Freakshow
Overview
The Freakshow are an enemy group in City of Heroes and City of Villains. This group of cyber-anarchists only respect one law: the survival of the strongest. They can be found between levels 20 and 40 typically, though it is still possible to find groups of them in the 40-50 range as well.
Background
Freakshow official info ( Copied from the City of Heroes official website [1]):
Guns and drugs have long gone hand in hand with crime, and no gang of criminals exemplifies this fact more than the Freakshow. Started as a typical street gang over a decade ago, the Freakshow has evolved (or devolved, if you prefer) into one of the most feared and hated criminal organizations in Paragon City. The Freakshow is no ordinary street gang; although it operates much like any other pack of hoodlums, it has one advantage other gangs would (and have tried to) kill for: super powers.
Normally a group like the Freakshow would never have access to the kind of power enhancing chemicals that have today become a staple of their daily diet nor the hardware and weaponry with which they festoon their bodies. Unfortunately for the rest of the city, fortune decided to smile upon the Freakshow one fateful night. The gang hijacked an armored truck transporting experimental drugs for Crey Industries. Never ones to shy away from trying new and potentially lethal drugs, some of the members decided to try out the truck's contents on themselves.
The drug in question was an experimental physical booster program developed for the military. The compound warped and expanded their bodies over the period of just a few hours, giving them superhuman physical attributes, incredible pain tolerance and a powerful narcotic buzz. It also allowed them to expand their own abilities beyond the physical boost the serum provides. Cybernetic enhancements are a relatively new and untested innovation, and few people's bodies can handle the experimental limb and organ replacements. The regenerative properties the super serum provides allow Freakshow members' bodies to handle the implants with relative ease. Once the Freakshow realized this they wasted no time in ‘cybering up.’
It was at this point that a true leader stepped forward from the Freakshow's ranks. One of its founders, who calls himself simply Dreck, had long been the brains behind the operation and decided it was time his rank of President became official. He had to beat down two dozen other challengers to seize the position, but once he'd established supremacy Dreck finally gave the Freakshow the vision it needed to press forward.
Dreck and the Freakshow began to preach a philosophy of rage unleashed. They tapped into feelings of impotence; particularly among young twenty-something men who had ‘good jobs’ that offered no hope or joy. Young men who wanted to lash out at the world because they couldn't find it within themselves to find meaning. They were looking for someone, anyone to provide that meaning and, unfortunately, a number of them turned to a man named Dreck. While they seem to have no central base of operations, their activities recently are more organized than previously. In some dangerous parts of the city, they have a dread influence over whole neighborhoods. They also seem to have access to new and more deadly cyberware enhancements, making them a more deadly threat than ever.
The Freakshow seem to have made their headquarters in "Carnival Town", which is in a wasted area of Crey's Folly. They have also set up a base of operations on Sharkhead Isle.
Architect Entertainment Description
Gettin' their Freak on in a wasted area of the Crey's Folly zone known as Carnival Town, the Freakshow are a group of rage-fueled, cybernetically enhanced gang bangers. Their leader, 'President Dreck', assumed his role by beating down two dozen challengers. With an area of influence that has grown all the way to Sharkhead Isle and access to newer and more deadly cyberware, the Freaks will be coming soon to a theatre near you.
Villain Types
Minions
Freak Buckshot
The dregs of Freakshow society, the Freaks are newbies who haven't earned their metal yet. They have to prove themselves by using axes, bats, guns, and anything else they can get their hands on to cause as much damage as possible.
Levels: 20-30
Powers
Shotgun Ranged (Cone), Moderate Lethal Damage, Foe Knockback
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.
No Melee attacks No Hand to Hand
This Freak doesn’t have any Melee attacks at all
Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Freak Chopper
The dregs of Freakshow society, the Freaks are newbies who haven't earned their metal yet. They have to prove themselves by using axes, bats, guns, and anything else they can get their hands on to cause as much damage as possible.
Levels: 20-30
Powers
Fireman Axe Melee, High Lethal Damage, Foe -Defense
You Defense has been reduced by the Fireman Axe.
Heavy Revolver Ranged, Moderate Lethal Damage, Foe Knockback
Large caliber sidearm. Slower than a standard pistol, but can knock down foes.
Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Freak Gunner
The dregs of Freakshow society, the Freaks are newbies who haven't earned their metal yet. They have to prove themselves by using axes, bats, guns, and anything else they can get their hands on to cause as much damage as possible.
Levels: 20-30
Powers
Submachine Gun Ranged, Moderate Damage over Time(Lethal), Foe -Defense
Your Defense has been reduced by the Submachine Gun.
No Melee attacks No Hand to Hand
This Freak doesn’t have any Melee attacks at all
Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Freak Slammer
The dregs of Freakshow society, the Freaks are newbies who haven't earned their metal yet. They have to prove themselves by using axes, bats, guns, and anything else they can get their hands on to cause as much damage as possible.
Levels: 20-30
Power
Sledgehammer Melee, Superior Smash Damage, Foe Knockback
There is nothing like slugging someone in the head with this baseball bat.
Heavy Revolver Ranged, Moderate Lethal Damage, Foe Knockback
Large caliber sidearm. Slower than a standard pistol, but can knock down foes.
Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Mad Freak Buckshot
Mad Freaks have earned their Excelsior Feeder, a device that pumps the drug directly into their bloodstream. That makes them stronger and tougher than humanly possible, as well as more than a little bit crazy.
Levels: 21-33
Powers
Shotgun Ranged (Cone), Moderate Lethal Damage, Foe Knockback
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.
No Melee attacks No Hand to Hand
This Freak doesn’t have any Melee attacks at all
Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Mad Freak Chopper
Mad Freaks have earned their Excelsior Feeder, a device that pumps the drug directly into their bloodstream. That makes them stronger and tougher than humanly possible, as well as more than a little bit crazy.
Levels: 21-33
Powers
Fireman Axe Melee, High Lethal Damage, Foe -Defense
You Defense has been reduced by the Fireman Axe.
Heavy Revolver Ranged, Moderate Lethal Damage, Foe Knockback
Large caliber sidearm. Slower than a standard pistol, but can knock down foes.
Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Mad Freak Gunner
Mad Freaks have earned their Excelsior Feeder, a device that pumps the drug directly into their bloodstream. That makes them stronger and tougher than humanly possible, as well as more than a little bit crazy.
Levels: 21-33
Powers
Submachine Gun Ranged, Moderate Damage over Time(Lethal), Foe -Defense
Your Defense has been reduced by the Submachine Gun.
No Melee attacks No Hand to Hand
This Freak doesn’t have any Melee attacks at all
Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Mad Freak Slammer
Mad Freaks have earned their Excelsior Feeder, a device that pumps the drug directly into their bloodstream. That makes them stronger and tougher than humanly possible, as well as more than a little bit crazy.
Levels: 21-33
Power
Sledgehammer Melee, Superior Smash Damage, Foe Knockback
There is nothing like slugging someone in the head with this baseball bat.
