Banished Pantheon
Overview
The Banished Pantheon are a villain group in City of Heroes. They are a cult devoted to ancient gods that were banished many centuries ago. This misanthropic group despises anything living apart from those within their ranks.
The Banished Pantheon is lead by corrupt spirits that inhabit masks and totems. These spirits care little about what happens to anything, or anyone, as long as their malicious desires are satisfied. They hold dominion over hundreds of human servants and thousands of undead minions with which they spread their revolting grip, trying desperately to bring back their banished gods.
The human, living servants are just as perverted as their spectral masters, taking pleasure in killing anything and anyone, using deadly elemental powers and necromancy to accomplish this goal. They can be found around the spirits, worshipping and protecting them.
Their zombie hordes are formidable. Using the weaponry of past wars, these walking husks of fallen soldiers boast considerable fire power. The glowing symbol on their chests seem to be the source of their resurrection, or at least what allows them to be controlled. The living members of the Pantheon also bear these strange glowing markings.
This group controls almost completely the zone of Dark Astoria in Paragon City and has a strong presence in the graveyards of Striga Isle and Sharkhead Isle. They are also seen spilling out of Dark Astoria into Talos Island under the cover of darkness.
Deities named as belonging to the Banished Pantheon include:
- Lughebu
- Rambetu
- M'teru
- Mot
- Tomdala (NPC chatter: "Tomdala! I send you a spirit to torment!")
- Ullutay (NPC chatter: "Ullutay! I send you a spirit to toy with!")
Enemy Types
Underlings
Spirit of Death
One of the four types of Corrupt Spirits, the Spirits of Death take joy in anyone's demise, be they friend or foe. Once they've become focused on a victim, they become single-minded in their attacks and cannot be distracted. They will even destroy themselves if it means defeating their opponent of choice.
Levels: 40-54
Powers
Fly Self Fly
Banished Pantheon Spirits can Fly!
Dark Blast Ranged, Moderate DMG(Negative), Foe -ToHit
Your Accuracy has been reduced by a Dark Blast.
Resistance Auto, Self Res( Tn 10000% )
Banished Pantheon Pain and Death Masks cannot be Taunted.
Resistance Auto, Self Def( M25 R25 A25 ), Res( P-25 )
Banished Masks are hard to hit, but are vulnerable to Psionics
Spirit of Desire
One of the four types of Corrupt Spirits, the Spirits of Desire feed upon greed, avarice and the loss of control that comes with overwhelming need. They like to flood an area with telepathic imagery, confusing and even damaging opponents with visions of their greatest desires.
Levels: 40-54
Powers
Fly Self Fly
Banished Pantheon Spirits can Fly!
Mental Blast Ranged, Moderate DMG(Psionic), Foe -Recharge
The basic psionic attack does moderate damage and can greatly reduce a target´s attack speed.
Resistance Auto, Self Def( M25 R25 A25 ), Res( P-25 )
Banished Masks are hard to hit, but are vulnerable to Psionics
Spirit of Pain
One of the four types of Corrupt Spirits, the Spirits of Pain delight in agony and misery. They particularly delight in the pain that they dish out by projecting blasts of pure destruction at their enemies.
Levels: 40-54
Powers
Fly Self Fly
Banished Pantheon Spirits can Fly!
Power Blast Ranged, Moderate DMG(Energy/Smash), Foe Knockback
Power Blast sends a focused beam of energy at a foe that knock him back.
Resistance Auto, Self Res( Tn 10000% )
Banished Pantheon Pain and Death Masks cannot be Taunted.
Resistance Auto, Self Def( M25 R25 A25 ), Res( P-25 )
Banished Masks are hard to hit, but are vulnerable to Psionics
Spirit of Sorrow
One of the four types of Corrupt Spirits, the Spirits of Sorrow thrive on sadness and depression. Those spirits project blasts of pure sorrow that explode in life-sapping bursts, seeping the will and life force from anyone caught in the explosion.
Levels: 40-54
Powers
Fly Self, Fly
Banished Pantheon Spirits can Fly!
Neutron Bomb Ranged (Targeted AoE), Moderate DMG(Energy), Foe -Defense
This devastating attack lobs an explosive sphere of deadly radiation damaging the target and all nearby foes. Neutron Bomb can bypass some of a targets defenses and reduce the targets defense.
Resistance Auto, Self Def( M25 R25 A25 ), Res( P-25 )
Banished Masks are hard to hit, but are vulnerable to Psionics
Mummified Chamber
Their hatred for humanity and utter disdain for life have left the Banished Pantheon with few allies. Thus they must make their own, by raising the dead to create armies of zombie-like servants totally devoted to their devilish agenda.
Notes: Banished Pantheon Chambers and Husks have three varying power suites
Levels: 50-54
Powers
Musket Ranged, Moderate DMG(Lethal)
Old style flint lock fire arm.
Wooden Club Melee, Moderate DMG(Smash)
Smash 'em in the head with this Wooden Club.
OR
Lee-Enfield Rifle Ranged, Moderate DMG(Lethal), Foe Knockdown
The Lee-Enfield Rifle is an old relic of WW1, but still very deadly. Fires a single slug at a targeted foe at good range. Has a small chance to knock down foes.
Zombie Brawl Low-Accuracy, Melee, Moderate DMG(Smash)
Relentless but slow.
OR
Musket Ranged, Moderate DMG(Lethal)
Old style flint lock fire arm.
Tomahawk Melee, High DMG(Lethal), Foe -Defense
The Banished Pantheon zombie reduced your Defense with its Tomahawk.
AND
Resistance Auto, Res( L-5 F-5 C50 E-5 N50 P50 T50 ), Prot( St 1.0 ), Res( Sl 250% Fr 250% ), Resist(Slow), -Speed
Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage.
Mummified Husk
The Banished Pantheon's powers reach from the spirit world to raise the bodies of long dead soldiers armed with the weapons of our forefathers. These dried out Husks of men provide the backbone of the Pantheon's armies - a never ending supply of undead warriors.
Levels: 50-54
Powers
Musket Ranged, Moderate DMG(Lethal)
Old style flint lock fire arm.
Wooden Club Melee, Moderate DMG(Smash)
Smash 'em in the head with this Wooden Club.
OR
Lee-Enfield Rifle Ranged, Moderate DMG(Lethal), Foe Knockdown
The Lee-Enfield Rifle is an old relic of WW1, but still very deadly. Fires a single slug at a targeted foe at good range. Has a small chance to knock down foes.
Zombie Brawl Low-Accuracy, Melee, Moderate DMG(Smash)
Relentless but slow.
OR
Musket Ranged, Moderate DMG(Lethal)
Old style flint lock fire arm.
Tomahawk Melee, High DMG(Lethal), Foe -Defense
The Banished Pantheon zombie reduced your Defense with its Tomahawk.
AND
Resistance Auto, Res( L-5 F-5 C50 E-5 N50 P50 T50 ), Prot( St 1.0 ), Res( Sl 250% Fr 250% ), Resist(Slow), -Speed
Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage.
Minions
Chambers
Desiccated Chamber
Their hatred for humanity and utter disdain for life have left the Banished Pantheon with few allies. Thus they must make their own, by raising the dead to create armies of zombie-like servants totally devoted to their devilish agenda.
Notes: Banished Pantheon Chambers and Husks have three varying power suites
Levels: 21-23
Powers
Musket Ranged, Moderate DMG(Lethal)
Old style flint lock fire arm.
Wooden Club Melee, Moderate DMG(Smash)
Smash 'em in the head with this Wooden Club.
OR
Lee-Enfield Rifle Ranged, Moderate DMG(Lethal), Foe Knockdown
The Lee-Enfield Rifle is an old relic of WW1, but still very deadly. Fires a single slug at a targeted foe at good range. Has a small chance to knock down foes.
Zombie Brawl Low-Accuracy, Melee, Moderate DMG(Smash)
Relentless but slow.
OR
Musket Ranged, Moderate DMG(Lethal)
Old style flint lock fire arm.
Tomahawk Melee, High DMG(Lethal), Foe -Defense
The Banished Pantheon zombie reduced your Defense with its Tomahawk.
