fire Mastery powerset.

FlameMastery Bonfire.png Bonfire

You can create a bonfire that knocks back and burns any foes who try to pass through it.

Damage Minor(Fire)
Recharge Long
Minimum Level Archetypeicon blaster.png 35 (Blaster)
Effects Ranged(Location Area of Effect)
Foe Knockback
Enhancements Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Knockback
Universal Damage

FlameMastery Soot.png Char

Incapacitates a distant foe by charring him with smoldering soot and cinders. The target is left helpless, choking on the soot.

Damage Moderate Damage over Time(Fire)
Recharge Moderate
Minimum Level Archetypeicon blaster.png 35 (Blaster)
V archetypeicon corruptor.png 35 (Corruptor)
Archetypeicon defender.png 35 (Defender)
Effects Ranged
Foe Hold
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Holds
Universal Damage

FlamingShield Consume.png Consume

You can drain body heat from all nearby foes in order to replenish your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage.

Damage Minor (Fire)
Recharge Very Long
Minimum Level V archetypeicon corruptor.png 35 (Corruptor)
Archetypeicon defender.png 35 (Defender)
Effects Point Blank Area of Effect
Self +Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Set Categories Melee AoE Damage
Endurance Modification
Universal Damage

FlamingShield FlamingShield.png Fire Shield

While this power is active, you get a good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage. You must be level 38 and have one of the following (see chart below) before selecting this power:

Blasters: Bonfire or Char

Corruptors/Defenders: Consume or Char

Recharge Very Fast
Minimum Level Archetypeicon blaster.png 38 (Blaster)
V archetypeicon corruptor.png 38 (Corruptor)
Archetypeicon defender.png 38 (Defender)
Effects Toggle: Self +Resistance(Fire, Cold, Smashing, Lethal)
Enhancements Enhance Damage Resistance
Reduce Endurance Cost
Increase Attack Rate
Set Categories Resist Damage

FireMastery GreaterFireSword.png Greater Fire Sword

Your mastery of fire allows you to create an enhanced Sword of Fire that can set foes ablaze. Successful attacks from the Greater Fire Sword will ignite your target, dealing damage over time. You must be level 44 and have two other Fire Mastery Powers before selecting this power.

Damage Superior(Fire/Lethal)
Recharge Slow
Minimum Level V archetypeicon corruptor.png 44 (Corruptor)
Archetypeicon defender.png 44 (Defender)
Effects Melee
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Set Categories Melee Damage
Universal Damage

FlameMastery MeltArmor.png Melt Armor

The searing Heat from this power is enough to Melt the Armor and defenses of all targets in the affected area. Melt Armor significantly weakens the Defense and Damage Resistance of the affected targets. You must be level 41 and have Bonfire or Char before selecting this power.

Recharge Long
Minimum Level Archetypeicon blaster.png 41 (Blaster)
Effects Ranged(Targeted Area of Effect)
Foe -Defense(All), -Resistance(All)
Enhancements Enhance Accuracy
Enhance Defense Debuff
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Defense Debuff
Accurate Defense Debuff

FlamingShield RiseOfThePhoenix.png Rise of the Phoenix

If you are defeated, you can rise from the ashes. The fiery resurrection blasts nearby foes with an explosion and knocks them down. You will revive with about half of your Hit Points and Endurance. Rise of the Phoenix will actually leave you invulnerable for a brief time and protected from XP Debt for 20 seconds. You must meet the following requirements before selecting this power.

Blasters: Two other Fire Mastery powers (Level 44)

Corruptors/Defenders: One other Fire Mastery power (Level 41)

Editor's Note:

The Phoenix will strike a total of three times, with two seconds between strikes. Each strike automatically hits enemies within range and deals heavy damage, a magnitude 4 stun, and Knockback. If enemies stay within the 25' radius of the Phoenix's attack for all three strikes, nuke-level total damage and a very high magnitude of stun will be dealt. Powers that make enemies immune to Knockback (such as many holds and most immobilizes), enemies with inherent Knockback protection (such as Arch-Villains), and nearby walls and corners can all become tactically important when this power is used.)

Damage High(Fire)
Recharge Very Long
Minimum Level Archetypeicon blaster.png 44 (Blaster)
V archetypeicon corruptor.png 41 (Corruptor)
Archetypeicon defender.png 41 (Defender)
Effects Self Resurrect, Special
Enhancements Enhance Damage
Enhance Endurance Modification
Enhance Heal
Increase Attack Rate
Enhance Disorient Duration
Set Categories Melee AoE Damage
Endurance Modification
Healing/Absorb
Stuns
Universal Damage

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

  • This powerset was added to the game in Issue 3.
  • Melt Armor was added to this set in Issue 16.
  • Issue 21 lowered the level at which the set's powers become available: two changed from 41 to 35, two from 44 to 41, and one from 47 to 44.
  • Flame Mastery was proliferated to Corruptors and Defenders in Issue 25.
  • Issue 27, Page 5 lowered the level at which the third power from Ancillary Power Pools unlocked from level 41 to level 38.
  • Issue 27, Page 7 renamed this set from Flame Mastery to Fire Mastery.

External Links