Heavy Revolver Ranged, Moderate Lethal Damage, Foe Knockback
Large caliber sidearm. Slower than a standard pistol, but can knock down foes.
Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Enforcer Smasher
The Enforcers are what everyone thinks of when they hear the word Freakshow: dangerous punks with over-sized mechanical arms ending in nasty looking weapons. They are the true heart of the Freakshow, deadly in combat but not yet totally insane.
Levels: 22-32
Powers
Cybernetic Hammer Melee, Moderate Smash Damage, Foe Disorient
You have been Disoriented.
Sawblade Ranged, Moderate Lethal Damage, Foe Knockback
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.
Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Revive Self Resurrect
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points and half his endurance.
Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out.
Enforcer Swiper
The Enforcers are what everyone thinks of when they hear the word Freakshow: dangerous punks with over-sized mechanical arms ending in nasty looking weapons. They are the true heart of the Freakshow, deadly in combat but not yet totally insane.
Levels: 22-32
Powers
Cybernetic Blade Melee, Moderate Lethal Damage
A Cybernetic Blade is a powerful lethal attack.
Sawblade Ranged, Moderate Lethal Damage, Foe Knockback
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.
Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Revive Self Resurrect
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points and half his endurance.
Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out.
Juicer Freak
Juicers undergo a very specific and unusual cybernetic enhancement, one that sets them apart from all other Freaks and does strange things to their brains. A network of electrical wiring and emmiters allows the Juicers to shot forth great gouts of electrical energy that can devastate their foes.
Levels: 27-54
Powers
Lightning Bolt Ranged, High Energy Damage, Foe -Endurance
The Juicer can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.
Ball Lightning Ranged (Targeted Area of Effect), Moderate Damage over Time(Energy), Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits.
Shock Punch Melee, Light Smash/Energy Damage
You are taking Energy damage over time.
Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Revive Self Resurrect
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.
Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out.
Stunner Freak
Stunners undergo a very specific and unusual cybernetic enhancement, one that sets them apart from all other Freaks and does strange things to their brains. A network of electrical wiring and emmiters allows the Stunners to immobilize even the strongest heroes for a short period of time.
Levels: 27-54
Powers
Charged Bolts Ranged, Moderate Energy Damage, Foe -Endurance
The Juicer can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some Endurance.
Tesla Cage Ranged, Minor Energy Damage, Foe Sleep, -Endurance
You have been put to sleep by a Tesla Cage. Any damage will awaken you.
Shock Punch Melee, Light Smash/Energy Damage
You are taking Energy damage over time.
Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Revive Self Resurrect
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.
Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out.
Metal Smasher
The Metal Freak's devotion to the cause is obvious - he's had both arms replaced with robotic contraptions that are good only for destruction. He must rely on other Freaks to feed him, but in combat he is a whirling nightmare.
Levels: 28-54
Powers
Cybernetic Hammer Melee, Moderate Smash Damage, Foe Disorient
You have been Disoriented.
Cybernetic Hammers Melee, High Smash Damage, Foe Disorient
You have been Disoriented.
Hammer Clap Point Blank Area of Effect, Foe Disorient, Knockback
You have been Disoriented.
Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Revive Self Resurrect
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points and half his endurance.
Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out.
Metal Swiper
The Metal Freak's devotion to the cause is obvious- he's had both arms replaced with robotic contraptions that are good only for destruction. He must rely on other Freaks to feed him, but in combat he is a whirling nightmare.
Levels: 28-54
Powers
Cybernetic Blade Melee, Moderate Lethal Damage
A Cybernetic Blade is a powerful lethal attack.
Cybernetic Blades Melee, Superior Lethal Damage
A Two Handed Cybernetic Blade is a very powerful lethal attack.
Sawblade Ranged, Moderate Lethal Damage, Foe Knockback
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.
Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Revive Self Resurrect
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points and half his endurance.
Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out.
Lieutenants
Chief Smasher
A combination of revolutionary fervor and massive doses of Excelsior allows the leaders of the Enforcers to completely ignore the effects of pain. This trait lets them keep on fighting when by all rights they should have dropped dead.
Levels: 20-26
Powers
Cybernetic Hammer Melee, Moderate Smash Damage, Foe Disorient
You have been Disoriented.
Sawblade Ranged, Moderate Lethal Damage, Foe Knockback
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.
Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Revive Self Resurrect
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points and half his endurance.
Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out.
Chief Swiper
A combination of revolutionary fervor and massive doses of Excelsior allows the leaders of the Enforcers to completely ignore the effects of pain. This trait lets them keep on fighting when by all rights they should have dropped dead.
Levels: 22-26
Powers
Cybernetic Blade Melee, Moderate Lethal Damage
A Cybernetic Blade is a powerful lethal attack.
Sawblade Ranged, Moderate Lethal Damage, Foe Knockback
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.
Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Revive Self Resurrect
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points and half his endurance.
Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out.
Juicer Chief
It takes some skill to control death dealing levels of electricity as they course through your nervous system, and Juicer leaders have that control. They can use their implants to generate massive balls of lightning. They're no fun in close combat either, as their punch packs a heck of an electrical wallop.
Levels: 20-45
Powers
Lightning Bolt Ranged, High Energy Damage, Foe -Endurance
The Juicer can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.
Ball Lightning Ranged (Targeted Area of Effect), Moderate Damage over Time(Energy), Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits.
Shock Punch Melee, Light Smash/Energy Damage
You are taking Energy damage over time.
Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Revive Self Resurrect
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.
Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out.
Stunner Chief
It takes some skill to control death dealing levels of electricity as they course through your nervous system, and Stunner leaders have that control. They can use their implants to fire bolts of electricity and even create fields of crackling lightning around their foes.
Levels: 20-45
Powers
Charged Bolts Ranged, Moderate Energy Damage, Foe -Endurance
The Juicer can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some Endurance.
Tesla Cage Ranged, Minor Energy Damage, Foe Sleep, -Endurance
You have been put to sleep by a Tesla Cage. Any damage will awaken you.
Shock Punch Melee, Light Smash/Energy Damage
You are taking Energy damage over time.
Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Revive Self Resurrect
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.
Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out.
Champion Smasher
These are the heroes of the Freakshow, devoted utterly to smashing the state and having a great time while they're doing it. They're totally without care or mercy; point them in the right direction (or even the wrong one) and mayhem ensues.
Levels: 30-54
Powers
Cybernetic Hammer Melee, Moderate Smash Damage, Foe Disorient
You have been Disoriented.
Cybernetic Hammers Melee, High Smash Damage, Foe Disorient
You have been Disoriented.
Hammer Clap Point Blank Area of Effect, Foe Disorient, Knockback
You have been Disoriented.
Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Revive Self Resurrect
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points and half his endurance.
Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out.
Champion Swiper
These are the heroes of the Freakshow, devoted utterly to smashing the state and having a great time while they're doing it. They're totally without care or mercy; point them in the right direction (or even the wrong one) and mayhem ensues.
Levels: 30-54
Powers
Cybernetic Blade Melee, Moderate Lethal Damage
A Cybernetic Blade is a powerful lethal attack.
