Clockwork Immobilizer MkIII: Difference between revisions

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[[File:Temporary ClockworkImmobilizerMkIII.png]]
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[[File:Weapon Drawn Clockwork Immobilizer.jpg|right|155px|thumb|<center>Clockwork Immobilizer]]
== Description ==
== Description ==
This device was invented by [[Positron]], specifically to interfere with the signals [[the Clockwork King]] uses to animate his minions. This is the Mark III model. It still has only one shot, but should be more effective and last a longer amount of time.
This device was invented by [[Positron]], specifically to interfere with the signals [[the Clockwork King]] uses to animate his minions. This is the Mark III model. It still has only one shot, but should be more effective and last a longer amount of time.
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== See Also ==
== See Also ==
* [[Temporary Powers]]
* [[Synapse Task Force]]
* [[Synapse Task Force]]
* [[Temporary Powers]]
* [[Clockwork Immobilizer MkI]]
* [[Clockwork Immobilizer MkII]]
* [[Clockwork Immobilizer MkIV]]


[[Category:Temporary Powers]]
[[Category:Temporary Powers]]
[[Category:Temporary Debuff Powers]]
[[Category:Temporary Debuff Powers]]
[[Category:Use Limited Powers]]
[[Category:Use Limited Powers]]

Latest revision as of 14:53, 1 February 2021

File:Temporary ClockworkImmobilizerMkIII.png

Clockwork Immobilizer

Description

This device was invented by Positron, specifically to interfere with the signals the Clockwork King uses to animate his minions. This is the Mark III model. It still has only one shot, but should be more effective and last a longer amount of time.


How to Get

This power is granted to the team leader upon accepting the Check out the three warehouses mission in the Synapse Task Force.


Power Summary

Duration 1 use or upon return to contact
Effects Ranged, Clockwork Hold


Notes

  • This hold is magnitude 5.


See Also