AND
Resistance Auto, Res( L-5 F-5 C50 E-5 N50 P50 T50 ), Prot( St 1.0 ), Res( Sl 250% Fr 250% ), Resist(Slow), -Speed
Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage.
Dry Chamber
Their hatred for humanity and utter disdain for life have left the Banished Pantheon with few allies. Thus they must make their own, by raising the dead to create armies of zombie-like servants totally devoted to their devilish agenda.
Levels: 24-26
Powers
Musket Ranged, Moderate DMG(Lethal)
Old style flint lock fire arm.
Wooden Club Melee, Moderate DMG(Smash)
Smash 'em in the head with this Wooden Club.
OR
Lee-Enfield Rifle Ranged, Moderate DMG(Lethal), Foe Knockdown
The Lee-Enfield Rifle is an old relic of WW1, but still very deadly. Fires a single slug at a targeted foe at good range. Has a small chance to knock down foes.
Zombie Brawl Low-Accuracy, Melee, Moderate DMG(Smash)
Relentless but slow.
OR
Musket Ranged, Moderate DMG(Lethal)
Old style flint lock fire arm.
Tomahawk Melee, High DMG(Lethal), Foe -Defense
The Banished Pantheon zombie reduced your Defense with its Tomahawk.
AND
Resistance Auto, Res( L-5 F-5 C50 E-5 N50 P50 T50 ), Prot( St 1.0 ), Res( Sl 250% Fr 250% ), Resist(Slow), -Speed
Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage.
Rotting Chamber
Their hatred for humanity and utter disdain for life have left the Banished Pantheon with few allies. Thus they must make their own, by raising the dead to create armies of zombie-like servants totally devoted to their devilish agenda.
Levels: 27-29
Powers
Musket Ranged, Moderate DMG(Lethal)
Old style flint lock fire arm.
Wooden Club Melee, Moderate DMG(Smash)
Smash 'em in the head with this Wooden Club.
OR
Lee-Enfield Rifle Ranged, Moderate DMG(Lethal), Foe Knockdown
The Lee-Enfield Rifle is an old relic of WW1, but still very deadly. Fires a single slug at a targeted foe at good range. Has a small chance to knock down foes.
Zombie Brawl Low-Accuracy, Melee, Moderate DMG(Smash)
Relentless but slow.
OR
Musket Ranged, Moderate DMG(Lethal)
Old style flint lock fire arm.
Tomahawk Melee, High DMG(Lethal), Foe -Defense
The Banished Pantheon zombie reduced your Defense with its Tomahawk.
AND
Resistance Auto, Res( L-5 F-5 C50 E-5 N50 P50 T50 ), Prot( St 1.0 ), Res( Sl 250% Fr 250% ), Resist(Slow), -Speed
Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage.
Husks
Desiccated Husk
The Banished Pantheon's powers reach from the spirit world to raise the bodies of long dead soldiers armed with the weapons of our forefathers. These dried out Husks of men provide the backbone of the Pantheon's armies - a never ending supply of undead warriors.
Levels: 20-22
Powers
Musket Ranged, Moderate DMG(Lethal)
Old style flint lock fire arm.
Wooden Club Melee, Moderate DMG(Smash)
Smash 'em in the head with this Wooden Club.
OR
Lee-Enfield Rifle Ranged, Moderate DMG(Lethal), Foe Knockdown
The Lee-Enfield Rifle is an old relic of WW1, but still very deadly. Fires a single slug at a targeted foe at good range. Has a small chance to knock down foes.
Zombie Brawl Low-Accuracy, Melee, Moderate DMG(Smash)
Relentless but slow.
OR
Musket Ranged, Moderate DMG(Lethal)
Old style flint lock fire arm.
Tomahawk Melee, High DMG(Lethal), Foe -Defense
The Banished Pantheon zombie reduced your Defense with its Tomahawk.
AND
Resistance Auto, Res( L-5 F-5 C50 E-5 N50 P50 T50 ), Prot( St 1.0 ), Res( Sl 250% Fr 250% ), Resist(Slow), -Speed
Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage.
Dry Husk
The Banished Pantheon's powers reach from the spirit world to raise the bodies of long dead soldiers armed with the weapons of our forefathers. These dried out Husks of men provide the backbone of the Pantheon's armies - a never ending supply of undead warriors.
Levels: 23-25
Powers
Musket Ranged, Moderate DMG(Lethal)
Old style flint lock fire arm.
Wooden Club Melee, Moderate DMG(Smash)
Smash 'em in the head with this Wooden Club.
OR
Lee-Enfield Rifle Ranged, Moderate DMG(Lethal), Foe Knockdown
The Lee-Enfield Rifle is an old relic of WW1, but still very deadly. Fires a single slug at a targeted foe at good range. Has a small chance to knock down foes.
Zombie Brawl Low-Accuracy, Melee, Moderate DMG(Smash)
Relentless but slow.
OR
Musket Ranged, Moderate DMG(Lethal)
Old style flint lock fire arm.
Tomahawk Melee, High DMG(Lethal), Foe -Defense
The Banished Pantheon zombie reduced your Defense with its Tomahawk.
AND
Resistance Auto, Res( L-5 F-5 C50 E-5 N50 P50 T50 ), Prot( St 1.0 ), Res( Sl 250% Fr 250% ), Resist(Slow), -Speed
Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage.
Rotting Husk
The Banished Pantheon's powers reach from the spirit world to raise the bodies of long dead soldiers armed with the weapons of our forefathers. These dried out Husks of men provide the backbone of the Pantheon's armies - a never ending supply of undead warriors.
Levels: 26-29
Powers
Musket Ranged, Moderate DMG(Lethal)
Old style flint lock fire arm.
Wooden Club Melee, Moderate DMG(Smash)
Smash 'em in the head with this Wooden Club.
OR
Lee-Enfield Rifle Ranged, Moderate DMG(Lethal), Foe Knockdown
The Lee-Enfield Rifle is an old relic of WW1, but still very deadly. Fires a single slug at a targeted foe at good range. Has a small chance to knock down foes.
Zombie Brawl Low-Accuracy, Melee, Moderate DMG(Smash)
Relentless but slow.
OR
Musket Ranged, Moderate DMG(Lethal)
Old style flint lock fire arm.
Tomahawk Melee, High DMG(Lethal), Foe -Defense
The Banished Pantheon zombie reduced your Defense with its Tomahawk.
AND
Resistance Auto, Res( L-5 F-5 C50 E-5 N50 P50 T50 ), Prot( St 1.0 ), Res( Sl 250% Fr 250% ), Resist(Slow), -Speed
Husks are resistant to Sleep, Fear, Slow and Disorient. They are also resistant to Cold, Negative Energy and Psionic damage, but vulnerable to energy, fire and lethal damage.
Shamans
Death Shaman / Death Shamaness
The Death Shaman/Death Shamaness has descended into the realm of death and returned. They walk between the worlds, granting some measure of power over life and death. They can drain the life from their victims, casting a pall of suffering across the battlefield.
Levels: 40-54
Powers
Dark Blast Ranged, Moderate DMG(Negative Energy), -ToHit(Foe)
You fire a projectile of dark energy at your target, which suffers negative energy damage and a reduction in their chance to hit.
Gloom Ranged, High DoT(Negative Energy), -ToHit(Foe)
Your target is enveloped by an oppressive gloom which slowly drains them of life and reduces their chance to hit.
Night Fall Ranged (Cone), Moderate DMG(Negative Energy), -ToHit(Foe)
You fire a volley of several negative energy projectiles at your target, causing negative energy damage and reducing their chance to hit.
Life Drain Ranged, Moderate DMG(Negative Energy), -ToHit(Foe), Heal(Self)
You envelop your target in a field of negative energy which saps their life, returning some of that stolen energy to you. The target also suffers a reduced chance to hit.
Frost Shaman / Frost Shamaness
The Frost Shaman/Frost Shamaness finds its origin in the frigid mountains at the roof of the world. There, the Shaman/Shamaness communes with the gods of the Pantheon to command the power of ice. They are quite adept at slowing the movement of their foes, making them less of a threat and easier to bring down.