Cybernetic Blades Melee, Superior Lethal Damage
A Two Handed Cybernetic Blade is a very powerful lethal attack.
Sawblade Ranged, Moderate Lethal Damage, Foe Knockback
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.
Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Revive Self Resurrect
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points and half his endurance.
Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out.
Meat Doctor
Many of Dr. Vahzilok's talented but demented followers in Paragon City have been busted by the 'superhero phenomenon'. Some have found their way to Sharkhead Isle to ply their trade with the vast numbers of Freakshow sorting through the Crushes' junkyards. These sick surgeons are called the Meat Doctors.
Levels: 20-30
Powers
Surgical Electric Saw Melee, Moderate Lethal Damage
Meat Doctors use Surgical Electric Saws to sever the limbs off their subjects.
Eviscerate Melee (Cone), Superior Lethal Damage
Meat Doctors can control their deadly appendages to attack all nearby foes in a wide arc in front of them.
Poison Dart Ranged, Minor Lethal Damage, Minor Damage over Time(Toxic), Foe -Regeneration, -Speed, -Recharge
You have been hit by a Poison Dart. You cannot Regenerate your wounds while you take damage from this poison and your movement and attack speed have been slowed.
Poison Dart Blast Ranged (Cone), Minor Lethal Damage, Minor Damage over Time(Toxic), Foe -Regeneration, -Speed, -Recharge
You have been hit by a Poison Dart. You cannot Regenerate your wounds while you take damage from this poison and your movement and attack speed have been slowed.
Resurrect Freakshow Ally Resurrect
Meat Doctors can resurrect the fallen.
Heal Other Ally Heal
Heals a single targeted ally. You cannot use this power to heal yourself.
Snipers
Juicer Sniper
It takes some skill to control death dealing levels of electricity as they course through your nervous system, and Juicer leaders have that control. They can use their implants to generate massive balls of lightning. They're no fun in close combat either, as their punch packs a heck of an electrical wallop.
Levels: 20-30
Powers
Charged Bolts Ranged, Moderate Energy Damage, Foe -Endurance
The Juicer can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some Endurance.
Zapp Ranged (Sniper), Extreme Damage(Energy), Foe -Endurance, -Recovery
Juicers can shoot a focused electrical blast that can travel great distances with high Accuracy.
Shock Punch Melee, Light Smash/Energy Damage
You are taking Energy damage over time.
Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Revive Self Resurrect
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.
Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out.
Bosses
Super Stunner
Super Stunners undergo a very specific and unusual cybernetic enhancement, one that sets them apart from all other Freaks and does strange things to their brains. Even Juicers and Stunners are amazed at the amount of hardware stuffed into a Super Stunner. A network of electrical wiring and emitters allows the Super Stunners to shoot forth great gouts of electrical energy that allows them to dominate their foes.
Levels: 20-54
Powers
Electric Fence Ranged, Moderate Damage over Time(Energy), Foe Immobilize, -Endurance, -Fly, -Recovery
Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay and bringing down fliers.
Tesla Cage Ranged, Moderate Damage(Energy), Foe Hold, -Endurance, -Recovery
Tesla Cage confines the target in an electrical prison. The target is overwhelmed by the electrical charge and is left helpless and can be attacked. The target is drained of some Endurance and some of that Endurance may be transferred back to you.
Chain Fences Ranged (Targeted Area of Effect), Minor Damage(Energy), Foe Immobilize, -Endurance, -Recovery
You can immobilize multiple foes in a chain of electricity, dealing minor damage to all foes in range and draining some endurance.
Static Field (Only Level 30 and up) Ranged (Location Area of Effect), Foe Sleep, -Endurance, -Speed, -Recharge
You can build up a Static Field at a nearby location. Any foes in the field may lose control of their muscles due to the static charge, and will shake violently. Foes may also be drained of some endurance, and some of that endurance may be transferred to nearby allies. Any attack will interrupt the effect temporarily and foes will re-gain control, although their movement and attack rates will be reduced. This effect can last for some time, and will continue to paralyze foes in the field.
Paralyzing Blast (Only Level 30 and up) Ranged (Targeted Area of Effect), Foe Hold, -Endurance, -Recovery
Summoning a large amount of energy, you can completely paralyze a group of foes in cages of electricity for a short time. These foes may be drained of some endurance as well.
Lightning Bolt Ranged, High Energy Damage, Foe -Endurance
The Juicer can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.
Ball Lightning Ranged (Targeted Area of Effect), Moderate Damage over Time(Energy), Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits.
Reserve Power Self Resurrect, Special
Should you fall in battle, you can perform a Soul Transfer, sucking the life force of all foes around you to bring yourself back from the brink of death. The more foes nearby, the more life is restored to you. Drained foes are left Disoriented. The dark effects of this Soul Transfer will actually leave you invulnerable for a brief time, and protected from XP Debt for 60 seconds. There must be at least one foe nearby to fuel the Transfer and revive yourself.
Tank Swiper
The fully armored, incredibly tough Tank Freaks are a rare breed indeed. As their name suggests, they're almost unstoppable in combat. The one ray of hope when confronting a Tank Freak is that their electronics are not always top of the line, leaving them vulnerable to energy attacks.
Levels: 20-54
Powers
Cybernetic Blades Melee, Superior Lethal Damage
A Two Handed Cybernetic Blade is a very powerful lethal attack.
Sawblade Ranged, Moderate Lethal Damage, Foe Knockback
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.
Tank Grenade Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback
Launches an M30 grenade at long range from the Tank's backpack. The explosion of this grenade affects all within the blast and can knock them back.
Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Revive Self Resurrect
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.
Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to cold. However, they are vulnerable to energy damage. It shorts them out.
Resistance Auto, Res( S25 L25 ), Prot( St 2.0 Kb 50% )
Freakshow Tanks are resistant to smashing and lethal damage, Knockback and Disorient. However, they are vulnerable to energy damage. It shorts them out.
Tank Smasher
The fully armored, incredibly tough Tank Freaks are a rare breed indeed. As their name suggests, they're almost unstoppable in combat. The one ray of hope when confronting a Tank Freak is that their electronics are not always top of the line, leaving them vulnerable to energy attacks.
Levels: 20-54
Powers
Cybernetic Hammers Melee, High Smash Damage, Foe Disorient
You have been Disoriented.
Hammer Clap Point Blank Area of Effect, Foe Disorient, Knockback
You have been Disoriented.
Tank Grenade Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback
Launches an M30 grenade at long range from the Tank's backpack. The explosion of this grenade affects all within the blast and can knock them back.
Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Revive Self Resurrect
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.
Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to cold. However, they are vulnerable to energy damage. It shorts them out.
Resistance Auto, Res( S25 L25 ), Prot( St 2.0 Kb 50% )
Freakshow Tanks are resistant to smashing and lethal damage, Knockback and Disorient. However, they are vulnerable to energy damage. It shorts them out.
Named Enemies
Minions
Freak Quantum Gunner
The dregs of Freakshow society, the Freaks are newbies who haven't earned their metal yet. They have to prove themselves by using axes, bats, guns, and anything else they can get their hands on to cause as much damage as possible.
