COHCCG/Mutation: Difference between revisions

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{{Infobox CCG
{{Infobox CCG
|name=Mutation
|name=Mutation
|image=
|image=Badge question mark.png
|powerset1=Radiation Emission
|powerset1=Radiation Emission
|recharge=3
|recharge=3

Revision as of 03:22, 16 August 2018


Overview

Card
Name: Mutation
Card Type: Power
Powerset: Radiation Emission
Recharge Type: 1 Click
Prerequisite: Requires 1 Radiation Emission power.
Card Text: React: Activate before an allied super is reduced to zero hit points. The ally is not defeated. Instead he has hit points equal to his starting health. All damage being suffered is ignored. Until Mutation readies, the ally has +2 accuracy and inflict 2 additional damage (choose one type) with attacks. When Mutation readies, for 3 actions the super has -2 accuracy and inflicts 2 less damage (of each type) with attacks. Mutation may be used only once per game.
Inspiration: Enrage
Deck: The Hamidon
Card Number: 144 / 208
Rarity: Common

See Also

Notes

The information shown below is how this card would have appeared in the Secret Origins deck.

Card
Name: Mutation
Card Type: Power
Powerset: Radiation Emission
Recharge Type: 3 Click
Prerequisite: Requires 2 Radiation Emission powers.
Card Text: React: Activate before an allied super is reduced to zero hit points: The ally is not defeated. Instead, he has hit points equal to his starting hit points. All damage being suffered is ignored. For 2 actions, the ally's attacks inflict +3 damage (1 damage type). Mutation may be used only once per game.
Inspiration: Insight
Deck: Secret Origins
Card Number: 102 / 180
Rarity: Uncommon

See Also