Levels: 40-54
Powers
Ice Bolt Ranged, Minor DMG(Cold/Smashing), -Speed(Foe, All), -Rech(Foe)
You cast a small bolt of crystalline ice at an enemy. This causes smashing and cold damage. Additionally, the chill slows a foe's attack and movement speeds for a time.
Ice Blast Ranged, Moderate DMG(Cold/Smashing), -Speed(Foe, All), -Rech(Foe)
You cast a bolt of crystalline ice at an enemy. This causes smashing and cold damage. Additionally, the chill slows a foe's attack and movement speeds for a time.
Frost Breath Ranged (Cone), Moderate DoT(Cold), -Speed(Foe, All), -Rech(Foe)
You project a cone of frosty breath at your targets. This cone deals cold damage over time and can slow your opponents' movement and attacks.
Bitter Ice Blast Ranged, Superior DMG(Cold/Smash), Foe -Recharge, -SPD, -To-hit
You create a slow, powerful projectile of ice which is launched at your target. The target suffers smashing and cold damage. Additionally, the target's chance to hit, attack speed and movement speed are reduced.
Storm Shaman / Storm Shamaness
The Storm Shaman/Storm Shamaness has mastered the power of the tempest, calling upon lightning and thunder as their weapons of choice. They are particularly adept at exhausting their foes with continual shocks of lightning, though they are also capable of hindering the ability of a foe to attack.
Levels: 40-54
Powers
Lightning Bolt Ranged, Moderate DMG(Energy), -End (Foe), -Rec (Foe)
You strike your target with a powerful lightning bolt from the sky, dealing energy damage and draining some Endurance. Some of this Endurance may transfer back to you.
Ball Lightning Ranged (Targeted AoE), Moderate DoT(Energy), -End (Foe), -Rec (Foe)
A ball of electricity descends from the sky and erupts in a burst of electricity. Ball Lightning deals good damage in an area of effect and drains some Endurance from each target it hits.
Gust of Wind Heal(Self and Allies), +Res(Sleep, Stun, Recovery, EndDrain)
A powerful gust of wind saturates the air with life sustaining energy, healing yourself and allies. The force of the energy also protects those affected from sleep and stun effects for a short while.
Gale Ranged (Cone), Minor DMG(Smash), Foe Knockback
You can call forth a tremendous gust of Gale force winds that knock down foes and deal some Smashing damage in a wide cone area. Damage: Minor
Banespawn
Born out of the spreading corruption sown by an awakening god of the Pantheon, the Banespawn is a vicious, deadly creature which strikes at its foes with the very essence of death. Though its appearance is that of a grotesque spider like creature, there is some indication that it is driven by an unexpected intelligence.
Levels: 50-54
Powers
Frigid Slash Melee, Moderate DMG (Cold/Negative Energy), -RES(Foe, Cold/Negative Energy)
You slash your target with icy claws, cursing them with the pain of death. As the pain courses through the body, it causes cold and negative energy damage. Additionally, the target's defense against cold and negative energy attacks is reduced.
Frigid Slice Melee (Cone), Moderate DMG (Cold/Negative Energy), -RES(Foe, Cold/Negative Energy), Fear(Foe)
You jump in the air, slashing at your target repeatedly with icy claws as you fall to the ground. As the death energy courses through the body, it causes cold and negative energy damage. Additionally, the target's defense against cold and negative energy attacks is reduced. This attack has a chance to terrify your target.
Frigid Quills PBAoE, High DMG (Cold/Negative Energy), -Speed(Foe, All), -Rech(Foe), -Fly(Foe)
You launch a volley of icy quills from your body, striking targets in all directions around you. Each affected target is touched by death energy, suffering cold and negative energy damage. Additionally, the quills cause weakness, which prevents flight and reduces both movement and combat speed.
Frigid Burst Targeted AoE (Secondary Targeted), Superior DMG(Cold/Negative Energy), -DEF(Foe, All), -Regen(Foe), -Rec(Foe), Chance for EndDrain(Foe)
You fire a mass of coalesced death energy at a single target. This mass explodes on reaching its destination, causing the target and those nearby to suffer its ill effects. In addition to cold and negative energy damage, the affected targets have reduced defense, regeneration and recovery. There is also a chance that your target will suffer from endurance drain.
Resistance Res( F-20 C20 N20 )
The creatures borne of Mot's corruption are naturally resistant to cold and negative energy damage, but are susceptible to fire.
Lieutenants
Avalanche Shaman
To become an Avalanche Shaman, one must climb the highest mountains in the world to commune with the Pantheon's dread gods. Once these labors are completed, Avalanche Shamans can command the Earth itself. Their favorite trick is to trap their foes in deadly prisons of stone. They delight in hearing the cries of their victims as the stones grind together mercilessly.
Levels: 20-29
Powers
Earthquake Location AoE, Foe -ToHit, -Defense, Knockdown
The Witch Doctor can create a powerful, yet localized earthquake at a targeted location. Most foes that pass through the location will eventually fall down. Additionally, the violent shaking will reduce their Accuracy and Defense.
Stone Prison Ranged, Moderate DoT(Smash), Foe Immobilize, -Defense, -Fly
Immobilizes a single target with an earty formation and deals some Smashing damage over time. Some more resilent foes may require multiple attacks to Immobilize. Stone Prison can also reduce a target's Defense.
Knife Melee, Moderate DMG(Lethal)
Basic stabbing and cutting blade.
Tremor PBAoE, Moderate DMG(Smash), Foe Knockback
A tremendous attack. Tremor shakes the very Earth itself, damaging and knocking back everything in a nearby area.
Snow Storm Toggle, Ranged (Targeted AoE), Foe -Speed, -Recharge
While active, the chill from this Snow Storm can dramatically Slow the attack and movement speed of the target and all foes near the target.
Death Shaman
Death Shamans have done what few have dared. They have descended into the Underworld, and returned. After such an experience, these Shamans have power over life and death. They can drain the life from their victims or summon zombies to fight by their side.
Levels: 20-29
Powers
Life Drain Ranged, Moderate DMG(Negative), Foe -ToHit, Self Heal
The Witch Doctor taps the powers of the netherworld to steal some of your life reducing your Accuracy.
Gloom Ranged, Moderate DoT(Negative), Foe -ToHit
The Witch Doctor is slowly draining your life and reducing your Accuracy with his Gloom attack.
Knife Melee, Moderate DMG(Lethal)
Basic stabbing and cutting blade.
Summon Husk Summon 2 Husks
The Witch Doctor can summon a Husk to fight at his side.
Storm Shaman
The Storm Shamans have mastered the power of the tempest. Their summoned thunderstorms assail their foes with fiery bolts of lightning, while their windstorms make it difficult for their enemies to fight back.
Levels: 20-29
Powers
Charged Bolts Ranged, Moderate DMG(Energy), Foe -Endurance
The Clockwork can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some Endurance.
Knife Melee, Moderate DMG(Lethal)
Basic stabbing and cutting blade.
Thunder Clap Low-Accuracy, PBAoE, Foe Disorient
The Witch Doctor's Thunder Clap has left your Disoriented.
Lightning Storm Summon Lightning Storm
The Witch Doctor can summon a massive Lightning Storm overhead that will strike any foe that approaches the Witch Doctor. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm.
Hurricane Toggle, PBAoE, Foe -Range, -ToHit, Knockback
The Witch Doctor's Hurricane has reduced your Range and Accuracy.
Elder of Death
The Elders are priests and priestesses within the Banished Pantheon who have begun training to merge their essence with one of the many spirits who serve the gods. This Elder can call upon a Spirit of Death as an ally and delights in the death and decay of friend and foe alike. Once they focus on a victim, they become single-minded in their attacks and cannot be distracted until they have brought death to their opponent.
Levels: 40-54
Powers
Dark Blast Ranged, Moderate DMG(Negative Energy), -ToHit(Foe)
You fire a projectile of dark energy at your target, which suffers negative energy damage and a reduction in their chance to hit.