Levels: 20-54
Powers
Quantum Array Gun Ranged, Moderate Negative Damage, Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades
Your attack and Movement rate have been slowed by the Quantum Array Gun.
Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Sneaky Swiper
Sneaky Freaks have been outfitted with a cloaking device to make them nearly undetectable. Combined with their deadly cybernetic weapons, these Sneaky Freaks are enemies to be reckoned with!
Levels: 20-54
Powers
Teleport (Only Level 29 and up) Self Teleport
The Sky Raiders can teleport long distances.
Cybernetic Blade Melee, Moderate Lethal Damage
A Cybernetic Blade is a powerful lethal attack.
Cybernetic Blades Melee, Superior Lethal Damage
A Two Handed Cybernetic Blade is a very powerful lethal attack.
Sawblade Ranged, Moderate Lethal Damage, Foe Knockback
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.
Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Revive Self Resurrect
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points and half his endurance.
Cloaking Device Toggle, Self Stealth, Def( M30 R30 )
The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty.
Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out.
Shadow Freak
The Freakshow as a group display a twisted kind of Darwinism in action. Only the strong have any privileges, and all the weak try to get stronger. Most do this by abusing Excelsior and cybernetics, but some try other methods regardless of the danger. These Freaks have turned to Arakhn's new N-Fragment technology, granting them some small amount of Nictus power.
Levels: 30-39
Powers
Shadow Bolt Ranged, Light Negative Damage, Foe -Recharge, -Speed
Your attack and movement rate have been Slowed by a Shadow Bolt.
Star Punch Melee, Moderate Smash/Negative Damage, Foe Disorient, -Recharge, -Speed
You have been Disoriented and your attack and movement rate have been Slowed by a Star Punch.
Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Rikti Freak Gunner
Some Freakshow will try anything for a thrill, even using Rikti weapons. Some go even farther, and integrate alien Rikti technology into their cybernetic prostheses.
Levels: 35-43
Powers
Rikti Pistol Ranged, Moderate Energy Damage, Foe Disorient
You are Disoriented.
Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Rikti Freak Zapper
Some Freakshow will try anything for a thrill, even using Rikti weapons. Some go even farther, and integrate alien Rikti technology into their cybernetic prostheses.
Levels: 35-43
Powers
Rikti Energy Bolt Ranged, Moderate Energy Damage, Foe Knockback, Disorient
You are Disoriented.
Radiation Emission Point Blank Area of Effect, Team Heal
The Radiation Emission power utilizes the healing properties of radiation to re-energize your allies. This power radiates out from the Freakshow and restores some health to all nearby allies.
Accelerate Metabolism Point Blank Area of Effect, Team +Speed, +Recharge, +Recovery, +Damage, Resist(Hold, Immobilize, Stun, Sleep)
Activating this power emits radiation that increases the running speed, attack speed, Endurance Recovery and Damage potential of all nearby allies. Affected Freakshow Metabolism is increased so much that they become resistant to effects such as Sleep, Hold, Disorient and Immobilization. Freakshow are not protected from such effects, they just ware off faster.
Protection Shield Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative)
The Protection Shield protects others from smashing, lethal, fire, cold, energy and negative energy attacks for a limited time. The magnetic nature of the shield makes attacks less likely to land and affect your ally. Multiple Shields can be stacked on one target to improve the defense.
Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Revive Self Resurrect
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.
Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out.
Wing Smasher
The Enforcers are what everyone thinks of when they hear the word Freakshow: dangerous punks with over-sized mechanical arms ending in nasty looking weapons. They are the true heart of the Freakshow, deadly in combat but not yet totally insane.
Levels: 40-54
Powers
Jetpack Self Fly
Sky Raiders can Fly!
Cybernetic Hammer Melee, Moderate Smash Damage, Foe Disorient
You have been Disoriented.
Sawblade Ranged, Moderate Lethal Damage, Foe Knockback
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.
Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Revive Self Resurrect
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points and half his endurance.
Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out.
Note: Minions are named Wing Swipers despite having hammer attacks, and Lieutenants are named Wing Smashers despite having claw attacks
Lieutenants
Slag Pile
Metal Shift can summon Slag Golems to do his bidding.
Levels: 20-32
Powers
Foot Stomp Melee (Targeted Area of Effect), High Damage(Smash), Foe Knockback
Slag Golems can use their superior leg strength to stomp the ground, quaking the earth itself. This is a localized attack against everything in melee range.
Slash Melee, Heavy Smash/Lethal Damage, Foe -Defense
Your Defense has been reduced by the Slash attack.
Hurl Debris Ranged, High Damage(Smash), Foe Knockback
Slag Golems can throw chunks of debris taken directly from their bodies and hurl it at an enemy.
Resistance Res( S20 L20 F10 C10 E10 N10 ), Prot( Im 3.0 ), Res( Im 33% ), Resist(Slow), +Jump, +Speed
Slag Golem resistance.
Sneaky Champion
Sneaky Freaks have been outfitted with a cloaking device to make them nearly undetectable. Combined with their deadly cybernetic weapons, these Sneaky Freaks are enemies to be reckoned with!
Levels: 20-54
Powers
Jetpack (Only Level 29 and up) Self Fly
Sky Raiders can Fly!
Cybernetic Blade Melee, Moderate Lethal Damage
A Cybernetic Blade is a powerful lethal attack.
Cybernetic Blades Melee, Superior Lethal Damage
A Two Handed Cybernetic Blade is a very powerful lethal attack.
Sawblade Ranged, Moderate Lethal Damage, Foe Knockback
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.
Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Revive Self Resurrect
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points and half his endurance.
Cloaking Device Toggle, Self Stealth, Def( M30 R30 )
The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty.
Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out.
Shadow Juicer
Most Juicers are already living on a constant power-fed edge, but some seek to push it farther still. By accepting Arakhn's new N-Fragment technology, they've pushed the limits even further, mixing their endless electricity fueled rush with the alien energy of the Nictus.
Levels: 30-39
Powers
Gravimetric Snare Ranged, Moderate Damage over Time(Negative/Smash), Foe Immobilize, -Recharge, -Speed
You have been Immobilized and your attack and movement rate have been Slowed by a Gravimetric Snare.
Lightning Bolt Ranged, High Energy Damage, Foe -Endurance
The Juicer can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.
Star Punch Melee, Moderate Smash/Negative Damage, Foe Disorient, -Recharge, -Speed
You have been Disoriented and your attack and movement rate have been Slowed by a Star Punch.
Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Wing Swiper
A combination of revolutionary fervor and massive doses of Excelsior allows the leaders of the Enforcers to completely ignore the effects of pain. This trait lets them keep on fighting when by all rights they should have dropped dead.
Levels: 40-54
Powers
Jetpack Self Fly
Sky Raiders can Fly!
Cybernetic Blade Melee, Moderate Lethal Damage
A Cybernetic Blade is a powerful lethal attack.
Sawblade Ranged, Moderate Lethal Damage, Foe Knockback
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.
Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Revive Self Resurrect
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points and half his endurance.
Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to Cold. However, they are vulnerable to Energy damage. It shorts them out.
Bosses
Metal Shift
Metal Shift is a Freakshow but is also a priest of the Cult of the Shaper on Sharkhead Isle. The cult espouses a philosophy involving transformation of self - this easily fits into the Freakshow paradigm of self-modification.
Levels: 20-26
Powers
Cybernetic Blades Melee, Superior Lethal Damage
A Two Handed Cybernetic Blade is a very powerful lethal attack.
Sawblade Ranged, Moderate Lethal Damage, Foe Knockback
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.
Tank Grenade Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback
Launches an M30 grenade at long range from the Tank's backpack. The explosion of this grenade affects all within the blast and can knock them back.
Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Revive Self Resurrect
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.
Golem Summoning Summon a Slag Golem
Summons a Slag Golem to a targeted location.
Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to cold. However, they are vulnerable to energy damage. It shorts them out.
Resistance Auto, Res( S25 L25 ), Prot( St 2.0 Kb 50% )
Freakshow Tanks are resistant to smashing and lethal damage, Knockback and Disorient. However, they are vulnerable to energy damage. It shorts them out.
GL0-5T1CC
GL0_5T1CC is a one-man walking dance party that doubles as a night-time beacon for wayward Freaks to stumble their way home towards.
Levels: 20-34
Powers
Cybernetic Rikti Blade Melee, Moderate Lethal/Energy Damage, Foe Knockback
You are Disoriented.
Rikti Rifle Ranged, High Energy Damage, Foe Knockback, Disorient
You are Disoriented.
Tank Grenade Ranged, (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback
Launches an M30 grenade at long range from the Tank's backpack. The explosion of this grenade affects all within the blast and can knock them back.
Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Revive Self Resurrect
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.
Reserve Power Self Resurrect, Special
Should you fall in battle, you can perform a Soul Transfer, sucking the life force of all foes around you to bring yourself back from the brink of death. The more foes nearby, the more life is restored to you. Drained foes are left Disoriented. The dark effects of this Soul Transfer will actually leave you invulnerable for a brief time, and protected from XP Debt for 60 seconds. There must be at least one foe nearby to fuel the Transfer and revive yourself.
Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to cold. However, they are vulnerable to energy damage. It shorts them out.
Resistance Auto, Res( S25 L25 ), Prot( St 2.0 Kb 50% )
Freakshow Tanks are resistant to smashing and lethal damage, Knockback and Disorient. However, they are vulnerable to energy damage. It shorts them out.
Doc Buzzsaw
Main Article: Doc Buzzsaw
Doc Buzzsaw makes no secret that she was once a disciple of Dr. Vahzilok, but had a falling out with her mentor some time ago. Afterwards she journeyed to the Rogue Isles to continue her research, and rumor has it, escape the retribution of the Vahzilok. The Freakshow came to her looking for someone who understood both cybernetic machinery and human anatomy well enough to repair them, and she quickly formed an association with them. The Freaks love the improvements 'Doc' makes for them, and Buzzsaw sees her energetic new allies as the perfect mix of protectors and test subjects. The fact that both sides are completely deranged only makes the partnership work better.
Levels: 20-34
Powers
Surgical Electric Saw Melee, Moderate Lethal Damage
Meat Doctors use Surgical Electric Saws to sever the limbs off their subjects.
Eviscerate Melee (Cone), Superior Lethal Damage
Meat Doctors can control their deadly appendages to attack all nearby foes in a wide arc in front of them.
Poison Dart Ranged, Minor Lethal Damage, Minor Damage over Time(Toxic), Foe -Regeneration, -Speed, -Recharge
You have been hit by a Poison Dart. You cannot Regenerate you wounds while you take damage from this poison and your movement and attack speed have been slowed.
Poison Dart Blast Ranged (Cone), Minor Lethal Damage, Minor Damage over Time(Toxic), Foe -Regeneration, -Speed, -Recharge
You have been hit by a Poison Dart. You cannot Regenerate your wounds while you take damage from this poison and your movement and attack speed have been slowed.
Resurrect Freakshow Resurrect Ally
Meat Doctors can resurrect the fallen.
Heal Other Ally Heal
Heals a single targeted ally. You cannot use this power to heal yourself.
Dubstitch
Dubstitch is a 'Meat Doctor', a Vahzilok surgeon who has decided to ply their trade with the Freakshow instead. They take on the responsibility of being a 'Wrench' as their new title, and are tasked with maintaining Freak bodies and cybernetics - and keeping those two systems working together.
Levels: 20-34
Powers
Thorn Barrage Ranged, Superior Damage(Lethal), Minor Damage over Time(Toxic), Foe -Defense, Knockback
A short range, but devastating attack. Thorn Barrage unleashes your Thorns at high velocity causing severe damage at close range. Although these Thorns only travel a short distance, their impact can knock most foes on their back. Thorn poison deals additional Toxic damage and can reduce your foes Defense.
Chop Melee, High Damage(Lethal), Foe Knockdown
The Chop deals heavy damage with your Battle Axe, although it is much slower than Gash. This attack can knock down a target.
Surgical Electric Saw Melee, Moderate Lethal Damage
Meat Doctors use Surgical Electric Saws to sever the limbs off their subjects.
Sonic Thrust Melee, Moderate Damage(Smash/Energy), Foe Knockback, Repel
A focused attack of intense sonic power that violently sends a nearby foe flying. Deals minimal damage, but can be very effective.
Resurrect Freaklok Resurrect Ally
Freaklok can resurrect the fallen.
Sonic Dispersion Toggle, Point Blank Area of Effect, Team Res( S15 L15 F15 C15 E15 N15 T15 ), Prot( Ho 6.92 Im 6.92 St 6.92 )
You create a large field of sonic waves, protecting all allies inside. The Sonic Dispersion gives all allies within increased Resistance against all damage except Psionic. The Sonic Bubble also protects allies from Immobilization, Disorient, and Hold effects.
Knockback Protection Prot( Kb 10 )
You have minor protection from the Knockback caused by some attacks for the next 60 minutes.
Resistance Auto, Res( S25 L25 F25 ), Prot( Kb 50% ), +Recovery
Auto Resistances.
Rikti Freak Slash Tank
Some Freakshow will try anything for a thrill, even using Rikti weapons. Some go even farther, and integrate alien Rikti technology into their cybernetic prostheses.
Levels: 20-43
Powers
Cybernetic Rikti Blade Melee, Moderate Lethal/Energy Damage, Foe Knockback
You are Disoriented.
Rikti Rifle Ranged, High Energy Damage, Foe Knockback, Disorient
You are Disoriented.
Tank Grenade Ranged, (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback
Launches an M30 grenade at long range from the Tank's backpack. The explosion of this grenade affects all within the blast and can knock them back.
Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Revive Self Resurrect
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.
Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to cold. However, they are vulnerable to energy damage. It shorts them out.
