Boost convert (Slash Command)

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SlashCommand

/boost_convert Inv_ID type

Converts the specified enhancement into a different enhancement.

This command will convert an Invention Origin Set Enhancement into a different Invention Origin Set Enhancement.

  • Inv_ID is the inventory ID number of the enhancement you'd like to convert. See below...
  • Type is the type of conversion set you'd like to use:
    • "in" = in set conversion
    • The "Out of Set" conversions are not as easy and require the particular rarity or category of power to be specified. See the Out of Set Enhancement Conversion Types table below.
  • Confirmation of the conversion as well as what the enhancement was converted into appears in the System chat channel.
  • Converting enhancements requires different amounts of Enhancement Converter Salvage to be spent. The cost depends on the type of conversion: In-set = 3 enhancement converters, Out-of-set Category = 2 enhancement converters, and Out-of-set Rarity = 1 enhancement converter. If there are not enough enhancement converters in the character's salvage inventory, the command will generate an error that states "Unable to convert enhancement".


Enhancement Inventory IDs

The inventory location for the Enhancements window is determined by counting in sequence from 0 starting on slot 1 of tab 1, to 69 for slot 10 of tab 7. For example, slot 10 of tab 1 is enhancement-slot# 9, slot 1 of tab 2 is enhancement-slot# 10, and slot 1 of tab 3 is enhancement-slot# 20.

A fast way to determine the enhancement-slot# you want is to use the tab number as the tens digit and the slot number as the ones digit, combine them, then subtract 11. For example: let's say you want to know the inventory location for an enhancement in tab 5, slot 8... 58 - 11 = 47.

Enhancements window
Slot # 1 2 3 4 5 6 7 8 9 10
  Tab 1       0         1         2         3         4         5         6         7         8         9    
Tab 2 10 11 11 13 14 15 16 17 18 19
Tab 3 20 21 22 23 24 25 26 27 28 29
Tab 4 30 31 32 33 34 35 36 37 38 39
Tab 5 40 41 42 43 44 45 46 47 48 49
Tab 6 50 51 52 53 54 55 56 57 58 59
Tab 7 60 61 62 63 64 65 66 67 68 69


Out of Set Enhancement Conversion Types

Out of Set Enhancement Conversion Types
Rarity Category
ECUncommon
ECRare
ECVeryRare
ECPvP
ECWinter
ECSWinter
ECATO
ECSATO
ECATO2
ECSATO2
ECMelee
ECMeleeAoE
ECRanged
ECSniper
ECPetDamage
ECRechargeIntensivePets
ECDefense
ECResist
ECHealing
ECEnduranceModification
ECHold
ECStun
ECFear
ECConfuse
ECToHitBuff
ECAccurateToHitDebuff
ECToHitDeBuff
ECAccurateDefenseDebuff
ECDefenseDebuff
ECTaunt
ECKnockback
ECFlight
ECLeaping
ECRunning
ECTeleport
ECUniversalTravel
  • The abbreviation "ATO" stands for ArcheType Origin enhancement. "SATO" refers to Superior Archetype Origin enhancements.
  • ATO2 refers to Archetype Origin enhancement: Series 2 (or "Archetype: Series 2"). This category does not appear to play any role in the /boost_convert command and is likely used for some other purpose in the game. "ECATO" is able to convert all Archetype Origin enhancements, whereas "ECATO2" does not appear to work at all. Archetype: Series 2 enhancements consist of Defiant_Barrage, Overpowering_Presence, Vigilant_Assault, Critical_Strikes, Gauntleted_Fist, Essence_Transfer, Unrelenting_Fury, Scourging_Blast, Dominating_Grasp, Mark_of_Supremacy, Assassins_Mark, and Spiders_Bite.
  • A big shout out goes out to Thunderspy dev and Reddit user @PsionSquared for the conversion types! Thank you!


Examples

For In set conversion:
    /boost_convert 0 in
For Out of Set conversion:
   /boost_convert 0 ECUncommon