Gloom Ranged, High DoT(Negative Energy), -ToHit(Foe)
Your target is enveloped by an oppressive gloom which slowly drains them of life and reduces their chance to hit.
Night Fall Ranged (Cone), Moderate DMG(Negative Energy), -ToHit(Foe)
You fire a volley of several negative energy projectiles at your target, causing negative energy damage and reducing their chance to hit.
Heart of Darkness PBAoE, Minor DoT(Negative Energy), Stun(Foe), -ToHit(Foe)
You overwhelm the minds of those around you with a burst of negative energy, stunning them and dealing negative energy damage over time. Affected targets will also suffer from a reduced chance to hit.
Spirit of Death Summon Spirit of Death
You summon a Spirit of Death to assist you in battle.
Elder of Desire
The Elders are priests and priestesses within the Banished Pantheon who have begun training to merge their essence with one of the many spirits who serve the gods. This Elder can call upon a Spirit of Desire as an ally amd feeds upon the unrelenting pull of those who succumb to any form of overwhelming need. They flood the area around them with telepathic imagery, confusing and even damaging opponents with visions of their greatest desires.
Levels: 40-54
Powers
Mental Blast Ranged, Moderate DMG(Psionic), -Rech(Foe)
This basic attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate
Psychic Scream Ranged (Cone), Moderate DMG(Psionic), -Rech(Foe)
This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. Damage: Moderate
Telekinetic Blast Ranged, Moderate DMG(Smashing/Psionic), Chance for Knockback(Foe)
You create a projectile of psionic energy which you telekinetically propel at your target. The target suffers smashing and psionic damage. There is a chance that the target is knocked back by the force of the impact.
Terrify Ranged (Cone), Minor DMG(Psionic), Fear(Foe)
You terrify foes in an arc in front of you. Affected targets suffer psionic damage and are rendered afraid.
Spirit of Desire Summon Spirit of Desire
You summon a Spirit of Desire to assist you in battle.
Elder of Pain
The Elders are priests and priestesses within the Banished Pantheon who have begun training to merge their essence with one of the many spirits who serve the gods. This Elder can call upon a Spirit of Pain as an ally and delights in agony and misery. They particularly relish the pain caused by the blasts of pure destruction they use to attack foes.
Levels: 40-54
Powers
Painful Blast Ranged, Moderate DMG(Energy/Smashing), -Rec(Foe), -ToHit(Foe)
You launch a blast of pure pain at a target, causing energy damage. The affected target also suffers from reduced recovery and chance to hit.
Dread Torrent Ranged (Cone), High DMG(Energy/Smashing), Chance for Knockback(Foe)
You unleash a powerful cone of pain that deals energy and smashing damage to your target. This torrent also has a chance to knock affected targets back.
Dread Bolt Ranged, High DMG (Energy/Smashing), Chance for Knockback(Foe)
You fire a bolt of painful energy at a target, causing energy and smashing damage. This attack also has a chance to knock down the target.
World of Pain PBAoE, +ToHit(Self, Allies), +DMG(Self, Allies), +RES(Self, Allies, All, Placate)
You and your nearby allies gain a moderate damage, resistance, and to-hit bonus. Additionally, those affected by this power are protected against placation.
Spirit of Pain Summon Spirit of Pain
You summon a Spirit of Pain to assist you in battle.
Elder of Sorrow
The Elders are priests and priestesses within the Banished Pantheon who have begun training to merge their essence with one of the many spirits who serve the gods. This Elder can call upon a Spirit of Sorrow as an ally, and projects blasts of pure sorrow that explode in life-sapping bursts, seeping the will and life force from anyone caught in the explosion.
Levels: 40-54
Powers
Bolt of Sorrow Ranged, Minor DMG(Energy), Foe -DEF
You unleash a bolt of pure sadness at your target, causing energy damage and reducing your target's defense.
Piercing Gaze Ranged, Moderate DMG(Energy), Foe -DEF
You catch your target in a sharp, focused gaze, striking them with beams from your eyes. The target suffers energy damage and a reduction in their defense.
Mournful Blast Targeted AoE, Moderate DMG(Energy), -DEF(Foe, All)
You launch a volley of mournful energy at your target, which erupts on contact. This causes energy damage to the target and nearby foes, as well as reduces their defense.
Manic Frenzy PBAoE, +Speed(Ally, All), +Rech(Ally), Rec(Ally), +DMG(Ally, All), +RES(Ally, Status)
You cause yourself and your allies to enter into a heightened state of awareness, pushing yourselves to greater power. You and those near you gain boosts to damage, recovery, resistance to effects, movement speed and attack speed.
Spirit of Sorrow Summon Spirit of Sorrow
You summon a Spirit of Sorrow to assist you in battle.
Totem
The Totems are avatars of the ancient gods of the Banished Pantheon. They are powerful, deadly foes who relish tearing heroes apart with their bare hands. They enjoy it so much that they ignore any attempts to disorient, dissuade, or divert their focus.
Levels: 40-54
Powers
Pummel Melee (Cone), Heavy DMG(Smash), Foe Disorient, Knockback
The Totem has Disoriented you.
Foot Stomp PBAoE, High DMG(Smashing), Chance for Knockback(Foe)
You unleash a tremendous stomp which creates a shockwave that reverberates around you. Foes in the nearby area suffer smashing damage and may be knocked down.
Punch Melee, Moderate DMG(Smashing), Chance for Stun(Foe)
You punch your target, causing smashing damage. The force of this attack has a small chance of stunning your target, as well.
Forceful Slash Melee, Superior DMG(Smashing), Chance for Knockup(Foe)
You strike your target with a powerful punch that can knock them into the air. This attack deals smashing damage.
Poison Spears Ranged (Cone), Moderate DMG(Lethal), Light DoT(Toxic)
Toxins from the Totems spears continue to poison you.
Resistance Auto, Res( S30 P20 ), Prot( Im 10 ), Res( Im 70% St 200% Sl 250% Fr 200% ), Resist(Slow), -Speed
Totems are resistant to Knockback, Immobilization, Sleep, Fear, Slow, Disorient and Smashing damage. They are vulnerable to Psionic damage.
Defiler
Though little is known about how a Defiler comes to be, it is known that they result from the complete transformation of an Elder into a servant of a god within the Pantheon. This particular creature has sworn itself to the service of Mot, and is capable of manipulating the energy of pure death to destroy its foes.
Levels: 50-54
Powers
Frigid Slash Melee, Moderate DMG (Cold/Negative Energy), -RES(Foe, Cold/Negative Energy), Chance for +EndCost(Foe)
You slash your target with icy claws, cursing them with the pain of death. As the pain courses through the body, it causes cold and negative energy damage. Additionally, the target's defense against cold and negative energy attacks is reduced. Finally, the longer you remain in combat, the more likely you will sap the target's soul, causing them to suffer increased endurance cost for all powers.
Frigid Thorns PBAoE, High DMG (Cold/Negative Energy), -Speed(Foe, All), -Rech(Foe), -Fly(Foe), Chance for +EndCost(Foe)
You launch a volley of icy quills from your body, striking targets in all directions around you. Each affected target is touched by death energy, suffering cold and negative energy damage. Additionally, the quills cause weakness, which prevents flight and reduces both movement and combat speed. Finally, the longer you remain in combat, the more likely you will sap the target's soul, causing them to suffer increased endurance cost for all powers.
Frigid Blast Ranged (Cone), Superior DMG(Cold/Negative Energy), -ToHit(Foe), -RES(Foe, Cold/Negative Energy), Chance for +EndCost(Foe)
You launch a blast of death energy at your target. This causes cold and negative energy damage. Further, the affected target suffers from reduced chance to hit and lower resistance to additional cold and negative energy damage. Finally, the longer you remain in combat, the more likely you will sap the target's soul, causing them to suffer increased endurance cost for all powers.
Frigid Storm Targeted AoE, Minor DoT(Cold/Negative Energy), -DMG(Foe, All)
All foes that pass through this storm will be shredded with shards of falling death energy, suffering cold and negative energy damage over time. Additionally, damage is reduced on all opponents within the storm.