Resistance Auto, Res( S25 L25 ), Prot( St 2.0 Kb 50% )
Freakshow Tanks are resistant to smashing and lethal damage, Knockback and Disorient. However, they are vulnerable to energy damage. It shorts them out.
Sneaky Tank
Sneaky Freaks have been outfitted with a cloaking device to make them nearly undetectable. Combined with their deadly cybernetic weapons, these Sneaky Freaks are enemies to be reckoned with!
Levels: 20-54
Powers
Cybernetic Blades Melee, Superior Lethal Damage
A Two Handed Cybernetic Blade is a very powerful lethal attack.
Sawblade Ranged, Moderate Lethal Damage, Foe Knockback
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.
Tank Grenade Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback
Launches an M30 grenade at long range from the Tank's backpack. The explosion of this grenade affects all within the blast and can knock them back.
Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Revive Self Resurrect
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.
Cloaking Device Toggle, Self Stealth, Def( M30 R30 )
The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty.
Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to cold. However, they are vulnerable to energy damage. It shorts them out.
Resistance Auto, Res( S25 L25 ), Prot( St 2.0 Kb 50% )
Freakshow Tanks are resistant to smashing and lethal damage, Knockback and Disorient. However, they are vulnerable to energy damage. It shorts them out.
Noise Tank
The Noise Tanks' sonic implants have made them a new kind of threat. You have to wonder where they obtained the technology.
Levels: 20-54
Powers
Scream Ranged, High Damage over Time (Smash/Energy), Foe -Resist(All)
Your Scream can cause serious damage to a target, while weakening his resistance to further damage.
Howl Ranged (Cone), Moderate Damage(Smash/Energy), Foe -Resist(All)
A short range, but powerful sonic attack.
Shockwave Ranged (Cone), Light Damage(Smash/Energy), Foe Knockback
You can call forth a tremendous Shockwave that can knock down foes and deal some smashing damage in a wide cone area.
Sonic Siphon Ranged, Foe -Resist(All)
By setting up a constant vibration within the body of your foe, you weaken his damage resistance. Affected targets will take more damage from successful attacks.
Disruption Field Toggle, Point Blank Area of Effect, Foe -Resist(All)
You set up a constant wave of sonic energy around an ally, weakening the Damage Resistance of all nearby foes.
Cybernetic Blades Melee, Superior Lethal Damage
A Two Handed Cybernetic Blade is a very powerful lethal attack.
Sawblade Ranged, Moderate Lethal Damage, Foe Knockback
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.
Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Revive Self Resurrect
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.
Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to cold. However, they are vulnerable to energy damage. It shorts them out.
Blahpunk
Main Article: Blahpunk
The Blahpunks' sonic implants have made them a new kind of threat. You have to wonder where they obtained the technology.
Levels: 25-39
Powers
Scream Ranged, High Damage over Time (Smash/Energy), Foe -Resist(All)
Your Scream can cause serious damage to a target, while weakening his resistance to further damage.
Sonic Siphon Ranged, Foe -Resist(All)
By setting up a constant vibration within the body of your foe, you weaken his damage resistance. Affected targets will take more damage from successful attacks.
Disruption Field Toggle, Point Blank Area of Effect, Foe -Resist(All)
You set up a constant wave of sonic energy around an ally, weakening the Damage Resistance of all nearby foes.
Cybernetic Hammers Melee, High Smash Damage, Foe Disorient
You have been Disoriented.
Hammer Clap Point Blank Area of Effect, Foe Disorient, Knockback
You have been Disoriented.
Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Revive Self Resurrect
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.
Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to cold. However, they are vulnerable to energy damage. It shorts them out.
Shadow Tank Freak
For some Tank Freaks, turning their bodies into nightmarish steel-jacketed engines of destruction is enough, but for others it's only the beginning. They seek out any new technology they can find to make themselves more powerful and less human. The Shadow Tank Freak has turned to Arakhn's N-Fragment technology, adding Nictus abilities to their already formidable powers.
Levels: 30-39
Powers
Tank Grenade Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback
Launches an M30 Grenade at long range from the Tank's backpack. The explosion from the grenade affects all within the blast and can knock them back.
Gravimetric Snare Ranged, Moderate Damage over Time(Negative/Smash), Foe Immobilize, -Recharge, -Speed
You have been Immobilized and your attack and movement rate have been Slowed by a Gravimetric Snare.
Lightning Bolt Ranged, High Energy Damage, Foe -Endurance
The Juicer can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.
Star Punch Melee, Moderate Smash/Negative Damage, Foe Disorient, -Recharge, -Speed
You have been Disoriented and your attack and movement rate have been Slowed by a Star Punch.
Gravitic Emanation Ranged (Cone), Moderate Negative Damage, Foe Disorient, -Recharge, -Speed, Knockback
You have been Disoriented and your attack and movement rate have been slowed by a Gravitic Emanation.
Black Dwarf Strike Melee, Moderate Energy/Smash Damage, Foe -Recharge, -Speed, -Fly, Knockback
Your attack and movement speed has been reduced by the Black Dwarf Strike.
Black Dwarf Smite Melee, Moderate Energy/Smash Damage, Foe Disorient, -Recharge, -Speed, -Fly, Knockback
You feel Disoriented. Your ability to Fly and your attack and movement speed has been reduced by the Black Dwarf Smite.
Black Dwarf Drain Melee, Moderate Negative Damage, Foe -Recharge, -Speed, Self Heal
The Black Dwarf has Drained your life to heal itself. Your attack and movement speed has been reduced by the Drain.
Black Dwarf Mire Point Blank Area of Effect, Moderate Negative Damage, Foe -Recharge, -Speed, Self +Damage, +ToHit
The Black Dwarf has Drained your life to buff it's strength. Your attack and movement speed has been reduced by the Mire.
Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Resistance Auto, Res( S25 L25 ), Prot( St 2.0 Kb 50% )
Freakshow Tanks are resistant to smashing and lethal damage, Knockback and Disorient. However, they are vulnerable to energy damage. It shorts them out.
Elite Bosses
Metal Shift
Main Article: Metal Shift
Metal Shift is a Freakshow but is also a priest of the Cult of the Shaper on Sharkhead Isle. The cult espouses a philosophy involving transformation of self - this easily fits into the Freakshow paradigm of self-modification.
Levels: 20-32
Powers
Cybernetic Blades Melee, Superior Lethal Damage
A Two Handed Cybernetic Blade is a very powerful lethal attack.
Sawblade Ranged, Moderate Lethal Damage, Foe Knockback
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.
Tank Grenade Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback
Launches an M30 grenade at long range from the Tank's backpack. The explosion of this grenade affects all within the blast and can knock them back.
Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Revive Self Resurrect
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.
Golem Summoning Summon a Slag Golem
Summons a Slag Golem to a targeted location.
Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to cold. However, they are vulnerable to energy damage. It shorts them out.
Resistance Auto, Res( S25 L25 ), Prot( St 2.0 Kb 50% )
Freakshow Tanks are resistant to smashing and lethal damage, Knockback and Disorient. However, they are vulnerable to energy damage. It shorts them out.
