Clockwork Immobilizer MkII: Difference between revisions

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[[Image:Temporary ClockworkImmobilizerMkII.png]]
[[Image:Temporary ClockworkImmobilizerMkII.png]]
== Description ==
== Description ==
This device was invented by [[Positron]], specifically to interfere with the signals the [[The Clockwork King|Clockwork King]] uses to animate his minions.  This is the upgraded model.  It still has only one shot, but should be more effective.
This device was invented by [[Positron]], specifically to interfere with the signals the [[The Clockwork King|Clockwork King]] uses to animate his minions.  This is the upgraded model.  It still has only one shot, but should be more effective.


== How to Get ==
== How to Get ==
This power is granted to the team leader upon accepting the '''Go talk to the foreman''' mission in the [[Synapse Task Force]].
This power is granted to the team leader upon accepting the '''Go talk to the foreman''' mission in the [[Synapse Task Force]].


== Power Summary ==
== Power Summary ==
{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Duration|One use or upon return to contact}}
{{PowerBlock_Duration|1 use or upon return to contact}}
{{PowerBlock_Effects|Ranged, Clockwork Hold}}
{{PowerBlock_Effects|Ranged, Clockwork Hold}}
{{PowerBlock_End}}
{{PowerBlock_End}}


== Notes ==
== Notes ==
* This hold is magnitude 3, and will not affect a boss by itself.
* This hold is magnitude 3, and will not affect a boss by itself.


== See Also ==
== See Also ==
* [[Synapse Task Force]]
* [[Temporary Powers]]
* [[Temporary Powers]]


[[Category:CoH Temporary Powers]]
[[Category:Temporary Powers]]
[[Category:Temporary Debuff Powers]]
[[Category:Use Limited Powers]]
[[Category:Use Limited Powers]]

Revision as of 20:16, 3 November 2007

Temporary ClockworkImmobilizerMkII.png

Description

This device was invented by Positron, specifically to interfere with the signals the Clockwork King uses to animate his minions. This is the upgraded model. It still has only one shot, but should be more effective.


How to Get

This power is granted to the team leader upon accepting the Go talk to the foreman mission in the Synapse Task Force.


Power Summary

Duration 1 use or upon return to contact
Effects Ranged, Clockwork Hold


Notes

  • This hold is magnitude 3, and will not affect a boss by itself.


See Also