Frigid Burst Targeted AoE (Secondary Targeted), Superior DMG(Cold/Negative Energy), -DEF(Foe, All), -Regen(Foe), -Rec(Foe), -End(Foe)
You fire a mass of coalesced death energy at a single target. This mass explodes on reaching its destination, causing the target and those nearby to suffer its ill effects. In addition to cold and negative energy damage, the affected targets have reduced defense, regeneration and recovery.
Resistance Res( F-10 C20 N20 )
The creatures borne of Mot's corruption are naturally resistant to cold and negative energy damage, but are susceptible to fire.
Bosses
Spirit of Death
One of the four types of Corrupt Spirits, the Spirits of Death take joy in anyone's demise, be they friend or foe. Once they've become focused on a victim, they become single-minded in their attacks and cannot be distracted. They will even destroy themselves if it means defeating their opponent of choice.
Levels: 20-29
Powers
Fly Self Fly
Banished Pantheon Spirits can Fly!
Dark Blast Ranged, Moderate DMG(Negative), Foe -ToHit
Your Accuracy has been reduced by a Dark Blast.
Suicide Suicide Special: PBAoE, Extreme DMG(Negative)
Some Banished Pantheon Masks will self destruct when they defeat their foe.
Resistance Auto, Self Res( Tn 10000% )
Banished Pantheon Pain and Death Masks cannot be Taunted.
Resistance Auto, Self Def( M25 R25 A25 ), Res( P-25 )
Banished Masks are hard to hit, but are vulnerable to Psionics
Spirit of Desire
One of the four types of Corrupt Spirits, the Spirits of Desire feed upon greed, avarice and the loss of control that comes with overwhelming need. They like to flood an area with telepathic imagery, confusing and even damaging opponents with visions of their greatest desires.
Levels: 20-29
Powers
Fly Self Fly
Banished Pantheon Spirits can Fly!
Mental Blast Ranged, Moderate DMG(Psionic), Foe -Recharge
The basic psionic attack does moderate damage and can greatly reduce a target´s attack speed.
Resistance Auto, Self Def( M25 R25 A25 ), Res( P-25 )
Banished Masks are hard to hit, but are vulnerable to Psionics
Spirit of Pain
One of the four types of Corrupt Spirits, the Spirits of Pain delight in agony and misery. They particularly delight in the pain that they dish out by projecting blasts of pure destruction at their enemies.
Levels: 20-29
Powers
Fly Self Fly
Banished Pantheon Spirits can Fly!
Power Blast Ranged, Moderate DMG(Energy/Smash), Foe Knockback
Power Blast sends a focused beam of energy at a foe that knock him back.
Resistance Auto, Self Res( Tn 1000% )
Banished Pantheon Pain and Death Masks cannot be Taunted.
Resistance Auto, Self Def( M25 R25 A25 ), Res( P-25 )
Banished Masks are hard to hit, but are vulnerable to Psionics
Spirit of Sorrow
One of the four types of Corrupt Spirits, the Spirits of Sorrow thrive on sadness and depression. Those spirits project blasts of pure sorrow that explode in life-sapping bursts, seeping the will and life force from anyone caught in the explosion.
Levels: 20-29
Powers
Fly Self Fly
Banished Pantheon Spirits can Fly!
Neutron Bomb Ranged (Targeted AoE), Moderate DMG(Energy), Foe -Defense
This devastating attack lobs an explosive sphere of deadly radiation damaging the target and all nearby foes. Neutron Bomb can bypass some of a targets defenses and reduce the targets defense.
Resistance Auto, Self Def( M25 R25 A25 ), Res( P-25 )
Banished Masks are hard to hit, but are vulnerable to Psionics
Totem
The Totems are avatars of the ancient gods of the Banished Pantheon. They are powerful, deadly foes who relish tearing heroes apart with their bare hands. They enjoy it so much that they ignore any attempts to disorient, dissuade or divert their focus.
Levels: 25-30
Powers
Pummel Melee (Cone), Heavy DMG(Smash), Foe Disorient, Knockback
The Totem has disoriented you.
Poison Spears Ranged (Cone), Moderate DMG(Lethal), Light DoT(Toxic)
Toxins from the Totems spears continue to poison you.
Resistance Auto, Res( S30 P20 ), Prot( Im 10 ), Res( Im 70% St 200% Sl 250% Fr 200% ), Resist(Slow), -Speed
Totems are resistant to Knockback, Immobilization, Sleep, Fear, Slow, Disorient and Smashing damage. They are vulnerable to Psionic damage.
Ancient of Death
The Ancients are priests and priestesses within the Banished Pantheon who long ago merged their essence with one of the many spirits who serve the gods, granting both the person and the spirit a far greater share of power than they could ever achieve individually. This Ancient channels the Spirit of Death, delighting in the death and decay of friend and foe alike. Once they focus on a victim, they become single-minded in their attacks and cannot be distracted until they have brought death to their opponent.
Levels: 40-54
Powers
Dark Blast Ranged, Moderate DMG(Negative Energy), -ToHit(Foe)
You fire a projectile of dark energy at your target, which suffers negative energy damage and a reduction in their chance to hit.
Gloom Ranged, High DoT(Negative Energy), -ToHit(Foe)
Your target is enveloped by an oppressive gloom which slowly drains them of life and reduces their chance to hit.
Night Fall Ranged (Cone), Moderate DMG(Negative Energy), -ToHit(Foe)
You fire a volley of several negative energy projectiles at your target, causing negative energy damage and reducing their chance to hit.
Torrent Ranged (Cone), Minor DMG(Smashing), Minor DoT(Negative Energy), -ToHit(Foe), Knockback(Foe)
You create a powerful wave of negative energy that hits targets with enough force to knock them back. The targets caught in the wave also suffer negative energy damage and a reduced chance to hit.
Life Drain Ranged, Moderate DMG(Negative Energy), -ToHit(Foe), Heal(Self)
You envelop your target in a field of negative energy which saps their life, returning some of that stolen energy to you. The target also suffers a reduced chance to hit.
Dark Grasp Ranged, Moderate DMG(Negative Energy), Hold(Foe), -ToHit(Foe)
You cause your target's shadow to wholly envelop them, leaving them held as they suffer negative energy damage. The target also suffers from a reduced chance to hit.
Ancient of Desire
The Ancients are priests and priestesses within the Banished Pantheon who long ago merged their essence with one of the many spirits who serve the gods, granting both the person and the spirit a far greater share of power than they could ever achieve individually. This Ancient channels the Spirit of Desire, feeding upon the unrelenting pull of those who succumb to any form of overwhelming need. They flood the area around them with telepathic imagery, confusing and even damaging opponents with visions of their greatest desires.
Levels: 40-54
Powers
Mental Blast Ranged, Moderate DMG(Psionic), -Rech(Foe)
This basic attack does moderate Psionic damage, and can slightly reduce a target's attack speed. Damage: Moderate
Psychic Scream Ranged (Cone), Moderate DMG(Psionic), -Rech(Foe)
This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. Damage: Moderate
Telekinetic Blast Ranged, Moderate DMG(Smashing/Psionic), Chance for Knockback(Foe)
You create a projectile of psionic energy which you telekinetically propel at your target. The target suffers smashing and psionic damage. There is a chance that the target is knocked back by the force of the impact.
Spectral Wounds Ranged, High DMG(Psionic), Minor DoT(Lethal)
Spectral Wounds convinces the target that they have taken severe damage. The illusion is so convincing that bleeding wounds materialize, causing lethal damage in addition to the psionic damage of the initial attack.
Drain Psyche PBAoE, +Regen(Self), +Rec(Self), -Regen(Foe), -Rec(Foe)
You drain the psyche of your nearby foes, which weakens their regeneration and recovery while boosting your own.
Domination Ranged, Moderate DMG(Psionic), Hold(Foe)
You dominate the mind of your foes, rendering them incapable of action. The force of your control also causes psionic damage.