Raverobber
Main Article: Raverobber
Raverobber is a Freakshow with more brains than most, although he tends to cast doubt on his perceived intelligence by regularly near-liquefying his brains with brain-rattling electronic music. Regardless of these attempts on his own potential, he has come into possession of some frighteningly advanced notes on cybernetics and must be stopped before he can completely figure them out!
Levels: 20-34
Powers
Cybernetic Blade Melee, Moderate Lethal Damage
A Cybernetic Blade is a powerful lethal attack.
Sonic Thrust Melee, Light DMG(Smash/Energy), Foe Knockback, Repel
A focused attack of intense sonic power that violently sends a nearby foe flying. Deals minimal damage, but can be very effective.
Strident Echo Melee, High DoT(Smash/Energy), Chance for Hold
Strident Echo deals minor damage over time. It has a low chance of causing a severe headache leaving your target shaking in pain and helpless.
Sound Cannon Low-Accuracy, Ranged (Cone), Foe Disorient, Knockback
You generate a powerful sonic wave that will knock back and disorient foes in front of you for a short time.
Liquefy Ranged (Location AoE), Minor DMG(Smash/Energy), Foe Hold, Knockdown, -ToHit, -Defense, -Fly, -Jump, -Recharge
You unleash a barrage of sonic waves on the Earth itself, generating a powerful, localized earthquake. The impact of the sonic shockwave may Hold some foes and deal some minor damage/ Most foes that pass through the location will fall down. The violent shaking also reduces their chance to hit and Defense.
Havoc Punch Melee, Moderate DMG(Smash/Energy), Foe Sleep, -Endurance, -Recovery
The Havoc Punch is a slower attack than Charged Brawl, but makes up for it with greater damage. Havoc Punch can drain some Endurance from your target and may overload their synapses, leaving him writhing for a moment. A portion of the drained Endurance may be given back to you. Disturbing an overloaded target will disperse the electrical charge and release him.
Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to cold. However, they are vulnerable to energy damage. It shorts them out.
Knockback Protection Auto, Prot( Kb 10 )
You have minor protection from the Knockback caused by some attacks for the next 60 minutes.
t3h S00p4rFr34k!
Main Article: t3h S00p4rFr34k!
The Superfreak was created by Doc Buzzsaw by implanting magically-imbued prosthetics into a Tank Freak. Now the Superfreak possesses necromantic abilities in addition to his formidable fighting powers.
Levels: 25-31
Powers
Shadow Punch Melee, Moderate Negative/Smash Damage, Foe -ToHit
The Shadow Punch has reduced your Accuracy.
Smite Melee, Moderate Negative/Smash Damage, Foe -ToHit
The Smite attack has reduced your Accuracy.
Siphon Life Melee, Moderate Negative Damage, Foe -ToHit, Self Heal
The Siphon Life Attack has weakened you, reducing your Accuracy.
Gloom Ranged, High Damage over Time(Negative), Foe -ToHit
The Gloom Attack is dealing Negative energy damage over time to you and reducing your Accuracy.
Life Drain Ranged, Moderate Negative Damage, Foe -ToHit, Self Heal
Super Freak has drained your life. Your Accuracy is reduced.
Tenebrous Tentacles Ranged (Cone), Light Damage over Time(Negative/Smash), Foe Immobilize, -ToHit
You have been enveloped in Tenebrous Tentacles. You are Immobilized and have your Accuracy reduced as you are crushed.
Dull Pain Self +MaxHP
A Freakshow can activate this power to increase his maximum Hit Points for a short time.
Resistance Auto, Res( C30 E-30 )
Freakshow are resistant to cold. However, they are vulnerable to energy damage. It shorts them out.
Resistance Auto, Res( S25 L25 ), Prot( St 2.0 Kb 50% )
Freakshow Tanks are resistant to smashing and lethal damage, Knockback and Disorient. However, they are vulnerable to energy damage. It shorts them out.
ROFLSTOMP
ROFLSTOMP is known amongst Freakshow for his signature attack style of rolling into a spikey ball and impaling those who challenge his leadership. Nobody outside the Freaks has ever seen this performed and lived to tell the tale.
Levels: 30-54
Powers
Sawblade Ranged, Minor DMG(Lethal), Minor DoT(Lethal), Foe -Regeneration, -Recovery, Chance for Knockback
You throw sawblades with great force due to your cybernetic enhancements. This sawblade strikes a distant target, causing an initial burst of lethal damage and lethal damage over time. The target also suffers reduced regeneration and recovery. There is also a small chance the target will be knocked back.
Cybernetic Hammers Melee, Moderate DMG(Smash), Foe -Defense, Chance for Disorient
You smash a single target with one of your cybernetic hammers. This causes smashing damage and reduces the target's defenses. There is also a chance that the target may be stunned.
Hammer Clap PBAoE, Moderate DMG(Smash), Foe Chance for Disorient, Knockback
You crash both of your cybernetic hammers together with tremendous force, creating a shockwave that causes smashing damage to all foes around you. Affected targets may also be knocked back and stunned.
Tank Grenade Ranged (Targeted AoE), Heavy DMG(Fire/Lethal), Foe Chance for Knockback
You launch a fragmentation grenade at long range from your armor's backpack. This explodes on impact, throwing shrapnel that causes smashing and lethal damage. There is also a high chance that the concussive effect from the explosion will knock affected targets back.
Dull Pain Self Heal, +MaxHP
You activate special programming within your armor that temporarily boosts your maximum hit points.
Resistance Auto, Self Res( S30 L30 C30 E-30 )
You are resistant to smashing, lethal and cold damage, but are vulnerable to energy damage.
Archvillain's Might Resistance
Arch-villains are very powerful individuals, and as such have significant resistance to many status effects. They are not immune, however, and can be vulnerable for brief windows of opportunity.
Archvillains
Clamor
Main Article: Clamor
Eve Van Dorn has had a hard time finding friends as dedicated to violence as she is. For a while she found a home in the Council's previous regime, but she could only advance so far in such an organization. So she turned to the Freakshow. Under the name Clamor, Eve has had no trouble rallying other Freaks to her banner.
Levels: 20-25
Powers
Neutron Bomb Ranged (Targeted Area of Effect), Moderate Energy Damage, Foe -Defense
The Neutron Bomb's radiation has reduced your Defense.
Electron Haze Ranged (Cone), Moderate Energy Damage, Foe -Defense, Knockback
The Electron Haze surrounding Clamor is reducing your Defense.
Neutrino Bolt Ranged, Minor Energy Damage, Foe -Defense
You Defense has been reduced by a Neutrino Bolt.
Irradiate Point Blank Area of Effect, Moderate Damage over Time(Energy), Foe -Defense
You have been Irradiated and your Defense has been reduced.
Radiation Infection Toggle, Ranged (Targeted Area of Effect), Foe -Defense, -ToHit
You have been Infected with deadly radiation. Your Accuracy and Defense are reduced.
Cybernetic Claw Melee, High Lethal Damage, Foe Knockback
A Cybernetic Claw is a powerful slashing attack.