Ancient of Frost
The Ancients are priests and priestesses within the Banished Pantheon who long ago merged their essence with one of the many spirits who serve the gods, granting both the person and the spirit a far greater share of power than they could ever achieve individually. This Ancient has harnessed a spirit of frost, magnifying the abilities found in a Frost Shaman to greater levels than the lesser minion could achieve.
Levels: 40-54
Powers
Ice Bolt Ranged, Minor DMG(Cold/Smashing), -Speed(Foe, All), -Rech(Foe)
You cast a small bolt of crystalline ice at an enemy. This causes smashing and cold damage. Additionally, the chill slows a foe's attack and movement speeds for a time.
Ice Blast Ranged, Moderate DMG(Cold/Smashing), -Speed(Foe, All), -Rech(Foe)
You cast a bolt of crystalline ice at an enemy. This causes smashing and cold damage. Additionally, the chill slows a foe's attack and movement speeds for a time.
Frost Breath Ranged (Cone), Moderate DoT(Cold), -Speed(Foe, All), -Rech(Foe)
You project a cone of frosty breath at your targets. This cone deals cold damage over time and can slow your opponents' movement and attacks.
Ice Slick Targeted AoE, Knockdown(Foe), -Speed(Foe,Running), -Jump(Foe)
You create a large patch of ice at a targeted area, causing all foes that pass through it to lose their footing. Those caught in the Ice Slick are dramatically slowed, tend to fall down and will be unable to jump.
Glacial Wind Ranged (Cone), High DMG (Cold), Moderate DoT(Cold), -Speed(Foe, All), -Rech(Foe), -Fly(Foe)
You unleash a blast of frozen wind outward toward your enemies. This frigid blast chills the targets, dealing cold damage. Additionally, the affected targets suffer from reduced movement and combat speed.
Bitter Ice Blast Ranged, Superior DMG(Cold/Smash), Foe -Recharge, -SPD, -To-hit
You create a slow, powerful projectile of ice which is launched at your target. The target suffers smashing and cold damage. Additionally, the target's chance to hit, attack speed and movement speed are reduced.
Ancient of Pain
The Ancients are priests and priestesses within the Banished Pantheon who long ago merged their essence with one of the many spirits who serve the gods, granting both the person and the spirit a far greater share of power than they could ever achieve individually. This Ancient channels the Spirit of Pain and delights in agony and misery. They particularly relish the pain caused by the blasts of pure destruction they use to attack foes.
Levels: 40-54
Powers
Painful Blast Ranged, Moderate DMG(Energy/Smashing), -Rec(Foe), -ToHit(Foe)
You launch a blast of pure pain at a target, causing energy damage. The affected target also suffers from reduced recovery and chance to hit.
Dread Torrent Ranged (Cone), High DMG(Energy/Smashing), Chance for Knockback(Foe)
You unleash a powerful cone of pain that deals energy and smashing damage to your target. This torrent also has a chance to knock affected targets back.
Dread Bolt Ranged, High DMG (Energy/Smashing), Chance for Knockback(Foe)
You fire a bolt of painful energy at a target, causing energy and smashing damage. This attack also has a chance to knock down the target.
Misery Ranged, Moderate DoT(Energy), Heal(Ally,Self), +Regen(Self), +Rec(Self), -DMG(Foe, All), -ToHit(Foe), -Regen(Foe)
You channel energy through your body and into a targeted foe. Through transference from the target, some of your health and that of your allies is restored. Additionally, your personal recovery and regeneration are boosted briefly. The targeted foe's regeneration, chance to hit and damage are reduced.
Suffering AoE, Moderate DMG(Energy), -End(Foe), Chance for Stun(Foe), -ToHit(Foe)
You unleash a burst of pain in a short radius around you. This deals energy damage to all targets in the burst and drains their endurance. It also has a chance to stun affected targets and reduce their chance to hit.
Anguishing Cry PBAoE, -RES(Foe,All), -DEF(Foe,All)
You let out an anguishing cry which causes significant pain in your foes, reducing their resistance and defense to damage.
Ancient of Sorrow
The Ancients are priests and priestesses within the Banished Pantheon who long ago merged their essence with one of the many spirits who serve the gods, granting both the person and the spirit a far greater share of power than they could ever achieve individually. This Ancient channels the Spirit of Sorrow and projects blasts of pure sorrow that explode in life-sapping bursts, seeping the will and life force from anyone caught in the explosion.
Levels: 40-54
Powers
Bolt of Sorrow Ranged, Minor DMG(Energy), Foe -DEF
You unleash a bolt of pure sadness at your target, causing energy damage and reducing your target's defense.
Piercing Gaze Ranged, Moderate DMG(Energy), Foe -DEF
You catch your target in a sharp, focused gaze, striking them with beams from your eyes. The target suffers energy damage and a reduction in their defense.
Mournful Blast Targeted AoE, Moderate DMG(Energy), -DEF(Foe, All)
You launch a volley of mournful energy at your target, which erupts on contact. This causes energy damage to the target and nearby foes, as well as reduces their defense.
Grievous Bomb Targeted AoE, High DMG(Energy), Foe -DEF
This devastating attack lobs an explosive sphere of pure grief at a target, damaging the target and all nearby foes. Additionally, the attack reduces the defense of all those affected by it.
Depression Targeted AoE, High DoT (Energy), -DEF(Foe, All), -ToHit(Foe)
Infects a targeted foe with deadly radiation, severely reducing their chance to hit and Defense. All foes that come near the target will also become infected. The Radiation Infection will last until you deactivate it, or until the original target is defeated.
Enervating Field Targeted AoE, -DMG(Foe,All), -RES(Foe,All)
While this power is active, you irradiate a targeted foe, and all foes nearby, with a deadly dose of radiation. This radiation weakens exposed targets, decreasing the damage of their attacks. It also significantly weakens their resistance, so they will take much more damage from other attacks.
Ancient of Storms
The Ancients are priests and priestesses within the Banished Pantheon who long ago merged their essence with one of the many spirits who serve the gods, granting both the person and the spirit a far greater share of power than they could ever achieve individually. This Ancient has harnessed a spirit of the winds, magnifying the abilities found in a Storm Shaman to greater levels than the lesser minion could achieve.
Levels: 40-54
Powers
Lightning Bolt Ranged, Moderate DMG(Energy), -End (Foe), -Rec (Foe)
You strike your target with a powerful lightning bolt from the sky, dealing energy damage and draining some Endurance. Some of this Endurance may transfer back to you.
Ball Lightning Ranged (Targeted AoE), Moderate DoT(Energy), -End (Foe), -Rec (Foe)
A ball of electricity descends from the sky and erupts in a burst of electricity. Ball Lightning deals good damage in an area of effect and drains some Endurance from each target it hits.
Lightning Storm Summon Lightning Storm
You create a powerful lightning storm at your target's location. This hits any targets caught within its area of effect on an ongoing basis, but can be avoided if the area is evacuated.
Gale Ranged (Cone), Minor DMG(Smash), Foe Knockback
You can call forth a tremendous gust of Gale force winds that knock down foes and deal some Smashing damage in a wide cone area. Damage: Minor
Hurricane PBAoE (Toggle), -Range(Non-Melee Foes), -ToHit(Foe), Chance for Knockback(Foe)
You create a localized hurricane around yourself. The storm reduces the ability of targets to hit you with their attacks, reducing the effective range of ranged attacks and the to hit chance for all attacks. Additionally, the force of the storm is enough to knockback targets who approach too close.
Thunderclap PBAoE, Stun(Foe)
You create a thunderous burst that stuns foes around you.
Ravager
The Ravager is a twisted creature whose origins are not fully understood. Its appearance is remarkably similar to that of the much larger and more powerful Sentinel, but it also shares many features with the lesser creatures spawned by a god of the Pantheon. It seems that a Ravager represents a point of transition within the service of a god, where one has acquired many gifts and blessings from its master, but is not yet strong enough to be seen as one of a god's primary lieutenants.