Resistance Res( C25 E-25 )
Archvillain Resistance.
Bile
Main Article: Bile
Ralph Francesco was an early member of the nihilistic group that would later become the Freakshow. His experience as an army veteran made it inevitable that he would become one of the organization's top men. Because of this lofty position, Ralph was one of the first to undergo cybernetic augmentation. Henceforth, he became known only as Bile.
Levels: 31-44
Powers
Neutron Bomb Ranged (Targeted Area of Effect), Moderate Energy Damage, Foe -Defense
The Neutron Bomb's radiation has reduced your Defense.
Electron Haze Ranged (Cone), Moderate Energy Damage, Foe -Defense, Knockback
A short range conical blast of electron radiation. This attack can bypass some of a targets defenses and reduce the targets defense. It can also knock down some targets.
X-Ray Beam Ranged, High Energy Damage, Foe -Defense
Bile has reduced your Defense with his X-Ray Beam.
Irradiate Point Blank Area of Effect, Moderate Damage over Time(Energy), Foe -Defense
You have been Irradiated and your Defense has been reduced.
Enervating Field Toggle, Ranged (Targeted Area of Effect), Foe -Damage, -Resist(All)
You have been exposed to an Enervating Field of radiation. Your damage and damage resistance are reduced.
Cybernetic Blade Melee, High Lethal Damage, Foe Knockback
A Cybernetic Blade is a powerful slashing attack.
Resistance Res( C5 E-5 ), +MaxHP
Archvillain Resistance.
Dreck
Main Article: Dreck
Born Daniel Watson, Dreck is the glue that holds the militantly independent Freakshow together. The Freaks may chafe at his orders, they may laugh at his haircut, but they all have to respect Dreck's absolute lust for violence.
Levels: 45-54
Powers
Neutron Bomb Ranged (Targeted Area of Effect), Moderate Energy Damage, Foe -Defense
This devastating attack lobs an explosive sphere of deadly radiation damaging the target and all nearby foes. Neutron Bomb can bypass some of a targets defenses and reduce the targets defense.
Electron Haze Ranged (Cone), Moderate Energy Damage, Foe -Defense, Knockback
The Electron Haze surrounding Dreck has reduced your Defense.
Irradiate Point Blank Area of Effect, Moderate Damage over Time(Energy), Foe -Defense
You have been Irradiated and your Defense has been reduced.
Cosmic Burst Ranged, Superior Energy Damage, Foe Disorient, -Defense
Dreck has Disoriented you and reduced your Defense with his Cosmic Burst.
Atomic Blast Point Blank Area of Effect, Extreme Energy/Smash Damage, Foe -Defense, Hold, Self -Endurance
Dreck has reduced your Defense and left you helpless with his Atomic Blast.
Cybernetic Hammer Melee, High Smash Damage, Foe Disorient, Knockback
Dreck has Disoriented you with his Cybernetic Hammer.
Resistance Res( C25 E-25 )
Archvillain Resistance.
Named Bosses
- Axel-F (Tank Swiper)
- Axel F (Noise Tank)
- B4nKbUsTah (Tank Swiper) Found on Catch the Freakshow debtor before he skips town from Basse Croupier
- Bash Fission (Tank) (CoV)
- Big Marcus (Tank)
- Bob Fuse-y (Tank Smasher)
- ChAOs (Champion Swiper)
- Circuit Breaker (Tank) (CoV)
- Clamor Boi (Tank)
- Crang (Tank Smasher) (CoV)
- Crash (Tank Smasher)
- Crunch (Tank Swiper)
- Cutter (Tank Swiper)
- Cybork (Tank Swiper)
- Dap-Dap tha Deal-maka' (Champion Swiper)
- Dent (Tank Smasher)
- Destructivator (Tank)
- Devastation (Noise Tank)
- Doc Sneakmasta (Sneaky Tank) (CoV)
- Drop Forge (Tank Smasher) (Found on Investigate the Troll Rave in Skyway City. mission from Mercedes Sheldon)
- Eddie Crush (Tank) (CoV)
- Enviro-life captain (Tank Swiper)
- Freakshow Negotiator (Champion Swiper)
- Free For All captain (Tank Smasher)
- Freezeek (Tank Smasher)
- Furious B (Tank)(CoV)
- Hack Slash (Tank) (CoV)
- Iron Hand (Tank Swiper)
- Junker (Tank Smasher)
- Kamikaze Clyde (Champion Swiper)
- Khem-Set (Tank)
- Klang (Tank)
- Lawless (Tank)
- Lotus.xls (Tank Smasher)
- M4Y0R 0F R4V3RT0WN (Tank Smasher) - found on the Crash the Unholy Masqueravemission from Agent Watkins
- Mad Maartin (Tank)
- Mass Def (Champion Swiper)
- Mass Tech captain (Tank Smasher)
- Mekanik (Tank Swiper)
- Mistah Static (Tank Swiper)
- M1sT3r B1GsH0t (Super Stunner)
- M0uThP1eC3 (Noise Tank)
- Ohmtown (Juicer) - found on the Find the location of Calystix mission from Diviner Maros.
- Pierce (Tank)
- Prototype Tank Freak 1 (Tank Smasher)
- Prototype Tank Freak 2 (Tank Swiper)
- Prototype Tank Freak 3 (Shadow Tank Freak)
- Punkadelic (Noise Tank)
- Radiophoic captain (Tank Smasher)
- Raid Leader (Noise Tank)
- Rivets (Tank)
- Saiba the Damaga (Tank)
- Scrapheap (Tank) (Cov)
- Screamer (Noise Tank)
- Shatter (Tank)
- Shriek (Noise Tank)
- Splice (Tank Swiper)
- Sputnik (Tank)
- Stone Cold (Tank)
- the Fuse (Tank Swiper)
- the Oiler (Tank Smasher)
- the Turk (Tank Swiper)
- T33CH@H'Z P3T (Tank Smasher)
- T3h PwNxx0rz (Tank Swiper)
- t3h R1k70-Fr34k (Rikti Freak Slash Tank)
- T3h R0xx0R (Tank Smasher) (CoV)
- Tanker Joe (Tank Smasher)
- The Kerner (Juicer Freak)
- The Turk (Tank) (CoV)
- Tony 'T33-V33' Vashers (Tank Smasher)
- Trenton (Tank)
- Triz-Mez (Tank Swiper)
- Weasel (Tank)
- Zappa-Tistah (Juicer Chief)
- Zig-Zig (Tank)
Related Badges
Despite their propensity for getting back up, you have taught these Freakshow a thing or two about knowing when to stay down.
Freaks just love to fight — even for you.
You have proved your worth on the streets, and the Freakshow have learned to fear your name.
Tank smash!
Notes
- The Mad Freak Slammer's Sledgehammer power description is currently bugged. It is currently the description of the Baseball Bat power. (This has been reported.)
Historical
- In Issue 16, Freakshow minions and lieutenants in the 20-38 level range had their experience scale reduced from 1.2 to 0.95.