Levels: 50-54
Powers
Frigid Slam PBAoE, Moderate DMG (Cold), Minor DoT(Negative Energy), -RES(Foe, Cold & Negative Energy), Chance for +EndCost(Foe), Knockback(Foe), Chance for +EndCost(Foe)
You slam the ground with both of your fists, unleashing a small shockwave of death energy around you. This causes cold damage and negative energy damage over time on all opponents around you. Additionally, the affected targets will suffer reduced resistance to cold and negative energy attacks. Finally, the longer you remain in combat, the more likely you will sap the target's soul, causing them to suffer increased endurance cost for all powers.
Frigid Crush PBAoE, Moderate DMG (Cold), Minor DoT(Negative Energy), -DMG(Foe, All), Chance for +EndCost(Foe), Knockup(Foe), Chance for +EndCost(Foe)
You crush your opponents with a forceful blow from your foot. The death energy shockwave from this attack causes cold damage and negative energy damage over time. Additionally, affected targets suffer reduced damage output and may be knocked into the air. Finally, the longer you remain in combat, the more likely you will sap the target's soul, causing them to suffer increased endurance cost for all powers. Note that Frigid Crush is unaffected by Range changes
Frigid Beam Ranged (Cone), Superior DMG(Cold), Moderate DoT(Negative Energy), -RES(Foe, All), -End(Foe), Chance for +EndCost(Foe)
You focus death energy into both of your fists before unleashing a deadly beam at a target. The affected target and all those within a cone between you suffer cold damage and negative energy damage over time. Additionally, all affected targets lose endurance and have lowered resistance to all damage. Finally, the longer you remain in combat, the more likely you will sap the target's soul, causing them to suffer increased endurance cost for all powers.
Frigid Blast Ranged, Minor DMG(Cold), Minor DoT(Negative Energy), -ToHit(Foe), -Rech(Foe), -Speed(Foe, All), Chance for +EndCost(Foe)
You fire a blast of death energy at a single opponent. This bolt causes cold damage and negative energy damage over time. Additionally, it lowers your chance to hit and both movement and combat speeds. Finally, the longer you remain in combat, the more likely you will sap the target's soul, causing them to suffer increased endurance cost for all powers.
Frigid Grasp Ranged (Secondary Target), Moderate DMG(Cold), Minor DoT(Negative Energy), Hold (Foe), Grounded(Foe), -Speed(Foe,All), -Rech(Foe), Chance for +EndCost(Foe)
You freeze a single target in a mass of death energy. The target is held and suffers cold damage, as well as negative energy damage over time. The target also suffers lingering reductions in their movement and recharge speeds after the hold ends. Finally, the longer you remain in combat, the more likely you will sap the target's soul, causing them to suffer increased endurance cost for all powers.
Frigid Enervation Targeted AoE (Secondary Target), High DMG(Cold), Moderate DMG(Negative Energy), +EndCost(Foe), -Regen(Foe), -Rec(Foe)
You envelop your target in death energy, causing cold damage and negative energy damage over time. The density of the energy overwhelms the target's body, lowering regeneration and recovery while also increasing the endurance cost of powers.
Deathless Shell Self, +DEF(Cold/Negative Energy)
You have natural defenses against cold and negative energy damage, though these defenses are imperfect.
Resistance Res( C20 N20 )
The creatures borne of Mot's corruption are naturally resistant to cold and negative energy damage. The more powerful creatures are also no longer susceptible to fire.
Elite Bosses
The Sentinel of Mot
The Sentinel of Mot is an extremely powerful creature dedicated to serving as guardian to the fallen god and executor of his master's plan within Dark Astoria. Like all creatures to emerge from Mot as it breaks through the surface, it is a fearsome combatant, combining a terrifying presence and strength with an unexpected intelligence.
Powers
Frigid Smash Ranged (Cone), Minor DMG (Cold), Minor DoT (Negative Energy), -DEF(Foe, Cold/Negative Energy), -RES(Foe, Cold/Negative Energy), Knockup(Foe), Chance for +EndCost(Foe)
You wind up a massive smash, striking the ground with tremendous force. This unleashes a shock wave of death energy in a cone which causes cold damage, with the lingering effect of death also dealing negative energy damage over time. Additionally, the target's defense against and resistance to cold and negative energy attacks are reduced. Finally, the longer the Sentinel remains alive, the more likely his presence will sap the target's soul, causing them to suffer increased endurance cost for all powers.
Frigid Stomp PBAoE, Moderate DMG (Cold, Negative Energy), EndDrain(Foe), Knockup(Foe), -Regen(Foe), -Rec(Foe), Chance for +EndCost(Foe)
You stomp the ground with tremendous force, unleashing a shockwave of death energy that strikes nearby targets for cold and negative energy damage. Additionally, the affected targets suffer from endurance drain and reduced regeneration and recovery. Finally, the longer the Sentinel remains alive, the more likely his presence will sap the target's soul, causing them to suffer increased endurance cost for all powers. Note that Frigid Stomp is unaffected by Range changes
Reaper’s Bolt Ranged (Secondary Target), Moderate DMG(Negative Energy), Minor DoT(Negative Energy), EndDrain(Foe), -Rec(Foe), Chance for +EndCost(Foe)
You unleash a bolt of death energy at a single target. The affected target suffers from negative energy damage over time, endurance drain and reduced recovery. Additionally, the longer the Sentinel remains alive, the more likely his presence will sap the target's soul, causing them to suffer increased endurance cost for all powers.
Frenzied Slash Melee (Cone), Minor DoT(Cold, Lethal)
You slash violently at your target, causing several quick bursts of cold and lethal damage.
Frigid Grasp Ranged (Secondary Target), Moderate DMG(Cold), Minor DoT(Negative Energy), Grounded(Foe), -Speed(Foe,All), -Rech(Foe), Chance for +EndCost(Foe), Heal(Self)
You freeze a single target in a mass of death energy. The target is held and suffers cold damage, as well as negative energy damage over time. Some of the drained health is returned to you, healing you. The target also suffers lingering reductions in their movement and recharge speeds after the hold ends. Finally, the longer the Sentinel remains alive, the more likely his presence will sap the target's soul, causing them to suffer increased endurance cost for all powers.
Impale TAoE (Secondary Target), Special
You coalesce a mass of death energy in the ground under the location of a single target. After a few moments, this energy erupts from the ground in crystalline death energy form, which then bursts, causing all enemies still within the area to suffer knockdown and damage.
- Impale
- Impale Shard TAoE (Secondary Target), Special Cold/Negative DoT, Foe Knockdown
You coalesce a mass of death energy in the ground under the location of a single target. After a few moments, this energy erupts from the ground in crystalline death energy form, which then bursts, causing all enemies still within the area to suffer knockdown and damage.
- Impale Burst TAoE (Secondary Target), Special Lethal/Negative DoT, Foe -Heal
You coalesce a mass of death energy in the ground under the location of a single target. After a few moments, this energy erupts from the ground in crystalline death energy form, which then bursts, causing all enemies still within the area to suffer knockdown and damage.
Hardened Res( S30 L30 F20 C10 E10 N20 P60 )
Automatons of all kinds are resistant to virtually all mind-affecting statuses. Also, due to their unrelenting nature, automatons tend to be resistant to statuses which counteract their momentum, including Repel, Immobilize, Knockup and Knockback.
Resistance Res( C20 N20 )
The creatures borne of Mot's corruption are naturally resistant to cold and negative energy damage. The more powerful creatures are also no longer susceptible to fire.
Monsters
Adamastor
Main Article: Adamastor
For centuries, Adamastor caused havoc and destruction to sailors off the coast of Africa. According to legend, he attacked the sea godess Thetis and was banished from the ocean forever. Miserable and bereft, Adamastor wandered the Dark Continent seeking mortal prey - until the Banished Pantheon found a use for him in Paragon City.
Powers
Frigid Blast Ranged (Cone), Moderate DMG(Cold), Light DoT(Negative), Foe -Damage
You strike your opponent with a frigid blast of death, causing them cold and negative energy damage while also reducing their damage output.
Shockwave Stomp PBAoE, Moderate DMG(Smash), Foe Knockback, Disorient
You stomp the ground with a single foot, causing a massive shockwave that deals smashing damage while also causing enemies to be knocked back and stunned.
Blast of Decay Ranged, High DMG(Cold), Light DoT(Negative), Foe -Damage
You strike your opponent with a frigid blast of death, causing them cold and negative energy damage while also reducing their damage output.
Earthen Prison Ranged, Moderate DoT(Smash), Foe Hold, -Defense, -Fly
You encase your target in a prison of stone. This slowly crushes them while also reducing their defense, resistance to being knocked around and their ability to fly.
Resistance Res( L-25 F-25 C25 E-25 N25 P25 T25 )
Archvillain Resistance.
Archvillains
The Sentinel of Mot
After the defeat of Mot and the purging of Maximus from the Sentinel, the creature was left a soulless husk, perfect for Diabolique to claim for her own ends. Where once the Sentinel served Mot with strength and intelligence, this mindless creature is little more than a brutish monster whose only objective is to sow death and destruction while his new master completes her apotheosis.
Powers
Frigid Smash Ranged (Cone), Minor DMG (Cold), Minor DoT (Negative Energy), -DEF(Foe, Cold/Negative Energy), -RES(Foe, Cold/Negative Energy), Knockup(Foe), Chance for +EndCost(Foe)
You wind up a massive smash, striking the ground with tremendous force. This unleashes a shock wave of death energy in a cone which causes cold damage, with the lingering effect of death also dealing negative energy damage over time. Additionally, the target's defense against and resistance to cold and negative energy attacks are reduced. Finally, the longer the Sentinel remains alive, the more likely his presence will sap the target's soul, causing them to suffer increased endurance cost for all powers.
Frigid Stomp PBAoE, Moderate DMG (Cold, Negative Energy), EndDrain(Foe), Knockup(Foe), -Regen(Foe), -Rec(Foe), Chance for +EndCost(Foe)
You stomp the ground with tremendous force, unleashing a shockwave of death energy that strikes nearby targets for cold and negative energy damage. Additionally, the affected targets suffer from endurance drain and reduced regeneration and recovery. Finally, the longer the Sentinel remains alive, the more likely his presence will sap the target's soul, causing them to suffer increased endurance cost for all powers. Note that Frigid Stomp is unaffected by Range changes
Reaper’s Bolt Ranged (Secondary Target), Moderate DMG(Negative Energy), Minor DoT(Negative Energy), EndDrain(Foe), -Rec(Foe), Chance for +EndCost(Foe)
You unleash a bolt of death energy at a single target. The affected target suffers from negative energy damage over time, endurance drain and reduced recovery. Additionally, the longer the Sentinel remains alive, the more likely his presence will sap the target's soul, causing them to suffer increased endurance cost for all powers.
Frenzied Slash Melee (Cone), Minor DoT(Cold, Lethal)
You slash violently at your target, causing several quick bursts of cold and lethal damage.
Enervating Strike Melee, -Res(Heal, Foe, Stacking), -Regen(Foe, Stacking)
Your focus on a single target gradually drains their body's ability to recover. The longer you remain focused on a single target, the worse this becomes, until they are no longer able to regenerate on their own or be healed.
Frigid Grasp Ranged (Secondary Target), Moderate DMG(Cold), Minor DoT(Negative Energy), Grounded(Foe), -Speed(Foe,All), -Rech(Foe), Chance for +EndCost(Foe), Heal(Self)
You freeze a single target in a mass of death energy. The target is held and suffers cold damage, as well as negative energy damage over time. Some of the drained health is returned to you, healing you. The target also suffers lingering reductions in their movement and recharge speeds after the hold ends. Finally, the longer the Sentinel remains alive, the more likely his presence will sap the target's soul, causing them to suffer increased endurance cost for all powers.
Impale TAoE (Secondary Target), Special
You coalesce a mass of death energy in the ground under the location of a single target. After a few moments, this energy erupts from the ground in crystalline death energy form, which then bursts, causing all enemies still within the area to suffer knockdown and damage.
- Impale
- Impale Shard TAoE (Secondary Target), Special Cold/Negative DoT, Foe Knockdown
You coalesce a mass of death energy in the ground under the location of a single target. After a few moments, this energy erupts from the ground in crystalline death energy form, which then bursts, causing all enemies still within the area to suffer knockdown and damage.
- Impale Burst TAoE (Secondary Target), Special Lethal/Negative DoT, Foe -Heal
You coalesce a mass of death energy in the ground under the location of a single target. After a few moments, this energy erupts from the ground in crystalline death energy form, which then bursts, causing all enemies still within the area to suffer knockdown and damage.
Voracious Maw TAoE (Secondary Target), Special
You call upon the many mouths of Mot to emerge from the ground beneath a single target's location. Initially, smaller mouths will emerge and tear at the flesh of all targets caught in the field of effect, causing minor lethal damage. Eventually, one of the larger mouths will appear and snap shut, dealing major lethal damage.
- Voracious Maw
- Voracious Maw Start TAoE (Secondary Target), Special Lethal DoT
You call upon the many mouths of Mot to emerge from the ground beneath a single target's location. Initially, smaller mouths will emerge and tear at the flesh of all targets caught in the field of effect, causing minor lethal damage. Eventually, one of the larger mouths will appear and snap shut, dealing major lethal damage.
- Voracious Maw End TAoE (Secondary Target), Special Lethal DMG, Foe -Regen
You call upon the many mouths of Mot to emerge from the ground beneath a single target's location. Initially, smaller mouths will emerge and tear at the flesh of all targets caught in the field of effect, causing minor lethal damage. Eventually, one of the larger mouths will appear and snap shut, dealing major lethal damage.
Resistance Resistance
This Archvillain is exceptionally powerful. It is resistant to all types of status effect to the point of immunity.
Giant Monsters
Adamastor
Main Article: Adamastor
For centuries, Adamastor caused havoc and destruction to sailors off the coast of Africa. According to legend, he attacked the sea godess Thetis and was banished from the ocean forever. Miserable and bereft, Adamastor wandered the Dark Continent seeking mortal prey - until the Banished Pantheon found a use for him in Paragon City.
Powers
Frigid Blast Ranged (Cone), Moderate DMG(Cold), Light DoT(Negative), Foe -Damage
You strike your opponent with a frigid blast of death, causing them cold and negative energy damage while also reducing their damage output.
Shockwave Stomp PBAoE, Moderate DMG(Smash), Foe Knockback, Disorient
You stomp the ground with a single foot, causing a massive shockwave that deals smashing damage while also causing enemies to be knocked back and stunned.
Blast of Decay Ranged, High DMG(Cold), Light DoT(Negative), Foe -Damage
You strike your opponent with a frigid blast of death, causing them cold and negative energy damage while also reducing their damage output.
Earthen Prison Ranged, Moderate DoT(Smash), Foe Hold, -Defense, -Fly
You encase your target in a prison of stone. This slowly crushes them while also reducing their defense, resistance to being knocked around and their ability to fly.
Resistance Res( L-25 F-25 C25 E-25 N25 P25 T25 )
Archvillain Resistance.
Named Bosses
- Archos (Death Shaman) (lieutenant)
- Baako (Totem)
- Chinwendu (Totem)
- Ekwueme (Totem)
- Fumnanya (Totem)
- Gharbu (Totem) (CoV)
- Guardian Spirit of Death (Spirit of Death)
- Guardian Spirit of Desire (Spirit of Desire)
- Guardian Spirit of Pain (Spirit of Pain)
- Guardian Spirit of Sorrow (Spirit of Sorrow)
- Guardian Totem (Totem)
- Gwandoya (Totem)
- Kefilwe (Totem)
- Manyara (Totem)
- Subira (Totem)
- T`Gaar (Storm Shaman) (lieutenant)
- That Which Seeks (Totem)
- Totem of M´Teru (Totem)
- Ventiir (Spirit of Pain)
Related Badges
You have defied an entire pantheon by smashing the implements of their vile will.
These shamans acknowledge your might.
You are a banisher of evil spirits. The Banished Pantheon fears your very name.
You have defeated the demon, Adamastor, brought forth by the Banished Pantheon to destroy the world.